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|
// $Id$
#include "ace/DLL_Manager.h"
#include "ace/Log_Msg.h"
#include "ace/ACE.h"
#include "ace/Framework_Component.h"
#include "ace/Lib_Find.h"
#include "ace/Object_Manager.h"
#include "ace/SString.h"
#include "ace/Recursive_Thread_Mutex.h"
#include "ace/Guard_T.h"
#include "ace/OS_NS_dlfcn.h"
#include "ace/OS_NS_string.h"
ACE_RCSID (ace, DLL_Manager,
"DLL_Manager.cpp,v 4.23 2003/11/05 23:30:46 shuston Exp")
/******************************************************************/
sig_atomic_t ACE_DLL_Handle::open_called_ = 0;
ACE_DLL_Handle::ACE_DLL_Handle (void)
: refcount_ (0),
dll_name_ (0),
handle_ (ACE_SHLIB_INVALID_HANDLE)
{
ACE_TRACE ("ACE_DLL_Handle::ACE_DLL_Handle");
}
ACE_DLL_Handle::~ACE_DLL_Handle (void)
{
ACE_TRACE ("ACE_DLL_Handle::~ACE_DLL_Handle");
this->close (1);
delete[] this->dll_name_;
}
const ACE_TCHAR *
ACE_DLL_Handle::dll_name (void) const
{
ACE_TRACE ("ACE_DLL_Handle::dll_name");
return this->dll_name_;
}
int
ACE_DLL_Handle::open (const ACE_TCHAR *dll_name,
int open_mode,
ACE_SHLIB_HANDLE handle)
{
ACE_TRACE ("ACE_DLL_Handle::open");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, 0));
//ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("dll_name: %s; open_mode: %d \n"),
// dll_name,
// open_mode));
if (this->dll_name_)
{
// Once dll_name_ has been set, it can't be changed..
if (ACE_OS::strcmp (this->dll_name_, dll_name) != 0)
{
if (ACE::debug ())
ACE_ERROR ((LM_ERROR,
ACE_LIB_TEXT ("ACE_DLL_Handle::open: error, ")
ACE_LIB_TEXT ("tried to reopen %s with name %s\n"),
this->dll_name_,
dll_name));
return -1;
}
}
else
this->dll_name_ = ACE::strnew (dll_name);
if (!this->open_called_)
this->open_called_ = 1;
// If it hasn't been loaded yet, go ahead and do that now.
if (this->handle_ == ACE_SHLIB_INVALID_HANDLE)
{
if (handle)
this->handle_ = handle;
else
{
if (ACE::debug ())
ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("ACE_DLL_Handle::open: calling dlopen on ")
ACE_LIB_TEXT ("\"%s\"\n"), dll_name));
/*
** Get the set of names to try loading. We need to do this to
** properly support the ability for a user to specify a simple,
** unadorned name (for example, "ACE") that will work across
** platforms. We apply platform specifics to get a name that will
** work (e.g. libACE, ACEd.dll, ACE.dll, etc.) We rely on the
** underlying dlopen() implementation to "Do The Right Thing" in
** terms of using relative paths, LD_LIBRARY_PATH, system security
** rules, etc. except when ACE_MUST_HELP_DLOPEN_SEARCH_PATH is set.
** If it is set, then ACE::ldfind() scans the configured path
** looking for a match on the name and prefix/suffix applications.
** NOTE: having ACE scan for a file and then pass a fully-qualified
** pathname to dlopen() is a potential security hole; therefore,
** do not use ACE_MUST_HELP_DLOPEN_SEARCH_PATH unless necessary
** and only after considering the risks.
*/
ACE_Array<ACE_TString> dll_names;
dll_names.max_size (10); // Decent guess to avoid realloc later
#if defined (ACE_MUST_HELP_DLOPEN_SEARCH_PATH)
// Find out where the library is
ACE_TCHAR dll_pathname[MAXPATHLEN + 1];
// Transform the pathname into the appropriate dynamic link library
// by searching the ACE_LD_SEARCH_PATH.
