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|
// -*- C++ -*-
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// CDR_Stream.h
//
// = DESCRIPTION
// ACE Common Data Representation (CDR) marshaling and demarshaling
// classes.
//
// This implementation was inspired in the CDR class in SunSoft's
// IIOP engine, but has a completely different implementation and a
// different interface too.
//
// The current implementation assumes that the host has 1-byte,
// 2-byte and 4-byte integral types, and that it has single
// precision and double precision IEEE floats.
// Those assumptions are pretty good these days, with Crays beign
// the only known exception.
//
// = AUTHORS
// Aniruddha Gokhale <gokhale@cs.wustl.edu> and Carlos O'Ryan
// <coryan@cs.wustl.edu> for the original implementation in TAO.
// ACE version by Jeff Parsons <parsons@cs.wustl.edu>
// and Istvan Buki <istvan.buki@euronet.be>.
// Codeset translation by Jim Rogers (jrogers@viasoft.com) and
// Carlos O'Ryan <coryan@cs.wustl.edu>
//
// ============================================================================
#ifndef ACE_CDR_H
#define ACE_CDR_H
#include "ace/Message_Block.h"
#include "ace/SString.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
class ACE_Char_Codeset_Translator;
class ACE_WChar_Codeset_Translator;
class ACE_Export ACE_CDR
{
// = TITLE
// Keep constants and some routines common to both Output and
// Input CDR streams.
//
public:
// = Constants defined by the CDR protocol.
// By defining as many of these constants as possible as enums we
// ensure they get inlined and avoid pointless static memory
// allocations.
enum
{
// Note that some of these get reused as part of the standard
// binary format: unsigned is the same size as its signed cousin,
// float is LONG_SIZE, and double is LONGLONG_SIZE.
OCTET_SIZE = 1,
SHORT_SIZE = 2,
LONG_SIZE = 4,
LONGLONG_SIZE = 8,
LONGDOUBLE_SIZE = 16,
OCTET_ALIGN = 1,
SHORT_ALIGN = 2,
LONG_ALIGN = 4,
LONGLONG_ALIGN = 8,
LONGDOUBLE_ALIGN = 8,
// Note how the CORBA LongDouble alignment requirements do not
// match its size...
MAX_ALIGNMENT = 8,
// Maximal CDR 1.1 alignment: "quad precision" FP (i.e. "CDR::Long
// double", size as above).
DEFAULT_BUFSIZE = ACE_DEFAULT_CDR_BUFSIZE,
// The default buffer size.
// @@ TODO We want to add options to control this
// default value, so this constant should be read as the default
// default value ;-)
EXP_GROWTH_MAX = ACE_DEFAULT_CDR_EXP_GROWTH_MAX,
// The buffer size grows exponentially until it reaches this size;
// afterwards it grows linearly using the next constant
LINEAR_GROWTH_CHUNK = ACE_DEFAULT_CDR_LINEAR_GROWTH_CHUNK
// Once exponential growth is ruled out the buffer size increases
// in chunks of this size, note that this constants have the same
// value right now, but it does not need to be so.
};
static void swap_2 (const char *orig, char *target);
static void swap_4 (const char *orig, char *target);
static void swap_8 (const char *orig, char *target);
static void swap_16 (const char *orig, char *target);
// Do byte swapping for each basic IDL type size. There exist only
// routines to put byte, halfword (2 bytes), word (4 bytes),
// doubleword (8 bytes) and quadword (16 byte); because those are
// the IDL basic type sizes.
static void mb_align (ACE_Message_Block *mb);
// Align the message block to ACE_CDR::MAX_ALIGNMENT,
// set by the CORBA spec at 8 bytes.
static int grow (ACE_Message_Block *mb, size_t minsize);
// Increase the capacity of mb to contain at least <minsize> bytes.
// If <minsize> is zero the size is increased by an amount at least
// large enough to contain any of the basic IDL types. Return -1 on
// failure, 0 on success.
static size_t total_length (const ACE_Message_Block *begin,
const ACE_Message_Block *end);
// Definitions of the IDL basic types, for use in the CDR
// classes. The cleanest way to avoid complaints from all compilers
// is to define them all.
#if defined (CHORUS) && defined (ghs) && !defined (__STANDARD_CXX)
// This is non-compliant, but a nasty bout with
// Green Hills C++68000 1.8.8 forces us into it.
typedef unsigned long Boolean;
#else /* ! (CHORUS && ghs 1.8.8) */
typedef u_char Boolean;
#endif /* ! (CHORUS && ghs 1.8.8) */
typedef u_char Octet;
typedef char Char;
typedef ACE_OS::WChar WChar;
typedef ACE_INT16 Short;
typedef ACE_UINT16 UShort;
typedef ACE_INT32 Long;
typedef ACE_UINT32 ULong;
typedef ACE_UINT64 ULongLong;
# if (defined (_MSC_VER) && (_MSC_VER >= 900)) \
|| (defined (__BORLANDC__) && (__BORLANDC__ >= 0x530))
typedef __int64 LongLong;
# elif ACE_SIZEOF_LONG == 8 && !defined(_CRAYMPP)
typedef long LongLong;
# elif ACE_SIZEOF_LONG_LONG == 8 && !defined (ACE_LACKS_LONGLONG_T)
# if defined (sun) && !defined (ACE_LACKS_U_LONGLONG_T) && !defined (__KCC)
// sun #defines u_longlong_t, maybe other platforms do also.
