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/* -*- C++ -*- */
//=============================================================================
/**
* @file Connector.h
*
* $Id$
*
* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_CONNECTOR_H
#define ACE_CONNECTOR_H
#include "ace/pre.h"
#include "ace/Service_Config.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Service_Object.h"
#include "ace/Map_Manager.h"
#include "ace/Svc_Handler.h"
#include "ace/Strategies_T.h"
/**
* @class ACE_Svc_Tuple
*
* @brief Holds the ACE_Svc_Handler and its argument and
* <ACE_Timer_Handle> until an asynchronous connection completes.
*
* This is a no-brainer...
*/
template <class SVC_HANDLER>
class ACE_Svc_Tuple
{
public:
// = Initialization methods.
ACE_Svc_Tuple (SVC_HANDLER *,
ACE_HANDLE,
const void * = 0,
long timer_id = -1);
// = Get SVC_HANDLER.
SVC_HANDLER *svc_handler (void);
// = Get/set handle.
/// Get handle.
/// Set handle.
ACE_HANDLE handle (void);
void handle (ACE_HANDLE);
// = Get/set argument.
/// Get argument.
/// Set argument.
const void *arg (void);
void arg (const void *);
// = Set/get timer cancellation handle.
/// Get cancellation id.
/// Set cancellation id.
long cancellation_id (void);
void cancellation_id (long timer_id);
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
/// Associated SVC_HANDLER.
SVC_HANDLER *svc_handler_;
/// IPC <HANDLE> that we are trying to connect.
ACE_HANDLE handle_;
/// Associated argument.
const void *arg_;
/// Associated cancellation id.
long cancellation_id_;
};
/**
* @class ACE_Connector
*
* @brief Generic factory for actively connecting clients and creating
* service handlers (SVC_HANDLERs).
*
* Implements the strategy for actively establishing connections
* with clients. An ACE_Connector is parameterized by concrete
* types that conform to the interfaces of PEER_CONNECTOR and
* SVC_HANDLER. The PEER_CONNECTOR is instantiated with a
* transport mechanism that passively establishes connections.
* The SVC_HANDLER is instantiated with a concrete type that
* performs the application-specific service. An ACE_Connector
* inherits from ACE_Service_Object, which in turn inherits from
* ACE_Event_Handler. This enables the ACE_Reactor to dispatch
* the ACE_Connector's handle_output method when connections
* complete asynchronously. The handle_output method performs
* the connector's active connection establishment and service
* activation strategy.
*/
template <class SVC_HANDLER, ACE_PEER_CONNECTOR_1>
class ACE_Connector : public ACE_Service_Object
{
public:
// = Initialization and termination methods.
// typedef ACE_TYPENAME ACE_PEER_CONNECTOR_ADDR PEER_ADDR;
#if defined (ACE_HAS_TYPENAME_KEYWORD)
typedef ACE_PEER_CONNECTOR_ADDR ACE_PEER_ADDR_TYPEDEF;
#endif /* ACE_HAS_TYPENAME_KEYWORD */
typedef ACE_TYPENAME _ACE_PEER_CONNECTOR::PEER_ADDR
ACE_TYPENAME_ACE_PEER_CONNECTOR_PEER_ADDR;
/**
* Initialize a connector. <flags> indicates how <SVC_HANDLER>'s
* should be initialized prior to being activated. Right now, the
* only flag that is processed is <ACE_NONBLOCK>, which enabled
* non-blocking I/O on the <SVC_HANDLER> when it is opened.
*/
ACE_Connector (ACE_Reactor *r = ACE_Reactor::instance (),
int flags = 0);
/**
* Initialize a connector. <flags> indicates how <SVC_HANDLER>'s
* should be initialized prior to being activated. Right now, the
* only flag that is processed is <ACE_NONBLOCK>, which enabled
* non-blocking I/O on the <SVC_HANDLER> when it is opened.