ACE::ldfind (dll_name,
dll_pathname,
(sizeof dll_pathname / sizeof (ACE_TCHAR)));
ACE_TString dll_str (dll_pathname);
dll_names.size (1);
dll_names.set (dll_str, 0);
#else
this->get_dll_names (dll_name, dll_names);
#endif
ACE_Array_Iterator<ACE_TString> name_iter (dll_names);
ACE_TString *name = 0;
while (name_iter.next (name))
{
// The ACE_SHLIB_HANDLE object is obtained.
this->handle_ = ACE_OS::dlopen (name->c_str (),
open_mode);
if (this->handle_ != ACE_SHLIB_INVALID_HANDLE) // Good one
break;
#if defined (AIX)
// AIX often puts the shared library file (most often named
// shr.o) inside an archive library. If this is an archive
// library name, then try appending [shr.o] and retry.
if (ACE_TString::npos != name->strstr (ACE_LIB_TEXT (".a")))
{
ACE_TCHAR aix_pathname[MAXPATHLEN + 1];
ACE_OS::strncpy (aix_pathname,
name->c_str (),
name->length ());
aix_pathname[name->length ()] = '\0';
ACE_OS::strcat (aix_pathname, ACE_LIB_TEXT ("(shr.o)"));
open_mode |= RTLD_MEMBER;
this->handle_ = ACE_OS::dlopen (aix_pathname, open_mode);
if (this->handle_ != ACE_SHLIB_INVALID_HANDLE)
break;
}
#endif /* AIX */
name_iter.advance ();
}
if (this->handle_ == ACE_SHLIB_INVALID_HANDLE)
{
if (ACE::debug ())
ACE_ERROR ((LM_ERROR,
ACE_LIB_TEXT ("ACE_DLL_Handle::open: Invalid handle when opening DLL %s: %s\n"),
this->dll_name_,
this->error ()->c_str ()));
return -1;
}
}
}
if (ACE::debug ())
ACE_DEBUG ((LM_DEBUG,
ACE_LIB_TEXT ("ACE_DLL_Handle::open: loading %s (%d)\n"),
this->dll_name_,
this->handle_));
++this->refcount_;
return 0;
}
int
ACE_DLL_Handle::close (int unload)
{
ACE_TRACE ("ACE_DLL_Handle::close");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, 0));
int retval = 0;
// Since we don't actually unload the dll as soon as the refcount
// reaches zero, we need to make sure we don't decrement it below
// zero.
if (this->refcount_ > 0)
--this->refcount_;
else
this->refcount_ = 0;
if (this->refcount_ == 0 &&
this->handle_ != ACE_SHLIB_INVALID_HANDLE &&
unload == 1)
{
if (ACE::debug ())
ACE_DEBUG ((LM_DEBUG,
ACE_LIB_TEXT ("ACE_DLL_Handle::close: unloading %s (%d)\n"),
this->dll_name_,
this->handle_));
// First remove any associated Framework Components.
ACE_Framework_Repository * frPtr= ACE_Framework_Repository::instance ();
if (frPtr)
{
frPtr->remove_dll_components (this->dll_name_);
}
retval = ACE_OS::dlclose (this->handle_);
this->handle_ = ACE_SHLIB_INVALID_HANDLE;
}
if (retval != 0 && ACE::debug ())
ACE_ERROR ((LM_ERROR,
ACE_LIB_TEXT ("ACE_DLL_Handle::close error: \"%s\".\n"),
this->error ()->c_str ()));
return retval;
}
sig_atomic_t
ACE_DLL_Handle::refcount (void) const
{
return this->refcount_;
}
void *
ACE_DLL_Handle::symbol (const ACE_TCHAR *sym_name, int ignore_errors)
{
ACE_TRACE ("ACE_DLL_Handle::symbol");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, 0));
ACE_Auto_Array_Ptr <ACE_TCHAR> auto_name (ACE::ldname (sym_name));
// handle_ can be invalid especially when ACE_DLL_Handle resigned ownership
// BTW. Handle lifecycle management is a little crazy in ACE
if ( this->handle_ != ACE_SHLIB_INVALID_HANDLE )
{
void *sym = ACE_OS::dlsym (this->handle_, auto_name.get ());
// Linux says that the symbol could be null and that it isn't an error.
