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/* -*- C++ -*- */
// $Id$
/*-*- C++ -*- */
// ============================================================================
//
// = LIBRARY
// ACE
//
// = FILENAME
// ACE_Local_Name_Space
//
// = AUTHOR
// Prashant Jain (pjain@cs.wustl.edu), Irfan Pyarali
// (irfan@wuerl.wustl.edu), and Douglas C. Schmidt
// (schmidt@cs.wustl.edu).
//
// ============================================================================
#if !defined (ACE_LOCAL_NAME_SPACE_H)
#define ACE_LOCAL_NAME_SPACE_H
#include "ace/Map_Manager.h"
#include "ace/Service_Config.h"
#include "ace/SString.h"
#include "ace/Set.h"
#include "ace/Malloc.h"
#include "ace/Synch.h"
class ACE_Export ACE_NS_String
// = TITLE
// This class and ACE_NS_Internal are used as Adapters to work
// with the Map_Manager.
//
// = DESCRIPTION
// In order to work correctly, this class must be able to
// convert back and forth with ACE_WStrings. Note that this
// class must not have a destructor since otherwise we'll have
// problems...
{
public:
// = Initialization.
ACE_NS_String (void);
// Default "no-op" constructor.
ACE_NS_String (ACE_USHORT16 *dst,
const ACE_USHORT16 *src,
size_t len);
// Initialization method.
ACE_NS_String (const ACE_WString &);
// Converts an ACE_WString to an ACE_NS_String;
operator ACE_WString () const;
// Converts an ACE_NS_String to fresh copy of an ACE_WString;
char *char_rep (void) const;
// Return the ASCII character representation.
int strstr (const ACE_NS_String &) const;
// Matches on substrings.
int operator == (const ACE_NS_String &) const;
// Compare an ACE_NS_String.
size_t len (void) const;
// Returns length of the string
ACE_USHORT16 *fast_rep (void) const;
// Returns the underlying representation.
private:
size_t len_;
// Length of the string.
ACE_USHORT16 *rep_;
// This actually points into shared/persistent memory.
};
class ACE_Export ACE_NS_Internal
// = TITLE
// This class and ACE_NS_String are used as Adapters to work
// with the Map_Manager.
{
public:
ACE_NS_Internal (void);
// No-op constructor.
ACE_NS_Internal (ACE_NS_String &value, const char *type);
// Constructor.
int operator == (const ACE_NS_Internal &) const;
// Compare an ACE_NS_Internal
ACE_NS_String value (void);
// Return value.
const char *type (void);
// Return type.
private:
ACE_NS_String value_;
// Contains the value of the string.
const char *type_;
// Contains the type of the string.
};
// Include the ACE_Local_Name_Space templates stuff at this point.
#include "ace/Local_Name_Space_T.h"
#endif /* ACE_LOCAL_NAME_SPACE_H */
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