// Use it, at least with g++, so that its -pedantic doesn't
// complain about no ANSI C++ long long.
typedef longlong_t LongLong;
# else
// LynxOS 2.5.0 and Linux don't have u_longlong_t.
typedef long long LongLong;
# endif /* sun */
# else /* no native 64 bit integer type */
// If "long long" isn't native, programs can't use these data
// types in normal arithmetic expressions. If any particular
// application can cope with the loss of range, it can define
// conversion operators itself.
# if defined (ACE_BIG_ENDIAN)
struct LongLong { ACE_CDR::Long h, l; };
# else
struct LongLong { ACE_CDR::Long l, h; };
# endif /* ! ACE_BIG_ENDIAN */
# endif /* no native 64 bit integer type */
# if ACE_SIZEOF_FLOAT == 4
typedef float Float;
# else /* ACE_SIZEOF_FLOAT != 4 */
struct Float
{
# if ACE_SIZEOF_INT == 4
// Use u_int to get word alignment.
u_int f;
# else /* ACE_SIZEOF_INT != 4 */
// Applications will probably have trouble with this.
char f[4];
# if defined(_UNICOS) && !defined(_CRAYMPP)
Float (void);
Float (const float &init);
Float & operator= (const float &rhs);
int operator!= (const Float &rhs) const;
# endif /* _UNICOS */
# endif /* ACE_SIZEOF_INT != 4 */
};
# endif /* ACE_SIZEOF_FLOAT != 4 */
# if ACE_SIZEOF_DOUBLE == 8
typedef double Double;
# else /* ACE_SIZEOF_DOUBLE != 8 */
struct Double
{
# if ACE_SIZEOF_LONG == 8
// Use u_long to get word alignment.
u_long f;
# else /* ACE_SIZEOF_INT != 8 */
// Applications will probably have trouble with this.
char f[8];
# endif /* ACE_SIZEOF_INT != 8 */
};
# endif /* ACE_SIZEOF_DOUBLE != 8 */
// 94-9-32 Appendix A defines a 128 bit floating point "long
// double" data type, with greatly extended precision and four
// more bits of exponent (compared to "double"). This is an IDL
// extension, not yet standard.
# if ACE_SIZEOF_LONG_DOUBLE == 16
typedef long double LongDouble;
# else
# define NONNATIVE_LONGDOUBLE
struct ACE_Export LongDouble
{
char ld[16];
int operator== (const LongDouble &rhs) const;
int operator!= (const LongDouble &rhs) const;
// @@ also need other comparison operators.
};
# endif /* ACE_SIZEOF_LONG_DOUBLE != 16 */
};
class ACE_Export ACE_OutputCDR
{
// = TITLE
// A CDR stream for writing, i.e. for marshalling.
//
// = DESCRIPTION
// This class is based on the the CORBA spec for Java (98-02-29),
// java class omg.org.CORBA.portable.OutputStream. It diverts in
// a few ways:
// + Operations taking arrays don't have offsets, because in C++
// it is easier to describe an array starting from x+offset.
// + Operations return an error status, because exceptions are
// not widely available in C++ (yet).
//
public:
friend class ACE_Char_Codeset_Translator;
friend class ACE_WChar_Codeset_Translator;
// The Codeset translators need access to some private members to
// efficiently marshal arrays
friend class ACE_InputCDR;
// For reading from an output CDR stream.
ACE_OutputCDR (size_t size = 0,
int byte_order = ACE_CDR_BYTE_ORDER,
ACE_Allocator* buffer_allocator = 0,
ACE_Allocator* data_block_allocator = 0,
size_t memcpy_tradeoff =
ACE_DEFAULT_CDR_MEMCPY_TRADEOFF);
// Default constructor, allocates <size> bytes in the internal
// buffer, if <size> == 0 it allocates the default size.
ACE_OutputCDR (char *data,
size_t size,
int byte_order = ACE_CDR_BYTE_ORDER,
ACE_Allocator* buffer_allocator = 0,
ACE_Allocator* data_block_allocator = 0,
size_t memcpy_tradeoff=
ACE_DEFAULT_CDR_MEMCPY_TRADEOFF);
// Build a CDR stream with an initial buffer, it will *not* remove
// <data>, since it did not allocated it.
ACE_OutputCDR (ACE_Message_Block *data,
int byte_order = ACE_CDR_BYTE_ORDER,
size_t memcpy_tradeoff=
ACE_DEFAULT_CDR_MEMCPY_TRADEOFF);
// Build a CDR stream with an initial Message_Block chain, it will
// *not* remove <data>, since it did not allocate it.
~ACE_OutputCDR (void);
// destructor
// = Special types.
// These are needed for insertion and extraction of booleans,
// octets, chars, and bounded strings.
struct ACE_Export from_boolean
{
from_boolean (ACE_CDR::Boolean b);
ACE_CDR::Boolean val_;
};
struct ACE_Export from_octet
{
from_octet (ACE_CDR::Octet o);
ACE_CDR::Octet val_;
};
struct ACE_Export from_char
{
from_char (ACE_CDR::Char c);
ACE_CDR::Char val_;
};
struct ACE_Export from_wchar
{
from_wchar (ACE_CDR::WChar wc);
ACE_CDR::WChar val_;
};
struct ACE_Export from_string
{
from_string (ACE_CDR::Char* s,
ACE_CDR::ULong b,
ACE_CDR::Boolean nocopy = 0);
ACE_CDR::Char *val_;
ACE_CDR::ULong bound_;
ACE_CDR::Boolean nocopy_;
};
// = We have one method per basic IDL type....
