1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
|
/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Local_Tokens
//
// = AUTHOR
// Karl-Heinz Dorn (kdorn@erlh.siemens.de)
// Douglas C. Schmidt (schmidt@cs.wustl.edu)
// Tim Harrison (harrison@cs.wustl.edu)
//
// = DESCRIPTION
// This file contains definitions for the following classes:
//
// public:
// 7. ACE_Token_Proxy
// 8. ACE_Null_Token : public ACE_Token_Proxy
// 9. ACE_Local_Mutex : public ACE_Token_Proxy
// *. ACE_Local_RLock : public ACE_Local_Mutex
// &. ACE_Local_WLock : public ACE_Local_Mutex
// private:
// 1. ACE_TOKEN_CONST
// 3. ACE_TPQ_Entry
// b. ACE_TSS_TPQ_Entry
// c. ACE_TPQ_Iterator
// 4. ACE_Token_Proxy_Queue
// 5. ACE_Tokens
// 6. ACE_Mutex_Token : public ACE_Tokens
// 12. ACE_RW_Token : public ACE_Tokens
// a. ACE_Token_Name
//
// ============================================================================
#if !defined (ACE_LOCAL_MUTEX_H)
#define ACE_LOCAL_MUTEX_H
#include "ace/Synch.h"
#include "ace/Stack.h"
#include "ace/Synch_Options.h"
#include "ace/Map_Manager.h"
// 1.
class ACE_Export ACE_TOKEN_CONST
{
// = TITLE
// Not a public interface.
//
// = DESCRIPTION
// Constant definitions and typdefs for Token library. Mostly,
// this class is necessary to fight the compiler with order of
// declaration errors.
public:
#if defined (ACE_MT_SAFE)
// ACE platform supports some form of threading.
typedef ACE_Condition_Thread_Mutex COND_VAR;
typedef ACE_Thread_Mutex MUTEX;
typedef ACE_Thread_Mutex_Guard GUARD;
#else
typedef ACE_Null_Condition_Mutex COND_VAR;
typedef ACE_Null_Mutex MUTEX;
typedef ACE_Null_Mutex_Guard GUARD;
#endif /* ACE_HAS_THREADS */
};
// Forward decl.
class ACE_Token_Proxy;
// 3..
class ACE_Export ACE_TPQ_Entry
// = TITLE
// Not a public interface.
//
// = DESCRIPTION
// Token Proxy Queue entry.
// Used in the ACE_Token_Proxy_Queue
{
friend class ACE_Token_Manager;
public:
typedef void (*PTVF) (void *);
ACE_TPQ_Entry (void);
// Null constructor.
ACE_TPQ_Entry (const ACE_Token_Proxy *proxy,
const char *client_id);
// Construction.
ACE_TPQ_Entry (const ACE_TPQ_Entry &rhs);
// Copy constructor.
~ACE_TPQ_Entry (void);
// Death.
void operator= (const ACE_TPQ_Entry &rhs);
// Copy operator use by the queue.
// = Set/get top of the queue.
ACE_Token_Proxy *proxy (void) const;
void proxy (ACE_Token_Proxy *);
// = Delta/get nesting level of the entry.
int nesting_level (void) const;
void nesting_level (int delta);
// = Set/get client_id of the entry.
const char *client_id (void) const;
void client_id (const char *);
int equal_client_id (const char *id);
// Returns 1 if <id> == client id. Does not check for <id> == 0.
void set (void (*sleep_hook)(void *));
// One method for arg and sleep_hook.
// = Set/get sleep hook of the entry.
void sleep_hook (void (*sh)(void *));
PTVF sleep_hook (void) const;
void call_sleep_hook (void);
// Call the sleep hook function or method passing arg.
void dump (void) const;
// Dump the state of the class.
// = Used to block the thread if an acquire fails with EWOULDBLOCK.
ACE_TOKEN_CONST::COND_VAR cond_var_;
ACE_TOKEN_CONST::MUTEX lock_;
ACE_TPQ_Entry *next_;
// Pointer to next in list.
// = Get/set whether this client is blocked waiting for a token.
int waiting (void) const;
void waiting (int w);
private:
int waiting_;
// This client is waiting for a token.
