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// Framework_Component_T.cpp
// $Id$
#ifndef ACE_FRAMEWORK_COMPONENT_T_CPP
#define ACE_FRAMEWORK_COMPONENT_T_CPP
#include "ace/Framework_Component_T.h"
#if !defined (__ACE_INLINE__)
#include "ace/Framework_Component_T.inl"
#endif /* __ACE_INLINE__ */
ACE_RCSID(ace, Framework_Component_T, "$Id$")
template <class Concrete>
ACE_Framework_Component_T<Concrete>::ACE_Framework_Component_T (Concrete *concrete)
: ACE_Framework_Component ((void *) concrete, concrete->dll_name (), concrete->name ())
{
ACE_TRACE ("ACE_Framework_Component_T<Concrete>::ctor");
}
template <class Concrete>
ACE_Framework_Component_T<Concrete>::~ACE_Framework_Component_T (void)
{
ACE_TRACE ("ACE_Framework_Component_T<Concrete>::~ACE_Framework_Component_T");
Concrete::close_singleton ();
}
template <class Concrete> void
ACE_Framework_Component_T<Concrete>::close_singleton (void)
{
ACE_TRACE ("ACE_Framework_Component_T<Concrete>::close_singleton");
Concrete::close_singleton ();
}
#endif /*ACE_FRAWORK_COMPONENT_T_CPP*/
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