// So you should check the error message also, but since null symbols
// won't do us much good anyway, let's still report an error.
if (!sym && ignore_errors != 1)
{
if (ACE::debug ())
ACE_ERROR ((LM_ERROR,
ACE_LIB_TEXT ("ACE_DLL_Handle::symbol (\"%s\") \"%s\".\n"),
auto_name.get (),
this->error ()->c_str ()));
return 0;
}
return sym;
}
return 0;
}
ACE_SHLIB_HANDLE
ACE_DLL_Handle::get_handle (int become_owner)
{
ACE_TRACE ("ACE_DLL_Handle::get_handle");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, 0));
ACE_SHLIB_HANDLE handle = ACE_SHLIB_INVALID_HANDLE;
if (this->refcount_ == 0 && become_owner != 0)
{
if (ACE::debug ())
ACE_ERROR ((LM_ERROR,
ACE_LIB_TEXT ("ACE_DLL_Handle::get_handle: ")
ACE_LIB_TEXT ("cannot become owner, refcount == 0.\n")));
return ACE_SHLIB_INVALID_HANDLE;
}
handle = this->handle_;
if (become_owner != 0)
{
if (--this->refcount_ == 0)
this->handle_ = ACE_SHLIB_INVALID_HANDLE;
}
ACE_DEBUG ((LM_DEBUG,
ACE_LIB_TEXT ("ACE_DLL_Handle::get_handle: ")
ACE_LIB_TEXT ("post call: handle %s, refcount %d\n"),
this->handle_ == ACE_SHLIB_INVALID_HANDLE ?
ACE_LIB_TEXT ("invalid") : ACE_LIB_TEXT ("valid"),
this->refcount_));
return handle;
}
// This method is used return the last error of a library operation.
auto_ptr <ACE_TString>
ACE_DLL_Handle::error (void)
{
ACE_TRACE ("ACE_DLL_Handle::error");
const ACE_TCHAR *error = ACE_OS::dlerror ();
auto_ptr<ACE_TString> str
(new ACE_TString (error ? error : ACE_LIB_TEXT ("no error")));
return str;
}
void
ACE_DLL_Handle::get_dll_names (const ACE_TCHAR *dll_name,
ACE_Array<ACE_TString> &try_names)
{
// Build the array of DLL names to try on this platform by applying the
// proper prefixes and/or suffixes to the specified dll_name.
ACE_TString base (dll_name);
ACE_TString base_dir, base_file, base_suffix;
// 1. Separate the dll_name into the dir part and the file part. We
// only decorate the file part to determine the names to try loading.
int pos = base.rfind (ACE_DIRECTORY_SEPARATOR_CHAR);
if (pos != ACE_TString::npos)
{
base_dir = base.substr (0, static_cast<ssize_t>(pos) + 1);
base_file = base.substr (static_cast<size_t>(pos) + 1);
}
else
base_file = base;
// 2. Locate the file suffix, if there is one. Move the '.' and the
// suffix to base_suffix.
if ((pos = base_file.rfind (ACE_TEXT ('.'))) != ACE_TString::npos)
{
base_suffix = base_file.substr (static_cast<size_t>(pos));
base_file = base_file.substr (0, static_cast<ssize_t>(pos));
}
// 3. Build the combinations to try for this platform.
