1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
|
/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Containers.h
//
// = AUTHOR
// Doug Schmidt
//
// ============================================================================
#if !defined (ACE_CONTAINERS_H)
#define ACE_CONTAINERS_H
#include "ace/ACE.h"
class ACE_Allocator;
template <class T>
class ACE_Bounded_Stack
{
// = TITLE
// Implement a generic LIFO abstract data type.
//
// = DESCRIPTION
// This implementation of a Stack uses a bounded array
// that is allocated dynamically.
public:
// = Initialization, assignemnt, and termination methods.
ACE_Bounded_Stack (size_t size);
// Initialize a new stack so that it is empty.
ACE_Bounded_Stack (const ACE_Bounded_Stack<T> &s);
// The copy constructor (performs initialization).
void operator= (const ACE_Bounded_Stack<T> &s);
// Assignment operator (performs assignment).
~ACE_Bounded_Stack (void);
// Perform actions needed when stack goes out of scope.
// = Classic Stack operations.
int push (const T &new_item);
// Place a new item on top of the stack. Returns -1 if the stack
// is already full, 0 if the stack is not already full, and -1 if
// failure occurs.
int pop (T &item);
// Remove and return the top stack item. Returns -1 if the stack is
// already empty, 0 if the stack is not already empty, and -1 if
// failure occurs.
int top (T &item) const;
// Return top stack item without removing it. Returns -1 if the
// stack is already empty, 0 if the stack is not already empty, and
// -1 if failure occurs.
// = Check boundary conditions.
int is_empty (void) const;
// Returns 1 if the container is empty, otherwise returns 0.
int is_full (void) const;
// Returns 1 if the container is full, otherwise returns 0.
size_t size (void) const;
// The number of items in the stack.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
size_t size_;
// Size of the dynamically allocated data.
size_t top_;
// Keeps track of the current top of stack.
T *stack_;
// Holds the stack's contents.
};
//----------------------------------------
template <class T, size_t SIZE>
class ACE_Fixed_Stack
{
// = TITLE
// Implement a generic LIFO abstract data type.
//
// = DESCRIPTION
// This implementation of a Stack uses a fixed array
// with the size fixed at instantiation time.
public:
// = Initialization, assignemnt, and termination methods.
ACE_Fixed_Stack (void);
// Initialize a new stack so that it is empty.
ACE_Fixed_Stack (const ACE_Fixed_Stack<T, SIZE> &s);
// The copy constructor (performs initialization).
void operator= (const ACE_Fixed_Stack<T, SIZE> &s);
// Assignment operator (performs assignment).
~ACE_Fixed_Stack (void);
// Perform actions needed when stack goes out of scope.
// = Classic Stack operations.
int push (const T &new_item);
// Place a new item on top of the stack. Returns -1 if the stack
// is already full, 0 if the stack is not already full, and -1 if
// failure occurs.
int pop (T &item);
// Remove and return the top stack item. Returns -1 if the stack is
// already empty, 0 if the stack is not already empty, and -1 if
// failure occurs.
int top (T &item) const;
// Return top stack item without removing it. Returns -1 if the
// stack is already empty, 0 if the stack is not already empty, and
// -1 if failure occurs.
// = Check boundary conditions.
int is_empty (void) const;
// Returns 1 if the container is empty, otherwise returns 0.
int is_full (void) const;
// Returns 1 if the container is full, otherwise returns 0.
size_t size (void) const;
// The number of items in the stack.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
size_t size_;
// Size of the allocated data.
size_t top_;
// Keeps track of the current top of stack.
T stack_[SIZE];
// Holds the stack's contents.
};
//----------------------------------------
// Forward declarations.
template <class T> class ACE_Unbounded_Set;
template <class T> class ACE_Unbounded_Set_Iterator;
template <class T> class ACE_Unbounded_Queue;
template <class T> class ACE_Unbounded_Queue_Iterator;
template <class T> class ACE_Unbounded_Stack;
template <class T> class ACE_Unbounded_Stack_Iterator;
template<class T>
class ACE_Node
{
// = TITLE
// Implementation element in a Queue.
friend class ACE_Unbounded_Queue<T>;
friend class ACE_Unbounded_Queue_Iterator<T>;
friend class ACE_Unbounded_Set<T>;
friend class ACE_Unbounded_Set_Iterator<T>;
friend class ACE_Unbounded_Stack<T>;
friend class ACE_Unbounded_Stack_Iterator<T>;
public:
~ACE_Node (void);
// This isn't necessary, but it keeps the compiler happy.
private:
// = Initialization methods
ACE_Node (const T &i, ACE_Node<T> *n);
ACE_Node (ACE_Node<T> *n = 0, int MS_SUCKS = 0);
ACE_Node (const ACE_Node<T> &n);
ACE_Node<T> *next_;
// Pointer to next element in the list of <ACE_Node>s.