// They return 0 on failure and 1 on success.
ACE_CDR::Boolean write_boolean (ACE_CDR::Boolean x);
ACE_CDR::Boolean write_char (ACE_CDR::Char x);
ACE_CDR::Boolean write_wchar (ACE_CDR::WChar x);
ACE_CDR::Boolean write_octet (ACE_CDR::Octet x);
ACE_CDR::Boolean write_short (ACE_CDR::Short x);
ACE_CDR::Boolean write_ushort (ACE_CDR::UShort x);
ACE_CDR::Boolean write_long (ACE_CDR::Long x);
ACE_CDR::Boolean write_ulong (ACE_CDR::ULong x);
ACE_CDR::Boolean write_longlong (const ACE_CDR::LongLong &x);
ACE_CDR::Boolean write_ulonglong (const ACE_CDR::ULongLong &x);
ACE_CDR::Boolean write_float (ACE_CDR::Float x);
ACE_CDR::Boolean write_double (const ACE_CDR::Double &x);
ACE_CDR::Boolean write_longdouble (const ACE_CDR::LongDouble &x);
// = For string we offer methods that accept a precomputed length.
ACE_CDR::Boolean write_string (const ACE_CDR::Char *x);
ACE_CDR::Boolean write_string (ACE_CDR::ULong len,
const ACE_CDR::Char *x);
ACE_CDR::Boolean write_string (const ACE_CString &x);
ACE_CDR::Boolean write_wstring (const ACE_CDR::WChar *x);
ACE_CDR::Boolean write_wstring (ACE_CDR::ULong length,
const ACE_CDR::WChar *x);
// = We add one method to write arrays of basic IDL types.
// Note: the portion written starts at <x> and ends at <x + length>.
// The length is *NOT* stored into the CDR stream.
ACE_CDR::Boolean write_boolean_array (const ACE_CDR::Boolean *x,
ACE_CDR::ULong length);
ACE_CDR::Boolean write_char_array (const ACE_CDR::Char *x,
ACE_CDR::ULong length);
ACE_CDR::Boolean write_wchar_array (const ACE_CDR::WChar* x,
ACE_CDR::ULong length);
ACE_CDR::Boolean write_octet_array (const ACE_CDR::Octet* x,
ACE_CDR::ULong length);
ACE_CDR::Boolean write_short_array (const ACE_CDR::Short *x,
ACE_CDR::ULong length);
ACE_CDR::Boolean write_ushort_array (const ACE_CDR::UShort *x,
ACE_CDR::ULong length);
ACE_CDR::Boolean write_long_array (const ACE_CDR::Long *x,
ACE_CDR::ULong length);
ACE_CDR::Boolean write_ulong_array (const ACE_CDR::ULong *x,
ACE_CDR::ULong length);
ACE_CDR::Boolean write_longlong_array (const ACE_CDR::LongLong* x,
ACE_CDR::ULong length);
ACE_CDR::Boolean write_ulonglong_array (const ACE_CDR::ULongLong *x,
ACE_CDR::ULong length);
ACE_CDR::Boolean write_float_array (const ACE_CDR::Float *x,
ACE_CDR::ULong length);
ACE_CDR::Boolean write_double_array (const ACE_CDR::Double *x,
ACE_CDR::ULong length);
ACE_CDR::Boolean write_longdouble_array (const ACE_CDR::LongDouble* x,
ACE_CDR::ULong length);
ACE_CDR::Boolean write_octet_array_mb (const ACE_Message_Block* mb);
// Write an octet array contained inside a MB, this can be optimized
// to minimize copies.
// = We have one method per basic IDL type....
// They return 0 on failure and 1 on success.
ACE_CDR::Boolean append_boolean (ACE_InputCDR &);
ACE_CDR::Boolean append_char (ACE_InputCDR &);
ACE_CDR::Boolean append_wchar (ACE_InputCDR &);
ACE_CDR::Boolean append_octet (ACE_InputCDR &);
ACE_CDR::Boolean append_short (ACE_InputCDR &);
ACE_CDR::Boolean append_ushort (ACE_InputCDR &);
ACE_CDR::Boolean append_long (ACE_InputCDR &);
ACE_CDR::Boolean append_ulong (ACE_InputCDR &);
ACE_CDR::Boolean append_longlong (ACE_InputCDR &);
ACE_CDR::Boolean append_ulonglong (ACE_InputCDR &);
ACE_CDR::Boolean append_float (ACE_InputCDR &);
ACE_CDR::Boolean append_double (ACE_InputCDR &);
ACE_CDR::Boolean append_longdouble (ACE_InputCDR &);
ACE_CDR::Boolean append_wstring (ACE_InputCDR &);
ACE_CDR::Boolean append_string (ACE_InputCDR &);
int good_bit (void) const;
// Returns 0 if an error has ocurred, the only expected error is to
// run out of memory.
void reset (void);
// Reuse the CDR stream to write on the old buffer.
size_t total_length (void) const;
// Add the length of each message block in the chain.
const ACE_Message_Block *begin (void) const;
// Return the start of the message block chain for this CDR stream.
