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// Event_Handler.cpp
// $Id$
#define ACE_BUILD_DLL
#include "ace/Event_Handler.h"
#include "ace/Message_Block.h"
#if !defined (__ACE_INLINE__)
#include "ace/Event_Handler.i"
#endif /* __ACE_INLINE__ */
// Implement conceptually abstract virtual functions in the base class
// so derived classes don't have to implement unused ones.
ACE_Event_Handler::ACE_Event_Handler (void)
: priority_ (ACE_Event_Handler::LO_PRIORITY),
reactor_ (0),
reactorex_ (0),
proactor_ (0)
{
ACE_TRACE ("ACE_Event_Handler::ACE_Event_Handler");
}
ACE_Event_Handler::~ACE_Event_Handler (void)
{
// ACE_TRACE ("ACE_Event_Handler::~ACE_Event_Handler");
}
// Gets the file descriptor associated with this I/O device.
ACE_HANDLE
ACE_Event_Handler::get_handle (void) const
{
ACE_TRACE ("ACE_Event_Handler::get_handle");
return ACE_INVALID_HANDLE;
}
// Sets the file descriptor associated with this I/O device.
void
ACE_Event_Handler::set_handle (ACE_HANDLE)
{
ACE_TRACE ("ACE_Event_Handler::set_handle");
}
// Gets the priority of this handler.
int
ACE_Event_Handler::priority (void) const
{
ACE_TRACE ("ACE_Event_Handler::priority");
return this->priority_;
}
// Sets the priority
void
ACE_Event_Handler::priority (int priority)
{
ACE_TRACE ("ACE_Event_Handler::priority");
this->priority_ = priority;
}
// Called when the object is about to be removed from the Dispatcher
// tables.
int
ACE_Event_Handler::handle_close (ACE_HANDLE, ACE_Reactor_Mask)
{
ACE_TRACE ("ACE_Event_Handler::handle_close");
return -1;
}
// Called when input becomes available on fd.
int
ACE_Event_Handler::handle_input (ACE_HANDLE)
{
ACE_TRACE ("ACE_Event_Handler::handle_input");
return -1;
}
// Called when output is possible on fd.
int
ACE_Event_Handler::handle_output (ACE_HANDLE)
{
ACE_TRACE ("ACE_Event_Handler::handle_output");
return -1;
}
// Called when urgent data is available on fd.
int
ACE_Event_Handler::handle_exception (ACE_HANDLE)
{
ACE_TRACE ("ACE_Event_Handler::handle_exception");
return -1;
}
// Called when timer expires, TV stores the current time.
int
ACE_Event_Handler::handle_timeout (const ACE_Time_Value &, const void *)
{
ACE_TRACE ("ACE_Event_Handler::handle_timeout");
return -1;
}
// Called when a registered signal occurs.
int
ACE_Event_Handler::handle_signal (int, siginfo_t *, ucontext_t *)
{
ACE_TRACE ("ACE_Event_Handler::handle_signal");
return -1;
}
int
ACE_Event_Handler::handle_input_complete (ACE_Message_Block *, long)
{
ACE_TRACE ("ACE_Event_Handler::handle_input_complete");
return -1;
}
int
ACE_Event_Handler::handle_output_complete (ACE_Message_Block *, long)
{
ACE_TRACE ("ACE_Event_Handler::handle_input_complete");
return -1;
}
ACE_Message_Block *
ACE_Event_Handler::get_message (void)
{
ACE_TRACE ("ACE_Event_Handler::get_message");
return 0;
}
void
ACE_Event_Handler::reactor (ACE_Reactor *reactor)
{
ACE_TRACE ("ACE_Event_Handler::reactor");
this->reactor_ = reactor;
}
ACE_Reactor *
ACE_Event_Handler::reactor (void) const
{
ACE_TRACE ("ACE_Event_Handler::Reactor");
return this->reactor_;
}
void
ACE_Event_Handler::reactorEx (ACE_ReactorEx *reactorex)
{
ACE_TRACE ("ACE_Event_Handler::reactorex");
this->reactorex_ = reactorex;
}
ACE_ReactorEx *
ACE_Event_Handler::reactorEx (void) const
{
ACE_TRACE ("ACE_Event_Handler::ReactorEx");
return this->reactorex_;
}
void
ACE_Event_Handler::proactor (ACE_Proactor *proactor)
{
ACE_TRACE ("ACE_Event_Handler::proactor");
this->proactor_ = proactor;
}
ACE_Proactor *
ACE_Event_Handler::proactor (void) const
{
ACE_TRACE ("ACE_Event_Handler::Proactor");
return this->proactor_;
}
ACE_Notification_Buffer::ACE_Notification_Buffer (void)
{
ACE_TRACE ("ACE_Notification_Buffer::ACE_Notification_Buffer");
}
ACE_Notification_Buffer::ACE_Notification_Buffer (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask)
: eh_ (eh),
mask_ (mask)
{
ACE_TRACE ("ACE_Notification_Buffer::ACE_Notification_Buffer");
}
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