*/
virtual int open (ACE_Reactor *r = ACE_Reactor::instance (),
int flags = 0);
/// Shutdown a connector and release resources.
virtual ~ACE_Connector (void);
// = Connection establishment methods.
/**
* Initiate connection of <svc_handler> to peer at <remote_addr>
* using <synch_options>. If the caller wants to designate the
* selected <local_addr> they can (and can also insist that the
* <local_addr> be reused by passing a value <reuse_addr> ==
* 1). <flags> and <perms> can be used to pass any flags that are
* needed to perform specific operations such as opening a file
* within connect with certain permissions. If the connection fails
* the <close> hook on the <svc_handler> will be called
* automatically to prevent resource leaks.
*/
virtual int connect (SVC_HANDLER *&svc_handler,
const ACE_PEER_CONNECTOR_ADDR &remote_addr,
const ACE_Synch_Options &synch_options = ACE_Synch_Options::defaults,
const ACE_PEER_CONNECTOR_ADDR &local_addr
= (ACE_TYPENAME_ACE_PEER_CONNECTOR_PEER_ADDR &) ACE_PEER_CONNECTOR_ADDR_ANY,
int reuse_addr = 0,
int flags = O_RDWR,
int perms = 0);
/**
* This is a variation on the previous <connect> method. On cached
* connectors the <svc_handler_hint> variable can be used as a hint
* for future lookups. Since this variable is modified in the
* context of the internal cache its use is thread-safe. But the
* actual svc_handler for the current connection is returned in the
* second parameter <svc_handler>. If the connection fails the
* <close> hook on the <svc_handler> will be called automatically to
* prevent resource leaks.
*/
virtual int connect (SVC_HANDLER *&svc_handler_hint,
SVC_HANDLER *&svc_handler,
const ACE_PEER_CONNECTOR_ADDR &remote_addr,
const ACE_Synch_Options &synch_options = ACE_Synch_Options::defaults,
const ACE_PEER_CONNECTOR_ADDR &local_addr
= (ACE_TYPENAME_ACE_PEER_CONNECTOR_PEER_ADDR &) ACE_PEER_CONNECTOR_ADDR_ANY,
int reuse_addr = 0,
int flags = O_RDWR,
int perms = 0);
/**
* Initiate connection of <n> <svc_handlers> to peers at
* <remote_addrs> using <synch_options>. Returns -1 if failure
* occurs and 0 otherwise. If <failed_svc_handlers> is non-NULL, a
* 1 is placed in the corresponding index of <failed_svc_handler>
* for each <svc_handlers[i]> that failed to connect, else a 0 is
* placed in that index.
*/
virtual int connect_n (size_t n,
SVC_HANDLER *svc_handlers[],
ACE_PEER_CONNECTOR_ADDR remote_addrs[],
ACE_TCHAR *failed_svc_handlers = 0,
const ACE_Synch_Options &synch_options =
ACE_Synch_Options::defaults);
/**
* Cancel a <svc_handler> that was started asynchronously. Note that
* this is the only case when the Connector does not actively close
* the <svc_handler>. It is left up to the caller of <cancel> to
* decide the fate of the <svc_handler>.
*/
virtual int cancel (SVC_HANDLER *svc_handler);
/// Close down the Connector
virtual int close (void);
/// Return the underlying PEER_CONNECTOR object.
virtual ACE_PEER_CONNECTOR &connector (void) const;
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
protected:
// = Helpful typedefs.
typedef ACE_Svc_Tuple<SVC_HANDLER>
AST;
typedef ACE_Map_Manager<ACE_HANDLE, ACE_Svc_Tuple<SVC_HANDLER> *, ACE_SYNCH_RW_MUTEX>
MAP_MANAGER;
typedef ACE_Map_Iterator<ACE_HANDLE, ACE_Svc_Tuple<SVC_HANDLER> *, ACE_SYNCH_RW_MUTEX>
MAP_ITERATOR;
typedef ACE_Map_Entry<ACE_HANDLE, ACE_Svc_Tuple<SVC_HANDLER> *>
MAP_ENTRY;
// = The following two methods define the Connector's strategies for
// creating, connecting, and activating SVC_HANDLER's, respectively.
