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// $Id$
#ifndef ACE_BASED_POINTER_T_CPP
#define ACE_BASED_POINTER_T_CPP
#define ACE_BUILD_DLL
#include "ace/Based_Pointer_T.h"
#include "ace/Based_Pointer_Repository.h"
#if !defined (__ACE_INLINE__)
#include "ace/Based_Pointer_T.i"
#endif /* __ACE_INLINE__ */
template <class CONCRETE> ACE_Based_Pointer<CONCRETE>
operator+ (const ACE_Based_Pointer<CONCRETE> &lhs, long increment)
{
// Perform pointer arithmetic.
CONCRETE *ptr = ((CONCRETE *) ACE_COMPUTE_BASED_POINTER (&lhs)) + increment;
ACE_Based_Pointer<CONCRETE> tmp (ptr);
return tmp;
}
template <class CONCRETE>
ACE_Based_Pointer<CONCRETE>::ACE_Based_Pointer (void)
: target_ (0),
base_offset_ (0)
{
void *base_addr = 0;
// Find the base address associated with our <this> pointer. Note
// that it's ok for <find> to return 0, which simply indicates that
// the address is not in memory-mapped virtual address space.
ACE_BASED_POINTER_REPOSITORY::instance ()->find (this,
base_addr);
this->base_offset_ = (char *) this - (char *) base_addr;
}
template <class CONCRETE>
ACE_Based_Pointer<CONCRETE>::ACE_Based_Pointer (CONCRETE *addr)
: target_ (0),
base_offset_ (0)
{
void *base_addr = 0;
// Find the base address associated with the <addr> pointer. Note
// that it's ok for <find> to return 0, which simply indicates that
// the address is not in memory-mapped virtual address space.
ACE_BASED_POINTER_REPOSITORY::instance ()->find (addr,
base_addr);
this->base_offset_ = (char *) addr - (char *) base_addr;
}
#endif/* ACE_BASED_POINTER_T_CPP */
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