T item_;
// Current value of the item in this node.
};
#if 0
// Forward declaration.
template <class T> class ACE_Double_Linked_List;
template <class T> class ACE_Double_Linked_List_Iterator;
template <class T>
class ACE_DNode
{
// = TITLE
// Implementation element in a Double-linked List.
public:
friend class ACE_Double_Linked_List<T>;
friend class ACE_Double_Linked_List_Iterator<T>;
T *item (void);
protected:
ACE_DNode (const T &i, ACE_DNode<T> *n = 0, ACE_DNode<T> *p = 0);
ACE_DNode (const ACE_DNode<T> &i);
~ACE_DNode (void);
T item_;
ACE_DNode *prev_;
// Pointer to previous element in the list.
ACE_DNode *next_;
// Pointer to next element in the list.
};
#endif /* 0 */
template <class T>
class ACE_Unbounded_Stack
{
// = TITLE
// Implement a generic LIFO abstract data type.
//
// = DESCRIPTION
// This implementation of an unbounded Stack uses a linked list.
public:
friend class ACE_Unbounded_Stack_Iterator<T>;
// = Initialization, assignemnt, and termination methods.
ACE_Unbounded_Stack (ACE_Allocator *alloc = 0);
// Initialize a new stack so that it is empty. Use user defined
// allocation strategy if specified.
ACE_Unbounded_Stack (const ACE_Unbounded_Stack<T> &s);
// The copy constructor (performs initialization).
void operator= (const ACE_Unbounded_Stack<T> &s);
// Assignment operator (performs assignment).
~ACE_Unbounded_Stack (void);
// Perform actions needed when stack goes out of scope.
// = Classic Stack operations.
int push (const T &new_item);
// Place a new item on top of the stack. Returns -1 if the stack
// is already full, 0 if the stack is not already full, and -1 if
// failure occurs.
int pop (T &item);
// Remove and return the top stack item. Returns -1 if the stack is
// already empty, 0 if the stack is not already empty, and -1 if
// failure occurs.
int top (T &item) const;
// Return top stack item without removing it. Returns -1 if the
// stack is already empty, 0 if the stack is not already empty, and
// -1 if failure occurs.
// = Check boundary conditions.
int is_empty (void) const;
// Returns 1 if the container is empty, otherwise returns 0.
int is_full (void) const;
// Returns 1 if the container is full, otherwise returns 0.
// = Auxiliary methods (not strictly part of the Stack ADT).
int insert (const T &new_item);
// Insert <new_item> into the Stack at the head (but doesn't allow
// duplicates). Returns -1 if failures occur, 1 if item is already
// present, else 0.
int remove (const T &item);
// Remove <item> from the Stack. Returns 0 if it removes the item,
// -1 if it can't find the item, and -1 if a failure occurs.
int find (const T &item) const;
// Finds if <item> occurs the set. Returns 0 if finds, else -1.
size_t size (void) const;
// The number of items in the stack.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
void delete_all_nodes (void);
// Delete all the nodes in the stack.
void copy_all_nodes (const ACE_Unbounded_Stack<T> &s);
// Copy all nodes from <s> to <this>.
ACE_Node<T> *head_;
// Head of the linked list of Nodes.
size_t cur_size_;
// Current size of the stack.
ACE_Allocator *allocator_;
// Allocation strategy of the stack.
};
template <class T>
class ACE_Unbounded_Stack_Iterator
{
// = TITLE
// Implement an iterator over an unbounded Stack.
public:
// = Initialization method.
ACE_Unbounded_Stack_Iterator (ACE_Unbounded_Stack<T> &);
// = Iteration methods.
int next (T *&next_item);
// Pass back the <next_item> that hasn't been seen in the Stack.
