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/* -*- C++ -*- */
//=============================================================================
/**
* @file Handle_Set.h
*
* $Id$
*
* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_HANDLE_SET_H
#define ACE_HANDLE_SET_H
#include /**/ "ace/pre.h"
#include "ace/ACE_export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/os_include/sys/os_select.h"
#include "ace/os_include/os_limits.h"
#if (defined (ACE_PSOS) && !defined (ACE_PSOSIM)) || defined (__QNX__)
typedef long fd_mask;
#elif defined (ACE_WIN32) && defined (CHORUS) && !defined (CHORUS_4)
typedef cx_fd_mask fd_mask;
#endif /* ACE_PSOS */
// Default size of the ACE Reactor.
#if defined (FD_SETSIZE)
int const ACE_FD_SETSIZE = FD_SETSIZE;
#else /* !FD_SETSIZE */
# define ACE_FD_SETSIZE FD_SETSIZE
#endif /* ACE_FD_SETSIZE */
#if !defined (ACE_DEFAULT_SELECT_REACTOR_SIZE)
# define ACE_DEFAULT_SELECT_REACTOR_SIZE ACE_FD_SETSIZE
#endif /* ACE_DEFAULT_SELECT_REACTOR_SIZE */
/**
* @class ACE_Handle_Set
*
* @brief C++ wrapper facade for the socket <fd_set> abstraction.
*
* This abstraction is a very efficient wrapper facade over
* <fd_set>. In particular, no range checking is performed, so
* it's important not to set or clear bits that are outside the
* <ACE_DEFAULT_SELECT_REACTOR_SIZE>.
*/
class ACE_Export ACE_Handle_Set
{
public:
friend class ACE_Handle_Set_Iterator;
// = Initialization and termination.
enum
{
MAXSIZE = ACE_DEFAULT_SELECT_REACTOR_SIZE
};
// = Initialization methods.
/// Constructor, initializes the bitmask to all 0s.
ACE_Handle_Set (void);
/**
* Constructor, initializes the handle set from a given mask.
* <ACE_FD_SET_TYPE> is a <typedef> based on the platform's native
* type used for masks passed to <select>.
*/
ACE_Handle_Set (const ACE_FD_SET_TYPE &mask);
// = Methods for manipulating bitsets.
/// Initialize the bitmask to all 0s and reset the associated fields.
void reset (void);
/**
* Checks whether <handle> is enabled. No range checking is
* performed so <handle> must be less than
* <ACE_DEFAULT_SELECT_REACTOR_SIZE>.
*/
int is_set (ACE_HANDLE handle) const;
/// Enables the <handle>. No range checking is performed so <handle>
/// must be less than <ACE_DEFAULT_SELECT_REACTOR_SIZE>.
void set_bit (ACE_HANDLE handle);
/// Disables the <handle>. No range checking is performed so
/// <handle> must be less than <ACE_DEFAULT_SELECT_REACTOR_SIZE>.
void clr_bit (ACE_HANDLE handle);
/// Returns a count of the number of enabled bits.
int num_set (void) const;
/// Returns the number of the large bit.
ACE_HANDLE max_set (void) const;
/**
* Rescan the underlying <fd_set> up to handle <max> to find the new
* <max_handle> (highest bit set) and <size> (how many bits set) values.
* This is useful for evaluating the changes after the handle set has
* been manipulated in some way other than member functions; for example,
* after <select> modifies the <fd_set>.
*/
void sync (ACE_HANDLE max);
/// Returns a pointer to the underlying <fd_set>. Returns 0 if
/// there are no handle bits set (<size_> == 0).
operator fd_set *();
/// Returns a pointer to the underlying <fd_set>. Returns 0 if
/// there are no handle bits set (<size_> == 0).
fd_set *fdset (void);
#if defined (ACE_HAS_BIG_FD_SET)
/// Assignment operator optimizes for cases where <size_> == 0.
ACE_Handle_Set & operator= (const ACE_Handle_Set &);
#endif /* ACE_HAS_BIG_FD_SET */
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
/// Size of the set, i.e., a count of the number of enabled bits.
int size_;
/// Current max handle.
ACE_HANDLE max_handle_;
#if defined (ACE_HAS_BIG_FD_SET)
/// Current min handle.
ACE_HANDLE min_handle_;
#endif /* ACE_HAS_BIG_FD_SET */
/// Bitmask.
fd_set mask_;
enum
{
WORDSIZE = NFDBITS,
#if !defined (ACE_WIN32)
NUM_WORDS = howmany (MAXSIZE, NFDBITS),
#endif /* ACE_WIN32 */
NBITS = 256
};
/// Counts the number of bits enabled in N. Uses a table lookup to
/// speed up the count.
static int count_bits (u_long n);
#if defined (ACE_HAS_BIG_FD_SET)
/// Find the position of the bit counting from right to left.
static int bitpos (u_long bit);
#endif /* ACE_HAS_BIG_FD_SET */
/// Resets the <max_handle_> after a clear of the original
/// <max_handle_>.
void set_max (ACE_HANDLE max);
/// Table that maps bytes to counts of the enabled bits in each value
/// from 0 to 255.
static const char nbits_[NBITS];
};
/**
* @class ACE_Handle_Set_Iterator
*
* @brief Iterator for the <ACE_Handle_Set> abstraction.
*/
class ACE_Export ACE_Handle_Set_Iterator
{
public:
/// Constructor.
ACE_Handle_Set_Iterator (const ACE_Handle_Set &hs);
/// Default dtor.
~ACE_Handle_Set_Iterator (void);
/// Reset the state of the iterator by reinitializing the state
/// that we maintain.
void reset_state (void);
/**
* "Next" operator. Returns the next unseen <ACE_HANDLE> in the
* <Handle_Set> up to <handle_set_.max_handle_>). When all the
* handles have been seen returns <ACE_INVALID_HANDLE>. Advances
* the iterator automatically, so you need not call <operator++>
* (which is now obsolete).
*/
ACE_HANDLE operator () (void);
/// This is a no-op and no longer does anything. It's only here for
/// backwards compatibility.
void operator++ (void);
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
/// The <Handle_Set> we are iterating through.
const ACE_Handle_Set &handles_;
/// Index of the bit we're examining in the current <word_num_> word.
#if defined (ACE_WIN32)
u_int handle_index_;
#elif !defined (ACE_HAS_BIG_FD_SET)
int handle_index_;
#elif defined (ACE_HAS_BIG_FD_SET)
int handle_index_;
u_long oldlsb_;
#endif /* ACE_WIN32 */
/// Number of the word we're iterating over (typically between 0..7).
int word_num_;
#if defined (ACE_HAS_BIG_FD_SET)
/// Number max of the words with a possible bit on.
int word_max_;
#endif /* ACE_HAS_BIG_FD_SET */
#if !defined (ACE_WIN32) && !defined (ACE_HAS_BIG_FD_SET)
/// Value of the bits in the word we're iterating on.
fd_mask word_val_;
#elif !defined (ACE_WIN32) && defined (ACE_HAS_BIG_FD_SET)
/// Value of the bits in the word we're iterating on.
u_long word_val_;
#endif /* !ACE_WIN32 && !ACE_HAS_BIG_FD_SET */
};
#if defined (__ACE_INLINE__)
#include "ace/Handle_Set.inl"
#endif /* __ACE_INLINE__ */
#include /**/ "ace/post.h"
#endif /* ACE_HANDLE_SET */
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