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/* -*- C++ -*- */

//=============================================================================
/**
 *  @file    Future_Set.h
 *
 *  $Id$
 *
 *  @author John Tucker <jtucker@infoglide.com>
 */
//=============================================================================


#ifndef ACE_FUTURE_SET_H
#define ACE_FUTURE_SET_H
#include "ace/pre.h"

#include "ace/Thread.h"
#include "ace/Message_Queue.h"
#include "ace/Future.h"
#include "ace/Hash_Map_Manager.h"

#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */

#if defined (ACE_HAS_THREADS)

/**
 * @class ACE_Future_Set
 *
 * @brief This class implements a mechanism which allows the values of
 * a collections of <ACE_Future> objects to be accessed by
 * reader threads as they become available.
 */
template <class T>
class ACE_Future_Set : public ACE_Future_Observer<T>
{
public:
  // = Initialization and termination methods.

  /// Constructor.
  ACE_Future_Set (ACE_Message_Queue<ACE_SYNCH> *future_notification_queue_ = 0);

  /// Destructor.
  ~ACE_Future_Set (void);

  /// Return 1 if their are no <ACE_Future> objects left on its queue and
  /// 0 otherwise
  int is_empty (void) const;

  /**
   * Enqueus the given <ACE_Future> into this objects queue when it is
   * readable.
   *
   * Returns 0 if the future is successfully inserted, 1 if the
   * future is already inserted, and -1 if failures occur.
   */
  int insert (ACE_Future<T> &future);

  /**
   * Wait up to <tv> time to get the <value>.  Note that <tv> must be
   * specified in absolute time rather than relative time.); get the
   * next <ACE_Future> that is readable.  If <tv> = 0, the will block
   * forever.
   *
   * If a readable future becomes available, then the input result
   * will be assigned with it and 1 will will be returned.  If the set
   * is empty, then 0 is returned.
   */
  int next_readable (ACE_Future<T> &result,
                     ACE_Time_Value *tv = 0);

  /// Called by the <ACE_Future> subject in which we are subscribed to
  /// when its value is written to.
  virtual void update (const ACE_Future<T> &future);

  /// Declare the dynamic allocation hooks.
  ACE_ALLOC_HOOK_DECLARE;

private:
  // = Disallow these operations.
  ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Future_Set<T> &))
  ACE_UNIMPLEMENTED_FUNC (ACE_Future_Set (const ACE_Future_Set<T> &))

  typedef ACE_Future<T> FUTURE;

  typedef ACE_Future_Rep<T> FUTURE_REP;

  typedef ACE_Future_Holder<T> FUTURE_HOLDER;

  typedef ACE_Pointer_Hash<FUTURE_REP *> FUTURE_REP_HASH;

  typedef ACE_Equal_To<FUTURE_REP *> FUTURE_REP_COMPARE;

  typedef ACE_Hash_Map_Manager_Ex<FUTURE_REP *,
                                  FUTURE_HOLDER *,
                                  FUTURE_REP_HASH,
                                  FUTURE_REP_COMPARE,
			          ACE_Null_Mutex> FUTURE_HASH_MAP;

  /// Map of <ACE_Futures>, subjects, which have not been written to by
  /// client's writer thread.
  FUTURE_HASH_MAP future_map_;

  /// Message queue for notifying the reader thread of <ACE_Futures> which
  /// have been written to by client's writer thread.
  ACE_Message_Queue<ACE_SYNCH> *future_notification_queue_;

  /// Keeps track of whether we need to delete the message queue.
  int delete_queue_;
};

#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Future_Set.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */

#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Future_Set.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */

#endif /* ACE_HAS_THREADS */
#include "ace/post.h"
#endif /* ACE_FUTURE_SET_H */