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|
/* -*- C++ -*- */
// $Id: Asynch_IO.h,v
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Asynch_IO.h
//
// = AUTHOR
// Irfan Pyarali (irfan@cs.wustl.edu)
// Tim Harrison (harrison@cs.wustl.edu)
//
// ============================================================================
#if !defined (ACE_ASYNCH_IO_H)
#define ACE_ASYNCH_IO_H
#include "ace/OS.h"
#if defined (ACE_WIN32)
// This only works on Win32 platforms.
//
// The implementation of ACE_Asynch_Transmit_File and
// ACE_Asynch_Accept are only supported if ACE_HAS_WINSOCK2 is defined
// or you are on WinNT 4.0 or higher
// Forward declarations
class ACE_Proactor;
class ACE_Handler;
class ACE_Message_Block;
class ACE_INET_Addr;
class ACE_Export ACE_Asynch_Result : protected OVERLAPPED
//
// = TITLE
//
// An abstract class which adds information to the OVERLAPPED
// structure to make it more useful.
//
// = DESCRIPTION
//
// An abstract base class from which you can obtain some basic
// information like the number of bytes transferred, the ACT
// associated with the asynchronous operation, indication of
// success or failure, etc. Subclasses may want to store more
// information that is particular to the asynchronous operation
// it represents.
{
// Proactor is the only class which is allowed to call the
// <complete> method.
friend class ACE_Proactor;
public:
u_long bytes_transferred (void) const;
// Number of bytes transferred by the operation.
const void *act (void) const;
// ACT associated with the operation.
int success (void) const;
// Did the operation succeed?
const void *completion_key (void) const;
// This returns the ACT associated with the handle when it was
// registered with the I/O completion port. This ACT is not the
// same as the ACT associated with the asynchronous operation.
u_long error (void) const;
// Error value if the operation fail.
ACE_HANDLE event (void) const;
// Event associated with the OVERLAPPED structure
u_long offset (void) const;
u_long offset_high (void) const;
// Offset associated with the OVERLAPPED structure. This really
// make sense only when doing file I/O.
ACE_Asynch_Result (ACE_Handler &handler,
const void* act,
ACE_HANDLE event,
u_long offset = 0,
u_long offset_high = 0);
// Constructor.
virtual ~ACE_Asynch_Result (void);
// Destructor.
protected:
virtual void complete (u_long bytes_transferred,
int success,
const void *completion_key,
u_long error = 0) = 0;
// This is the key method. Subclasses will override this method to
// call the correct callback on the handler.
ACE_Handler &handler_;
// Handler that will be called back.
const void *act_;
// ACT for this operation.
u_long bytes_transferred_;
// Bytes transferred by this operation.
int success_;
// Success indicator.
const void *completion_key_;
// ACT associated with handle.
u_long error_;
// Error if operation failed.
};
// ************************************************************
class ACE_Export ACE_Asynch_Operation
//
// = TITLE
//
// This is a base class for all asynch operations.
//
// = DESCRIPTION
//
// There are some attributes and functionality which is common
// to all asychronous operations. This abstract class will
// factor out this code.
{
protected:
ACE_Asynch_Operation (void);
// A do nothing constructor.
public:
int open (ACE_Handler &handler,
ACE_HANDLE handle = ACE_INVALID_HANDLE,
const void *completion_key = 0,
ACE_Proactor *proactor = 0);
// Initializes the factory with information which will be used with
// each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
// <ACE_Handler::handle> will be called on the <handler> to get the
// correct handle.
int cancel (void);
// This cancels all pending accepts operations that were issued by
// the calling thread. The function does not cancel asynchronous
// operations issued by other threads.
protected:
// Proactor that this Asynch IO will be registered with
ACE_Proactor *proactor_;
ACE_Handler *handler_;
// Handler that will receive the callback.
ACE_HANDLE handle_;
// I/O handle used for reading.
};
// ************************************************************
class ACE_Export ACE_Asynch_Read_Stream : public ACE_Asynch_Operation
//
// = TITLE
//
// This class is a factory for starting off asynchronous reads
// on a stream.
