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// -*- C++ -*-
// ============================================================================
/**
* @file CORBA_macros.h
*
* $Id$
*
* Writing code that is portable between platforms with or without
* native C++ exceptions is hard. The following macros offer some
* help on this task, mostly oriented to making the ORB code and the
* IDL generated code portable.
*
* @author Nanbor Wang <nanbor@cs.wustl.edu>
* @author Aniruddha Gokhale <gokhale@sahyadri.research.bell-labs.com>
* @author Carlos O'Ryan <coryan@uci.edu>, et al.
*/
// ============================================================================
// Macros for handling CORBA exceptions.
#ifndef ACE_CORBA_MACROS_H
#define ACE_CORBA_MACROS_H
#include /**/ "ace/pre.h"
#include "ace/config-all.h"
# if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
# endif /* ACE_LACKS_PRAGMA_ONCE */
#define ACE_ENV_POLLUTE_NAMES
#include "ace/Exception_Macros.h"
// If you wish to you use these macros for emulating exceptions on
// platforms which lack native exception support, you need to do the
// following:
// 1. Define a class Exception. You can name it as you please. This class
// should be at the root of the inheritance hierarchy of all the
// exceptions used in your application. It should define at a minimum
// the following pure virtual methods:
// a) _downcast () - Which allows narrowing of the base exception type to a
// derived type.
// b) _raise() - Which throws an exception of type Exception.
//
// Classes which derive from these should implement these operations.
//
// 2. Define a class Environment. You can name it as you please. This class
// is an exception holder. This class is always on the stack. It should
// support at a minimum the following methods:
// a) exception() - Which returns the Exception held in the current
// Environment.
// b) exception (Exception* foo) - Which replaces/sets the Exception
// held in the current Environment with foo.
// b) clear() - Which resets a particular instance of Environment.
// c) A copy constructor and an assignment operator.
//
// Note that the above description assumes that you use the following
// macros only within a particular domain. For example, if your
// application has to interoperate across domains, then you need to define
// an exception adapter to translate exceptions from one domain to
// exceptions in the other. Please refer to Stroustrup's book on how to do
// this. If your use case is this complex, you would be better off with
// going with native exceptions rather than emulated exceptions, though
// the macros should still work if you defined your adapter class as
// ACE_EXCEPTION_TYPE.
// The following macros assume that an environment variable is passed
// in/out of each function that can throw an exception. The type of the
// environment variable is defined by ACE_ENV_TYPE.
#if !defined (ACE_ENV_TYPE)
# define ACE_ENV_TYPE CORBA::Environment
#endif /* ACE_ENV_TYPE */
// The name of the variable is defined by ACE_TRY_ENV. Below is the name
// that we use by default. If you wish to change it you can redefine
// ACE_TRY_ENV to change the default name. Also ACE_ADOPT_ENV allows the
// use of non-standard name within a scope.
#if !defined (ACE_TRY_ENV)
# define ACE_TRY_ENV _ACE_CORBA_Environment_variable
#endif /* ACE_TRY_ENV */
// The base type of Exception from which all the other exception types are
// derived. You can set this to any type as you please. By default, it is
// set to CORBA::Exception.
#if !defined (ACE_EXCEPTION_TYPE)
# define ACE_EXCEPTION_TYPE CORBA::Exception
#endif /* ACE_EXCEPTION_TYPE */
// This method is used to get the default value of the Environment
// variable. In the case of TAO, this variable is part of the TSS ORB
// resources and the method TAO_default_environment() returns the
// Environment variable.
#if !defined (ACE_DEFAULT_GET_ENV_METHOD)
# define ACE_DEFAULT_GET_ENV_METHOD TAO_default_environment
#endif /* ACE_DEFAULT_GET_ENV_METHOD */
// This is the exception caught by ACE_CATCHANY.
#if !defined (ACE_ANY_EXCEPTION)
# define ACE_ANY_EXCEPTION ex
#endif /* ACE_ANY_EXCEPTION */
// Declare a new environment variable on the stack. The type of the
// environment variable is determined by ACE_ENV_TYPE.
#define ACE_DECLARE_NEW_ENV \
ACE_ENV_TYPE ACE_TRY_ENV
// Provided for backward compatibility purposes. Don't use it in new code.
// Use the definition above along with defining ACE_ENV_TYPE.
#if defined (ACE_ENV_POLLUTE_NAMES)
# define ACE_DECLARE_NEW_CORBA_ENV ACE_ENV_TYPE ACE_TRY_ENV
#endif /* ACE_ENV_POLLUTE_NAMES */
#if defined (ACE_USES_NATIVE_EXCEPTIONS)
// -----------------------------------------------------------------
// Provided for backward compatibility purposes. Don't use it in new code.
