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/* -*- C++ -*- */
//=============================================================================
/**
* @file Event_Handler.h
*
* $Id$
*
* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_EVENT_HANDLER_H
#define ACE_EVENT_HANDLER_H
#include "ace/pre.h"
#include "ace/ACE.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
// Forward declaration.
class ACE_Message_Block;
class ACE_Reactor;
class ACE_Thread_Manager;
class ACE_Process;
typedef u_long ACE_Reactor_Mask;
/**
* @class ACE_Event_Handler
*
* @brief Provides an abstract interface for handling various types of
* I/O, timer, and signal events.
*
* Subclasses read/write input/output on an I/O descriptor,
* handle an exception raised on an I/O descriptor, handle a
* timer's expiration, or handle a signal.
*/
class ACE_Export ACE_Event_Handler
{
public:
enum
{
LO_PRIORITY = 0,
HI_PRIORITY = 10,
NULL_MASK = 0,
#if defined (ACE_USE_POLL)
READ_MASK = POLLIN,
WRITE_MASK = POLLOUT,
EXCEPT_MASK = POLLPRI,
#else /* USE SELECT */
READ_MASK = (1 << 0),
WRITE_MASK = (1 << 1),
EXCEPT_MASK = (1 << 2),
#endif /* ACE_USE_POLL */
ACCEPT_MASK = (1 << 3),
CONNECT_MASK = (1 << 4),
TIMER_MASK = (1 << 5),
QOS_MASK = (1 << 6),
GROUP_QOS_MASK = (1 << 7),
SIGNAL_MASK = (1 << 8),
ALL_EVENTS_MASK = READ_MASK |
WRITE_MASK |
EXCEPT_MASK |
ACCEPT_MASK |
CONNECT_MASK |
TIMER_MASK |
QOS_MASK |
GROUP_QOS_MASK |
SIGNAL_MASK,
RWE_MASK = READ_MASK |
WRITE_MASK |
EXCEPT_MASK,
DONT_CALL = (1 << 9)
};
/// Destructor is virtual to enable proper cleanup.
virtual ~ACE_Event_Handler (void);
/// Get the I/O handle.
/// Set the I/O handle.
virtual ACE_HANDLE get_handle (void) const;
virtual void set_handle (ACE_HANDLE);
// = Get/set priority
// Priorities run from MIN_PRIORITY (which is the "lowest priority")
// to MAX_PRIORITY (which is the "highest priority").
/// Get the priority of the Event_Handler.
/// Set the priority of the Event_Handler.
virtual int priority (void) const;
virtual void priority (int priority);
/// Called when input events occur (e.g., connection or data).
virtual int handle_input (ACE_HANDLE fd = ACE_INVALID_HANDLE);
/// Called when output events are possible (e.g., flow control
/// abates).
virtual int handle_output (ACE_HANDLE fd = ACE_INVALID_HANDLE);
/// Called when execption events occur (e.g., SIGURG).
virtual int handle_exception (ACE_HANDLE fd = ACE_INVALID_HANDLE);
/**
* Called when timer expires. <current_time> represents the current
* time that the <Event_Handler> was selected for timeout
* dispatching and <act> is the asynchronous completion token that
* was passed in when <schedule_timer> was invoked.
*/
virtual int handle_timeout (const ACE_Time_Value ¤t_time,
const void *act = 0);
/// Called when a process exits.
virtual int handle_exit (ACE_Process *);
/// Called when a <handle_*()> method returns -1 or when the
/// <remove_handler> method is called on an <ACE_Reactor>. The
/// <close_mask> indicates which event has triggered the
/// <handle_close> method callback on a particular <handle>.
virtual int handle_close (ACE_HANDLE handle,
ACE_Reactor_Mask close_mask);
/// Called when object is signaled by OS (either via UNIX signals or
/// when a Win32 object becomes signaled).
virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0);
/// Called to figure out whether the handler needs to resumed by the
/// reactor or the application can take care of it. The default
/// value of 0 would be returned which would allow the reactor to
/// take care of resumption of the handler. The application can
/// return a value more than zero and decide to resume the handler
/// themseleves.
virtual int resume_handler (void);
virtual int handle_qos (ACE_HANDLE = ACE_INVALID_HANDLE);
virtual int handle_group_qos (ACE_HANDLE = ACE_INVALID_HANDLE);
// = Accessors to set/get the various event demultiplexors.
virtual void reactor (ACE_Reactor *reactor);
virtual ACE_Reactor *reactor (void) const;
#if !defined (ACE_HAS_WINCE)
/**
* Used to read from non-socket ACE_HANDLEs in our own thread to
* work around Win32 limitations that don't allow us to <select> on
* non-sockets (such as ACE_STDIN). This is commonly used in
* situations where the Reactor is used to demultiplex read events
* on ACE_STDIN on UNIX. Note that <event_handler> must be a
* subclass of <ACE_Event_Handler>. If the <get_handle> method of
* this event handler returns <ACE_INVALID_HANDLE> we default to
* reading from ACE_STDIN.
*/
static void *read_adapter (void *event_handler);
/**
* Abstracts away from the differences between Win32 and ACE with
* respect to reading from ACE_STDIN (which is non-<select>'able on
* Win32.
*/
static int register_stdin_handler (ACE_Event_Handler *eh,
ACE_Reactor *reactor,
ACE_Thread_Manager *thr_mgr,
int flags = THR_DETACHED);
/// Performs the inverse of the <register_stdin_handler> method.
static int remove_stdin_handler (ACE_Reactor *reactor,
ACE_Thread_Manager *thr_mgr);
#endif /* ACE_HAS_WINCE */
protected:
/// Force ACE_Event_Handler to be an abstract base class.
ACE_Event_Handler (ACE_Reactor * = 0,
int priority = ACE_Event_Handler::LO_PRIORITY);
private:
/// Priority of this Event_Handler.
int priority_;
// = Pointers to the various event demultiplexors.
ACE_Reactor *reactor_;
};
/**
* @class ACE_Notification_Buffer
*
* @brief Simple wrapper for passing <ACE_Event_Handler *>s and
* <ACE_Reactor_Mask>s between threads.
*/
class ACE_Export ACE_Notification_Buffer
{
public:
ACE_Notification_Buffer (void);
ACE_Notification_Buffer (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
/// Default dtor.
~ACE_Notification_Buffer (void);
/// Pointer to the Event_Handler that will be dispatched
/// by the main event loop.
ACE_Event_Handler *eh_;
/// Mask that indicates which method to call.
ACE_Reactor_Mask mask_;
};
#if defined (__ACE_INLINE__)
#include "ace/Event_Handler.i"
#endif /* __ACE_INLINE__ */
#include "ace/post.h"
#endif /* ACE_EVENT_HANDLER_H */
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