/**
* Bridge method for creating a SVC_HANDLER. The default is to
* create a new SVC_HANDLER only if <sh> == 0, else <sh> is
* unchanged. However, subclasses can override this policy to
* perform SVC_HANDLER creation in any way that they like (such as
* creating subclass instances of SVC_HANDLER, using a singleton,
* dynamically linking the handler, etc.). Returns -1 if failure,
* else 0.
*/
virtual int make_svc_handler (SVC_HANDLER *&sh);
/**
* Bridge method for connecting the <svc_handler> to the
* <remote_addr>. The default behavior delegates to the
* <PEER_CONNECTOR::connect>.
*/
virtual int connect_svc_handler (SVC_HANDLER *&svc_handler,
const ACE_PEER_CONNECTOR_ADDR &remote_addr,
ACE_Time_Value *timeout,
const ACE_PEER_CONNECTOR_ADDR &local_addr,
int reuse_addr,
int flags,
int perms);
virtual int connect_svc_handler (SVC_HANDLER *&svc_handler,
SVC_HANDLER *&sh_copy,
const ACE_PEER_CONNECTOR_ADDR &remote_addr,
ACE_Time_Value *timeout,
const ACE_PEER_CONNECTOR_ADDR &local_addr,
int reuse_addr,
int flags,
int perms);
/**
* Bridge method for activating a <svc_handler> with the appropriate
* concurrency strategy. The default behavior of this method is to
* activate the SVC_HANDLER by calling its <open> method (which
* allows the SVC_HANDLER to define its own concurrency strategy).
* However, subclasses can override this strategy to do more
* sophisticated concurrency activations (such as creating the
* SVC_HANDLER as an "active object" via multi-threading or
* multi-processing).
*/
virtual int activate_svc_handler (SVC_HANDLER *svc_handler);
/// Called by ACE_Reactor when asynchronous connections fail.
virtual int handle_input (ACE_HANDLE);
/// Called by ACE_Reactor when asynchronous connections succeed.
virtual int handle_output (ACE_HANDLE);
/// Called by ACE_Reactor when asynchronous connections complete (on
/// some platforms only).
virtual int handle_exception (ACE_HANDLE fd = ACE_INVALID_HANDLE);
// = Dynamic linking hooks.
/// Default version does no work and returns -1. Must be overloaded
/// by application developer to do anything meaningful.
virtual int init (int argc, ACE_TCHAR *argv[]);
/// Calls <handle_close> to shutdown the Connector gracefully.
virtual int fini (void);
/// Default version returns address info in <buf>.
virtual int info (ACE_TCHAR **, size_t) const;
// = Demultiplexing hooks.
/**
* Terminate the Client ACE_Connector by iterating over any
* unconnected ACE_Svc_Handler's and removing them from the
* ACE_Reactor.
*/
virtual int handle_close (ACE_HANDLE = ACE_INVALID_HANDLE,
ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK);
/// This method is called if a connection times out before
/// completing.
virtual int handle_timeout (const ACE_Time_Value &tv,
const void *arg);
// = Service management hooks.
/// Default version does no work and returns -1. Must be overloaded
/// by application developer to do anything meaningful.
virtual int suspend (void);
/// Default version does no work and returns -1. Must be overloaded
/// by application developer to do anything meaningful.
virtual int resume (void);
/// Creates and inserts an ACE_Svc_Tuple into the <handler_map_>.