#if defined (ACE_ENV_POLLUTE_NAMES)
# define ACE_ADOPT_CORBA_ENV(ENV)
#endif /* ACE_ENV_POLLUTE_NAMES */
#define ACE_ADOPT_ENV (ENV)
// No need to check. Native exceptions handle the control flow
// automatically when an exception occurs.
# define ACE_CHECK
// Used when the function requires a return value.
# define ACE_CHECK_RETURN(RETV)
// ACE_THROW_INT should not be used by the user.
# define ACE_THROW_INT(EXCEPTION) \
throw EXCEPTION
// Throwing an exception is easy. These two macros should _NOT_ be
// used within try blocks.
# define ACE_THROW(EXCEPTION) \
throw EXCEPTION
// Throwing an exception when the function reqires a return value.
# if defined (WIN32) || defined (__HP_aCC)
# define ACE_THROW_RETURN(EXCEPTION, RETV) \
do \
{ \
throw EXCEPTION; \
return RETV; \
} while (0)
# else /* WIN32 */
# define ACE_THROW_RETURN(EXCEPTION,RETV) \
throw EXCEPTION
# endif /* WIN32 */
// For compilers with native exceptions, we can simply use try to try. ;-)
// do {} while (0) is required to avoid compilation warnings.
# define ACE_TRY \
do \
{ \
try \
{
# define ACE_TRY_NEW_ENV \
do \
{ \
ACE_ENV_TYPE ACE_TRY_ENV; \
try \
{
# define ACE_TRY_EX(LABEL) \
do \
{ \
try \
{
// No need to check for exceptions within try block for compilers with
// native exceptions.
# define ACE_TRY_CHECK
# define ACE_TRY_CHECK_EX(LABEL)
// Likewise, throwing exceptions within try blocks is easy.
# define ACE_TRY_THROW(EXCEPTION) throw EXCEPTION
# define ACE_TRY_THROW_EX(EXCEPTION,LABEL) throw EXCEPTION
// Same thing for catch.
# define ACE_CATCH(EXCEPTION,VAR) \
} \
catch (EXCEPTION & VAR) \
{ \
ACE_UNUSED_ARG (VAR);
# define ACE_CATCHANY \
ACE_CATCH(ACE_EXCEPTION_TYPE, ACE_ANY_EXCEPTION)
# define ACE_CATCHALL \
} \
catch (...) \
{
# if defined (ACE_HAS_DEPRECATED_ACE_RETHROW)
# define ACE_RETHROW throw
# endif /* ACE_HAS_DEPRECATED_ACE_RETHROW */
// Rethrowing the exception from catch blocks.
# define ACE_RE_THROW throw
# define ACE_RE_THROW_EX(LABEL) throw
// Close the catch block.
# define ACE_ENDTRY \
} \
} while (0)
#else /* ! ACE_USES_NATIVE_EXCEPTIONS */
// -----------------------------------------------------------------
// When handling compilers without native exceptions, things get a bit
// hairy. Exceptions are simulated using ACE_ENV_TYPE. The trick here is to
// make sure the flow-of-control can simulate the case when native
// exceptions occur...
#if defined (ACE_ENV_POLLUTE_NAMES)
# define ACE_ADOPT_CORBA_ENV(ENV) ACE_ENV_TYPE &ACE_TRY_ENV = ENV
#endif /* ACE_ENV_POLLUTE_NAMES */
# define ACE_ADOPT_ENV(ENV) ACE_ENV_TYPE &ACE_TRY_ENV = ENV
// Follow every statement that could throw exceptions with ACE_CHECK or
// ACE_CHECK_RETURN. These two macros should _NOT_ be used within try
// blocks. Use ACE_TRY_CHECK or ACE_TRY_CHECK_EX instead.
# define ACE_CHECK \
if (ACE_TRY_ENV . exception () != 0) \
return
// When function requires a return value
# define ACE_CHECK_RETURN(RETV) \
if (ACE_TRY_ENV . exception () != 0) \
return RETV
// ACE_THROW_INT should not be used by the user.
# define ACE_THROW_INT(EXCEPTION) ACE_TRY_ENV.exception (new EXCEPTION)
// Throwing exceptions will inevitably cause a return from the current
// function. These two macros should _NOT_ be used within try blocks. Use
// ACE_TRY_THROW or ACE_TRY_THROW_EX instead.
