1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
|
/* -*- C++ -*- */
//=============================================================================
/**
* @file DLL.h
*
* $Id$
*
* @author Kirthika Parameswaran <kirthika@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_DLL_H
#define ACE_DLL_H
#include "ace/pre.h"
#include "ace/OS.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
/**
* @class ACE_DLL
*
* @brief Provides an abstract interface for handling various DLL
* operations.
*
* This class is an wrapper over the various methods for utilizing
* a dynamically linked library (DLL), which is called a shared
* library on some platforms. Operations <open>, <close>, and
* <symbol> have been implemented to help opening/closing and
* extracting symbol information from a DLL, respectively.
*/
class ACE_Export ACE_DLL
{
public:
// = Initialization and termination methods.
/// Default constructor. By default, the <close> operation on the
/// object will be invoked before it is destroyed.
ACE_DLL (int close_on_destruction = 1);
/**
* This constructor opens and dynamically links <dll_name>. The
* default mode is <RTLD_LAZY>, which loads identifier symbols but
* not the symbols for functions, which are loaded dynamically
* on-demand. Other supported modes include: <RTLD_NOW>, which
* performs all necessary relocations when <dll_name> is first
* loaded and <RTLD_GLOBAL>, which makes symbols available for
* relocation processing of any other DLLs.
*/
ACE_DLL (const ACE_TCHAR *dll_name,
int open_mode = ACE_DEFAULT_SHLIB_MODE,
int close_on_destruction = 1);
/**
* This method opens and dynamically links <dll_name>. The default
* mode is <RTLD_LAZY>, which loads identifier symbols but not the
* symbols for functions, which are loaded dynamically on-demand.
* Other supported modes include: <RTLD_NOW>, which performs all
* necessary relocations when <dll_name> is first loaded and
* <RTLD_GLOBAL>, which makes symbols available for relocation
* processing of any other DLLs. Returns -1 on failure and 0 on
* success.
*/
int open (const ACE_TCHAR *dll_name,
int open_mode = ACE_DEFAULT_SHLIB_MODE,
int close_on_destruction = 1);
/// Call to close the DLL object.
int close (void);
/**
* Called when the DLL object is destroyed -- invokes <close> if the
* <close_on_destruction> flag is set in the constructor or <open>
* method.
*/
~ACE_DLL (void);
/// If <symbol_name> is in the symbol table of the DLL a pointer to
/// the <symbol_name> is returned. Otherwise, returns 0.
void *symbol (const ACE_TCHAR *symbol_name);
/// Returns a pointer to a string explaining why <symbol> or <open>
/// failed.
ACE_TCHAR *error (void);
/**
* Return the handle to the caller. If <become_owner> is non-0 then
* caller assumes ownership of the handle and the <ACE_DLL> object
* won't call <close> when it goes out of scope, even if
* <close_on_destruction> is set.
*/
ACE_SHLIB_HANDLE get_handle (int become_owner = 0);
/// Set the handle for the DLL object. By default, the <close> operation on the
/// object will be invoked before it is destroyed.
int set_handle (ACE_SHLIB_HANDLE handle, int close_on_destruction = 1);
private:
/// This is a handle to the DLL.
ACE_SHLIB_HANDLE handle_;
/// This flag keeps track of whether we should close the handle
/// automatically when the destructor runs.
int close_on_destruction_;
// = Disallow copying and assignment since we don't handle these.
ACE_UNIMPLEMENTED_FUNC (ACE_DLL (const ACE_DLL &))
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_DLL &))
};
#include "ace/post.h"
#endif /* ACE_DLL_H */
|