// Returns 0 when all items have been seen, else 1.
int advance (void);
// Move forward by one element in the Stack. Returns 0 when all the
// items in the Stack have been seen, else 1.
int done (void) const;
// Returns 1 when all items have been seen, else 0.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
ACE_Node<T> *current_;
// Pointer to the current node in the iteration.
ACE_Unbounded_Stack<T> &stack_;
// Pointer to the Stack we're iterating over.
};
template <class T>
class ACE_Unbounded_Queue;
template <class T>
class ACE_Unbounded_Queue_Iterator
{
// = TITLE
// Implement an iterator over an unbounded queue.
public:
// = Initialization method.
ACE_Unbounded_Queue_Iterator (ACE_Unbounded_Queue<T> &);
// = Iteration methods.
int next (T *&next_item);
// Pass back the <next_item> that hasn't been seen in the queue.
// Returns 0 when all items have been seen, else 1.
int advance (void);
// Move forward by one element in the set. Returns 0 when all the
// items in the queue have been seen, else 1.
int done (void) const;
// Returns 1 when all items have been seen, else 0.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
ACE_Node<T> *current_;
// Pointer to the current node in the iteration.
ACE_Unbounded_Queue<T> &queue_;
// Pointer to the queue we're iterating over.
};
template <class T>
class ACE_Unbounded_Queue
{
// = TITLE
// A Queue of "infinite" length.
//
// = DESCRIPTION
// This implementation of an unbounded queue uses a circular
// linked list with a dummy node.
public:
friend class ACE_Unbounded_Queue_Iterator<T>;
// = Initialization and termination methods.
ACE_Unbounded_Queue (ACE_Allocator *alloc = 0);
// construction. Use user specified allocation strategy
// if specified.
ACE_Unbounded_Queue (const ACE_Unbounded_Queue<T> &);
// Copy constructor.
void operator= (const ACE_Unbounded_Queue<T> &);
// Assignment operator.
~ACE_Unbounded_Queue (void);
// construction.
// = Check boundary conditions.
int is_empty (void) const;
// Returns 1 if the container is empty, otherwise returns 0.
int is_full (void) const;
// Returns 1 if the container is full, otherwise returns 0.
// = Classic queue operations.
int enqueue_tail (const T &new_item);
// Adds <new_item> to the tail of the queue. Returns 0 on success,
// -1 on failure.
int enqueue_head (const T &new_item);
// Adds <new_item> to the head of the queue. Returns 0 on success,
// -1 on failure.
int dequeue_head (T &item);
// Removes and returns the first <item> on the queue. Returns 0 on
// success, -1 if the queue was empty.
// = Additional utility methods.
void reset (void);
// Reset the <ACE_Unbounded_Queue> to be empty.
int get (T *&item, size_t index = 0) const;
// Get the <index>th element in the set. Returns -1 if the element
// isn't in the range <0..size() - 1>, else 0.
int set (const T &item, size_t index);
// Set the <index>th element in the set. Will pad out the set with
// empty nodes if <index> is beyond the range <0..size() - 1>.
// Returns -1 on failure, 0 if <index> isn't initially in range, and
// 0 otherwise.
size_t size (void) const;
// The number of items in the queue.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
void delete_nodes (void);
// Delete all the nodes in the queue.
void copy_nodes (const ACE_Unbounded_Queue<T> &);
// Copy nodes into this queue.
ACE_Node<T> *head_;
// Pointer to the dummy node in the circular linked Queue.
size_t cur_size_;
// Current size of the queue.
ACE_Allocator *allocator_;
// Allocation Strategy of the queue.
};
template <class T>
class ACE_Double_Linked_List;
template <class T>
class ACE_Double_Linked_List_Iterator
{
// = TITLE
// Implement an iterator over a container double-linked list
//
// = DESCRIPTION
// Iterate thru the double-linked list. This class provide
// an interface that let users access the internal element
// addresses directly, which (IMHO) seems to break the
// encasulation. Notice <class T> must delcare
// ACE_Double_Linked_List<T> and
// ACE_Double_Linked_List_Iterator as friend classes.
public:
// = Initialization method.
ACE_Double_Linked_List_Iterator (ACE_Double_Linked_List<T> &);
// = Iteration methods.
