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// LSOCK_Connector.cpp
// $Id$
/* Defines the format and interface for the connector side of the
local ACE_SOCK ACE_Stream. */
#define ACE_BUILD_DLL
#include "ace/LSOCK_Connector.h"
#if !defined (ACE_LACKS_UNIX_DOMAIN_SOCKETS)
ACE_ALLOC_HOOK_DEFINE(ACE_LSOCK_Connector)
void
ACE_LSOCK_Connector::dump (void) const
{
ACE_TRACE ("ACE_LSOCK_Connector::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, "\n"));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
ACE_LSOCK_Connector::ACE_LSOCK_Connector (void)
{
ACE_TRACE ("ACE_LSOCK_Connector::ACE_LSOCK_Connector");
}
// Establish a connection.
ACE_LSOCK_Connector::ACE_LSOCK_Connector (ACE_LSOCK_Stream &new_stream,
const ACE_UNIX_Addr &remote_sap,
ACE_Time_Value *timeout,
const ACE_Addr &local_sap,
int reuse_addr,
int flags,
int perms,
int protocol_family,
int protocol)
: ACE_SOCK_Connector (new_stream, remote_sap, timeout,
local_sap, reuse_addr, flags, perms,
protocol_family, protocol)
{
ACE_TRACE ("ACE_LSOCK_Connector::ACE_LSOCK_Connector");
// This is necessary due to the weird inheritance relationships of
// ACE_LSOCK_Stream.
new_stream.set_handle (new_stream.get_handle ());
}
#endif /* ACE_LACKS_UNIX_DOMAIN_SOCKETS */
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