# define ACE_THROW(EXCEPTION) \
do \
{ \
ACE_TRY_ENV.exception (new EXCEPTION); \
return; \
} while (0)
# define ACE_THROW_RETURN(EXCEPTION,RETV) \
do \
{ \
ACE_TRY_ENV.exception (new EXCEPTION); \
return RETV; \
} while (0)
// ACE_TRY sets up flags to control program flow. ACE_TRY_FLAG acts like a
// one-shot flip-flop. When an exception occurs (detected using
// ACE_TRY_CHECK,) ACE_TRY_FLAG will be reset and the control goes back
// into ACE_TRY_LABEL. Since ACE_TRY_FLAG is reset, the try block won't get
// executed again and the control proceeds to the following catch blocks.
// ACE_EXCEPTION_NOT_CAUGHT flag is used to prevent catching an exception
// twice. This macro assumes there's already an ACE_ENV_TYPE variable
// ACE_TRY_ENV defined (which should be the case normally)
# define ACE_TRY \
do { \
int ACE_TRY_FLAG = 1; \
int ACE_EXCEPTION_NOT_CAUGHT = 1; \
ACE_TRY_LABEL: \
if (ACE_TRY_FLAG) \
do {
// ACE_TRY_NEW_ENV functions like the macro ACE_TRY but defines a new
// ACE_ENV_TYPE variable ACE_TRY_ENV. It is most often used in the outer
// most function where no ACE_TRY_ENV is available.
# define ACE_TRY_NEW_ENV \
do { \
ACE_ENV_TYPE ACE_TRY_ENV;\
int ACE_TRY_FLAG = 1; \
int ACE_EXCEPTION_NOT_CAUGHT = 1; \
ACE_TRY_LABEL: \
if (ACE_TRY_FLAG) \
do {
// ACE_TRY_EX works exactly like ACE_TRY macro except the label used in the
// try block is customizable to avoid name clashing. It should be used when
// nested try blocks or multiple try blocks are required, in the same
// function.
# define ACE_TRY_EX(LABEL) \
do { \
int ACE_TRY_FLAG = 1; \
int ACE_EXCEPTION_NOT_CAUGHT = 1; \
ACE_TRY_LABEL ## LABEL: \
if (ACE_TRY_FLAG) \
do {
// Check for exceptions within try blocks.
# define ACE_TRY_CHECK \
{ \
if (ACE_TRY_ENV.exception () != 0) \
{ \
ACE_TRY_FLAG = 0; \
goto ACE_TRY_LABEL; \
} \
}
// Checking exception within EX try blocks.
# define ACE_TRY_CHECK_EX(LABEL) \
{ \
if (ACE_TRY_ENV.exception () != 0) \
{ \
ACE_TRY_FLAG = 0; \
goto ACE_TRY_LABEL ## LABEL; \
} \
}
// Throwing exception within TRY blocks.
# define ACE_TRY_THROW(EXCEPTION) \
{ \
ACE_TRY_ENV.exception (new EXCEPTION); \
ACE_TRY_FLAG = 0; \
goto ACE_TRY_LABEL; \
}
# define ACE_TRY_THROW_EX(EXCEPTION,LABEL) \
{ \
ACE_TRY_ENV.exception (new EXCEPTION); \
ACE_TRY_FLAG = 0; \
goto ACE_TRY_LABEL ## LABEL; \
}
// When exceptions occur or try block finishes execution without exception,
// control will continue in the catch block. This macro first checks if
// there's any uncaught exception left. If all the conditions are met, we
// have caught an exception. It then resets ACE_EXCEPTION_NOT_CAUGHT to
// prevent subsequent catch blocks from catching the same exception again,
// and extracts out the underlying exception in ACE_TRY_ENV. We also make a
// copy of ACE_TRY_ENV in ACE_CAUGHT_ENV, in case we want to rethrow the
// exception. ACE_TRY_ENV is cleared out after the exception is caught so
// you should not use ACE_TRY_ENV within the catch block(You should use the
// exception directly).
# define ACE_CATCH(TYPE,VAR) \
} while (0); \
do \
if (ACE_TRY_ENV.exception () != 0 && ACE_EXCEPTION_NOT_CAUGHT && \
TYPE::_downcast(ACE_TRY_ENV.exception ()) != 0) \
{ \
ACE_ENV_TYPE ACE_CAUGHT_ENV = ACE_TRY_ENV;\
ACE_EXCEPTION_NOT_CAUGHT = 0; \
TYPE &VAR = *TYPE::_downcast (ACE_CAUGHT_ENV.exception ()); \
ACE_UNUSED_ARG (VAR); \
ACE_TRY_ENV.clear ();
// ACE_CATCHANY uses ACE_CATCH to catch all exceptions derived from
// ACE_EXCEPTION_TYPE
# define ACE_CATCHANY ACE_CATCH (ACE_EXCEPTION_TYPE, ACE_ANY_EXCEPTION)
// Since there's no other exception for compilers without exception
// support, we simply catch all ACE_EXCEPTION_TYPE exceptions for
// ACE_CATCHALL.
