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/* -*- C++ -*- */
// $Id$
#include "ace/Event_Handler.h"
// Event_Handler.i
// Implement conceptually abstract virtual functions in the base class
// so derived classes don't have to implement unused ones.
ACE_INLINE
ACE_Event_Handler::ACE_Event_Handler (void)
: priority_ (ACE_Event_Handler::LO_PRIORITY),
reactor_ (0),
reactorex_ (0),
proactor_ (0)
{
ACE_TRACE ("ACE_Event_Handler::ACE_Event_Handler");
}
ACE_INLINE
ACE_Event_Handler::~ACE_Event_Handler (void)
{
ACE_TRACE ("ACE_Event_Handler::~ACE_Event_Handler");
}
// Gets the file descriptor associated with this I/O device.
ACE_INLINE ACE_HANDLE
ACE_Event_Handler::get_handle (void) const
{
ACE_TRACE ("ACE_Event_Handler::get_handle");
return ACE_INVALID_HANDLE;
}
// Sets the file descriptor associated with this I/O device.
ACE_INLINE void
ACE_Event_Handler::set_handle (ACE_HANDLE)
{
ACE_TRACE ("ACE_Event_Handler::set_handle");
}
// Gets the priority of this handler.
ACE_INLINE int
ACE_Event_Handler::get_priority (void) const
{
ACE_TRACE ("ACE_Event_Handler::get_priority");
return this->priority_;
}
// Sets the priority
ACE_INLINE void
ACE_Event_Handler::set_priority (int priority)
{
ACE_TRACE ("ACE_Event_Handler::set_priority");
this->priority_ = priority;
}
// Called when the object is about to be removed from the Dispatcher
// tables.
ACE_INLINE int
ACE_Event_Handler::handle_close (ACE_HANDLE, ACE_Reactor_Mask)
{
ACE_TRACE ("ACE_Event_Handler::handle_close");
return -1;
}
// Called when input becomes available on fd.
ACE_INLINE int
ACE_Event_Handler::handle_input (ACE_HANDLE)
{
ACE_TRACE ("ACE_Event_Handler::handle_input");
return -1;
}
// Called when output is possible on fd.
ACE_INLINE int
ACE_Event_Handler::handle_output (ACE_HANDLE)
{
ACE_TRACE ("ACE_Event_Handler::handle_output");
return -1;
}
// Called when urgent data is available on fd.
ACE_INLINE int
ACE_Event_Handler::handle_exception (ACE_HANDLE)
{
ACE_TRACE ("ACE_Event_Handler::handle_exception");
return -1;
}
// Called when timer expires, TV stores the current time.
ACE_INLINE int
ACE_Event_Handler::handle_timeout (const ACE_Time_Value &, const void *)
{
ACE_TRACE ("ACE_Event_Handler::handle_timeout");
return -1;
}
// Called when a registered signal occurs.
ACE_INLINE int
ACE_Event_Handler::handle_signal (int, siginfo_t *, ucontext_t *)
{
ACE_TRACE ("ACE_Event_Handler::handle_signal");
return -1;
}
ACE_INLINE int
ACE_Event_Handler::handle_input_complete (ACE_Message_Block *, long)
{
ACE_TRACE ("ACE_Event_Handler::handle_input_complete");
return -1;
}
ACE_INLINE int
ACE_Event_Handler::handle_output_complete (ACE_Message_Block *, long)
{
ACE_TRACE ("ACE_Event_Handler::handle_input_complete");
return -1;
}
ACE_INLINE ACE_Message_Block *
ACE_Event_Handler::get_message (void)
{
ACE_TRACE ("ACE_Event_Handler::get_message");
return 0;
}
ACE_INLINE void
ACE_Event_Handler::reactor (ACE_Reactor *reactor)
{
ACE_TRACE ("ACE_Event_Handler::reactor");
this->reactor_ = reactor;
}
ACE_INLINE ACE_Reactor *
ACE_Event_Handler::reactor (void) const
{
ACE_TRACE ("ACE_Event_Handler::Reactor");
return this->reactor_;
}
ACE_INLINE void
ACE_Event_Handler::reactorex (ACE_ReactorEx *reactorex)
{
ACE_TRACE ("ACE_Event_Handler::reactorex");
this->reactorex_ = reactorex;
}
ACE_INLINE ACE_ReactorEx *
ACE_Event_Handler::reactorex (void) const
{
ACE_TRACE ("ACE_Event_Handler::ReactorEx");
return this->reactorex_;
}
ACE_INLINE void
ACE_Event_Handler::proactor (ACE_Proactor *proactor)
{
ACE_TRACE ("ACE_Event_Handler::proactor");
this->proactor_ = proactor;
}
ACE_INLINE ACE_Proactor *
ACE_Event_Handler::proactor (void) const
{
ACE_TRACE ("ACE_Event_Handler::Proactor");
return this->proactor_;
}
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