//
// = DESCRIPTION
//
// Once <open> is called, multiple asynchronous <read>s can
// started using this class. An ACE_Asynch_Read_Stream::Result
// will be passed back to the <handler> when the asynchronous
// reads completes through the <ACE_Handler::handle_read_stream>
// callback.
{
public:
class Result;
// Forward declaration of the Result class.
ACE_Asynch_Read_Stream (void);
// A do nothing constructor.
int read (ACE_Message_Block &message_block,
u_long bytes_to_read,
const void *act = 0);
// This starts off an asynchronous read. Upto <bytes_to_read> will
// be read and stored in the <message_block>.
protected:
int shared_read (Result *result);
// This is the method which does the real work and is there so that
// the ACE_Asynch_Read_File class can use it too.
public:
class ACE_Export Result : public ACE_Asynch_Result
//
// = TITLE
//
// This is that class which will be passed back to the
// <handler> when the asynchronous read completes.
//
// = DESCRIPTION
//
// This class has all the information necessary for the
// <handler> to uniquiely identify the completion of the
// asynchronous read.
{
friend class ACE_Asynch_Read_Stream;
// The factory has special privileges.
public:
u_long bytes_to_read (void) const;
// The number of bytes which were requested at the start of the
// asynchronous read.
ACE_Message_Block &message_block (void) const;
// Message block which contains the read data.
ACE_HANDLE handle (void) const;
// I/O handle used for reading.
// protected:
//
// These two should really be protected. But sometimes it
// simplifies code to be able to "fake" a result. Use carefully.
Result (ACE_Handler &handler,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
u_long bytes_to_read,
const void* act,
ACE_HANDLE event);
// Constructor is protected since creation is limited to
// ACE_Asynch_Read_Stream factory.
virtual void complete (u_long bytes_transferred,
int success,
const void *completion_key,
u_long error = 0);
// ACE_Proactor will call this method when the read completes.
protected:
u_long bytes_to_read_;
// Bytes requested when the asynchronous read was initiated.
ACE_Message_Block &message_block_;
// Message block for reading the data into.
ACE_HANDLE handle_;
// I/O handle used for reading.
};
};
// ************************************************************
class ACE_Export ACE_Asynch_Write_Stream : public ACE_Asynch_Operation
//
// = TITLE
//
// This class is a factory for starting off asynchronous writes
// on a stream.
//
// = DESCRIPTION
//
// Once <open> is called, multiple asynchronous <writes>s can
// started using this class. A ACE_Asynch_Write_Stream::Result
// will be passed back to the <handler> when the asynchronous
// write completes through the
// <ACE_Handler::handle_write_stream> callback.
{
public:
class Result;
// Forward declaration of the Result class.
ACE_Asynch_Write_Stream (void);
// A do nothing constructor.
int write (ACE_Message_Block &message_block,
u_long bytes_to_write,
const void *act = 0);
// This starts off an asynchronous write. Upto <bytes_to_write>
// will be written from the <message_block>.
protected:
int shared_write (Result *result);
// This is the method which does the real work and is there so that
// the ACE_Asynch_Write_File class can use it too.
public:
class ACE_Export Result : public ACE_Asynch_Result
//
// = TITLE
//
// This is that class which will be passed back to the
// <handler> when the asynchronous write completes.
//
// = DESCRIPTION
//
// This class has all the information necessary for the
// <handler> to uniquiely identify the completion of the
// asynchronous write.
{
friend class ACE_Asynch_Write_Stream;
// The factory has special privileges.
public:
u_long bytes_to_write (void) const;
// The number of bytes which were requested at the start of the
// asynchronous write.
ACE_Message_Block &message_block (void) const;
// Message block that contains the data to be written.
ACE_HANDLE handle (void) const;
// I/O handle used for writing.
// protected:
//
// These two should really be protected. But sometimes it
// simplifies code to be able to "fake" a result. Use carefully.
Result (ACE_Handler &handler,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
u_long bytes_to_write,
const void* act,
ACE_HANDLE event);
// Constructor is protected since creation is limited to
// ACE_Asynch_Write_Stream factory.
virtual void complete (u_long bytes_transferred,
int success,
const void *completion_key,
u_long error = 0);
// ACE_Proactor will call this method when the write completes.
protected:
u_long bytes_to_write_;
// The number of bytes which were requested at the start of the
// asynchronous write.