// Try these combinations:
// - name as originally given
// - name with decorator and platform's suffix appended (if not supplied)
// - name with platform's suffix appended (if not supplied)
// - name with platform's dll prefix (if it has one) and suffix
// - name with platform's dll prefix, decorator, and suffix.
// So we need room for 5 entries in try_names.
try_names.size (0);
if ((try_names.max_size () - try_names.size ()) < 5)
try_names.max_size (try_names.max_size () + 5);
#if defined (ACE_WIN32) && defined (ACE_LD_DECORATOR_STR) && !defined (ACE_DISABLE_DEBUG_DLL_CHECK)
ACE_TString decorator (ACE_LD_DECORATOR_STR);
#endif
ACE_TString suffix (ACE_DLL_SUFFIX);
ACE_TString prefix (ACE_DLL_PREFIX);
for (size_t i = 0; i < 5 && try_names.size () < try_names.max_size (); ++i)
{
ACE_TString try_this;
size_t j = try_names.size ();
switch (i)
{
case 0:
try_this = dll_name;
break;
case 1: // Name + decorator + suffix
case 2: // Name + suffix
case 3: // Prefix + name + decorator + suffix
case 4: // Prefix + name + suffix
if (
base_suffix.length () > 0
#if !(defined(ACE_WIN32) && defined (ACE_LD_DECORATOR_STR) && !defined (ACE_DISABLE_DEBUG_DLL_CHECK))
|| (i == 2 || i == 4) // No decorator desired; skip
#endif
)
break;
try_this = base_dir;
if (i > 2)
try_this += prefix;
try_this += base_file;
if (base_suffix.length () > 0)
try_this += base_suffix;
else
{
#if defined (ACE_WIN32) && defined (ACE_LD_DECORATOR_STR) && !defined (ACE_DISABLE_DEBUG_DLL_CHECK)
try_this += decorator;
#endif
try_this += suffix;
}
break;
}
if (try_this.length ())
{
try_names.size (j + 1);
try_names.set (try_this, j);
}
}
return;
}
/******************************************************************/
// Pointer to the Singleton instance.
ACE_DLL_Manager *ACE_DLL_Manager::instance_ = 0;
ACE_DLL_Manager *
ACE_DLL_Manager::instance (int size)
{
ACE_TRACE ("ACE_DLL_Manager::instance");
if (ACE_DLL_Manager::instance_ == 0)
{
// Perform Double-Checked Locking Optimization.
ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon,
*ACE_Static_Object_Lock::instance (), 0));
if (ACE_DLL_Manager::instance_ == 0)
{
ACE_NEW_RETURN (ACE_DLL_Manager::instance_,
ACE_DLL_Manager (size),
0);
}
}
return ACE_DLL_Manager::instance_;
}
void
ACE_DLL_Manager::close_singleton (void)
{
ACE_TRACE ("ACE_DLL_Manager::close_singleton");
ACE_MT (ACE_GUARD (ACE_Recursive_Thread_Mutex, ace_mon,
*ACE_Static_Object_Lock::instance ()));
delete ACE_DLL_Manager::instance_;
ACE_DLL_Manager::instance_ = 0;
}
ACE_DLL_Manager::ACE_DLL_Manager (int size)
: handle_vector_ (0),
current_size_ (0),
total_size_ (0),
unload_policy_ (ACE_DLL_UNLOAD_POLICY_PER_DLL)
{
ACE_TRACE ("ACE_DLL_Manager::ACE_DLL_Manager");
if (this->open (size) != 0 && ACE::debug ())
ACE_ERROR ((LM_ERROR,
ACE_LIB_TEXT ("ACE_DLL_Manager ctor failed to allocate ")
ACE_LIB_TEXT ("handle_vector_.\n")));
}
ACE_DLL_Manager::~ACE_DLL_Manager (void)
{
ACE_TRACE ("ACE_DLL_Manager::~ACE_DLL_Manager");
if (this->close () != 0 && ACE::debug ())
ACE_ERROR ((LM_ERROR,
ACE_LIB_TEXT ("ACE_DLL_Manager dtor failed to close ")
ACE_LIB_TEXT ("properly.\n")));
}
ACE_DLL_Handle *
ACE_DLL_Manager::open_dll (const ACE_TCHAR *dll_name,
int open_mode,
ACE_SHLIB_HANDLE handle)
{
ACE_TRACE ("ACE_DLL_Manager::open_dll");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, 0));
ACE_DLL_Handle *dll_handle = this->find_dll (dll_name);
if (!dll_handle)
{
if (this->current_size_ < this->total_size_)
{
ACE_NEW_RETURN (dll_handle,
ACE_DLL_Handle,
0);
this->handle_vector_[this->current_size_] = dll_handle;
this->current_size_++;
}
}
if (dll_handle)
{
if (dll_handle->open (dll_name, open_mode, handle) != 0)
{
// Don't worry about freeing the memory right now, since
// the handle_vector_ will be cleaned up automatically
// later.
