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// $Id$
template <class ACE_LOCK, class TYPE> ACE_INLINE TYPE
ACE_Atomic_Op<ACE_LOCK, TYPE>::operator++ (void)
{
// ACE_TRACE ("ACE_Atomic_Op<ACE_LOCK, TYPE>::operator++");
ACE_Guard<ACE_LOCK> m (this->mutex_);
return ++this->value_;
}
template <class ACE_LOCK, class TYPE> ACE_INLINE TYPE
ACE_Atomic_Op<ACE_LOCK, TYPE>::operator+= (const TYPE &i)
{
// ACE_TRACE ("ACE_Atomic_Op<ACE_LOCK, TYPE>::operator+=");
ACE_Guard<ACE_LOCK> m (this->mutex_);
return this->value_ += i;
}
template <class ACE_LOCK, class TYPE> ACE_INLINE TYPE
ACE_Atomic_Op<ACE_LOCK, TYPE>::operator-- (void)
{
// ACE_TRACE ("ACE_Atomic_Op<ACE_LOCK, TYPE>::operator--");
ACE_Guard<ACE_LOCK> m (this->mutex_);
return --this->value_;
}
template <class ACE_LOCK, class TYPE> ACE_INLINE TYPE
ACE_Atomic_Op<ACE_LOCK, TYPE>::operator-= (const TYPE &i)
{
// ACE_TRACE ("ACE_Atomic_Op<ACE_LOCK, TYPE>::operator-=");
ACE_Guard<ACE_LOCK> m (this->mutex_);
return this->value_ -= i;
}
template <class ACE_LOCK, class TYPE> ACE_INLINE
ACE_Atomic_Op<ACE_LOCK, TYPE>::ACE_Atomic_Op (const ACE_Atomic_Op<ACE_LOCK, TYPE> &rhs)
{
// ACE_TRACE ("ACE_Atomic_Op<ACE_LOCK, TYPE>::ACE_Atomic_Op");
*this = rhs; // Invoke the assignment operator.
}
template <class ACE_LOCK, class TYPE> ACE_INLINE TYPE
ACE_Atomic_Op<ACE_LOCK, TYPE>::operator++ (int)
{
// ACE_TRACE ("ACE_Atomic_Op<ACE_LOCK, TYPE>::operator++");
ACE_Guard<ACE_LOCK> m (this->mutex_);
return this->value_++;
}
template <class ACE_LOCK, class TYPE> ACE_INLINE TYPE
ACE_Atomic_Op<ACE_LOCK, TYPE>::operator-- (int)
{
// ACE_TRACE ("ACE_Atomic_Op<ACE_LOCK, TYPE>::operator--");
ACE_Guard<ACE_LOCK> m (this->mutex_);
return this->value_--;
}
template <class ACE_LOCK, class TYPE> ACE_INLINE int
ACE_Atomic_Op<ACE_LOCK, TYPE>::operator== (const TYPE &i) const
{
// ACE_TRACE ("ACE_Atomic_Op<ACE_LOCK, TYPE>::operator==");
ACE_Guard<ACE_LOCK> m ((ACE_LOCK &) this->mutex_);
return this->value_ == i;
}
template <class ACE_LOCK, class TYPE> ACE_INLINE int
ACE_Atomic_Op<ACE_LOCK, TYPE>::operator!= (const TYPE &i) const
{
// ACE_TRACE ("ACE_Atomic_Op<ACE_LOCK, TYPE>::operator!=");
return !(*this == i);
}
template <class ACE_LOCK, class TYPE> ACE_INLINE int
ACE_Atomic_Op<ACE_LOCK, TYPE>::operator>= (const TYPE &i) const
{
// ACE_TRACE ("ACE_Atomic_Op<ACE_LOCK, TYPE>::operator>=");
ACE_Guard<ACE_LOCK> m ((ACE_LOCK &) this->mutex_);
return this->value_ >= i;
}
template <class ACE_LOCK, class TYPE> ACE_INLINE int
ACE_Atomic_Op<ACE_LOCK, TYPE>::operator> (const TYPE &rhs) const
{
// ACE_TRACE ("ACE_Atomic_Op<ACE_LOCK, TYPE>::operator>");
ACE_Guard<ACE_LOCK> m ((ACE_LOCK &) this->mutex_);
