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// $Id$
#include "ace/FlReactor.h"
#include "ace/Synch_T.h"
ACE_RCSID(ace, FlReactor, "$Id$")
#if defined (ACE_HAS_FL)
#include <FL/Fl.h>
ACE_ALLOC_HOOK_DEFINE (ACE_FlReactor)
// Must be called with lock held
ACE_FlReactor::ACE_FlReactor (size_t size,
int restart,
ACE_Sig_Handler *h)
: ACE_Select_Reactor (size, restart, h)
{
// When the ACE_Select_Reactor is constructed it creates the notify
// pipe and registers it with the register_handler_i() method. The
// FlReactor overloads this method BUT because the
// register_handler_i occurs when constructing the base class
// ACE_Select_Reactor, the ACE_Select_Reactor register_handler_i()
// is called not the FlReactor register_handler_i(). This means
// that the notify pipe is registered with the ACE_Select_Reactor
// event handling code not the FlReactor and so notfications don't
// work. To get around this we simply close and re-opened the
// notification handler in the constructor of the FlReactor.
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
this->notify_handler_->close ();
this->notify_handler_->open (this, 0);
#endif /* ACE_MT_SAFE */
}
ACE_FlReactor::~ACE_FlReactor (void)
{
}
// This is just the <wait_for_multiple_events> from ace/Reactor.cpp
// but we use the Fl functions to wait for an event, not <select>
int
ACE_FlReactor::wait_for_multiple_events (ACE_Select_Reactor_Handle_Set &handle_set,
ACE_Time_Value *max_wait_time)
{
ACE_TRACE ("ACE_FlReactor::wait_for_multiple_events");
int nfound;
do
{
max_wait_time = this->timer_queue_->calculate_timeout (max_wait_time);
size_t width = this->handler_rep_.max_handlep1 ();
handle_set.rd_mask_ = this->wait_set_.rd_mask_;
handle_set.wr_mask_ = this->wait_set_.wr_mask_;
handle_set.ex_mask_ = this->wait_set_.ex_mask_;
// Check to make sure our handle's are all usable.
ACE_Select_Reactor_Handle_Set temp_set = handle_set;
ACE_Time_Value zero = ACE_Time_Value::zero;
if (ACE_OS::select (width,
temp_set.rd_mask_,
temp_set.wr_mask_,
temp_set.ex_mask_,
&zero) == -1)
return -1; // Bad file arguments...
// Instead of waiting using <select>, just use the Fl mechanism
// to wait for one or more events...
// Wait for something to happen.
double t = 0;
if (max_wait_time != 0)
t = max_wait_time->sec () + max_wait_time->usec () / 1000000.0F;
while (t > 0) {
t = Fl::wait (t);
}
// Reset the width, in case it changed during the upcalls.
width = this->handler_rep_.max_handlep1 ();
// Now actually read the result needed by the <Select_Reactor>
// using <select>.
zero = ACE_Time_Value::zero;
nfound = ACE_OS::select (width,
handle_set.rd_mask_,
handle_set.wr_mask_,
handle_set.ex_mask_,
&zero);
} while (nfound == -1 && this->handle_error () > 0);
if (nfound > 0)
{
#if !defined (ACE_WIN32)
handle_set.rd_mask_.sync (this->handler_rep_.max_handlep1 ());
handle_set.wr_mask_.sync (this->handler_rep_.max_handlep1 ());
handle_set.ex_mask_.sync (this->handler_rep_.max_handlep1 ());
#endif /* ACE_WIN32 */
}
return nfound; // Timed out or input available
}
void
ACE_FlReactor::fl_io_proc (int fd, void* reactor)
{
ACE_FlReactor *self = ACE_static_cast(ACE_FlReactor *, reactor);
ACE_HANDLE handle = (ACE_HANDLE)fd; //ACE_reinterpret_cast(ACE_HANDLE, fd);
// my copy isn't const.
ACE_Time_Value zero = ACE_Time_Value::zero;
ACE_Select_Reactor_Handle_Set wait_set;
// Deal with one file event.
// - read which kind of event
if (self->wait_set_.rd_mask_.is_set (handle))
wait_set.rd_mask_.set_bit (handle);
if (self->wait_set_.wr_mask_.is_set (handle))
wait_set.wr_mask_.set_bit (handle);
if (self->wait_set_.ex_mask_.is_set (handle))
wait_set.ex_mask_.set_bit (handle);
int result = ACE_OS::select (fd + 1,
wait_set.rd_mask_,
wait_set.wr_mask_,
wait_set.ex_mask_, &zero);
ACE_Select_Reactor_Handle_Set dispatch_set;
// - Use only that one file event (removes events for other files).