// NOTE: The complete CDR stream is represented by a chain of
// message blocks.
const ACE_Message_Block *end (void) const;
// Return the last message in the chain that is is use.
const ACE_Message_Block *current (void) const;
// Return the <current_> message block in chain.
const char *buffer (void) const;
// Access the underlying buffer (read only).
size_t length (void) const;
// Return the start and size of the internal buffer. NOTE: This
// methods only return information about the first block in the
// chain.
int align_write_ptr (size_t alignment);
// Utility function to allow the user more flexibility.
// Pads the stream up to the nearest <alignment>-byte boundary.
// Argument MUST be a power of 2.
// Returns 0 on success and -1 on failure.
ACE_Char_Codeset_Translator *char_translator (void) const;
ACE_WChar_Codeset_Translator *wchar_translator (void) const;
// Access the codeset translators. They can be nil!
private:
ACE_OutputCDR (const ACE_OutputCDR& rhs);
ACE_OutputCDR& operator= (const ACE_OutputCDR& rhs);
// disallow copying...
ACE_CDR::Boolean write_1 (const ACE_CDR::Octet *x);
ACE_CDR::Boolean write_2 (const ACE_CDR::UShort *x);
ACE_CDR::Boolean write_4 (const ACE_CDR::ULong *x);
ACE_CDR::Boolean write_8 (const ACE_CDR::ULongLong *x);
ACE_CDR::Boolean write_16 (const ACE_CDR::LongDouble *x);
ACE_CDR::Boolean write_array (const void *x,
size_t size,
size_t align,
ACE_CDR::ULong length);
// write an array of <length> elements, each of <size> bytes and the
// start aligned at a multiple of <align>. The elements are assumed
// to be packed with the right alignment restrictions. It is mostly
// designed for buffers of the basic types.
//
// This operation uses memcpy(); as explained above it is expected
// that using assignment is faster that memcpy() for one element,
// but for several elements memcpy() should be more efficient, it
// could be interesting to find the break even point and optimize
// for that case, but that would be too platform dependent.
int adjust (size_t size,
char *&buf);
// Returns (in <buf>) the next position in the buffer aligned to
// <size>, it advances the Message_Block wr_ptr past the data
// (i.e. <buf> + <size>). If necessary it grows the Message_Block
// buffer. Sets the good_bit to 0 and returns a -1 on failure.
int adjust (size_t size,
size_t align,
char *&buf);
// As above, but now the size and alignment requirements may be
// different.
int grow_and_adjust (size_t size,
size_t align,
char *&buf);
// Grow the CDR stream. When it returns <buf> contains a pointer to
// memory in the CDR stream, with at least <size> bytes ahead of it
// and aligned to an <align> boundary. It moved the wr_ptr() to <buf
// + size>.
int do_byte_swap (void) const;
// If non-zero then this stream is writing in non-native byte order,
// this is only meaningful if ACE_ENABLE_SWAP_ON_WRITE is defined.
private:
ACE_Message_Block start_;
// The start of the chain of message blocks.
ACE_Message_Block *current_;
// The current block in the chain were we are writing.
int do_byte_swap_;
// If not zero swap bytes at writing so the created CDR stream byte
// order does *not* match the machine byte order. The motivation
// for such a beast is that in some setting a few (fast) machines
// can be serving hundreds of slow machines with the opposite byte
// order, so it makes sense (as a load balancing device) to put the
// responsability in the writers. THIS IS NOT A STANDARD IN CORBA,
// USE AT YOUR OWN RISK
int good_bit_;
// Set to 0 when an error ocurrs.
size_t memcpy_tradeoff_;
// Break-even point for copying.
protected:
ACE_Char_Codeset_Translator *char_translator_;
ACE_WChar_Codeset_Translator *wchar_translator_;
// If not nil, invoke for translation of character and string data.
};
// ****************************************************************
class ACE_Export ACE_InputCDR
{
// = TITLE
// A CDR stream for reading, i.e. for demarshalling.
//
// = DESCRIPTION
// This class is based on the the CORBA spec for Java (98-02-29),
// java class omg.org.CORBA.portable.InputStream. It diverts in a
// few ways:
// + Operations to retrieve basic types take parameters by
// reference.
// + Operations taking arrays don't have offsets, because in C++
// it is easier to describe an array starting from x+offset.
// + Operations return an error status, because exceptions are
// not widely available in C++ (yet).
//
public:
friend class ACE_Char_Codeset_Translator;
friend class ACE_WChar_Codeset_Translator;
// The translator need privileged access to efficiently demarshal
// arrays and the such
ACE_InputCDR (const char *buf,
size_t bufsiz,
int byte_order = ACE_CDR_BYTE_ORDER);
// Create an input stream from an arbitrary buffer, care must be
// exercised wrt alignment, because this contructor will *not* work
// if the buffer is unproperly aligned.
ACE_InputCDR (size_t bufsiz,
int byte_order = ACE_CDR_BYTE_ORDER);
// Create an empty input stream. The caller is responsible for
// putting the right data and providing the right alignment.
