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/* -*- C++ -*- */
// $Id$

// Handle_Set.i

// Initialize the bitmask to all 0s and reset the associated fields.

#if defined (ACE_HAS_WINCE)
ACE_INLINE
ACE_Handle_Set::~ACE_Handle_Set (void)
{
  ACE_TRACE ("ACE_Handle_Set::~ACE_Handle_Set");
}
#endif /* ACE_HAS_WINCE */

ACE_INLINE void 
ACE_Handle_Set::reset (void)
{
  ACE_TRACE ("ACE_Handle_Set::reset");
  this->max_handle_ = ACE_INVALID_HANDLE;
#if defined (ACE_HAS_BIG_FD_SET)
  this->min_handle_ = NUM_WORDS * WORDSIZE;
#endif
  this->size_ = 0;
#if !defined (ACE_HAS_BIG_FD_SET)
  FD_ZERO (&this->mask_);
#endif /* ACE_HAS_BIG_FD_SET */
}

#if defined (ACE_HAS_BIG_FD_SET)
ACE_INLINE void 
ACE_Handle_Set::operator= (const ACE_Handle_Set &rhs)
{
  ACE_TRACE ("ACE_Handle_Set::reset");

  if (rhs.size_ > 0)
    {
      this->size_ = rhs.size_;
      this->max_handle_ = rhs.max_handle_;
      this->min_handle_ = rhs.min_handle_;
      this->mask_ = rhs.mask_;
    }
  else
    this->reset ();
}
#endif /* ACE_HAS_BIG_FD_SET */

// Returns the number of the large bit.

ACE_INLINE ACE_HANDLE  
ACE_Handle_Set::max_set (void) const
{
  ACE_TRACE ("ACE_Handle_Set::max_set");
  return this->max_handle_;
}

// Checks whether handle is enabled.

ACE_INLINE int
ACE_Handle_Set::is_set (ACE_HANDLE handle) const
{
  ACE_TRACE ("ACE_Handle_Set::is_set");
#if defined (ACE_HAS_BIG_FD_SET)
  return FD_ISSET (handle, &this->mask_) && this->size_ > 0;
#else
  return FD_ISSET (handle, &this->mask_);
#endif /* ACE_HAS_BIG_FD_SET */
}

// Enables the handle.

ACE_INLINE void 
ACE_Handle_Set::set_bit (ACE_HANDLE handle)
{
  ACE_TRACE ("ACE_Handle_Set::set_bit");
  if (!this->is_set (handle))
    {
#if defined (ACE_WIN32)
      FD_SET ((SOCKET) handle, &this->mask_);
      this->size_++;
#else /* ACE_WIN32 */
#if defined (ACE_HAS_BIG_FD_SET)
      if (this->size_ == 0)
	FD_ZERO (&this->mask_);

      if (handle < this->min_handle_)
        this->min_handle_ = handle;
#endif /* ACE_HAS_BIG_FD_SET */
      
      FD_SET (handle, &this->mask_);
      this->size_++;
      
      if (handle > this->max_handle_)
	this->max_handle_ = handle;      
#endif /* ACE_WIN32 */
    }
}

// Disables the handle.

ACE_INLINE void 
ACE_Handle_Set::clr_bit (ACE_HANDLE handle)
{
  ACE_TRACE ("ACE_Handle_Set::clr_bit");

  if (this->is_set (handle))
    {
      FD_CLR ((ACE_SOCKET) handle, &this->mask_);
      this->size_--;
      
#if !defined (ACE_WIN32)
      if (handle == this->max_handle_)
	this->set_max (this->max_handle_);
#endif /* !ACE_WIN32 */
    }
}

// Returns a count of the number of enabled bits.

ACE_INLINE int 
ACE_Handle_Set::num_set (void) const
{
  ACE_TRACE ("ACE_Handle_Set::num_set");
#if defined (ACE_WIN32)
  return this->mask_.fd_count;
#else /* !ACE_WIN32 */
  return this->size_;
#endif /* ACE_WIN32 */
}

// Returns a pointer to the underlying fd_set.

ACE_INLINE
ACE_Handle_Set::operator fd_set *()
{
  ACE_TRACE ("ACE_Handle_Set::operator ACE_FD_SET_TYPE *");

  if (this->size_ > 0)
    return (fd_set*) &this->mask_;
  else
    return (fd_set*) NULL;
}

ACE_INLINE
ACE_Handle_Set_Iterator::~ACE_Handle_Set_Iterator (void)
{
}