ACE_Token_Proxy *proxy_;
// Proxy.
int nesting_level_;
// Nesting level.
void *arg_;
// Arg.
char client_id_[ACE_MAXCLIENTIDLEN];
// Client id.
void (*sleep_hook_)(void *);
// Sleep hook.
};
// ************************************************************
// b..
#if defined (ACE_NO_TSS_TOKENS)
typedef ACE_TPQ_Entry ACE_TPQ_ENTRY;
#else
typedef ACE_TSS<ACE_TPQ_Entry> ACE_TPQ_ENTRY;
#endif /* ACE_NO_TSS_TOKENS */
class ACE_Export ACE_TSS_TPQ_Entry : public ACE_TPQ_ENTRY
// = TITLE
// Not a public interface.
// = DESCRIPTION
// ACE_TSS_TPQ_Entry
{
public:
ACE_TSS_TPQ_Entry (const ACE_Token_Proxy *proxy,
const char *client_id);
// These are passed to the constructor of ACE_TPQ_Entry in
// make_TSS_TYPE
virtual ACE_TPQ_Entry *make_TSS_TYPE (void) const;
// Allows us to pass args to the construction of the TSS object.
operator ACE_TPQ_Entry *(void);
// Operator overloading and inheritence don't mix.
void dump (void) const;
// Dump the state of the class.
#if defined (ACE_NO_TSS_TOKENS)
ACE_TSS_TPQ_Entry *operator-> (void)
{
return this;
}
#endif
private:
ACE_TSS_TPQ_Entry (const ACE_TSS_TPQ_Entry &);
void operator= (const ACE_TSS_TPQ_Entry &);
// Private: should not be used
// = These are passed to the constructor of ACE_TPQ_Entry in
// make_TSS_TYPE
const ACE_Token_Proxy *proxy_;
// Proxy.
const char *client_id_;
// Client_id.
};
// ************************************************************
class ACE_Token_Proxy_Queue;
// c..
class ACE_Export ACE_TPQ_Iterator
// = TITLE
// Not a public interface.
//
// = DESCRIPTION
// Iterates through ACE_Token_Proxy_Queues.
{
public:
ACE_TPQ_Iterator (ACE_Token_Proxy_Queue &q);
// Construction.
int next (ACE_TPQ_Entry *&next_item);
// Pass back the <next_item>. Returns 0 when all items have been
// seen, else 1.
void advance (void);
// Move forward by one element in the queue.
void dump (void) const;
// Dump the state of an object.
private:
ACE_TPQ_Entry *current_;
};
// 4..
class ACE_Export ACE_Token_Proxy_Queue
// = TITLE
// Not a public interface.
//
// = DESCRIPTION
// Token waiter list.
// This queue holds all the token proxies waiting for ownership of
// a token. Along with the proxy reference, it also stores the
// nesting level, client id, and a magic cookie from the proxy.
// This queue stores the ACE_TPQ_Entries by pointer values. It
// DOES NOT make copies. Thus, the user is responsible to ensure
// that the TPQ's stick around. This is motivated by the need to
// reduce dynamic memory allocation.
{
friend class ACE_TPQ_Iterator;
public:
ACE_Token_Proxy_Queue (void);
// Construction.
void enqueue (ACE_TPQ_Entry* new_entry,
int position);
// Enqueue a proxy, nesting level, client_id, and a magic cookie at
// the given position in the list. If the position is -1, we
// enqueue at the end of the list (I think).
const ACE_TPQ_Entry* head (void);
// Top of the queue.
// int member (const char *id);
// Is this id in the waiter list?
void dequeue (void);
// Remove the top waiter.
void remove (const ACE_TPQ_Entry *remove_me);
// Remove the waiter whose proxy ref matches remove_me.
int size (void);
// The number of waiters.
void dump (void) const;
// Dump the state of the class.
protected:
ACE_TPQ_Entry *head_;
// Head.
ACE_TPQ_Entry *tail_;
// Tail.
int size_;
// Size.
};
// 5..
class ACE_Export ACE_Tokens
// = TITLE
// Not a public interface.
