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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Dump.h
//
// = AUTHOR
// Doug Schmidt
//
// ============================================================================
#ifndef ACE_DUMP_T_H
#define ACE_DUMP_T_H
#include "ace/Dump.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
template <class Concrete>
class ACE_Dumpable_Adapter : public ACE_Dumpable
{
// = TITLE
// This class inherits the interface of the abstract ACE_Dumpable
// class and is instantiated with the implementation of the
// concrete component class <class Concrete>.
//
// = DESCRIPTION
// This design is similar to the Adapter and Decorator patterns
// from the ``Gang of Four'' book. Note that <class Concrete>
// need not inherit from a common class since ACE_Dumpable
// provides the uniform virtual interface!
public:
// = Initialization and termination methods.
ACE_Dumpable_Adapter (const Concrete *t);
~ACE_Dumpable_Adapter (void);
virtual void dump (void) const;
// Concrete dump method (simply delegates to the <dump> method of
// <class Concrete>).
Concrete *operator->() const;
// Delegate to methods in the Concrete class.
private:
const Concrete *this_;
// Pointer to <this> of <class Concrete>.
};
// Some useful macros for conditionally compiling this feature...
#if defined (ACE_NDEBUG)
#define ACE_REGISTER_OBJECT(CLASS)
#define ACE_REMOVE_OBJECT
#else
#define ACE_REGISTER_OBJECT(CLASS) \
ACE_ODB::instance ()->register_object \
(new ACE_Dumpable_Adapter<CLASS> (this));
#define ACE_REMOVE_OBJECT \
ACE_ODB::instance ()->remove_object \
((void *) this);
#endif /* ACE_NDEBUG */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Dump_T.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation "Dump_T.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#endif /* ACE_DUMP_T_H */
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