T *next (void) const;
// Return the address of next (current) unvisited ACE_DNode,
// 0 if there is no more element available.
int advance (void);
// Move forward by one element in the Stack. Returns 0 when all the
// items in the Stack have been seen, else 1.
int done (void) const;
// Returns 1 when all items have been seen, else 0.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
T *not_done (void) const ;
// Check if we reach the end of the list. Can also be used to get
// the *current* element in the list. Return the address of the
// current item if there are still elements left , 0 if we run out
// of element.
T *do_advance (void);
// Advance to the next element in the list. Return the address of the
// next element if there are more, 0 otherwise.
T *current_;
// Remember where we are.
ACE_Double_Linked_List<T> &dllist_;
};
template <class T>
class ACE_Double_Linked_List
{
// = TITLE
// A double-linked list implementation.
//
// = DESCRIPTION
// This implementation of an unbounded double-linked list uses a
// circular linked list with a dummy node. It is pretty much
// like the ACE_Unbounded_Queue except that it allows removing
// of a specific element from a specific location.
public:
friend class ACE_Double_Linked_List_Iterator<T>;
// = Initialization and termination methods.
ACE_Double_Linked_List (ACE_Allocator *alloc = 0);
// construction. Use user specified allocation strategy
// if specified.
ACE_Double_Linked_List (ACE_Double_Linked_List<T> &);
// Copy constructor.
void operator= (ACE_Double_Linked_List<T> &);
// Assignment operator.
~ACE_Double_Linked_List (void);
// Destructor.
// = Check boundary conditions.
int is_empty (void) const;
// Returns 1 if the container is empty, otherwise returns 0.
int is_full (void) const;
// Returns 1 if the container is full, otherwise returns 0.
// = Classic queue operations.
T *insert_tail (T *new_item);
// Adds <new_item> to the tail of the list. Returns 0 on success,
// -1 on failure.
T *insert_head (T *new_item);
// Adds <new_item> to the head of the list. Returns 0 on success,
// -1 on failure.
T* delete_head (void);
// Removes and returns the first <item> in the list. Returns
// internal node's address on success, 0 if the queue was empty.
// This method will *not* free the internal node.
T *delete_tail (void);
// Removes and returns the last <item> in the list. Returns
// internal nodes's address on success, 0 if the queue was
// empty. This method will *not* free the internal node.
// = Additional utility methods.
void reset (void);
// Reset the <ACE_Double_Linked_List> to be empty.
// Notice that since no one is interested in the items within,
// This operation will delete all items.
int get (T *&item, size_t index = 0);
// Get the <index>th element in the set. Returns -1 if the element
// isn't in the range <0..size() - 1>, else 0.
size_t size (void) const;
// The number of items in the queue.
void dump (void) const;
// Dump the state of an object.
#if 0
T *find (const T &item);
// Locate the DNode address that contains the item. Return
// an address if succeed, 0 otherwise.
T *remove (const T &item);
// This function will iterate thru the double-linked list and remove
// it from the list. Return Node address if succeed, 0 otherwise.
// Notice that this method will *not* free the internal node. The
// node is simple unlinked from the list.
#endif /* 0 */
int remove (T *n);
// Use DNode address directly.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
void delete_nodes (void);
// Delete all the nodes in the list.
void copy_nodes (ACE_Double_Linked_List<T> &);
// Copy nodes into this list.
void init_head (void);
// Setup header pointer. Called after we create the head node in ctor.
int insert_element (T *new_item,
int before = 0,
T *old_item = 0);
// Insert a <new_element> into the list. It will be added before
// or after <old_item>. Default is to insert the new item *after*
// <head_>. Return 0 if succeed, -1 if error occured.
int remove_element (T *item);
// Remove an <item> from the list. Return 0 if succeed, -1 otherwise.
// Notice that this function checks if item is <head_> and either its
// <next_> or <prev_> is NULL. The function resets item's <next_> and
// <prev_> to 0 to prevent clobbering the double-linked list if a user
// tries to remove the same node again.
T *head_;
// Head of the circular double-linked list.
size_t size_;
// Size of this list.
ACE_Allocator *allocator_;
// Allocation Strategy of the queue.