if (ACE::debug ())
ACE_ERROR ((LM_ERROR,
ACE_LIB_TEXT ("ACE_DLL_Manager::open_dll: Could not ")
ACE_LIB_TEXT ("open dll %s.\n"),
dll_name));
return 0;
}
}
return dll_handle;
}
int
ACE_DLL_Manager::close_dll (const ACE_TCHAR *dll_name)
{
ACE_TRACE ("ACE_DLL_Manager::close_dll");
ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, 0));
ACE_DLL_Handle *handle = this->find_dll (dll_name);
if (handle)
{
return this->unload_dll (handle, 0);
}
return -1;
}
u_long
ACE_DLL_Manager::unload_policy (void) const
{
ACE_TRACE ("ACE_DLL_Manager::unload_policy");
return this->unload_policy_;
}
void
ACE_DLL_Manager::unload_policy (u_long unload_policy)
{
ACE_TRACE ("ACE_DLL_Manager::unload_policy");
ACE_MT (ACE_GUARD (ACE_Thread_Mutex, ace_mon, this->lock_));
u_long old_policy = this->unload_policy_;
this->unload_policy_ = unload_policy;
// If going from LAZY to EAGER or from PER_DLL to PER_PROCESS|EAGER,
// call close(1) on all the ACE_DLL_Handle objects with refcount == 0
// which will force those that are still loaded to be unloaded.
if (this->handle_vector_)
if (( ACE_BIT_ENABLED (old_policy, ACE_DLL_UNLOAD_POLICY_LAZY) &&
ACE_BIT_DISABLED (this->unload_policy_, ACE_DLL_UNLOAD_POLICY_LAZY) ) ||
( ACE_BIT_DISABLED (this->unload_policy_, ACE_DLL_UNLOAD_POLICY_LAZY) &&
ACE_BIT_ENABLED (old_policy, ACE_DLL_UNLOAD_POLICY_PER_DLL) &&
ACE_BIT_DISABLED (this->unload_policy_, ACE_DLL_UNLOAD_POLICY_PER_DLL) ))
{
for (int i = this->current_size_ - 1; i >= 0; i--)
{
if (this->handle_vector_[i] &&
this->handle_vector_[i]->refcount () == 0)
this->handle_vector_[i]->close (1);
}
}
}
int
ACE_DLL_Manager::open (int size)
{
ACE_TRACE ("ACE_DLL_Manager::open");
ACE_DLL_Handle **temp;
ACE_NEW_RETURN (temp,
ACE_DLL_Handle *[size],
-1);
this->handle_vector_ = temp;
this->total_size_ = size;
return 0;
}
int
ACE_DLL_Manager::close (void)
{
ACE_TRACE ("ACE_DLL_Manager::close");
int force_close = 1;
if (this->handle_vector_ != 0)
{
// Delete components in reverse order.
