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// $Id$
#define ACE_BUILD_DLL
#include "ace/OS.h"
#include "ace/Asynch_IO_Impl.h"

#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) || (defined (ACE_HAS_AIO_CALLS))
// This only works on Win32 platforms and on Unix platforms supporting
// aio calls. 

#if !defined (__ACE_INLINE__)
#include "ace/Asynch_IO_Impl.i"
#endif /* __ACE_INLINE__ */

ACE_Asynch_Operation_Impl::~ACE_Asynch_Operation_Impl (void)
{
}

ACE_Asynch_Read_Stream_Impl::~ACE_Asynch_Read_Stream_Impl (void)
{
}

ACE_Asynch_Write_Stream_Impl::~ACE_Asynch_Write_Stream_Impl (void)
{
}

ACE_Asynch_Read_File_Impl::~ACE_Asynch_Read_File_Impl (void)
{
}

ACE_Asynch_Read_File_Result_Impl::~ACE_Asynch_Read_File_Result_Impl (void)
{
}

ACE_Asynch_Write_File_Result_Impl::~ACE_Asynch_Write_File_Result_Impl (void)
{
}

ACE_Asynch_Accept_Result_Impl::~ACE_Asynch_Accept_Result_Impl (void)
{
}

ACE_Asynch_Transmit_File_Impl::~ACE_Asynch_Transmit_File_Impl (void)
{
}

ACE_Asynch_Transmit_File_Result_Impl::~ACE_Asynch_Transmit_File_Result_Impl (void)
{
}

#endif /* ACE_WIN32 || ACE_HAS_WINCE */