};
template <class T>
class ACE_Unbounded_Set_Iterator
{
// = TITLE
// Implement an iterator over an unbounded set.
public:
// = Initialization method.
ACE_Unbounded_Set_Iterator (ACE_Unbounded_Set<T> &s);
// = Iteration methods.
int next (T *&next_item);
// Pass back the <next_item> that hasn't been seen in the Set.
// Returns 0 when all items have been seen, else 1.
int advance (void);
// Move forward by one element in the set. Returns 0 when all the
// items in the set have been seen, else 1.
int done (void) const;
// Returns 1 when all items have been seen, else 0.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
ACE_Node<T> *current_;
// Pointer to the current node in the iteration.
ACE_Unbounded_Set<T> &set_;
// Pointer to the set we're iterating over.
};
template <class T>
class ACE_Unbounded_Set
{
// = TITLE
// Implement a simple unordered set of <T> of unbounded size.
//
// = DESCRIPTION
// This implementation of an unordered set uses a circular
// linked list with a dummy node. This implementation does not
// allow duplicates, but it maintains FIFO ordering of insertions.
public:
friend class ACE_Unbounded_Set_Iterator<T>;
// = Initialization and termination methods.
ACE_Unbounded_Set (ACE_Allocator *alloc = 0);
// Constructor. Use user specified allocation strategy
// if specified.
ACE_Unbounded_Set (const ACE_Unbounded_Set<T> &);
// Copy constructor.
void operator= (const ACE_Unbounded_Set<T> &);
// Assignment operator.
~ACE_Unbounded_Set (void);
// Destructor.
// = Check boundary conditions.
int is_empty (void) const;
// Returns 1 if the container is empty, otherwise returns 0.
int is_full (void) const;
// Returns 1 if the container is full, otherwise returns 0.
// = Classic unordered set operations.
int insert (const T &new_item);
// Insert <new_item> into the set (doesn't allow duplicates).
// Returns -1 if failures occur, 1 if item is already present, else
// 0.
int remove (const T &item);
// Remove first occurrence of <item> from the set. Returns 0 if
// it removes the item, -1 if it can't find the item, and -1 if a
// failure occurs.
int find (const T &item) const;
// Finds if <item> occurs in the set. Returns 0 if find succeeds,
// else -1.
size_t size (void) const;
// Size of the set.
void dump (void) const;
// Dump the state of an object.
void reset (void);
// Reset the <ACE_Unbounded_Set> to be empty.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
int insert_tail (const T &item);
// Insert <item> at the tail of the set (doesn't check for
// duplicates).
void delete_nodes (void);
// Delete all the nodes in the Set.
void copy_nodes (const ACE_Unbounded_Set<T> &);
// Copy nodes into this set.
ACE_Node<T> *head_;
// Head of the linked list of Nodes.
size_t cur_size_;
// Current size of the set.
ACE_Allocator *allocator_;
// Allocation strategy of the set.
};
// Forward declaration.
template <class T, size_t SIZE>
class ACE_Fixed_Set;
template <class T, size_t SIZE>
class ACE_Fixed_Set_Iterator
{
// = TITLE
// Interates through an unordered set.
//
// = DESCRIPTION
// This implementation of an unordered set uses a fixed array.
// Allows deletions while iteration is occurring.
public:
// = Initialization method.
ACE_Fixed_Set_Iterator (ACE_Fixed_Set<T, SIZE> &s);
// = Iteration methods.
int next (T *&next_item);
// Pass back the <next_item> that hasn't been seen in the Set.
// Returns 0 when all items have been seen, else 1.
int advance (void);
// Move forward by one element in the set. Returns 0 when all the
// items in the set have been seen, else 1.
int done (void) const;
// Returns 1 when all items have been seen, else 0.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
ACE_Fixed_Set<T, SIZE> &s_;
// Set we are iterating over.
ssize_t next_;
// How far we've advanced over the set.
};
template <class T, size_t SIZE>
class ACE_Fixed_Set
{
// = TITLE
// Implement a simple unordered set of <T> with maximum <SIZE>.
//
// = DESCRIPTION
// This implementation of an unordered set uses a fixed array.
// This implementation does not allow duplicates...
public:
friend class ACE_Fixed_Set_Iterator<T, SIZE>;
// = Initialization and termination methods.
