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// Handle_Set.cpp
// $Id$
#define ACE_BUILD_DLL
#include "ace/Handle_Set.h"
#if !defined (__ACE_INLINE__)
#include "ace/Handle_Set.i"
#endif /* __ACE_INLINE__ */
ACE_ALLOC_HOOK_DEFINE(ACE_Handle_Set)
void
ACE_Handle_Set::dump (void) const
{
ACE_TRACE ("ACE_Handle_Set::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT("\nsize_ = %d"), this->size_));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT("\nmax_handle_ = %d"), this->max_handle_));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT("\n[ ")));
#if defined (ACE_WIN32)
for (size_t i = 0; i < (size_t) this->mask_.fd_count + 1; i++)
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT(" %x "), this->mask_.fd_array[i]));
#else /* !ACE_WIN32 */
for (ACE_HANDLE i = 0; i < this->max_handle_ + 1; i++)
if (this->is_set (i))
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT(" %d "), i));
#endif /* ACE_WIN32 */
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT(" ]\n")));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
// Table that maps bytes to counts of the enabled bits.
const char ACE_Handle_Set::nbits_[256] =
{
0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
4, 5, 5, 6, 5, 6, 6, 7, 5, 6, 6, 7, 6, 7, 7, 8,
};
// Constructor, initializes the bitmask to all 0s.
ACE_Handle_Set::ACE_Handle_Set (void)
{
ACE_TRACE ("ACE_Handle_Set::ACE_Handle_Set");
this->reset ();
}
ACE_Handle_Set::ACE_Handle_Set (const ACE_FD_SET_TYPE &fd_mask)
{
ACE_TRACE ("ACE_Handle_Set::ACE_Handle_Set");
this->reset ();
ACE_OS::memcpy ((void *) &this->mask_,
(void *) &fd_mask,
sizeof this->mask_);
#if !defined (ACE_WIN32)
this->sync (ACE_Handle_Set::MAXSIZE);
#if defined (ACE_HAS_BIG_FD_SET)
this->min_handle_ = 0;
#endif /* ACE_HAS_BIG_FD_SET */
#endif /* !ACE_WIN32 */
}
// Counts the number of bits enabled in N. Uses a table lookup to
// speed up the count.
int
ACE_Handle_Set::count_bits (u_long n)
{
ACE_TRACE ("ACE_Handle_Set::count_bits");
#if defined (ACE_HAS_HANDLE_SET_OPTIMIZED_FOR_SELECT)
register int rval = 0;
// Count the number of enabled bits in <n>. This algorithm is very
// fast, i.e., O(enabled bits in n).
for (register u_long m = n;
m != 0;
m &= m - 1)
rval++;
return rval;
#else
return (ACE_Handle_Set::nbits_[n & 0xff]
+ ACE_Handle_Set::nbits_[(n >> 8) & 0xff]
+ ACE_Handle_Set::nbits_[(n >> 16) & 0xff]
+ ACE_Handle_Set::nbits_[(n >> 24) & 0xff]);
#endif /* ACE_HAS_HANDLE_SET_OPTIMIZED_FOR_SELECT */
}
#if defined (ACE_HAS_BIG_FD_SET)
// Find the bit position counting from right to left worst case
// (1<<31) is 8.
int
ACE_Handle_Set::bitpos (u_long bit)
{
register int l = 0;
register u_long n = bit - 1;
// This is a fast count method when have the most significative bit.
while (n >> 8)
{
n >>= 8;
l += 8;
}
// Is greater than 15?
if (n & 16)
{
n >>= 4;
l += 4;
}
// Count number remaining bits.
while (n != 0)
{
n &= n - 1;
l++;
}
return l;
}
#endif /* ACE_HAS_BIG_FD_SET */
// Synchronize the underlying FD_SET with the MAX_FD and the SIZE.
#if defined(ACE_USE_SHIFT_FOR_EFFICIENCY)
// These don't work because shifting right 3 bits is not the same as
// dividing by 3, e.g., dividing by 8 requires shifting right 3 bits.
// In order to do the shift, we need to calculate the number of bits
// at some point.
#define ACE_DIV_BY_WORDSIZE(x) ( (x) >> (ACE_Handle_Set::WORDSIZE) )
#define ACE_MULT_BY_WORDSIZE(x) ( (x) << (ACE_Handle_Set::WORDSIZE) )
#else
#define ACE_DIV_BY_WORDSIZE(x) ( (x) / (ACE_Handle_Set::WORDSIZE) )
#define ACE_MULT_BY_WORDSIZE(x) ( (x) * (ACE_Handle_Set::WORDSIZE) )
#endif /* ACE_USE_SHIFT_FOR_DIVIDE */
void
ACE_Handle_Set::sync (ACE_HANDLE max)
{
ACE_TRACE ("ACE_Handle_Set::sync");
#if !defined (ACE_WIN32)
fd_mask * maskp = (fd_mask *)(this->mask_.fds_bits);
this->size_ = 0;
for (int i = ACE_DIV_BY_WORDSIZE(max - 1);
i >= 0;
i--)
this->size_ += ACE_Handle_Set::count_bits (maskp[i]);
this->set_max (max);
#else
ACE_UNUSED_ARG (max);
#endif /* !ACE_WIN32 */
}
// Resets the MAX_FD after a clear of the original MAX_FD.
