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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Connector.h
//
// = AUTHOR
// Doug Schmidt
//
// ============================================================================
#if !defined (ACE_CONNECTOR_H)
#define ACE_CONNECTOR_H
#include "ace/Service_Config.h"
#include "ace/Service_Object.h"
#include "ace/Timer_Queue.h"
#include "ace/Map_Manager.h"
#include "ace/Svc_Handler.h"
#include "ace/Strategies.h"
template <class SVC_HANDLER>
class ACE_Svc_Tuple
// = TITLE
// Holds the ACE_Svc_Handler and its argument and
// <ACE_Timer_Handle> until an asynchronous connection completes.
//
// = DESCRIPTION
// This is a no-brainer...
{
public:
// = Initialization methods.
ACE_Svc_Tuple (SVC_HANDLER *,
ACE_HANDLE,
const void * = 0,
int timer_id = 0);
// = Get SVC_HANDLER.
SVC_HANDLER *svc_handler (void);
// = Get/set handle.
ACE_HANDLE handle (void);
// Get handle.
void handle (ACE_HANDLE);
// Set handle.
// = Get/set argument.
const void *arg (void);
// Get argument.
void arg (const void *);
// Set argument.
// = Set/get cancellation handle.
int cancellation_id (void);
// Get cancellation id.
void cancellation_id (int timer_id);
// Set cancellation id.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
SVC_HANDLER *svc_handler_;
// Associated SVC_HANDLER.
ACE_HANDLE handle_;
// IPC <HANDLE> that we are trying to connect.
const void *arg_;
// Associated argument.
int cancellation_id_;
// Associated cancellation id.
};
template <class SVC_HANDLER, ACE_PEER_CONNECTOR_1>
class ACE_Connector : public ACE_Service_Object
// = TITLE
// Generic factory for actively connecting clients and creating
// service handlers (SVC_HANDLERs).
//
// = DESCRIPTION
// Implements the strategy for actively establishing connections
// with clients. An ACE_Connector is parameterized by concrete
// types that conform to the interfaces of PEER_CONNECTOR and
// SVC_HANDLER. The PEER_CONNECTOR is instantiated with a
// transport mechanism that passively establishes connections.
// The SVC_HANDLER is instantiated with a concrete type that
// performs the application-specific service. An ACE_Connector
// inherits from ACE_Service_Object, which in turn inherits from
// ACE_Event_Handler. This enables the ACE_Reactor to dispatch
// the ACE_Connector's handle_output method when connections
// complete asynchronously. The handle_output method performs
// the connector's active connection establishment and service
// activation strategy.
{
public:
// = Initialization and termination methods.
// typedef ACE_TYPENAME ACE_PEER_CONNECTOR_ADDR PEER_ADDR;
#if defined (ACE_HAS_TYPENAME_KEYWORD)
typedef ACE_PEER_CONNECTOR_ADDR ACE_PEER_ADDR_TYPEDEF;
#endif /* ACE_HAS_TYPENAME_KEYWORD */
ACE_Connector (ACE_Reactor *r = ACE_Service_Config::reactor ());
// Initialize a connector.
virtual int open (ACE_Reactor *r = ACE_Service_Config::reactor ());
// Initialize a connector.
virtual ~ACE_Connector (void);
// Shutdown a connector and release resources.
// = Connection establishment method
virtual int connect (SVC_HANDLER *&svc_handler,
const ACE_PEER_CONNECTOR_ADDR &remote_addr,
const ACE_Synch_Options &synch_options = ACE_Synch_Options::defaults,
const ACE_PEER_CONNECTOR_ADDR &local_addr
= (ACE_PEER_CONNECTOR_ADDR &) ACE_PEER_CONNECTOR_ADDR_ANY,
int reuse_addr = 0,
int flags = O_RDWR,
int perms = 0);
// Initiate connection to <peer> at <remote_addr> using
// <synch_options>. If the caller wants to designate the selected
// <local_addr> they can (and can also insist that the <local_addr>
// be reused by passing a value <reuse_addr> == 1). <flags> and
// <perms> can be used to pass any flags that are needed to perform
// specific operations such as opening a file within connect with
// certain permissions.
virtual int cancel (SVC_HANDLER *svc_handler);
// Cancel a <svc_handler> that was started asynchronously.
