1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
|
/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Future.h
//
// = AUTHOR
// Andres Kruse <Andres.Kruse@cern.ch>, Douglas C. Schmidt
// <schmidt@cs.wustl.edu>, and Per Andersson
// <Per.Andersson@hfera.ericsson.se>.
//
// ============================================================================
#if !defined (ACE_FUTURE_H)
#define ACE_FUTURE_H
#include "ace/Synch.h"
#if defined (ACE_HAS_THREADS)
// Forward decl.
template <class T> class ACE_Future;
template <class T> class ACE_Future_Rep
{
// = TITLE
// ACE_Future_Rep<T>
//
// = DESCRIPTION
// An ACE_Future_Rep<T> object encapsules a pointer to an
// object of class T which is the result of an asynchronous
// method invocation. It is pointed to by ACE_Future<T> object[s]
// and only accessible through them.
private:
friend class ACE_Future<T>;
// Create, attach, detach and assign encapsulates the reference
// count handling and the object lifetime of ACE_Future_Rep<T>
// instances.
static ACE_Future_Rep<T> *create (void);
// Create a ACE_Future_Rep<T> and initialize the reference count
static ACE_Future_Rep<T> *attach (ACE_Future_Rep<T> *&rep);
// Precondition(rep != 0)
// Increase the reference count and return argument. Uses
// the attribute "value_ready_mutex_" to synchronize reference
// count updating
static void detach (ACE_Future_Rep<T> *&rep);
// Precondition(rep != 0)
// Decreases the reference count and and deletes rep if
// there are no more references to rep.
static void assign (ACE_Future_Rep<T> *&rep,
ACE_Future_Rep<T> *new_rep);
// Precondition(rep != 0 && new_rep != 0)
// Decreases the rep's reference count and and deletes rep if there
// are no more references to rep. Then assigns new_rep to rep
int set (const T &r);
// Set the result value.
int get (T &value,
ACE_Time_Value *tv);
// Wait up to <tv> time to get the <value>.
operator T ();
// Type conversion. will block forever until the result is
// available. Note that this method is going away in a subsequent
// release since it doesn't distinguish between failure results and
// success results (exceptions should be used, but they aren't
// portable...). The <get> method should be used instead since it
// separates the error value from the result, and also permits
// timeouts.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
// = Constructor and destructor private
ACE_Future_Rep (void);
~ACE_Future_Rep (void);
int ready (void);
// Is result available?
T *value_;
// Pointer to the result.
int ref_count_;
// Reference count.
// = Condition variable and mutex that protect the <value_>.
ACE_Condition_Thread_Mutex value_ready_;
ACE_Thread_Mutex value_ready_mutex_;
};
template <class T> class ACE_Future
{
// = TITLE
// This class implements a ``single write, multiple read''
// pattern that can be used to return results from asynchronous
// method invocations.
public:
// = Initialization and termination methods.
ACE_Future (void);
// Constructor.
ACE_Future (const ACE_Future<T> &r);
// Copy constructor binds <this> and <r> to the same
// <ACE_Future_Rep>. An <ACE_Future_Rep> is created if necessary.
ACE_Future (const T &r);
// Constructor that initialises an <ACE_Future> to point to the
// result <r> immediately.
~ACE_Future (void);
// Destructor.
void operator = (const ACE_Future<T> &r);
// Assignment operator that binds <this> and <r> to the same
// <ACE_Future_Rep>. An <ACE_Future_Rep> is created if necessary.
int cancel (const T &r);
// Cancel an <ACE_Future> and assign the value <r>. It is used if a
// client does not want to wait for <T> to be produced.
int cancel (void);
// Cancel an <ACE_Future>. Put the future into its initial
// state. Returns 0 on succes and -1 on failure. It is now possible
// to reuse the ACE_Future<T>. But remember, the ACE_Future<T>
// is now bound to a new ACE_Future_Rep<T>.
int operator == (const ACE_Future<T> &r) const;
// Equality operator that returns 1 if both ACE_Future<T> objects
// point to the same ACE_Future_Rep<T> object. Attention: It also
// returns 1 if both objects have just been instantiated and not
// used yet.
int operator != (const ACE_Future<T> &r) const;
// Inequality operator, which is the opposite of equality.
int set (const T &r);
// Make the result available. Is used by the server thread to give
// the result to all waiting clients.
int get (T &value,
ACE_Time_Value *tv = 0);
// Wait up to <tv> time to get the <value>.
operator T ();
// Type conversion, which obtains the result of the asynchronous
// method invocation. Will block forever. Note that this method is
// going away in a subsequent release since it doesn't distinguish
// between failure results and success results (exceptions should be
// used, but they aren't portable...). The <get> method should be
// used instead since it separates the error value from the result,
// and also permits timeouts.
int ready (void);
// Check if the result is available.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
void *operator new (size_t nbytes);
// Do not allow new operator.
void operator delete (void *);
// Do not allow delete operator
void operator &();
// Do not allow address-of operator.
// the ACE_Future_Rep
typedef ACE_Future_Rep<T> FUTURE_REP;
FUTURE_REP *future_rep_;
// Protect operations on the <Future>.
};
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Future.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Future.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#endif /* ACE_HAS_THREADS */
#endif /* ACE_FUTURE_H */
|