ACE_InputCDR (const ACE_Message_Block *data,
int byte_order = ACE_CDR_BYTE_ORDER);
// Create an input stream from an ACE_Message_Block
ACE_InputCDR (ACE_Data_Block *data,
int byte_order = ACE_CDR_BYTE_ORDER);
// Create an input stream from an ACE_Data_Block
ACE_InputCDR (const ACE_InputCDR& rhs);
ACE_InputCDR& operator= (const ACE_InputCDR& rhs);
// These make a copy of the current stream state, but do not copy
// the internal buffer, so the same stream can be read multiple
// times efficiently.
ACE_InputCDR (const ACE_InputCDR& rhs,
size_t size,
ACE_CDR::Long offset);
// When interpreting indirected TypeCodes it is useful to make a
// "copy" of the stream starting in the new position.
ACE_InputCDR (const ACE_InputCDR& rhs,
size_t size);
// This creates an encapsulated stream, the first byte must be (per
// the spec) the byte order of the encapsulation.
ACE_InputCDR (const ACE_OutputCDR& rhs,
ACE_Allocator* buffer_allocator = 0,
ACE_Allocator* data_block_allocator = 0);
// Create an input CDR from an output CDR.
~ACE_InputCDR (void);
// Destructor
// = Special types.
// These extract octets, chars, booleans, and bounded strings
struct ACE_Export to_boolean
{
to_boolean (ACE_CDR::Boolean &b);
ACE_CDR::Boolean &ref_;
};
struct ACE_Export to_char
{
to_char (ACE_CDR::Char &c);
ACE_CDR::Char &ref_;
};
struct ACE_Export to_wchar
{
to_wchar (ACE_CDR::WChar &wc);
ACE_CDR::WChar &ref_;
};
struct ACE_Export to_octet
{
to_octet (ACE_CDR::Octet &o);
ACE_CDR::Octet &ref_;
};
struct ACE_Export to_string
{
to_string (ACE_CDR::Char *&s, ACE_CDR::ULong b);
ACE_CDR::Char *&val_;
ACE_CDR::ULong bound_;
};
// = We have one method per basic IDL type....
// They return 0 on failure and 1 on success.
ACE_CDR::Boolean read_boolean (ACE_CDR::Boolean& x);
ACE_CDR::Boolean read_char (ACE_CDR::Char &x);
ACE_CDR::Boolean read_wchar (ACE_CDR::WChar& x);
ACE_CDR::Boolean read_octet (ACE_CDR::Octet& x);
ACE_CDR::Boolean read_short (ACE_CDR::Short &x);
ACE_CDR::Boolean read_ushort (ACE_CDR::UShort &x);
ACE_CDR::Boolean read_long (ACE_CDR::Long &x);
ACE_CDR::Boolean read_ulong (ACE_CDR::ULong &x);
ACE_CDR::Boolean read_longlong (ACE_CDR::LongLong& x);
ACE_CDR::Boolean read_ulonglong (ACE_CDR::ULongLong& x);
ACE_CDR::Boolean read_float (ACE_CDR::Float &x);
ACE_CDR::Boolean read_double (ACE_CDR::Double &x);
ACE_CDR::Boolean read_longdouble (ACE_CDR::LongDouble &x);
ACE_CDR::Boolean read_string (ACE_CDR::Char *&x);
ACE_CDR::Boolean read_string (ACE_CString &x);
ACE_CDR::Boolean read_wstring (ACE_CDR::WChar*& x);
// = One method for each basic type...
// The buffer <x> must be large enough to contain <length>
// elements.
// They return -1 on failure and 0 on success.
ACE_CDR::Boolean read_boolean_array (ACE_CDR::Boolean* x,
ACE_CDR::ULong length);
ACE_CDR::Boolean read_char_array (ACE_CDR::Char *x,
ACE_CDR::ULong length);
ACE_CDR::Boolean read_wchar_array (ACE_CDR::WChar* x,
ACE_CDR::ULong length);
ACE_CDR::Boolean read_octet_array (ACE_CDR::Octet* x,
ACE_CDR::ULong length);
ACE_CDR::Boolean read_short_array (ACE_CDR::Short *x,
ACE_CDR::ULong length);
ACE_CDR::Boolean read_ushort_array (ACE_CDR::UShort *x,
ACE_CDR::ULong length);
ACE_CDR::Boolean read_long_array (ACE_CDR::Long *x,
ACE_CDR::ULong length);
ACE_CDR::Boolean read_ulong_array (ACE_CDR::ULong *x,
ACE_CDR::ULong length);
ACE_CDR::Boolean read_longlong_array (ACE_CDR::LongLong* x,
ACE_CDR::ULong length);
ACE_CDR::Boolean read_ulonglong_array (ACE_CDR::ULongLong* x,
ACE_CDR::ULong length);
ACE_CDR::Boolean read_float_array (ACE_CDR::Float *x,
ACE_CDR::ULong length);
ACE_CDR::Boolean read_double_array (ACE_CDR::Double *x,
ACE_CDR::ULong length);
ACE_CDR::Boolean read_longdouble_array (ACE_CDR::LongDouble* x,
ACE_CDR::ULong length);
// = We have one method per basic IDL type....
// They return 0 on failure and 1 on success.
