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/* -*- C++ -*- */
//=============================================================================
/**
* @file Framework_Component_T.h
*
* $Id$
*
* @author Don Hinton <dhinton@ieee.org>
*/
//=============================================================================
#ifndef ACE_FRAMEWORK_COMPONENT_T_H
#define ACE_FRAMEWORK_COMPONENT_T_H
#include "ace/pre.h"
#include "ace/Framework_Component.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
/**
* @class ACE_Framework_Component_T
*
* @brief This class inherits the interface of the abstract
* ACE_Framework_Component class and is instantiated with the
* implementation of the concrete component class <class Concrete>.
*
* This design is similar to the Adapter and Decorator patterns
* from the ``Gang of Four'' book. Note that <class Concrete>
* need not inherit from a common class since ACE_Framework_Component
* provides the uniform virtual interface! (implementation based on
* ACE_Dumpable_Adapter in <ace/Dump_T.h>.
*/
template <class Concrete>
class ACE_Framework_Component_T : public ACE_Framework_Component
{
public:
// = Initialization and termination methods.
/// Constructor.
ACE_Framework_Component_T (const Concrete *concrete);
/// Destructor.
~ACE_Framework_Component_T (void);
};
// This macro should be called in the instance() method
// of the Concrete class that will be managed. Along
// with the appropriate template instantiation.
#define ACE_REGISTER_FRAMEWORK_COMPONENT(CLASS, INSTANCE) \
ACE_Framework_Repository::instance ()->register_component \
(new ACE_Framework_Component_T<CLASS> (INSTANCE));
#if defined (__ACE_INLINE__)
#include "ace/Framework_Component_T.inl"
#endif /* __ACE_INLINE__ */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Framework_Component_T.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Framework_Component_T.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#include "ace/post.h"
#endif /* ACE_FRAMEWORK_COMPONENT_T_H */
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