/// so that we can continue accepting this connection asynchronously.
int create_AST (SVC_HANDLER *,
const ACE_Synch_Options &);
/// Cleanup the <handler_map_> and returns the appropriate
/// ACE_Svc_Tuple (which is 0 if there is no associated tuple).
int cleanup_AST (ACE_HANDLE, AST *&);
/// Implementation the <connect> methods.
virtual int connect_i (SVC_HANDLER *&svc_handler,
SVC_HANDLER **sh_copy,
const ACE_PEER_CONNECTOR_ADDR &remote_addr,
const ACE_Synch_Options &synch_options,
const ACE_PEER_CONNECTOR_ADDR &local_addr,
int reuse_addr,
int flags,
int perms);
/// Lookup table that maps an I/O handle to a SVC_HANDLER *.
MAP_MANAGER handler_map_;
private:
/// This is the concrete connector factory (it keeps no state so the
/// <ACE_Connector> is reentrant).
ACE_PEER_CONNECTOR connector_;
/// Keeps track of whether we are in the process of closing (required
/// to avoid circular calls to <handle_close>).
char closing_;
/**
* Flags that indicate how <SVC_HANDLER>'s should be initialized
* prior to being activated. Right now, the only flag that is
* processed is <ACE_NONBLOCK>, which enabled non-blocking I/O on
* the <SVC_HANDLER> when it is opened.
*/
int flags_;
};
/**
* @class ACE_Strategy_Connector
*
* @brief Abstract factory for creating a service handler
* (SVC_HANDLER), connecting the SVC_HANDLER, and activating the
* SVC_HANDLER.
*
* Implements a flexible and extensible set of strategies for
* actively establishing connections with clients. There are
* three main strategies: (1) creating a SVC_HANDLER, (2)
* actively initiating a new connection from the client,
* and (3) activating the SVC_HANDLER with a
* particular concurrency mechanism after the connection is established.
*/
template <class SVC_HANDLER, ACE_PEER_CONNECTOR_1>
class ACE_Strategy_Connector : public ACE_Connector <SVC_HANDLER, ACE_PEER_CONNECTOR_2>
{
public:
/**
* Initialize a connector. <flags> indicates how <SVC_HANDLER>'s
* should be initialized prior to being activated. Right now, the
* only flag that is processed is <ACE_NONBLOCK>, which enabled
* non-blocking I/O on the <SVC_HANDLER> when it is opened.
*/
ACE_Strategy_Connector (ACE_Reactor *r = ACE_Reactor::instance (),
ACE_Creation_Strategy<SVC_HANDLER> * = 0,
ACE_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2> * = 0,
ACE_Concurrency_Strategy<SVC_HANDLER> * = 0,
int flags = 0);
/**
* Initialize a connector. <flags> indicates how <SVC_HANDLER>'s
* should be initialized prior to being activated. Right now, the
* only flag that is processed is <ACE_NONBLOCK>, which enabled
* non-blocking I/O on the <SVC_HANDLER> when it is opened.
* Default strategies would be created and used.
*/
virtual int open (ACE_Reactor *r,
int flags);
/**
* Initialize a connector. <flags> indicates how <SVC_HANDLER>'s
* should be initialized prior to being activated. Right now, the
* only flag that is processed is <ACE_NONBLOCK>, which enabled
* non-blocking I/O on the <SVC_HANDLER> when it is opened.
*/
virtual int open (ACE_Reactor *r = ACE_Reactor::instance (),
ACE_Creation_Strategy<SVC_HANDLER> * = 0,
ACE_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2> * = 0,
ACE_Concurrency_Strategy<SVC_HANDLER> * = 0,
int flags = 0);
/// Shutdown a connector and release resources.
virtual ~ACE_Strategy_Connector (void);
/// Close down the Connector
virtual int close (void);
// = Define some useful typedefs traits.