if (result > 0)
{
if (wait_set.rd_mask_.is_set (handle))
dispatch_set.rd_mask_.set_bit (handle);
if (wait_set.wr_mask_.is_set (handle))
dispatch_set.wr_mask_.set_bit (handle);
if (wait_set.ex_mask_.is_set (handle))
dispatch_set.ex_mask_.set_bit (handle);
self->dispatch (1, dispatch_set);
}
}
void
ACE_FlReactor::fl_timeout_proc (void* reactor)
{
ACE_FlReactor *self = ACE_static_cast (ACE_FlReactor *, reactor);
// Deal with any timer events
ACE_Select_Reactor_Handle_Set handle_set;
self->dispatch (0, handle_set);
self->reset_timeout ();
}
int
ACE_FlReactor::register_handler_i (ACE_HANDLE handle,
ACE_Event_Handler *handler,
ACE_Reactor_Mask mask)
{
ACE_TRACE ("ACE_FlReactor::register_handler_i");
int result = ACE_Select_Reactor::register_handler_i (handle,
handler, mask);
if (result == -1)
return -1;
int condition = 0;
if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::READ_MASK))
ACE_SET_BITS (condition, FL_READ);
if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::WRITE_MASK))
ACE_SET_BITS (condition, FL_WRITE);
if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::EXCEPT_MASK))
ACE_SET_BITS (condition, FL_EXCEPT);
if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::ACCEPT_MASK))
ACE_SET_BITS (condition, FL_READ);
if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::CONNECT_MASK))
{
ACE_SET_BITS (condition, FL_WRITE); // connected, you may write
ACE_SET_BITS (condition, FL_READ); // connected, you have data/err
}
if (condition != 0)
{
Fl::add_fd ((int)handle, // ACE_reinterpret_cast(int,handle),
ACE_FlReactor::fl_io_proc,
this);
}
return 0;
}
int
ACE_FlReactor::register_handler_i (const ACE_Handle_Set &handles,
ACE_Event_Handler *handler,
ACE_Reactor_Mask mask)
{
return ACE_Select_Reactor::register_handler_i (handles,
handler,
mask);
}
int
ACE_FlReactor::remove_handler_i (ACE_HANDLE handle,
ACE_Reactor_Mask mask)
{
ACE_TRACE ("ACE_FlReactor::remove_handler_i");
// In the registration phase we registered first with
// ACE_Select_Reactor and then with X. Now we are now doing things
// in reverse order.
// First clean up the corresponding X11Input.
Fl::remove_fd ((int)handle); // ACE_reinterpret_cast(int,handle));
// Now let the reactor do its work.
return ACE_Select_Reactor::remove_handler_i (handle,
mask);
}
int
ACE_FlReactor::remove_handler_i (const ACE_Handle_Set &handles,
ACE_Reactor_Mask mask)
{
return ACE_Select_Reactor::remove_handler_i (handles,
mask);
}
// The following function ensures there's an Fl timeout for the first
// timeout in the Reactor's Timer_Queue.
void
ACE_FlReactor::reset_timeout (void)
{
ACE_Time_Value *max_wait_time =
this->timer_queue_->calculate_timeout (0);
if (max_wait_time != 0)
{
float t = max_wait_time->sec ()
+ max_wait_time->usec () / 1000000.0F;
Fl::add_timeout (t,
ACE_FlReactor::fl_timeout_proc,
this);
}
}
int
ACE_FlReactor::reset_timer_interval
(long timer_id,
const ACE_Time_Value &interval)
{
ACE_TRACE ("ACE_FlReactor::reset_timer_interval");
ACE_MT (ACE_GUARD_RETURN (ACE_Select_Reactor_Token, ace_mon, this->token_, -1));
int result =
ACE_Select_Reactor::reset_timer_interval (timer_id,
interval);
if (result == -1)
return -1;
else
{
this->reset_timeout ();
return result;
}
}
long
ACE_FlReactor::schedule_timer (ACE_Event_Handler *handler,
const void *arg,
const ACE_Time_Value &delta_time,
const ACE_Time_Value &interval)
{
ACE_TRACE ("ACE_FlReactor::schedule_timer");
ACE_MT (ACE_GUARD_RETURN (ACE_Select_Reactor_Token, ace_mon, this->token_, -1));
long result = ACE_Select_Reactor::schedule_timer (handler,
arg,
delta_time,
interval);
if (result == -1)
return -1;
else
{
this->reset_timeout ();
return result;
}
}
int
ACE_FlReactor::cancel_timer (ACE_Event_Handler *handler,
int dont_call_handle_close)
{
ACE_TRACE ("ACE_FlReactor::cancel_timer");
if (ACE_Select_Reactor::cancel_timer (handler,
dont_call_handle_close) == -1)
return -1;
else
{
this->reset_timeout ();
return 0;
}
}
int
ACE_FlReactor::cancel_timer (long timer_id,
const void **arg,
int dont_call_handle_close)
{
ACE_TRACE ("ACE_FlReactor::cancel_timer");
if (ACE_Select_Reactor::cancel_timer (timer_id,
arg,
dont_call_handle_close) == -1)
return -1;
else
{
this->reset_timeout ();
return 0;
}
}
#endif /* ACE_HAS_FL */
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