ACE_Message_Block &message_block_;
// Message block that contains the data to be written.
ACE_HANDLE handle_;
// I/O handle used for writing.
};
};
// ************************************************************
class ACE_Export ACE_Asynch_Read_File : public ACE_Asynch_Read_Stream
//
// = TITLE
//
// This class is a factory for starting off asynchronous reads
// on a file.
//
// = DESCRIPTION
//
// Once <open> is called, multiple asynchronous <read>s can
// started using this class. A ACE_Asynch_Read_File::Result
// will be passed back to the <handler> when the asynchronous
// reads completes through the <ACE_Handler::handle_read_file>
// callback.
//
// This class differs slightly from ACE_Asynch_Read_Stream as it
// allows the user to specify an offset for the read.
{
public:
int read (ACE_Message_Block &message_block,
u_long bytes_to_read,
u_long offset = 0,
u_long offset_high = 0,
const void *act = 0);
// This starts off an asynchronous read. Upto <bytes_to_read> will
// be read and stored in the <message_block>. The read will start
// at <offset> from the beginning of the file.
public:
class ACE_Export Result : public ACE_Asynch_Read_Stream::Result
//
// = TITLE
//
// This is that class which will be passed back to the
// <handler> when the asynchronous read completes.
//
// = DESCRIPTION
//
// This class has all the information necessary for the
// <handler> to uniquiely identify the completion of the
// asynchronous read.
//
// This class differs slightly from
// ACE_Asynch_Read_Stream::Result as it calls back
// <ACE_Handler::handle_read_file> on the <handler> instead of
// <ACE_Handler::handle_read_stream>. No additional state is
// required by this class as ACE_Asynch_Result can store the
// <offset>.
{
friend class ACE_Asynch_Read_File;
// The factory has special privileges.
// protected:
//
// These two should really be protected. But sometimes it
// simplifies code to be able to "fake" a result. Use carefully.
Result (ACE_Handler &handler,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
u_long bytes_to_read,
const void* act,
u_long offset,
u_long offset_high,
ACE_HANDLE event);
// Constructor is protected since creation is limited to
// ACE_Asynch_Read_File factory.
virtual void complete (u_long bytes_transferred,
int success,
const void *completion_key,
u_long error = 0);
// ACE_Proactor will call this method when the read completes.
};
};
// ************************************************************
class ACE_Export ACE_Asynch_Write_File : public ACE_Asynch_Write_Stream
//
// = TITLE
//
// This class is a factory for starting off asynchronous writes
// on a file.
//
// = DESCRIPTION
//
// Once <open> is called, multiple asynchronous <write>s can
// started using this class. A ACE_Asynch_Write_File::Result
// will be passed back to the <handler> when the asynchronous
// writes completes through the <ACE_Handler::handle_write_file>
// callback.
//
// This class differs slightly from ACE_Asynch_Write_Stream as
// it allows the user to specify an offset for the write.
{
public:
int write (ACE_Message_Block &message_block,
u_long bytes_to_write,
u_long offset = 0,
u_long offset_high = 0,
const void *act = 0);
// This starts off an asynchronous write. Upto <bytes_to_write>
// will be write and stored in the <message_block>. The write will
// start at <offset> from the beginning of the file.
public:
class ACE_Export Result : public ACE_Asynch_Write_Stream::Result
//
// = TITLE
//
// This is that class which will be passed back to the
// <handler> when the asynchronous write completes.
//
// = DESCRIPTION
//
// This class has all the information necessary for the
// <handler> to uniquiely identify the completion of the
// asynchronous write.
//
// This class differs slightly from
// ACE_Asynch_Write_Stream::Result as it calls back
// <ACE_Handler::handle_write_file> on the <handler> instead
// of <ACE_Handler::handle_write_stream>. No additional state
// is required by this class as ACE_Asynch_Result can store
// the <offset>.
{
friend class ACE_Asynch_Write_File;
// The factory has special privileges.