//
// = DESCRIPTION
// Abstract representation of ACE tokens.
// Currently, I don't see a reason for providing an abstract
// interface at this level of the library. As of yet, no one uses
// ACE_Tokens derivatives through this abstract interface except
// for Token_Manager. It only uses the statistical methods which
// are shared by all Tokens. For that reason, it still makes
// since to have a common base class. However, acquire, renew,
// and release do not need to have matching interfaces throughout
// all Tokens.
// = EXTENDING TOKENS
// To add a new type of token (e.g. semaphore), this class must be
// subtyped to define the new semantics. See ACE_Token_Manager
// for details.
{
public:
ACE_Tokens (void);
// Null constructor.
virtual int acquire (ACE_TPQ_Entry *caller,
int ignore_deadlock,
int notify) = 0;
// No implementation.
virtual int tryacquire (ACE_TPQ_Entry *caller) = 0;
// No implementation.
virtual int renew (ACE_TPQ_Entry *caller,
int requeue_position) = 0;
// No implementation.
virtual int release (ACE_TPQ_Entry *caller) = 0;
// No implementation.
void make_owner (ACE_TPQ_Entry *caller);
// Move the caller to the front of the waiter list. This is for use
// with remote mutexes and shadow mutexes.
void remove (ACE_TPQ_Entry *caller);
// Remove the caller from the waiter list.
// = Accessor methods.
typedef ACE_Unbounded_Stack<ACE_TPQ_Entry *> OWNER_STACK;
// Stack of owners.
virtual int owners (OWNER_STACK &o, const char *id) = 0;
// Returns a stack of the current owners. Returns -1 on error, 0 on
// success. If <id> is non-zero, returns 1 if id is an owner.
virtual int is_waiting_for (const char *id) = 0;
// Returns 1 if <id> is waiting for this token. 0 otherwise.
virtual int is_owner (const char *id) = 0;
// Returns 1 if <id> is an owner of this token. 0 otherwise.
virtual ACE_Token_Proxy_Queue *waiters (void);
// Return the queue of waiters.
virtual int no_of_waiters (void);
// Return the number of proxies that are currently waiting to get
// the token.
const char *owner_id (void);
// The current owner.
const char* name (void);
// Token name.
// = Reference counting. These are only called by the
// Token_Manager.
void inc_reference (void);
int dec_reference (void);
void dump (void) const;
// Dump the state of the class.
enum TOKEN_TYPES { MUTEX, RWLOCK };
// These are the Token types supported by the library at ship time.
// There is no restriction on the number of Token types added by
// "3rd parties." These are only necessary for the Token Server.
virtual int type (void) const = 0;
// Provides a manual RTTI mechanism. This method is used only by
// ACE_Token_Request so that the type of a token can be sent to a
// remote Token Server.
// = The following methods allow the deadlock detection algorithm to
// check if this token has been visited.
void visit (int v);
// Mark or unmark the token as visited.
int visited (void);
// Check if the token has been visited.
ACE_TPQ_Entry *owner (void);
// All the data of the current owner.
protected:
int visited_;
// For the deadlock detection algorithm.
int reference_count_;
// Reference count.
ACE_Token_Proxy_Queue waiters_;
// List of client's owning and waiting the token.
char token_name_[ACE_MAXTOKENNAMELEN];
// Name of token.
};
class ACE_Local_Mutex;
// 6..
class ACE_Export ACE_Mutex_Token : public ACE_Tokens
// = TITLE
// Not a public interface.
//
// = DESCRIPTION
// Class that acquires, renews, and releases a process-local
// synchronization token.
// This class is a more general-purpose synchronization mechanism
// than SunOS 5.x mutexes. For example, it implements "recursive
// mutex" semantics, where a thread that owns the token can
// reacquire it without deadlocking. In addition, threads that are
// blocked awaiting the token are serviced in strict FIFO order as
// other threads release the token (SunOS 5.x mutexes don't strictly
// enforce an acquisition order).
{
public:
ACE_Mutex_Token (const char* name);
// life
virtual ~ACE_Mutex_Token (void);
// death
// = Synchronization operations.