ACE_CDR::Boolean skip_boolean (void);
ACE_CDR::Boolean skip_char (void);
ACE_CDR::Boolean skip_wchar (void);
ACE_CDR::Boolean skip_octet (void);
ACE_CDR::Boolean skip_short (void);
ACE_CDR::Boolean skip_ushort (void);
ACE_CDR::Boolean skip_long (void);
ACE_CDR::Boolean skip_ulong (void);
ACE_CDR::Boolean skip_longlong (void);
ACE_CDR::Boolean skip_ulonglong (void);
ACE_CDR::Boolean skip_float (void);
ACE_CDR::Boolean skip_double (void);
ACE_CDR::Boolean skip_longdouble (void);
ACE_CDR::Boolean skip_wstring (void);
ACE_CDR::Boolean skip_string (void);
// The next field must be a string, this method skips it. It is
// useful in parsing a TypeCode.
// Return 0 on failure and 1 on success.
ACE_CDR::Boolean skip_bytes (size_t n);
// Skip <n> bytes in the CDR stream.
// Return 0 on failure and 1 on success.
int good_bit (void) const;
// returns zero if a problem has been detected.
const ACE_Message_Block* start (void) const;
// Return the start of the message block chain for this CDR stream.
// NOTE: In the current implementation the chain has length 1, but
// we are planning to change that.
// = The following functions are useful to read the contents of the
// CDR stream from a socket or file.
int grow (size_t newsize);
// Grow the internal buffer, reset rd_ptr() to the first byte in the
// new buffer that is properly aligned, and set wr_ptr() to
// rd_ptr() + newsize
void reset_byte_order (int byte_order);
// After reading and partially parsing the contents the user can
// detect a change in the byte order, this method will let him
// change it.
void reset (const ACE_Message_Block *data,
int byte_order);
// Re-initialize the CDR stream, copying the contents of the chain
// of message_blocks starting from <data>.
ACE_Message_Block *steal_contents (void);
// Steal the contents from the currect CDR.
void steal_from (ACE_InputCDR &cdr);
// Steal the contents of <cdr> and make a shallow copy into this
// stream.
void reset_contents (void);
// Re-initialize the CDR stream, forgetting about the old contents
// of the stream and allocating a new buffer (from the allocators).
char* rd_ptr (void);
// Returns the current position for the rd_ptr....
size_t length (void) const;
// Return how many bytes are left in the stream.
int align_read_ptr (size_t alignment);
// Utility function to allow the user more flexibility.
// Skips up to the nearest <alignment>-byte boundary.
// Argument MUST be a power of 2.
// Returns 0 on success and -1 on failure.
int do_byte_swap (void) const;
// If non-zero then this stream is writing in non-native byte order,
// this is only meaningful if ACE_ENABLE_SWAP_ON_WRITE is defined.
int byte_order (void) const;
// If <do_byte_swap> returns 1, this returns ACE_CDR_BYTE_ORDER else
// it returns ~ACE_CDR_BYTE_ORDER.
ACE_Char_Codeset_Translator *char_translator (void) const;
ACE_WChar_Codeset_Translator *wchar_translator (void) const;
// Access the codeset translators. They can be nil!
protected:
ACE_Message_Block start_;
// The start of the chain of message blocks, even though in the
// current version the chain always has length 1.
int do_byte_swap_;
// The CDR stream byte order does not match the one on the machine,
// swapping is needed while reading.
int good_bit_;
// set to 0 when an error occurs.
ACE_Char_Codeset_Translator *char_translator_;
ACE_WChar_Codeset_Translator *wchar_translator_;
// If not nil, invoke for translation of character and string data.
private:
ACE_CDR::Boolean read_1 (ACE_CDR::Octet *x);
ACE_CDR::Boolean read_2 (ACE_CDR::UShort *x);
ACE_CDR::Boolean read_4 (ACE_CDR::ULong *x);
ACE_CDR::Boolean read_8 (ACE_CDR::ULongLong *x);
ACE_CDR::Boolean read_16 (ACE_CDR::LongDouble *x);
// Several types can be read using the same routines, since TAO
// tries to use native types with known size for each CORBA type.
// We could use void* or char* to make the interface more
// consistent, but using native types let us exploit the strict
// alignment requirements of CDR streams and implement the
// operations using asignment.
ACE_CDR::Boolean read_array (void* x,
size_t size,
size_t align,
ACE_CDR::ULong length);
// Read an array of <length> elements, each of <size> bytes and the
// start aligned at a multiple of <align>. The elements are assumed
// to be packed with the right alignment restrictions. It is mostly
// designed for buffers of the basic types.
//
// This operation uses memcpy(); as explained above it is expected
// that using assignment is faster that memcpy() for one element,
// but for several elements memcpy() should be more efficient, it
// could be interesting to find the break even point and optimize
// for that case, but that would be too platform dependent.
void rd_ptr (size_t offset);
// Move the rd_ptr ahead by <offset> bytes.
char* end (void);
// Points to the continuation field of the current message block.
int adjust (size_t size,
char *&buf);
// Returns (in <buf>) the next position in the buffer aligned to
// <size>, it advances the Message_Block rd_ptr past the data
// (i.e. <buf> + <size>). Sets the good_bit to 0 and returns a -1
// on failure.
int adjust (size_t size,
size_t align,
char *&buf);
// As above, but now the size and alignment requirements may be
// different.