ACE_PEER_CONNECTOR &connector (void) const;
// Return the underlying PEER_CONNECTOR object.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
// = Helpful typedefs.
typedef ACE_Svc_Tuple<SVC_HANDLER> AST;
#if defined (ACE_MT_SAFE)
typedef ACE_Map_Manager<ACE_HANDLE, ACE_Svc_Tuple<SVC_HANDLER> *, ACE_RW_Mutex> MAP_MANAGER;
typedef ACE_Map_Iterator<ACE_HANDLE, ACE_Svc_Tuple<SVC_HANDLER> *, ACE_RW_Mutex> MAP_ITERATOR;
typedef ACE_Map_Entry<ACE_HANDLE, ACE_Svc_Tuple<SVC_HANDLER> *> MAP_ENTRY;
// ACE_Thread_Mutex lock_;
#else
typedef ACE_Map_Manager<ACE_HANDLE, ACE_Svc_Tuple<SVC_HANDLER> *, ACE_Null_Mutex> MAP_MANAGER;
typedef ACE_Map_Iterator<ACE_HANDLE, ACE_Svc_Tuple<SVC_HANDLER> *, ACE_Null_Mutex> MAP_ITERATOR;
typedef ACE_Map_Entry<ACE_HANDLE, ACE_Svc_Tuple<SVC_HANDLER> *> MAP_ENTRY;
#endif /* ACE_MT_SAFE */
// = The following two methods define the Connector's strategies for
// creating, connecting, and activating SVC_HANDLER's, respectively.
virtual int make_svc_handler (SVC_HANDLER *&sh);
// Bridge method for creating a SVC_HANDLER. The default is to
// create a new SVC_HANDLER only if <sh> == 0, else <sh> is
// unchanged. However, subclasses can override this policy to
// perform SVC_HANDLER creation in any way that they like (such as
// creating subclass instances of SVC_HANDLER, using a singleton,
// dynamically linking the handler, etc.). Returns -1 if failure,
// else 0.
virtual int connect_svc_handler (SVC_HANDLER *&svc_handler,
const ACE_PEER_CONNECTOR_ADDR &remote_addr,
ACE_Time_Value *timeout,
const ACE_PEER_CONNECTOR_ADDR &local_addr,
int reuse_addr,
int flags,
int perms);
// Bridge method for connecting the <svc_handler> to the
// <remote_addr>. The default behavior delegates to the
// <PEER_CONNECTOR::connect>.
virtual int activate_svc_handler (SVC_HANDLER *svc_handler);
// Bridge method for activating a <svc_handler> with the appropriate
// concurrency strategy. The default behavior of this method is to
// activate the SVC_HANDLER by calling its open() method (which
// allows the SVC_HANDLER to define its own concurrency strategy).
// However, subclasses can override this strategy to do more
// sophisticated concurrency activations (such as creating the
// SVC_HANDLER as an "active object" via multi-threading or
// multi-processing).
virtual int handle_input (ACE_HANDLE);
// Called by ACE_Reactor when asynchronous connections fail.
virtual int handle_output (ACE_HANDLE);
// Called by ACE_Reactor when asynchronous connections succeed.
// = Dynamic linking hooks.
virtual int init (int argc, char *argv[]);
// Default version does no work and returns -1. Must be overloaded
// by application developer to do anything meaningful.
virtual int fini (void);
// Calls <handle_close> to shutdown the Connector gracefully.
virtual int info (char **, size_t) const;
// Default version returns address info in <buf>.
// = Demultiplexing hooks.
virtual int handle_close (ACE_HANDLE = ACE_INVALID_HANDLE,
ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK);
// Terminate the Client ACE_Connector by iterating over any
// unconnected ACE_Svc_Handler's and removing them from the
// ACE_Reactor.
virtual ACE_HANDLE get_handle (void) const;
// Return the underlying handle that's associated with the
// SVC_HANDLER we're currently trying to connect (or
// ACE_INVALID_HANDLER if there isn't one).
virtual int handle_timeout (const ACE_Time_Value &tv,
const void *arg);
// This method is called if a connection times out before
// completing.
// = Service management hooks.
virtual int suspend (void);
// Default version does no work and returns -1. Must be overloaded
// by application developer to do anything meaningful.
virtual int resume (void);
// Default version does no work and returns -1. Must be overloaded
// by application developer to do anything meaningful.
int create_AST (SVC_HANDLER *,
const ACE_Synch_Options &);
// Creates and inserts an ACE_Svc_Tuple into the <handler_map_>.
// so that we can continue accepting this connection asynchronously.
int cleanup_AST (ACE_HANDLE, AST *&);
// Cleanup the <handler_map_> and returns the appropriate
// ACE_Svc_Tuple (which is 0 if there is no associated tuple).
