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/* -*- C++ -*- */
//=============================================================================
/**
* @file Connection_Recycling_Strategy.h
*
* $Id$
*
* @author Doug Schmidt
*/
//=============================================================================
#ifndef ACE_CONNECTION_RECYCLING_STRATEGY_H
#define ACE_CONNECTION_RECYCLING_STRATEGY_H
#include "ace/pre.h"
#include "ace/Recyclable.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
/**
* @class ACE_Connection_Recycling_Strategy
*
* @brief Defines the interface for a connection recycler.
*/
class ACE_Export ACE_Connection_Recycling_Strategy
{
public:
/// Virtual Destructor
virtual ~ACE_Connection_Recycling_Strategy (void);
/// Remove from cache.
virtual int purge (const void *recycling_act) = 0;
/// Add to cache.
virtual int cache (const void *recycling_act) = 0;
virtual int recycle_state (const void *recycling_act,
ACE_Recyclable_State new_state) = 0;
/// Get/Set <recycle_state>.
virtual ACE_Recyclable_State recycle_state (const void *recycling_act) const = 0;
/// Mark as closed.
virtual int mark_as_closed (const void *recycling_act) = 0;
/// Mark as closed.(non-locking version)
virtual int mark_as_closed_i (const void *recycling_act) = 0;
/// Cleanup hint and reset <*act_holder> to zero if <act_holder != 0>.
virtual int cleanup_hint (const void *recycling_act,
void **act_holder = 0) = 0;
protected:
/// Default ctor.
ACE_Connection_Recycling_Strategy (void);
};
#include "ace/post.h"
#endif /*ACE_CONNECTION_RECYCLING_STRATEGY*/
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