# define ACE_CATCHALL ACE_CATCHANY
# if defined (ACE_HAS_DEPRECATED_ACE_RETHROW)
# define ACE_RETHROW \
do \
ACE_TRY_ENV = ACE_CAUGHT_ENV; \
while (0)
# endif /* ACE_HAS_DEPRECATED_ACE_RETHROW */
// Rethrowing exception within catch blocks. Notice that we depend on the
// ACE_CHECK/ACE_CHECK_RETURN following the ACE_ENDTRY, or ACE_TRY_CHECK/
// ACE_TRY_CHECK_EX following the ACE_ENDTRY when the catch block is within
// another try block, to do the "Right Thing[TM]."
# define ACE_RE_THROW \
do {\
ACE_TRY_ENV = ACE_CAUGHT_ENV; \
goto ACE_TRY_LABEL; \
} while (0)
# define ACE_RE_THROW_EX(LABEL) \
do {\
ACE_TRY_ENV = ACE_CAUGHT_ENV; \
goto ACE_TRY_LABEL ## LABEL; \
} while (0)
// Close the try block. Since exceptions may not get caught, and exceptions
// can also be rethrown from the catch block, it's always a good idea to
// follow ACE_ENDTRY with ACE_CHECK or ACE_TRY_CHECK (depending on the
// context.)
# define ACE_ENDTRY \
} while (0); \
} while (0)
#endif /* ! ACE_CORBA_HAS_EXCEPTIONS */
// ACE_HAS_EXCEPTIONS is not the same as ACE_NEW_THROWS_EXCEPTIONS.
#if defined(ACE_NEW_THROWS_EXCEPTIONS)
# define ACE_NEW_THROW_EX(POINTER,CONSTRUCTOR,EXCEPTION) \
do { try { POINTER = new CONSTRUCTOR; } \
catch (ACE_bad_alloc) { errno = ENOMEM; ACE_THROW_INT (EXCEPTION); } \
} while (0)
#else /* ! ACE_NEW_THROWS_EXCEPTIONS */
# define ACE_NEW_THROW_EX(POINTER,CONSTRUCTOR,EXCEPTION) \
do { POINTER = new CONSTRUCTOR; \
if (POINTER == 0) { errno = ENOMEM; ACE_THROW_INT (EXCEPTION); } \
} while (0)
#endif /* ACE_NEW_THROWS_EXCEPTIONS */
# define ACE_GUARD_THROW_EX(MUTEX,OBJ,LOCK,EXCEPTION) \
ACE_Guard< MUTEX > OBJ (LOCK); \
if (OBJ.locked () == 0) ACE_THROW_INT (EXCEPTION);
# define ACE_READ_GUARD_THROW_EX(MUTEX,OBJ,LOCK,EXCEPTION) \
ACE_Read_Guard< MUTEX > OBJ (LOCK); \
if (OBJ.locked () == 0) ACE_THROW_INT (EXCEPTION);
# define ACE_WRITE_GUARD_THROW_EX(MUTEX,OBJ,LOCK,EXCEPTION) \
ACE_Write_Guard< MUTEX > OBJ (LOCK); \
if (OBJ.locked () == 0) ACE_THROW_INT (EXCEPTION);
//@{
/**
* @name Native C++ exceptions portability macros.
*
* The following macros are used to write code portable between platforms
* with and without native C++ exception support. Their main goal is to
* hide the presence of the ACE_ENV_TYPE argument, but they collaborate
* with the ACE_TRY_* macros to emulate the try/catch blocks.
*/
/// Define a macro to emit code only when ACE_ENV_TYPE is used
#if !defined (ACE_USES_NATIVE_EXCEPTIONS) || defined (ACE_ENV_BKWD_COMPAT)
# define ACE_ENV_EMIT_CODE(X) X
#else
# define ACE_ENV_EMIT_CODE(X)
#endif /* ACE_USES_NATIVE_EXCEPTIONS && ! ACE_ENV_BKWD_COMPAT */
/// Another macro to emit code only when ACE_ENV_TYPE is used
#if !defined (ACE_USES_NATIVE_EXCEPTIONS) || defined (ACE_ENV_BKWD_COMPAT)
# define ACE_ENV_EMIT_CODE2(X,Y) X,Y
#else
# define ACE_ENV_EMIT_CODE2(X,Y)
#endif /* ACE_USES_NATIVE_EXCEPTIONS && ! ACE_ENV_BKWD_COMPAT */
/// Helper macro
#define ACE_ENV_EMIT_DUMMY
/// Declare a ACE_ENV_TYPE argument as the last argument of a
/// function
/**
* Normally this macro is used as follows:
*
* <CODE>void my_funct (int x, int y ACE_ENV_ARG_DECL);</CODE>
*
* Its purpose is to provide developers (and users) with a mechanism to
* write code that is portable to platforms with and without native C++
* exceptions.