typedef ACE_Creation_Strategy<SVC_HANDLER>
CREATION_STRATEGY;
typedef ACE_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2>
CONNECT_STRATEGY;
typedef ACE_Concurrency_Strategy<SVC_HANDLER>
CONCURRENCY_STRATEGY;
typedef ACE_Connector <SVC_HANDLER, ACE_PEER_CONNECTOR_2>
SUPER;
// = Strategies accessors
virtual ACE_Creation_Strategy<SVC_HANDLER> *creation_strategy (void) const;
virtual ACE_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2> *connect_strategy (void) const;
virtual ACE_Concurrency_Strategy<SVC_HANDLER> *concurrency_strategy (void) const;
protected:
// = The following three methods define the <Connector>'s strategies
// for creating, connecting, and activating <SVC_HANDLER>'s,
// respectively.
/**
* Bridge method for creating a <SVC_HANDLER>. The strategy for
* creating a <SVC_HANDLER> are configured into the Connector via
* it's <creation_strategy_>. The default is to create a new
* <SVC_HANDLER> only if <sh> == 0, else <sh> is unchanged.
* However, subclasses can override this policy to perform
* <SVC_HANDLER> creation in any way that they like (such as
* creating subclass instances of <SVC_HANDLER>, using a singleton,
* dynamically linking the handler, etc.). Returns -1 if failure,
* else 0.
*/
virtual int make_svc_handler (SVC_HANDLER *&sh);
/**
* Bridge method for connecting the new connection into the
* <SVC_HANDLER>. The default behavior delegates to the
* <PEER_CONNECTOR::connect> in the <Connect_Strategy>.
*/
virtual int connect_svc_handler (SVC_HANDLER *&sh,
const ACE_PEER_CONNECTOR_ADDR &remote_addr,
ACE_Time_Value *timeout,
const ACE_PEER_CONNECTOR_ADDR &local_addr,
int reuse_addr,
int flags,
int perms);
/**
* Bridge method for connecting the new connection into the
* <SVC_HANDLER>. The default behavior delegates to the
* <PEER_CONNECTOR::connect> in the <Connect_Strategy>.
* <sh_copy> is used to obtain a copy of the <sh> pointer, but that
* can be kept in the stack; the motivation is a bit too long to
* include here, but basically we want to modify <sh> safely, using
* the internal locks in the Connect_Strategy, while saving a TSS
* copy in <sh_copy>, usually located in the stack.
*/
virtual int connect_svc_handler (SVC_HANDLER *&sh,
SVC_HANDLER *&sh_copy,
const ACE_PEER_CONNECTOR_ADDR &remote_addr,
ACE_Time_Value *timeout,
const ACE_PEER_CONNECTOR_ADDR &local_addr,
int reuse_addr,
int flags,
int perms);
/**
* Bridge method for activating a <SVC_HANDLER> with the appropriate
* concurrency strategy. The default behavior of this method is to
* activate the <SVC_HANDLER> by calling its <open> method (which
* allows the <SVC_HANDLER> to define its own concurrency strategy).
* However, subclasses can override this strategy to do more
* sophisticated concurrency activations (such as creating the
* <SVC_HANDLER> as an "active object" via multi-threading or
* multi-processing).
*/
virtual int activate_svc_handler (SVC_HANDLER *svc_handler);
// = Strategy objects.
/// Creation strategy for an <Connector>.
CREATION_STRATEGY *creation_strategy_;
/// 1 if <Connector> created the creation strategy and thus should
/// delete it, else 0.
int delete_creation_strategy_;
/// Connect strategy for a <Connector>.
CONNECT_STRATEGY *connect_strategy_;
/// 1 if <Connector> created the connect strategy and thus should
/// delete it, else 0.
int delete_connect_strategy_;
/// Concurrency strategy for an <Connector>.
CONCURRENCY_STRATEGY *concurrency_strategy_;
/// 1 if <Connector> created the concurrency strategy and thus should
/// delete it, else 0.
int delete_concurrency_strategy_;
};
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Connector.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Connector.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#include "ace/post.h"
#endif /* ACE_CONNECTOR_H */
|