void
ACE_Handle_Set::set_max (ACE_HANDLE current_max)
{
ACE_TRACE ("ACE_Handle_Set::set_max");
#if !defined(ACE_WIN32)
fd_mask * maskp = (fd_mask *)(this->mask_.fds_bits);
if (this->size_ == 0)
this->max_handle_ = ACE_INVALID_HANDLE;
else
{
int i;
for (i = ACE_DIV_BY_WORDSIZE(current_max - 1);
maskp[i] == 0;
i--)
continue;
#if 1 /* !defined(ACE_HAS_BIG_FD_SET) */
this->max_handle_ = ACE_MULT_BY_WORDSIZE(i);
for (fd_mask val = maskp[i];
(val & ~1) != 0; // This obscure code is needed since "bit 0" is in location 1...
val = (val >> 1) & ACE_MSB_MASK)
this->max_handle_++;
#else
register u_long val = this->mask_.fds_bits[i];
this->max_handle_ = ACE_MULT_BY_WORDSIZE(i)
+ ACE_Handle_Set::bitpos(val & ~(val - 1));
#endif /* 1 */
}
// Do some sanity checking...
if (this->max_handle_ >= ACE_Handle_Set::MAXSIZE)
this->max_handle_ = ACE_Handle_Set::MAXSIZE - 1;
#else
ACE_UNUSED_ARG (current_max);
#endif /* !ACE_WIN32 */
}
ACE_ALLOC_HOOK_DEFINE(ACE_Handle_Set_Iterator)
void
ACE_Handle_Set_Iterator::dump (void) const
{
ACE_TRACE ("ACE_Handle_Set_Iterator::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
#if defined(ACE_WIN32) || !defined(ACE_HAS_BIG_FD_SET)
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT("\nhandle_index_ = %d"), this->handle_index_));
#elif defined(ACE_HAS_BIG_FD_SET)
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT("\nword_max_ = %d"), this->word_max_));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT("\nword_val_ = %d"), this->word_val_));
#endif
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT("\nword_num_ = %d"), this->word_num_));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
ACE_HANDLE
ACE_Handle_Set_Iterator::operator () (void)
{
ACE_TRACE ("ACE_Handle_Set_Iterator::operator");
#if defined (ACE_WIN32)
if (this->handle_index_ < this->handles_.mask_.fd_count)
// Return the handle and advance the iterator.
return (ACE_HANDLE) this->handles_.mask_.fd_array[this->handle_index_++];
else
return ACE_INVALID_HANDLE;
#elif !defined (ACE_HAS_BIG_FD_SET) /* !ACE_WIN32 */
// No sense searching further than the max_handle_ + 1;
ACE_HANDLE maxhandlep1 = this->handles_.max_handle_ + 1;
// HP-UX 11 plays some games with the fd_mask type - fd_mask is defined
// as an int_32t, but the fds_bits is an array of longs. This makes
// plainly indexing through the array by hand tricky, since the FD_*
// macros treat the array as int32_t. So the bits are in the right place
// for int32_t, even though the array is long. This, they say, is to
// preserve the same in-memory layout for 32-bit and 64-bit processes.
// So, we play the same game as the FD_* macros to get the bits right.
// On all other systems, this amounts to practically a NOP, since this
// is what would have been done anyway, without all this type jazz.
fd_mask * maskp = (fd_mask *)(this->handles_.mask_.fds_bits);
if (this->handle_index_ >= maxhandlep1)
// We've seen all the handles we're interested in seeing for this
// iterator.
return ACE_INVALID_HANDLE;
else
{
ACE_HANDLE result = this->handle_index_;
// Increment the iterator and advance to the next bit in this
// word.
this->handle_index_++;
this->word_val_ = (this->word_val_ >> 1) & ACE_MSB_MASK;
// If we've examined all the bits in this word, we'll go onto
// the next word.
if (this->word_val_ == 0)
{
// Start the handle_index_ at the beginning of the next word
// and then loop until we've found the first non-zero bit or
// we run past the <maxhandlep1> of the bitset.
for (this->handle_index_ = ACE_MULT_BY_WORDSIZE(++this->word_num_);
this->handle_index_ < maxhandlep1
&& maskp[this->word_num_] == 0;
this->word_num_++)
this->handle_index_ += ACE_Handle_Set::WORDSIZE;
// If the bit index becomes >= the maxhandlep1 that means
// there weren't any more bits set that we want to consider.