*/
#define ACE_ENV_ARG_DECL \
ACE_ENV_EMIT_CODE2(ACE_ENV_EMIT_DUMMY, \
ACE_ENV_TYPE &ACE_TRY_ENV)
/// Declare a ACE_ENV_TYPE argument with the default value obtained from
/// the ORB/application.
/**
* It is similar to ACE_ENV_ARG_DECL. The name of the default environment
* getter method needs to be changed when switching ORBs or when used with
* another application.
*/
#define ACE_ENV_ARG_DECL_WITH_DEFAULTS \
ACE_ENV_EMIT_CODE2(ACE_ENV_EMIT_DUMMY, \
ACE_ENV_TYPE &ACE_TRY_ENV = \
ACE_DEFAULT_GET_ENV_METHOD ())
/// Declare a ACE_ENV_TYPE argument that is not used by the
/// function definition.
/**
* Similar to ACE_ENV_ARG_DECL, but the formal parameter name is dropped to
* avoid warnings about unused parameters
*/
#define ACE_ENV_ARG_DECL_NOT_USED \
ACE_ENV_EMIT_CODE2(ACE_ENV_EMIT_DUMMY, \
ACE_ENV_TYPE &)
/// Declare a ACE_ENV_TYPE argument for methods that do not take any other
/// parameters
#define ACE_ENV_SINGLE_ARG_DECL \
ACE_ENV_EMIT_CODE(ACE_ENV_TYPE &ACE_TRY_ENV)
/// Declare a ACE_ENV_TYPE argument with a default value for methods that
/// do not take any other parameters. The name of the default environment
/// getter method needs to be changed when switching ORBs or when used in
/// another application.
#define ACE_ENV_SINGLE_ARG_DECL_WITH_DEFAULTS \
ACE_ENV_EMIT_CODE(ACE_ENV_TYPE &ACE_TRY_ENV = \
ACE_DEFAULT_GET_ENV_METHOD ())
/// Declare a ACE_ENV_TYPE argument for methods which don't use it.
#define ACE_ENV_SINGLE_ARG_DECL_NOT_USED \
ACE_ENV_EMIT_CODE(ACE_ENV_TYPE &)
/// Use the ACE_ENV_TYPE argument in a nested call
#define ACE_ENV_ARG_PARAMETER \
ACE_ENV_EMIT_CODE2(ACE_ENV_EMIT_DUMMY, \
ACE_TRY_ENV)
/// Use the ACE_ENV_TYPE argument in a nested call, assuming that the
/// called function takes only the ACE_TRY_ENV argument.
#define ACE_ENV_SINGLE_ARG_PARAMETER \
ACE_ENV_EMIT_CODE(ACE_TRY_ENV)
/// Eliminate unused argument warnings about ACE_TRY_ENV
#define ACE_ENV_ARG_NOT_USED \
ACE_ENV_EMIT_CODE(ACE_UNUSED_ARG(ACE_TRY_ENV))
//@}
#if !defined (ACE_USES_NATIVE_EXCEPTIONS)
// This thing can be moved above when we drop ACE_ENV_BKWD_COMPAT.
# define ACE_ENV_RAISE(ex) ACE_TRY_ENV.exception (ex)
#else
# define ACE_ENV_RAISE(ex) (ex)->_raise ()
#endif /* ACE_CORBA_HAS_EXCEPTIONS */
// ============================================================
// Print out a TAO exception. This is not CORBA compliant.
# define ACE_PRINT_TAO_EXCEPTION(EX,INFO) \
EX._tao_print_exception (INFO)
// Print out a CORBA exception. There is not portable way to
// dump a CORBA exception. If you are using other ORB implementation,
// redefine the macro to get what you want.
# if !defined ACE_PRINT_EXCEPTION
# define ACE_PRINT_EXCEPTION(EX,INFO) ACE_PRINT_TAO_EXCEPTION(EX,INFO)
# endif /* ACE_PRINT_EXCEPTION */
#include /**/ "ace/post.h"
#endif /* ACE_CORBA_MACROS_H */
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