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/* -*- C++ -*- */
// $Id$
template <class ACE_LOCK> ACE_INLINE int
ACE_Guard<ACE_LOCK>::acquire (void)
{
return this->owner_ = this->lock_->acquire ();
}
template <class ACE_LOCK> ACE_INLINE int
ACE_Guard<ACE_LOCK>::tryacquire (void)
{
return this->owner_ = this->lock_->tryacquire ();
}
template <class ACE_LOCK> ACE_INLINE int
ACE_Guard<ACE_LOCK>::release (void)
{
if (this->owner_ == -1)
return -1;
else
{
this->owner_ = -1;
return this->lock_->release ();
}
}
template <class ACE_LOCK> ACE_INLINE
ACE_Guard<ACE_LOCK>::ACE_Guard (ACE_LOCK &l)
: lock_ (&l),
owner_ (0)
{
this->acquire ();
}
template <class ACE_LOCK> ACE_INLINE
ACE_Guard<ACE_LOCK>::ACE_Guard (ACE_LOCK &l, int block)
: lock_ (&l),
owner_ (0)
{
if (block)
this->acquire ();
else
this->tryacquire ();
}
template <class ACE_LOCK> ACE_INLINE
ACE_Guard<ACE_LOCK>::ACE_Guard (ACE_LOCK &l, int block, int become_owner)
: lock_ (&l),
owner_ (become_owner == 0 ? -1 : 0)
{
ACE_UNUSED_ARG (block);
}
// Implicitly and automatically acquire (or try to acquire) the
// lock.
template <class ACE_LOCK> ACE_INLINE
ACE_Guard<ACE_LOCK>::~ACE_Guard (void)
{
this->release ();
}
template <class ACE_LOCK> ACE_INLINE int
ACE_Guard<ACE_LOCK>::locked (void) const
{
return this->owner_ != -1;
}
template <class ACE_LOCK> ACE_INLINE int
ACE_Guard<ACE_LOCK>::remove (void)
{
return this->lock_->remove ();
}
template <class ACE_LOCK> ACE_INLINE void
ACE_Guard<ACE_LOCK>::disown (void)
{
this->owner_ = -1;
}
template <class ACE_LOCK> ACE_INLINE
ACE_Write_Guard<ACE_LOCK>::ACE_Write_Guard (ACE_LOCK &m)
: ACE_Guard<ACE_LOCK> (&m)
{
this->acquire_write ();
}
template <class ACE_LOCK> ACE_INLINE int
ACE_Write_Guard<ACE_LOCK>::acquire_write (void)
{
return this->owner_ = this->lock_->acquire_write ();
}
template <class ACE_LOCK> ACE_INLINE int
ACE_Write_Guard<ACE_LOCK>::acquire (void)
{
return this->owner_ = this->lock_->acquire_write ();
}
template <class ACE_LOCK> ACE_INLINE int
ACE_Write_Guard<ACE_LOCK>::tryacquire_write (void)
{
return this->owner_ = this->lock_->tryacquire_write ();
}
template <class ACE_LOCK> ACE_INLINE int
ACE_Write_Guard<ACE_LOCK>::tryacquire (void)
{
return this->owner_ = this->lock_->tryacquire_write ();
}
template <class ACE_LOCK> ACE_INLINE
ACE_Write_Guard<ACE_LOCK>::ACE_Write_Guard (ACE_LOCK &m,
int block)
: ACE_Guard<ACE_LOCK> (&m)
{
if (block)
this->acquire_write ();
else
this->tryacquire_write ();
}
template <class ACE_LOCK> ACE_INLINE int
ACE_Read_Guard<ACE_LOCK>::acquire_read (void)
{
return this->owner_ = this->lock_->acquire_read ();
}
template <class ACE_LOCK> ACE_INLINE int
ACE_Read_Guard<ACE_LOCK>::acquire (void)
{
return this->owner_ = this->lock_->acquire_read ();
}
template <class ACE_LOCK> ACE_INLINE int
ACE_Read_Guard<ACE_LOCK>::tryacquire_read (void)
{
return this->owner_ = this->lock_->tryacquire_read ();
}
template <class ACE_LOCK> ACE_INLINE int
ACE_Read_Guard<ACE_LOCK>::tryacquire (void)
{
return this->owner_ = this->lock_->tryacquire_read ();
}
template <class ACE_LOCK> ACE_INLINE
ACE_Read_Guard<ACE_LOCK>::ACE_Read_Guard (ACE_LOCK &m)
: ACE_Guard<ACE_LOCK> (&m)
{
this->acquire_read ();
}
template <class ACE_LOCK> ACE_INLINE
ACE_Read_Guard<ACE_LOCK>::ACE_Read_Guard (ACE_LOCK &m,
int block)
: ACE_Guard<ACE_LOCK> (&m)
{
if (block)
this->acquire_read ();
else
this->tryacquire_read ();
}
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