// protected:
//
// These two should really be protected. But sometimes it
// simplifies code to be able to "fake" a result. Use carefully.
Result (ACE_Handler &handler,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
u_long bytes_to_write,
const void* act,
u_long offset,
u_long offset_high,
ACE_HANDLE event);
// Constructor is protected since creation is limited to
// ACE_Asynch_Write_File factory.
virtual void complete (u_long bytes_transferred,
int success,
const void *completion_key,
u_long error = 0);
// ACE_Proactor will call this method when the write completes.
};
};
// ************************************************************
class ACE_Export ACE_Asynch_Accept : public ACE_Asynch_Operation
//
// = TITLE
//
// This class is a factory for starting off asynchronous accepts
// on a listen handle.
//
// = DESCRIPTION
//
// Once <open> is called, multiple asynchronous <accept>s can
// started using this class. A ACE_Asynch_Accept::Result will
// be passed back to the <handler> when the asynchronous accept
// completes through the <ACE_Handler::handle_accept>
// callback.
{
public:
ACE_Asynch_Accept (void);
// A do nothing constructor.
int accept (ACE_Message_Block &message_block,
u_long bytes_to_read,
ACE_HANDLE accept_handle = ACE_INVALID_HANDLE,
const void *act = 0);
// This starts off an asynchronous accept. The asynchronous accept
// call also allows any initial data to be returned to the
// <handler>. Upto <bytes_to_read> will be read and stored in the
// <message_block>. The <accept_handle> will be used for the
// <accept> call. If (<accept_handle> == INVALID_HANDLE), a new
// handle will be created.
//
// <message_block> must be specified. This is because the address of
// the new connection is placed at the end of this buffer.
public:
class ACE_Export Result : public ACE_Asynch_Result
//
// = TITLE
//
// This is that class which will be passed back to the
// <handler> when the asynchronous accept completes.
//
// = DESCRIPTION
//
// This class has all the information necessary for the
// <handler> to uniquiely identify the completion of the
// asynchronous accept.
{
friend class ACE_Asynch_Accept;
// The factory has special privileges.
public:
u_long bytes_to_read (void) const;
// The number of bytes which were requested at the start of the
// asynchronous accept.
ACE_Message_Block &message_block (void) const;
// Message block which contains the read data.
ACE_HANDLE listen_handle (void) const;
// I/O handle used for accepting new connections.
ACE_HANDLE accept_handle (void) const;
// I/O handle for the new connection.
// protected:
//
// These two should really be protected. But sometimes it
// simplifies code to be able to "fake" a result. Use carefully.
Result (ACE_Handler &handler,
ACE_HANDLE listen_handle,
ACE_HANDLE accept_handle,
ACE_Message_Block &message_block,
u_long bytes_to_read,
const void* act,
ACE_HANDLE event);
// Constructor is protected since creation is limited to
// ACE_Asynch_Accept factory.
virtual void complete (u_long bytes_transferred,
int success,
const void *completion_key,
u_long error = 0);
// ACE_Proactor will call this method when the accept completes.
protected:
u_long bytes_to_read_;
// Bytes requested when the asynchronous read was initiated.
ACE_Message_Block &message_block_;
// Message block for reading the data into.
ACE_HANDLE listen_handle_;
// I/O handle used for accepting new connections.
ACE_HANDLE accept_handle_;
// I/O handle for the new connection.
};
};
// ************************************************************
class ACE_Export ACE_Asynch_Transmit_File : public ACE_Asynch_Operation
//
// = TITLE
//
// This class is a factory for starting off asynchronous
// transmit files on a stream.
//
// = DESCRIPTION
//
// Once <open> is called, multiple asynchronous <transmit_file>s
// can started using this class. A
// ACE_Asynch_Transmit_File::Result will be passed back to the
// <handler> when the asynchronous transmit file completes
// through the <ACE_Handler::handle_transmit_file> callback.
//
// The transmit_file function transmits file data over a
// connected network connection. The function uses the operating
// system's cache manager to retrieve the file data. This
// function provides high-performance file data transfer over
// network connections. This function would be of great use in
// a Web Server, Image Server, etc.