};
// ****************************************************************
class ACE_Export ACE_Char_Codeset_Translator
{
// = TITLE
// Codeset translation routines common to both Output and Input
// CDR streams.
//
// = DESCRIPTION
// This class is a base class for defining codeset translation
// routines to handle the character set translations required by
// both CDR Input streams and CDR Output streams.
//
public:
virtual ACE_CDR::Boolean read_char (ACE_InputCDR&,
ACE_CDR::Char&) = 0;
// Read a single character from the stream, converting from the
// stream codeset to the native codeset
virtual ACE_CDR::Boolean read_string (ACE_InputCDR&,
ACE_CDR::Char *&) = 0;
// Read a string from the stream, including the length, converting
// the characters from the stream codeset to the native codeset
virtual ACE_CDR::Boolean read_char_array (ACE_InputCDR&,
ACE_CDR::Char*,
ACE_CDR::ULong) = 0;
// Read an array of characters from the stream, converting the
// characters from the stream codeset to the native codeset.
virtual ACE_CDR::Boolean write_char (ACE_OutputCDR&,
ACE_CDR::Char) = 0;
// Write a single character to the stream, converting from the
// native codeset to the stream codeset
virtual ACE_CDR::Boolean write_string (ACE_OutputCDR&,
ACE_CDR::ULong,
const ACE_CDR::Char*) = 0;
// Write a string to the stream, including the length, converting
// from the native codeset to the stream codeset
virtual ACE_CDR::Boolean write_char_array (ACE_OutputCDR&,
const ACE_CDR::Char*,
ACE_CDR::ULong) = 0;
// Write an array of characters to the stream, converting from the
// native codeset to the stream codeset
protected:
ACE_CDR::Boolean read_1 (ACE_InputCDR& input,
ACE_CDR::Octet *x);
ACE_CDR::Boolean write_1 (ACE_OutputCDR& output,
const ACE_CDR::Octet *x);
// Children have access to low-level routines because they cannot
// use read_char or something similar (it would recurse).
ACE_CDR::Boolean read_array (ACE_InputCDR& input,
void* x,
size_t size,
size_t align,
ACE_CDR::ULong length);
// Efficiently read <length> elements of size <size> each from
// <input> into <x>; the data must be aligned to <align>.
ACE_CDR::Boolean write_array (ACE_OutputCDR& output,
const void *x,
size_t size,
size_t align,
ACE_CDR::ULong length);
// Efficiently write <length> elements of size <size> from <x> into
// <output>. Before inserting the elements enough padding is added
// to ensure that the elements will be aligned to <align> in the
// stream.
int adjust (ACE_OutputCDR& out,
size_t size,
size_t align,
char *&buf);
// Exposes the stream implementation of <adjust>, this is useful in
// many cases to minimize memory allocations during marshaling.
// On success <buf> will contain a contiguous area in the CDR stream
// that can hold <size> bytes aligned to <align>.
// Results
void good_bit (ACE_OutputCDR& out, int bit);
// Used by derived classes to set errors in the CDR stream.
};
// ****************************************************************
class ACE_Export ACE_WChar_Codeset_Translator
{
// = TITLE
// Codeset translation routines common to both Output and Input
// CDR streams.
//
// = DESCRIPTION
// This class is a base class for defining codeset translation
// routines to handle the character set translations required by
// both CDR Input streams and CDR Output streams.
//
public:
virtual ACE_CDR::Boolean read_wchar (ACE_InputCDR&,
ACE_CDR::WChar&) = 0;
virtual ACE_CDR::Boolean read_wstring (ACE_InputCDR&,
ACE_CDR::WChar *&) = 0;
virtual ACE_CDR::Boolean read_wchar_array (ACE_InputCDR&,
ACE_CDR::WChar*,
ACE_CDR::ULong) = 0;
virtual ACE_CDR::Boolean write_wchar (ACE_OutputCDR&,
ACE_CDR::WChar) = 0;
virtual ACE_CDR::Boolean write_wstring (ACE_OutputCDR&,
ACE_CDR::ULong,
const ACE_CDR::WChar*) = 0;
virtual ACE_CDR::Boolean write_wchar_array (ACE_OutputCDR&,
const ACE_CDR::WChar*,
ACE_CDR::ULong) = 0;
protected:
ACE_CDR::Boolean read_1 (ACE_InputCDR& input,
ACE_CDR::Octet *x);
ACE_CDR::Boolean read_2 (ACE_InputCDR& input,
ACE_CDR::UShort *x);
ACE_CDR::Boolean read_4 (ACE_InputCDR& input,
ACE_CDR::ULong *x);
ACE_CDR::Boolean write_1 (ACE_OutputCDR& output,
const ACE_CDR::Octet *x);
ACE_CDR::Boolean write_2 (ACE_OutputCDR& output,
const ACE_CDR::UShort *x);
ACE_CDR::Boolean write_4 (ACE_OutputCDR& output,
const ACE_CDR::ULong *x);
// Children have access to low-level routines because they cannot
// use read_char or something similar (it would recurse).
ACE_CDR::Boolean read_array (ACE_InputCDR& input,
void* x,
size_t size,
size_t align,
ACE_CDR::ULong length);
// Efficiently read <length> elements of size <size> each from
// <input> into <x>; the data must be aligned to <align>.