return this->value_ > rhs;
}
template <class ACE_LOCK, class TYPE> ACE_INLINE int
ACE_Atomic_Op<ACE_LOCK, TYPE>::operator<= (const TYPE &rhs) const
{
// ACE_TRACE ("ACE_Atomic_Op<ACE_LOCK, TYPE>::operator<=");
ACE_Guard<ACE_LOCK> m ((ACE_LOCK &) this->mutex_);
return this->value_ <= rhs;
}
template <class ACE_LOCK, class TYPE> ACE_INLINE int
ACE_Atomic_Op<ACE_LOCK, TYPE>::operator< (const TYPE &rhs) const
{
// ACE_TRACE ("ACE_Atomic_Op<ACE_LOCK, TYPE>::operator<");
ACE_Guard<ACE_LOCK> m ((ACE_LOCK &) this->mutex_);
return this->value_ < rhs;
}
template <class ACE_LOCK, class TYPE> ACE_INLINE void
ACE_Atomic_Op<ACE_LOCK, TYPE>::operator= (const ACE_Atomic_Op<ACE_LOCK, TYPE> &rhs)
{
// ACE_TRACE ("ACE_Atomic_Op<ACE_LOCK, TYPE>::operator=");
if (&rhs == this)
return; // Avoid deadlock...
ACE_Guard<ACE_LOCK> m (this->mutex_);
// This will call ACE_Atomic_Op::TYPE(), which will ensure the value
// of <rhs> is acquired atomically.
this->value_ = rhs.value ();
}
template <class ACE_LOCK, class TYPE> ACE_INLINE TYPE
ACE_Atomic_Op<ACE_LOCK, TYPE>::value (void) const
{
// ACE_TRACE ("ACE_Atomic_Op<ACE_LOCK, TYPE>::value");
ACE_Guard<ACE_LOCK> m ((ACE_LOCK &) this->mutex_);
return this->value_;
}
template <class ACE_LOCK, class TYPE> ACE_INLINE void
ACE_Atomic_Op<ACE_LOCK, TYPE>::operator= (const TYPE &i)
{
// ACE_TRACE ("ACE_Atomic_Op<ACE_LOCK, TYPE>::operator=");
ACE_Guard<ACE_LOCK> m (this->mutex_);
this->value_ = i;
}
// These specializations have been added to ACE_Atomic_Op to make the
// implementation faster on Win32 that has OS support for doing this
// quickly through methods like InterlockedIncrement and
// InterlockedDecrement
#if defined (ACE_WIN32)
inline long
ACE_Atomic_Op<ACE_Thread_Mutex, long>::operator++ (void)
{
return ::InterlockedIncrement (&this->value_);
}
inline long
ACE_Atomic_Op<ACE_Thread_Mutex, long>::operator-- (void)
{
return ::InterlockedDecrement (&this->value_);
}
inline void
ACE_Atomic_Op<ACE_Thread_Mutex, long>::operator= (const long &i)
{
::InterlockedExchange (&this->value_,
i);
}
inline void
ACE_Atomic_Op<ACE_Thread_Mutex, long>::operator= (const ACE_Atomic_Op<ACE_Thread_Mutex, long> &rhs)
{
::InterlockedExchange (&this->value_,
rhs.value ());
}
#if defined (ACE_HAS_INTERLOCKED_EXCHANGEADD)
inline long
ACE_Atomic_Op<ACE_Thread_Mutex, long>::operator+= (const long &i)
{
return ::InterlockedExchangeAdd (&this->value_, i);
}
inline long
ACE_Atomic_Op<ACE_Thread_Mutex, long>::operator-= (const long &i)
{
return ::InterlockedExchangeAdd (&this->value_, -i);
}
#endif /* ACE_HAS_INTERLOCKED_EXCHANGEADD */
#endif /* ACE_WIN32 */
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