{
public:
class Header_And_Trailer;
// Forward declaration.
ACE_Asynch_Transmit_File (void);
// A do nothing constructor.
int transmit_file (ACE_HANDLE file,
Header_And_Trailer *header_and_trailer = 0,
u_long bytes_to_write = 0,
u_long offset = 0,
u_long offset_high = 0,
u_long bytes_per_send = 0,
u_long flags = 0,
const void *act = 0);
// This starts off an asynchronous transmit file. The <file> is a
// handle to an open file. <header_and_trailer> is a pointer to a
// data structure that contains pointers to data to send before and
// after the file data is sent. Set this parameter to 0 if you only
// want to transmit the file data. Upto <bytes_to_write> will be
// written to the <socket>. If you want to send the entire file,
// let <bytes_to_write> = 0. <bytes_per_send> is the size of each
// block of data sent per send operation. Please read the Win32
// documentation on what the flags should be.
public:
class ACE_Export Result : public ACE_Asynch_Result
//
// = TITLE
//
// This is that class which will be passed back to the
// <handler> when the asynchronous transmit file completes.
//
// = DESCRIPTION
//
// This class has all the information necessary for the
// <handler> to uniquiely identify the completion of the
// asynchronous transmit file.
{
friend class ACE_Asynch_Transmit_File;
// The factory has special privileges.
public:
ACE_HANDLE socket (void) const;
// Socket used for transmitting the file.
ACE_HANDLE file (void) const;
// File from which the data is read.
Header_And_Trailer *header_and_trailer (void) const;
// Header and trailer data associated with this transmit file.
u_long bytes_to_write (void) const;
// The number of bytes which were requested at the start of the
// asynchronous transmit file.
u_long bytes_per_send (void) const;
// Number of bytes per send requested at the start of the transmit
// file.
u_long flags (void) const;
// Flags which were passed into transmit file.
// protected:
//
// These two should really be protected. But sometimes it
// simplifies code to be able to "fake" a result. Use carefully.
Result (ACE_Handler &handler,
ACE_HANDLE socket,
ACE_HANDLE file,
Header_And_Trailer *header_and_trailer,
u_long bytes_to_write,
u_long offset,
u_long offset_high,
u_long bytes_per_send,
u_long flags,
const void *act,
ACE_HANDLE event);
// Constructor is protected since creation is limited to
// ACE_Asynch_Transmit_File factory.
virtual void complete (u_long bytes_transferred,
int success,
const void *completion_key,
u_long error = 0);
// ACE_Proactor will call this method when the write completes.
protected:
ACE_HANDLE socket_;
// Network I/O handle.
ACE_HANDLE file_;
// File I/O handle.
Header_And_Trailer *header_and_trailer_;
// Header and trailer data associated with this transmit file.
u_long bytes_to_write_;
// The number of bytes which were requested at the start of the
// asynchronous transmit file.
u_long bytes_per_send_;
// Number of bytes per send requested at the start of the transmit
// file.
u_long flags_;
// Flags which were passed into transmit file.
};
class ACE_Export Header_And_Trailer
//
// = TITLE
//
// The class defines a data structure that contains pointers
// to data to send before and after the file data is sent.
//
// = DESCRIPTION
//
// This class provides a wrapper over TRANSMIT_FILE_BUFFERS
// and provided a consistent use of ACE_Message_Blocks.
{
public:
Header_And_Trailer (ACE_Message_Block *header = 0,
u_long header_bytes = 0,
ACE_Message_Block *trailer = 0,
u_long trailer_bytes = 0);
// Constructor
void header_and_trailer (ACE_Message_Block *header = 0,
u_long header_bytes = 0,
ACE_Message_Block *trailer = 0,
u_long trailer_bytes = 0);
// This method allows all the member to be set in one fell swoop.
ACE_Message_Block *header (void) const;
void header (ACE_Message_Block *message_block);
// Header which goes before the file data.
u_long header_bytes (void) const;
void header_bytes (u_long bytes);
// Size of the header data.