ACE_Fixed_Set (void);
// Constructor.
ACE_Fixed_Set (const ACE_Fixed_Set<T, SIZE> &);
// Copy constructor.
void operator= (const ACE_Fixed_Set<T, SIZE> &);
// Assignment operator.
~ACE_Fixed_Set (void);
// Destructor.
// = Check boundary conditions.
int is_empty (void) const;
// Returns 1 if the container is empty, otherwise returns 0.
int is_full (void) const;
// Returns 1 if the container is full, otherwise returns 0.
// = Classic unordered set operations.
int insert (const T &new_item);
// Insert <new_item> into the set (doesn't allow duplicates).
// Returns -1 if failures occur, 1 if item is already present, else
// 0.
int remove (const T &item);
// Remove first occurrence of <item> from the set. Returns 0 if
// it removes the item, -1 if it can't find the item, and -1 if a
// failure occurs.
int find (const T &item) const;
// Finds if <item> occurs in the set. Returns 0 if finds, else -1.
size_t size (void) const;
// Size of the set.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
struct
{
T item_;
// Item in the set.
int is_free_;
// Keeps track of whether this item is in use or not.
} search_structure_[SIZE];
// Holds the contents of the set.
size_t cur_size_;
// Current size of the set.
size_t max_size_;
// Maximum size of the set.
};
// Forward declaration.
template <class T>
class ACE_Bounded_Set;
template <class T>
class ACE_Bounded_Set_Iterator
{
// = TITLE
// Interates through an unordered set.
//
// = DESCRIPTION
// This implementation of an unordered set uses a Bounded array.
// Allows deletions while iteration is occurring.
public:
// = Initialization method.
ACE_Bounded_Set_Iterator (ACE_Bounded_Set<T> &s);
// = Iteration methods.
int next (T *&next_item);
// Pass back the <next_item> that hasn't been seen in the Set.
// Returns 0 when all items have been seen, else 1.
int advance (void);
// Move forward by one element in the set. Returns 0 when all the
// items in the set have been seen, else 1.
int done (void) const;
// Returns 1 when all items have been seen, else 0.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
ACE_Bounded_Set<T> &s_;
// Set we are iterating over.
ssize_t next_;
// How far we've advanced over the set.
};
template <class T>
class ACE_Bounded_Set
{
// = TITLE
// Implement a simple unordered set of <T> with maximum
// set at creation time.
//
// = DESCRIPTION
// This implementation of an unordered set uses a Bounded array.
// This implementation does not allow duplicates...
public:
friend class ACE_Bounded_Set_Iterator<T>;
enum
{
DEFAULT_SIZE = 10
};
// = Initialization and termination methods.
ACE_Bounded_Set (void);
// Constructor.
ACE_Bounded_Set (size_t size);
// Constructor.
ACE_Bounded_Set (const ACE_Bounded_Set<T> &);
// Copy constructor.
void operator= (const ACE_Bounded_Set<T> &);
// Assignment operator.
~ACE_Bounded_Set (void);
// Destructor
// = Check boundary conditions.
int is_empty (void) const;
// Returns 1 if the container is empty, otherwise returns 0.
int is_full (void) const;
// Returns 1 if the container is full, otherwise returns 0.
// = Classic unordered set operations.
int insert (const T &new_item);
// Insert <new_item> into the set (doesn't allow duplicates).
// Returns -1 if failures occur, 1 if item is already present, else
// 0.
int remove (const T &item);
// Remove first occurrence of <item> from the set. Returns 0 if it
// removes the item, -1 if it can't find the item, and -1 if a
// failure occurs.
int find (const T &item) const;
// Finds if <item> occurs in the set. Returns 0 if finds, else -1.
size_t size (void) const;
// Size of the set.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
struct Search_Structure
{
T item_;
// Item in the set.
int is_free_;
// Keeps track of whether this item is in use or not.
};
Search_Structure *search_structure_;
// Holds the contents of the set.
size_t cur_size_;
// Current size of the set.
size_t max_size_;
// Maximum size of the set.
};
#if defined (__ACE_INLINE__)
#include "ace/Containers.i"
#endif /* __ACE_INLINE__ */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Containers.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Containers.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#endif /* ACE_CONTAINERS_H */
|