for (int i = this->current_size_ - 1; i >= 0; i--)
{
if (this->handle_vector_[i])
{
ACE_DLL_Handle *s =
const_cast<ACE_DLL_Handle *> (this->handle_vector_[i]);
this->handle_vector_[i] = 0;
this->unload_dll (s, force_close);
delete s;
}
}
delete [] this->handle_vector_;
this->handle_vector_ = 0;
this->current_size_ = 0;
}
return 0;
}
ACE_DLL_Handle *
ACE_DLL_Manager::find_dll (const ACE_TCHAR *dll_name) const
{
ACE_TRACE ("ACE_DLL_Manager::find_dll");
int i;
for (i = 0; i < this->current_size_; i++)
if (this->handle_vector_[i] &&
ACE_OS::strcmp (this->handle_vector_[i]->dll_name (), dll_name) == 0)
{
return this->handle_vector_[i];
}
return 0;
}
int
ACE_DLL_Manager::unload_dll (ACE_DLL_Handle *dll_handle, int force_unload)
{
ACE_TRACE ("ACE_DLL_Manager::unload_dll");
if (dll_handle)
{
int unload = force_unload;
if (unload == 0)
{
// apply strategy
if (ACE_BIT_DISABLED (this->unload_policy_,
ACE_DLL_UNLOAD_POLICY_PER_DLL))
{
unload = ACE_BIT_DISABLED (this->unload_policy_,
ACE_DLL_UNLOAD_POLICY_LAZY);
}
else
{
// Declare the type of the symbol:
typedef int (*dll_unload_policy)(void);
dll_unload_policy the_policy = 0;
void *unload_policy_ptr =
dll_handle->symbol (ACE_LIB_TEXT ("_get_dll_unload_policy"), 1);
ptrdiff_t temp_p =
reinterpret_cast<ptrdiff_t> (unload_policy_ptr);
the_policy =
reinterpret_cast<dll_unload_policy> (temp_p);
if (the_policy != 0)
unload = ACE_BIT_DISABLED (the_policy (),
ACE_DLL_UNLOAD_POLICY_LAZY);
else
unload = ACE_BIT_DISABLED (this->unload_policy_,
ACE_DLL_UNLOAD_POLICY_LAZY);
}
}
if (dll_handle->close (unload) != 0)
{
if (ACE::debug ())
ACE_ERROR ((LM_ERROR,
ACE_LIB_TEXT ("ACE_DLL_Manager::unload error.\n")));
return -1;
}
}
else
{
if (ACE::debug ())
ACE_ERROR ((LM_ERROR,
ACE_LIB_TEXT ("ACE_DLL_Manager::unload_dll called with ")
ACE_LIB_TEXT ("null pointer.\n")));
return -1;
}
return 0;
}
#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
template class ACE_Array_Base<ACE_TString>;
template class ACE_Array_Iterator<ACE_TString>;
template class auto_ptr<ACE_TString>;
# if defined (ACE_LACKS_AUTO_PTR) \
|| !(defined (ACE_HAS_STANDARD_CPP_LIBRARY) \
&& (ACE_HAS_STANDARD_CPP_LIBRARY != 0))
template class ACE_Auto_Basic_Ptr<ACE_TString>;
# endif /* ACE_LACKS_AUTO_PTR */
#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
# pragma instantiate ACE_Array_Base<ACE_TString>
# pragma instantiate ACE_Array_Iterator<ACE_TString>
# pragma instantiate auto_ptr<ACE_TString>
# if defined (ACE_LACKS_AUTO_PTR) \
|| !(defined (ACE_HAS_STANDARD_CPP_LIBRARY) \
&& (ACE_HAS_STANDARD_CPP_LIBRARY != 0))
# pragma instantiate ACE_Auto_Basic_Ptr<ACE_TString>
# endif /* ACE_LACKS_AUTO_PTR */
#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */
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