// With acquire, renew, and release, the caller must be specified so
// that multiple proxies (e.g. ACE_Local_Mutex) can use the same
// token.
virtual int acquire (ACE_TPQ_Entry *caller,
int ignore_deadlock,
int notify);
// Returns 0 on success, -1 on failure with ACE_LOG_MSG->errnum() as
// the reason. If errnum == EWOULDBLOCK, and notify == 1,
// ACE_Token_Proxy::sleep_hook() has been called on the current owner
// of the token. If ignore_deadlock is passed as 1 and errnum ==
// EDEADLK, then deadlock was detected via ace_token_manager.
virtual int tryacquire (ACE_TPQ_Entry *caller);
// same as acquire, but fails if would block
virtual int renew (ACE_TPQ_Entry *caller,
int requeue_position);
// An optimized method that efficiently reacquires the token if no
// other threads are waiting. This is useful for situations where
// you don't want to degrade the quality of service if there are
// other threads waiting to get the token. If <requeue_position> ==
// -1 and there are other threads waiting to obtain the token we are
// queued at the end of the list of waiters. If <requeue_position>
// > -1 then it indicates how many entries to skip over before
// inserting our thread into the list of waiters (e.g.,
// <requeue_position> == 0 means "insert at front of the queue").
// Renew has the rather odd semantics such that if there are other
// waiting threads it will give up the token even if the
// nesting_level_ > 1. I'm not sure if this is really the right
// thing to do (since it makes it possible for shared data to be
// changed unexpectedly) so use with caution...
// Returns 0 on success, -1 on failure with ACE_LOG_MSG->errnum() as
// the reason. If errnum == EWOULDBLOCK, and notify == 1,
// ACE_Token_Proxy::sleep_hook() has been called on the current owner
// of the token.
virtual int release (ACE_TPQ_Entry *caller);
// Relinquish the token. If there are any waiters then the next one
// in line gets it. If the caller is not the owner, caller is
// removed from the waiter list.
void dump (void) const;
// Dump the state of the class.
virtual int type (void) const;
// Returns ACE_Tokens::MUTEX.
virtual int owners (OWNER_STACK &o, const char *id);
// Returns a stack of the current owners. Returns -1 on error, 0 on
// success. If <id> is non-zero, returns 1 if id is an owner.
virtual int is_waiting_for (const char *id);
// Returns 1 if <id> is waiting for this token. 0 otherwise.
virtual int is_owner (const char *id);
// Returns 1 if <id> is an owner of this token. 0 otherwise.
private:
ACE_TOKEN_CONST::MUTEX lock_;
// ACE_Mutex_Token used to lock internal data structures.
};
// 12..
class ACE_Export ACE_RW_Token : public ACE_Tokens
// = TITLE
// Not a public interface.
//
// = DESCRIPTION
// Class that acquires, renews, and releases a process-local
// synchronization token.
// This class is a more general-purpose synchronization mechanism
// than SunOS 5.x mutexes. For example, it implements "recursive
// mutex" semantics, where a thread that owns the token can
// reacquire it without deadlocking. In addition, threads that are
// blocked awaiting the token are serviced in strict FIFO order as
// other threads release the token (SunOS 5.x mutexes don't strictly
// enforce an acquisition order).
{
public:
ACE_RW_Token (const char* name);
// Life.
virtual ~ACE_RW_Token (void);
// Death.
// = Synchronization operations.
// With acquire, renew, and release, the caller must be specified so
// that multiple proxies (e.g. ACE_Local_Mutex) can use the same
// token.
virtual int acquire (ACE_TPQ_Entry *caller,
int ignore_deadlock,
int notify);
// Returns 0 on success, -1 on failure with ACE_LOG_MSG->errnum() as
// the reason. If errnum == EWOULDBLOCK, and notify == 1,
// ACE_Token_Proxy::sleep_hook() has been called on the current owner
// of the token. If ignore_deadlock is passed as 1 and errnum ==
// EDEADLK, then deadlock was detected via ace_token_manager.
virtual int tryacquire (ACE_TPQ_Entry *caller);
// same as acquire except fails on would block
virtual int renew (ACE_TPQ_Entry *caller,
int requeue_position);
// An optimized method that efficiently reacquires the token if no
// other threads are waiting. This is useful for situations where
// you don't want to degrade the quality of service if there are
// other threads waiting to get the token. If <requeue_position> ==
// -1 and there are other threads waiting to obtain the token we are
// queued at the end of the list of waiters. If <requeue_position>
// > -1 then it indicates how many entries to skip over before
// inserting our thread into the list of waiters (e.g.,
// <requeue_position> == 0 means "insert at front of the queue").
