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/* -*- C++ -*- */
//=============================================================================
/**
* @file DLL.h
*
* $Id$
*
* @author Kirthika Parameswaran <kirthika@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_DLL_H
#define ACE_DLL_H
#include /**/ "ace/pre.h"
#include "ace/ACE_export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Global_Macros.h"
#include "ace/os_include/os_dlfcn.h"
class ACE_DLL_Handle;
/**
* @class ACE_DLL
*
* @brief Provides an abstract interface for handling various DLL
* operations.
*
* This class is an wrapper over the various methods for utilizing
* a dynamically linked library (DLL), which is called a shared
* library on some platforms. Operations open(), close(), and
* symbol() have been implemented to help opening/closing and
* extracting symbol information from a DLL, respectively.
*/
class ACE_Export ACE_DLL
{
public:
// = Initialization and termination methods.
/// Default constructor. By default, the close() operation on the
/// object will be invoked before it is destroyed.
explicit ACE_DLL (int close_handle_on_destruction = 1);
/**
* This constructor opens and dynamically links @a dll_name. The
* default mode is <RTLD_LAZY>, which loads identifier symbols but
* not the symbols for functions, which are loaded dynamically
* on-demand. Other supported modes include: <RTLD_NOW>, which
* performs all necessary relocations when @a dll_name is first
* loaded and <RTLD_GLOBAL>, which makes symbols available for
* relocation processing of any other DLLs.
*/
explicit ACE_DLL (const ACE_TCHAR *dll_name,
int open_mode = ACE_DEFAULT_SHLIB_MODE,
int close_handle_on_destruction = 1);
/// Copy constructor.
ACE_DLL (const ACE_DLL &);
/**
* This method opens and dynamically links @a dll_name. The default
* mode is <RTLD_LAZY>, which loads identifier symbols but not the
* symbols for functions, which are loaded dynamically on-demand.
* Other supported modes include: <RTLD_NOW>, which performs all
* necessary relocations when @a dll_name>is first loaded and
* <RTLD_GLOBAL>, which makes symbols available for relocation
* processing of any other DLLs.
* @param dll_name The name of the dll.
* @param open_mode How the dll is opened.
* @param close_handle_on_destruction Close the handle when object is destroyed.
* @retval -1 On failure
* @retval 0 On success.
*/
int open (const ACE_TCHAR *dll_name,
int open_mode = ACE_DEFAULT_SHLIB_MODE,
int close_handle_on_destruction = 1);
/// Call to close the DLL object.
int close (void);
/**
* Called when the DLL object is destroyed -- invokes close() if the
* <close_handle_on_destruction> flag is set in the constructor or open()
* method.
*/
~ACE_DLL (void);
/// If @a symbol_name is in the symbol table of the DLL a pointer to
/// the @a symbol_name is returned. Otherwise, returns 0. Setting
/// ignore_errors = 1 allows you to probe a dll without generating
/// error messages in the log. Handy for determining the capabilities
/// of a library.
void *symbol (const ACE_TCHAR *symbol_name, int ignore_errors = 0);
/// Returns a pointer to a string explaining that an error occured. You
/// will need to consult the error log for the actual error string
/// returned by the OS.
ACE_TCHAR *error (void) const;
/**
* Return the handle to the caller. If @a become_owner is non-0 then
* caller assumes ownership of the handle and the ACE_DLL object
* won't call close() when it goes out of scope, even if
* <close_handle_on_destruction> is set.
*/
ACE_SHLIB_HANDLE get_handle (int become_owner = 0) const;
/// Set the handle for the DLL object. By default, the close()
//operation on / the object will be invoked before it is destroyed.
int set_handle (ACE_SHLIB_HANDLE handle,
int close_handle_on_destruction = 1);
private:
int open_i (const ACE_TCHAR *dll_name,
int open_mode = ACE_DEFAULT_SHLIB_MODE,
int close_handle_on_destruction = 1,
ACE_SHLIB_HANDLE handle = 0);
/// Open mode.
int open_mode_;
/// Keep track of the name of the loaded dll, so it can be used
/// to remove framework components, singletons that live in the dll,
/// prior to unloading the dll in the close() method.
ACE_TCHAR *dll_name_;
/// This flag keeps track of whether we should close the handle
/// automatically when the object is destroyed.
int close_handle_on_destruction_;
ACE_DLL_Handle *dll_handle_;
/// Flag to record if the last operation had an error.
int error_;
// = Disallow copying and assignment since we don't handle these.
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_DLL &))
};
#include /**/ "ace/post.h"
#endif /* ACE_DLL_H */
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