ACE_Message_Block *trailer (void) const;
void trailer (ACE_Message_Block *message_block);
// Trailer which goes after the file data.
u_long trailer_bytes (void) const;
void trailer_bytes (u_long bytes);
// Size of the trailer data.
LPTRANSMIT_FILE_BUFFERS transmit_buffers (void);
// Conversion routine.
protected:
ACE_Message_Block *header_;
// Header data.
u_long header_bytes_;
// Size of header data.
ACE_Message_Block *trailer_;
// Trailer data.
u_long trailer_bytes_;
// Size of trailer data.
TRANSMIT_FILE_BUFFERS transmit_buffers_;
// Target data structure.
};
};
// ************************************************************
class ACE_Export ACE_Handler
//
// = TITLE
//
// This base class defines the interface for receiving the
// results of asynchronous operations.
//
// = DESCRIPTION
//
// Subclasses of this class will fill in appropriate methods.
{
public:
ACE_Handler (void);
// A do nothing constructor.
ACE_Handler (ACE_Proactor *p);
// A do nothing constructor which allows proactor to be set to <d>.
virtual ~ACE_Handler (void);
// Virtual destruction.
virtual void handle_read_stream (const ACE_Asynch_Read_Stream::Result &result);
// This method will be called when an asynchronous read completes on a stream.
virtual void handle_write_stream (const ACE_Asynch_Write_Stream::Result &result);
// This method will be called when an asynchronous write completes on a strea_m.
virtual void handle_read_file (const ACE_Asynch_Read_File::Result &result);
// This method will be called when an asynchronous read completes on a file.
virtual void handle_write_file (const ACE_Asynch_Write_File::Result &result);
// This method will be called when an asynchronous write completes on a file.
virtual void handle_accept (const ACE_Asynch_Accept::Result &result);
// This method will be called when an asynchronous accept completes.
virtual void handle_transmit_file (const ACE_Asynch_Transmit_File::Result &result);
// This method will be called when an asynchronous transmit file completes.
/*
virtual void handle_notify (const ACE_Asynch_Notify::Result &result);
*/
virtual void handle_time_out (const ACE_Time_Value &tv,
const void *act = 0);
// Called when timer expires.
// <tv> was the requested time value and
// <act> is the ACT passed when scheduling the timer
ACE_Proactor *proactor (void);
// Get the proactor associated with this handler.
void proactor (ACE_Proactor *p);
// Set the proactor.
virtual ACE_HANDLE handle (void) const;
// Get the I/O handle used by this <handler>. This method will be
// called by the ACE_Asynch_* classes when an ACE_INVALID_HANDLE is
// passed to <open>.
protected:
ACE_Proactor *proactor_;
// The proactor associated with this handler.
};
// ************************************************************
// Forward declartion
template <class HANDLER>
class ACE_Asynch_Acceptor;
class ACE_Export ACE_Service_Handler : public ACE_Handler
// = TITLE
// This base class defines the interface for the
// ACE_Asynch_Acceptor to call into when new connection are
// accepted.
//
// = DESCRIPTION
// Subclasses of this class will fill in appropriate methods to
// define application specific behavior.
{
friend class ACE_Asynch_Acceptor<ACE_Service_Handler>;
// The Acceptor is the factory and therefore should have special
// privileges.
public:
ACE_Service_Handler (void);
// A do nothing constructor.
virtual ~ACE_Service_Handler (void);
// Virtual destruction.
virtual void open (ACE_HANDLE new_handle,
ACE_Message_Block &message_block);
// <open> is called by ACE_Asynch_Acceptor to initialize a new
// instance of ACE_Service_Handler that has been created after the a
// new connection is accepted. The handle for the new connection is
// passed along with an initial data that may have shown up.
// protected:
// This should be corrected after the correct semantics of the
// friend has been figured out.
virtual void addresses (const ACE_INET_Addr &remote_address,
const ACE_INET_Addr &local_address);
// Called by ACE_Asynch_Acceptor to pass the addresses of the new
// connections.
};
#if defined (__ACE_INLINE__)
#include "ace/Asynch_IO.i"
#endif /* __ACE_INLINE__ */
#endif /* ACE_WIN32 */
#endif /* ACE_ASYNCH_IO_H */
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