ACE_CDR::Boolean write_array (ACE_OutputCDR& output,
const void *x,
size_t size,
size_t align,
ACE_CDR::ULong length);
// Efficiently write <length> elements of size <size> from <x> into
// <output>. Before inserting the elements enough padding is added
// to ensure that the elements will be aligned to <align> in the
// stream.
int adjust (ACE_OutputCDR& out,
size_t size,
size_t align,
char *&buf);
// Exposes the stream implementation of <adjust>, this is useful in
// many cases to minimize memory allocations during marshaling.
// On success <buf> will contain a contiguous area in the CDR stream
// that can hold <size> bytes aligned to <align>.
// Results
void good_bit (ACE_OutputCDR& out, int bit);
// Used by derived classes to set errors in the CDR stream.
};
#if defined(__ACE_INLINE__)
# include "ace/CDR_Stream.i"
#else
// CDR output operators for primitive types
extern ACE_Export ACE_CDR::Boolean operator<< (ACE_OutputCDR &os,
ACE_CDR::Short x);
extern ACE_Export ACE_CDR::Boolean operator<< (ACE_OutputCDR &os,
ACE_CDR::UShort x);
extern ACE_Export ACE_CDR::Boolean operator<< (ACE_OutputCDR &os,
ACE_CDR::Long x);
extern ACE_Export ACE_CDR::Boolean operator<< (ACE_OutputCDR &os,
ACE_CDR::ULong x);
extern ACE_Export ACE_CDR::Boolean operator<< (ACE_OutputCDR &os,
ACE_CDR::LongLong x);
extern ACE_Export ACE_CDR::Boolean operator<< (ACE_OutputCDR &os,
ACE_CDR::ULongLong x);
extern ACE_Export ACE_CDR::Boolean operator<< (ACE_OutputCDR& os,
ACE_CDR::LongDouble x);
extern ACE_Export ACE_CDR::Boolean operator<< (ACE_OutputCDR &os,
ACE_CDR::Float x);
extern ACE_Export ACE_CDR::Boolean operator<< (ACE_OutputCDR &os,
ACE_CDR::Double x);
extern ACE_Export ACE_CDR::Boolean operator<< (ACE_OutputCDR &os,
const ACE_CString &x);
// CDR output operator from helper classes
extern ACE_Export ACE_CDR::Boolean operator<< (ACE_OutputCDR &os,
ACE_OutputCDR::from_boolean x);
extern ACE_Export ACE_CDR::Boolean operator<< (ACE_OutputCDR &os,
ACE_OutputCDR::from_char x);
extern ACE_Export ACE_CDR::Boolean operator<< (ACE_OutputCDR &os,
ACE_OutputCDR::from_wchar x);
extern ACE_Export ACE_CDR::Boolean operator<< (ACE_OutputCDR &os,
ACE_OutputCDR::from_octet x);
extern ACE_Export ACE_CDR::Boolean operator<< (ACE_OutputCDR &os,
ACE_OutputCDR::from_string x);
extern ACE_Export ACE_CDR::Boolean operator<< (ACE_OutputCDR &os,
const ACE_CDR::Char* x);
// CDR input operators for primitive types
extern ACE_Export ACE_CDR::Boolean operator>> (ACE_InputCDR &is,
ACE_CDR::Short &x);
extern ACE_Export ACE_CDR::Boolean operator>> (ACE_InputCDR &is,
ACE_CDR::UShort &x);
extern ACE_Export ACE_CDR::Boolean operator>> (ACE_InputCDR &is,
ACE_CDR::Long &x);
extern ACE_Export ACE_CDR::Boolean operator>> (ACE_InputCDR &is,
ACE_CDR::ULong &x);
extern ACE_Export ACE_CDR::Boolean operator>> (ACE_InputCDR &is,
ACE_CDR::LongLong &x);
extern ACE_Export ACE_CDR::Boolean operator>> (ACE_InputCDR &is,
ACE_CDR::ULongLong &x);
extern ACE_Export ACE_CDR::Boolean operator>> (ACE_InputCDR &is,
ACE_CDR::LongDouble &x);
extern ACE_Export ACE_CDR::Boolean operator>> (ACE_InputCDR &is,
ACE_CDR::Float &x);
extern ACE_Export ACE_CDR::Boolean operator>> (ACE_InputCDR &is,
ACE_CDR::Double &x);
extern ACE_Export ACE_CDR::Boolean operator>> (ACE_InputCDR &is,
ACE_CString &x);
// CDR input operator from helper classes
extern ACE_Export ACE_CDR::Boolean operator>> (ACE_InputCDR &is,
ACE_InputCDR::to_boolean x);
extern ACE_Export ACE_CDR::Boolean operator>> (ACE_InputCDR &is,
ACE_InputCDR::to_char x);
extern ACE_Export ACE_CDR::Boolean operator>> (ACE_InputCDR &is,
ACE_InputCDR::to_wchar x);
extern ACE_Export ACE_CDR::Boolean operator>> (ACE_InputCDR &is,
ACE_InputCDR::to_octet x);
extern ACE_Export ACE_CDR::Boolean operator>> (ACE_InputCDR &is,
ACE_InputCDR::to_string x);
extern ACE_Export ACE_CDR::Boolean operator>> (ACE_InputCDR &is,
ACE_CDR::Char*& x);
#endif /* __ACE_INLINE */
#endif /* ACE_CDR_H */
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