// Therefore, we'll just store the maxhandlep1, which will
// cause <operator()> to return <ACE_INVALID_HANDLE>
// immediately next time it's called.
if (this->handle_index_ >= maxhandlep1)
{
this->handle_index_ = maxhandlep1;
return result;
}
else
// Load the bits of the next word.
this->word_val_ = maskp[this->word_num_];
}
// Loop until we get <word_val_> to have its least significant
// bit enabled, keeping track of which <handle_index> this
// represents (this information is used by subsequent calls to
// <operator()>).
for (;
ACE_BIT_DISABLED (this->word_val_, 1);
this->handle_index_++)
this->word_val_ = (this->word_val_ >> 1) & ACE_MSB_MASK;
return result;
}
#else /* !ACE_HAS_BIG_FD_SET */
// Find the first word in fds_bits with bit on
register u_long lsb = this->word_val_;
if (lsb == 0)
{
do
{
// We have exceeded the word count in Handle_Set?
if (++this->word_num_ >= this->word_max_)
return ACE_INVALID_HANDLE;
lsb = this->handles_.mask_.fds_bits[this->word_num_];
}
while (lsb == 0);
// Set index to word boundary.
this->handle_index_ = ACE_MULT_BY_WORDSIZE(this->word_num_);
// Put new word_val.
this->word_val_ = lsb;
// Find the least significative bit.
lsb &= ~(lsb - 1);
// Remove least significative bit.
this->word_val_ ^= lsb;
// Save to calculate bit distance.
this->oldlsb_ = lsb;
// Move index to least significative bit.
while (lsb >>= 1)
this->handle_index_++;
}
else
{
// Find the least significative bit.
lsb &= ~(lsb - 1);
// Remove least significative bit.
this->word_val_ ^= lsb;
register u_long n = lsb - this->oldlsb_;
// Move index to bit distance between new lsb and old lsb.
do
{
this->handle_index_++;
n &= n >> 1;
}
while (n != 0);
this->oldlsb_ = lsb;
}
return this->handle_index_;
#endif /* ACE_WIN32 */
}
void
ACE_Handle_Set_Iterator::operator++ (void)
{
ACE_TRACE ("ACE_Handle_Set_Iterator::operator++");
// This is now a no-op.
}
ACE_Handle_Set_Iterator::ACE_Handle_Set_Iterator (const ACE_Handle_Set &hs)
: handles_ (hs),
#if !defined (ACE_HAS_BIG_FD_SET) || defined (ACE_WIN32)
handle_index_ (0),
word_num_ (-1)
#elif defined (ACE_HAS_BIG_FD_SET)
oldlsb_ (0),
word_max_ (hs.max_handle_ == ACE_INVALID_HANDLE
? 0 : ((ACE_DIV_BY_WORDSIZE(hs.max_handle_)) + 1))
#endif /* ACE_HAS_BIG_FD_SET */
{
ACE_TRACE ("ACE_Handle_Set_Iterator::ACE_Handle_Set_Iterator");
#if !defined(ACE_WIN32) && !defined(ACE_HAS_BIG_FD_SET)
// No sense searching further than the max_handle_ + 1;
ACE_HANDLE maxhandlep1 = this->handles_.max_handle_ + 1;
fd_mask * maskp = (fd_mask *)(this->handles_.mask_.fds_bits);
// Loop until we've found the first non-zero bit or we run past the
// <maxhandlep1> of the bitset.
while (this->handle_index_ < maxhandlep1
&& maskp[++this->word_num_] == 0)
this->handle_index_ += ACE_Handle_Set::WORDSIZE;
// If the bit index becomes >= the maxhandlep1 that means there
// weren't any bits set. Therefore, we'll just store the
// maxhandlep1, which will cause <operator()> to return
// <ACE_INVALID_HANDLE> immediately.
if (this->handle_index_ >= maxhandlep1)
this->handle_index_ = maxhandlep1;
else
// Loop until we get <word_val_> to have its least significant bit
// enabled, keeping track of which <handle_index> this represents
// (this information is used by <operator()>).
for (this->word_val_ = maskp[this->word_num_];
ACE_BIT_DISABLED (this->word_val_, 1)
&& this->handle_index_ < maxhandlep1;
this->handle_index_++)
this->word_val_ = (this->word_val_ >> 1) & ACE_MSB_MASK;
#elif !defined(ACE_WIN32) && defined(ACE_HAS_BIG_FD_SET)
if (this->word_max_==0)
{
this->word_num_ = -1;
this->word_val_ = 0;
}
else
{
this->word_num_ = ACE_DIV_BY_WORDSIZE(this->handles_.min_handle_) - 1;
this->word_val_ = 0;
}
#endif /* !ACE_WIN32 && !ACE_HAS_BIG_FD_SET */
}
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