blob: 0571fe39b88c28bed2d76f200395dd7b28f57444 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
|
// -*- C++ -*-
//=============================================================================
/**
* @file CE_Screen_Output.h
*
* $Id$
*
* @author Si Mong Park <spark@ociweb.com>
*/
//=============================================================================
#ifndef ACE_CE_SCREEN_OUTPUT_H
#define ACE_CE_SCREEN_OUTPUT_H
#include "ace/config-all.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if defined (ACE_HAS_WINCE)
#include "ace/OS.h"
#include "ace/Log_Msg_Callback.h"
#include "ace/Log_Record.h"
const ACE_TCHAR endl[] = ACE_LIB_TEXT("\r\n");
const ACE_TCHAR tab[] = ACE_LIB_TEXT("\t");
/**
* @class ACE_CE_Screen_Output
*
* @brief Replacement of text output for Windows CE.
*
* This class allows standard text output to be displayed on
* text window for Windows CE. Generally, all ACE output will
* go through under CE if and only if user uses WindozeCE
* implementation by using main_ce instead of main.
* Also, for the easier debugging purpose, object pointer of
* this class can be gotten from ACE_Log_Msg::msg_callback()
* and then can be used directly by user just like cout stream.
*/
class ACE_Export ACE_CE_Screen_Output : public ACE_Log_Msg_Callback
{
public:
ACE_CE_Screen_Output (HWND hEdit);
ACE_CE_Screen_Output (void);
virtual ~ACE_CE_Screen_Output();
/// Implementation of pure virtual function from ACE_Log_Msg_Callback.
virtual void log (ACE_Log_Record &log_record);
/// Interface to specify active window handle.
void SetOutputWindow (HWND hWnd);
void clear (void);
/// Stream insertion operator that performs actual print out.
/**
* @note This is the only one operator that performs output. All
* other perators convert the type and use this operator
* underneath.
*/
ACE_CE_Screen_Output& operator << (ACE_TCHAR*);
ACE_CE_Screen_Output& operator << (const ACE_TCHAR*);
ACE_CE_Screen_Output& operator << (ACE_ANTI_TCHAR* output);
ACE_CE_Screen_Output& operator << (const ACE_ANTI_TCHAR* output);
ACE_CE_Screen_Output& operator << (char output);
ACE_CE_Screen_Output& operator << (unsigned char output);
ACE_CE_Screen_Output& operator << (unsigned short output);
ACE_CE_Screen_Output& operator << (int output);
ACE_CE_Screen_Output& operator << (unsigned int output);
ACE_CE_Screen_Output& operator << (float output);
ACE_CE_Screen_Output& operator << (long output);
ACE_CE_Screen_Output& operator << (unsigned long output);
ACE_CE_Screen_Output& operator << (FILE* pFile);
private:
ACE_CE_Screen_Output(ACE_CE_Screen_Output&);
private:
HWND handler_;
/// FILE pointer that used to save output to file. This class does
/// not own the file handler pointer.
FILE* pFile_;
};
#endif // ACE_HAS_WINCE
#endif // ACE_CE_SCREEN_OUTPUT_H
|