// Renew has the rather odd semantics such that if there are other
// waiting threads it will give up the token even if the
// nesting_level_ > 1. I'm not sure if this is really the right
// thing to do (since it makes it possible for shared data to be
// changed unexpectedly) so use with caution...
// Returns 0 on success, -1 on failure with ACE_LOG_MSG->errnum() as
// the reason. If errnum == EWOULDBLOCK, and notify == 1,
// ACE_Token_Proxy::sleep_hook() has been called on the current owner
// of the token.
virtual int release (ACE_TPQ_Entry *caller);
// Relinquish the token. If there are any waiters then the next one
// in line gets it. If the caller is not the owner, caller is
// removed from the waiter list.
void dump (void) const;
// Dump the state of the class.
enum PROXY_TYPE { READER, WRITER };
// These are the types that proxies can be.
virtual int type (void) const;
// Returns READER or WRITER.
virtual int owners (OWNER_STACK &o, const char *id);
// Returns a stack of the current owners. Returns -1 on error, 0 on
// success. If <id> is non-zero, returns 1 if id is an owner.
virtual int is_waiting_for (const char *id);
// Returns 1 if <id> is waiting for this token. 0 otherwise.
virtual int is_owner (const char *id);
// Returns 1 if <id> is an owner of this token. 0 otherwise.
protected:
int num_writers_;
// the number of waiting writers.
ACE_TOKEN_CONST::MUTEX lock_;
// ACE_Mutex_Token used to lock internal data structures.
void notify_new_owner (ACE_TPQ_Entry *caller);
// Sets the new owner.
};
// a..
class ACE_Token_Name
// = TITLE
// Allows Token_Manger to identify tokens.
//
// = DESCRIPTION
// For now, this is just a string. We need a string class anyway
// to use in ACE_Map_Manager. Having this class (instead of
// SString) allows us to easily change if needed. For instance,
// we may choose to identify tokens by name and *type* in the
// future.
{
public:
ACE_Token_Name (const char *token_name = 0);
// Construction.
ACE_Token_Name (const ACE_Token_Name &rhs);
// Copy construction.
virtual ~ACE_Token_Name (void);
// Death.
void operator= (const ACE_Token_Name &rhs);
// Copy.
int operator== (const ACE_Token_Name &rhs) const;
// Comparison.
const char *name (void) const;
// Token name.
void name (const char *new_name);
// Token name.
void dump (void) const;
// Dump the state of the class.
private:
char token_name_[ACE_MAXTOKENNAMELEN];
// Name of the token.
};
// 7..
class ACE_Export ACE_Token_Proxy
// = TITLE
// Abstract representation of ACE tokens.
//
// = DESCRIPTION
// Interface for all Tokens in ACE. This class implements the
// synchronization needed for tokens (condition variables etc.)
// The algorithms for the operations (acquire, release, etc.)
// operate on the generic ACE_Tokens interface. Thus, the _type_
// of token (mutex, rwlock) can be set at construction of
// ACE_Token_Proxy. You can use all Tokens in ACE through the
// ACE_Token_Proxy by passing the proper values at construction.
// Alternatively, there are class definitions which "know" how to
// do this (ACE_Local_Mutex, ACE_Local_RLock, ACE_Local_WLock).
// = EXTENDING TOKENS
// To add a new type of token (e.g. semaphore), this class is not
// changed. See ACE_Token_Manager for details.
// = RESTRICTIONS
// Tokens (e.g. ACE_Mutex_Token) assume that it can always call
// ACE_Token_Proxy::token_acquired () on a new token owner. This
// is not a problem for synchronous use of token proxies (that is,
// when acquires block until successful.) However, for
// implementations of the Token Server, which may use asynch
// operations, the proxy can not go away after an acquire until
// the token is acquired. This is not really a problem, but
// should be understood.