MAP_MANAGER handler_map_;
// Lookup table that maps an I/O handle to a SVC_HANDLER *.
private:
ACE_PEER_CONNECTOR connector_;
// Factor that establishes connections actively.
char closing_;
// Keeps track of whether we are in the process of closing (required
// to avoid circular calls to <handle_close>).
};
template <class SVC_HANDLER, ACE_PEER_CONNECTOR_1>
class ACE_Strategy_Connector : public ACE_Connector <SVC_HANDLER, ACE_PEER_CONNECTOR_2>
// = TITLE
// Abstract factory for creating a service handler
// (SVC_HANDLER), connecting the SVC_HANDLER, and activating the
// SVC_HANDLER.
//
// = DESCRIPTION
// Implements a flexible and extensible set of strategies for
// actively establishing connections with clients. There are
// three main strategies: (1) creating a SVC_HANDLER, (2)
// actively connecting a new connection from a client into the
// SVC_HANDLER, and (3) activating the SVC_HANDLER with a
// particular concurrency mechanism.
{
public:
ACE_Strategy_Connector (ACE_Reactor *r = ACE_Service_Config::reactor (),
ACE_Creation_Strategy<SVC_HANDLER> * = 0,
ACE_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2> * = 0,
ACE_Concurrency_Strategy<SVC_HANDLER> * = 0);
// Initialize a connector.
virtual int open (ACE_Reactor *r = ACE_Service_Config::reactor (),
ACE_Creation_Strategy<SVC_HANDLER> * = 0,
ACE_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2> * = 0,
ACE_Concurrency_Strategy<SVC_HANDLER> * = 0);
// Initialize a connector.
virtual ~ACE_Strategy_Connector (void);
// Shutdown a connector and release resources.
protected:
// = The following three methods define the <Connector>'s strategies
// for creating, connecting, and activating <SVC_HANDLER>'s,
// respectively.
virtual int make_svc_handler (SVC_HANDLER *&sh);
// Bridge method for creating a <SVC_HANDLER>. The strategy for
// creating a <SVC_HANDLER> are configured into the Connector via
// it's <creation_strategy_>. The default is to create a new
// <SVC_HANDLER> only if <sh> == 0, else <sh> is unchanged.
// However, subclasses can override this policy to perform
// <SVC_HANDLER> creation in any way that they like (such as
// creating subclass instances of <SVC_HANDLER>, using a singleton,
// dynamically linking the handler, etc.). Returns -1 if failure,
// else 0.
virtual int connect_svc_handler (SVC_HANDLER *&sh,
const ACE_PEER_CONNECTOR_ADDR &remote_addr,
ACE_Time_Value *timeout,
const ACE_PEER_CONNECTOR_ADDR &local_addr,
int reuse_addr,
int flags,
int perms);
// Bridge method for connecting the new connection into the
// <SVC_HANDLER>. The default behavior delegates to the
// <PEER_CONNECTOR::connect> in the <Connect_Strategy>.
virtual int activate_svc_handler (SVC_HANDLER *svc_handler);
// Bridge method for activating a <SVC_HANDLER> with the appropriate
// concurrency strategy. The default behavior of this method is to
// activate the <SVC_HANDLER> by calling its <open> method (which
// allows the <SVC_HANDLER> to define its own concurrency strategy).
// However, subclasses can override this strategy to do more
// sophisticated concurrency activations (such as creating the
// <SVC_HANDLER> as an "active object" via multi-threading or
// multi-processing).
// = Define some useful typedefs.
typedef ACE_Creation_Strategy<SVC_HANDLER> CREATION_STRATEGY;
typedef ACE_Connect_Strategy<SVC_HANDLER, ACE_PEER_CONNECTOR_2> CONNECT_STRATEGY;
typedef ACE_Concurrency_Strategy<SVC_HANDLER> CONCURRENCY_STRATEGY;
// = Strategy objects.
CREATION_STRATEGY *creation_strategy_;
// Creation strategy for an <Connector>.
int delete_creation_strategy_;
// 1 if <Connector> created the creation strategy and thus should
// delete it, else 0.
CONNECT_STRATEGY *connect_strategy_;
// Connect strategy for a <Connector>.
int delete_connect_strategy_;
// 1 if <Connector> created the connect strategy and thus should
// delete it, else 0.
CONCURRENCY_STRATEGY *concurrency_strategy_;
// Concurrency strategy for an <Connector>.
int delete_concurrency_strategy_;
// 1 if <Connector> created the concurrency strategy and thus should
// delete it, else 0.
};
#include "ace/Connector.i"
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Connector.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Connector.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#endif /* ACE_CONNECTOR_H */
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