{
friend class ACE_Token_Manager;
friend class ACE_Token_Invariant_Manager; // For testing.
public:
// Initialization and termination methods.
ACE_Token_Proxy (void);
// Construction.
virtual ~ACE_Token_Proxy (void);
// Death.
virtual int open (const char *name,
int ignore_deadlock = 0,
int debug = 0);
// <name> is the string uniquely identifying the token.
// <ignore_deadlock> can be 1 to disable deadlock notifications.
// <debug> prints debug messages.
// = The following methods have implementations which are
// independent of the token semantics (mutex, rwlock, etc.) They
// forward operations to the underlying token and perform the
// necessary blocking semantics for operations (condition variables
// etc.) This allows reuse of the blocking code as well as having
// multiple proxies to the same token.
virtual int acquire (int notify = 0,
void (*sleep_hook)(void *) = 0,
ACE_Synch_Options &options =
ACE_Synch_Options::defaults);
// Calls acquire on the token. Blocks the calling thread if would
// block.
virtual int renew (int requeue_position = -1,
ACE_Synch_Options &options =
ACE_Synch_Options::defaults);
// Calls renew on the token. Blocks the calling thread if would
// block.
virtual int tryacquire (void (*sleep_hook)(void *) = 0);
// Calls renew on the token.
virtual int release (ACE_Synch_Options &options =
ACE_Synch_Options::defaults);
// Calls release on the token.
virtual int remove (ACE_Synch_Options &options =
ACE_Synch_Options::defaults);
// Calls remove on the token.
// = Utility methods.
virtual const char *client_id (void) const;
// Get the client id of the proxy. This is implemented as
// thread-specific data.
virtual void client_id (const char *client_id);
// Set the client_id for the calling thread. I strongly recommend
// that this not be used unless you really know what you're doing.
// I use this in the Token Server, and it caused many headaches.
virtual const char *name (void) const;
// Return the name of the token. This is important for use within
// the token servers (local and remote) as well as with token
// collections. So, all derivations of ACE_Token_Proxy must be able to
// stringify some name. The name must uniquely identify a token.
// So, for instance, the token within the reactor should probably be
// called "Reactor Token."
virtual void sleep_hook (void);
// This should really be called someone_waiting ().
// This is called by ACE_Token_xx's when another proxy enters the
// waiting list and requests that the current token holder be notified.
virtual void token_acquired (ACE_TPQ_Entry *);
// This is called when a queued (waiting) proxy is removed from the
// waiters list and given the token.
virtual const char *owner_id (void);
// the client id of the current token holder
virtual ACE_Token_Proxy *clone (void) const = 0;
// Return a dynamically allocated clone of the derived class.
void dump (void) const;
// Dump the state of the class.
virtual int type (void) const;
// This method can be used be Tokens (e.g. Readers/Writer Tokens) to
// distinguish between Proxy types. For instance a Reader proxy
// should return a different type value than a Writer proxy. The
// default implementation returns 0.
protected:
ACE_Token_Proxy (const ACE_Token_Proxy &);
// Duplication.
int ignore_deadlock_;
// If this is set, we ignore deadlock.
int debug_;
// Print a bunch of debug messages.
ACE_Tokens *token_;
// Reference to the actual logical token. Many ACE_Local_Mutex
// proxies can reference the same ACE_Mutex_Token.
int handle_options (ACE_Synch_Options &options,
ACE_TOKEN_CONST::COND_VAR &cv);
// Handles cond_var waits.
ACE_TSS_TPQ_Entry waiter_;
// Waiter info used for asynchronous transactions.
virtual ACE_Tokens *create_token (const char *name) = 0;
// Make the correct type of ACE_Tokens. This is called by the Token
// Manager.
};
// 8..
class ACE_Export ACE_Null_Token : public ACE_Token_Proxy
// = TITLE
// No op class for nonthreaded platform protocols.
{
public:
ACE_Null_Token (void) {};
// Construction.
virtual int acquire (int /* notify */ = 0,
void (* /* sleep_hook */ )(void *) = 0,
ACE_Synch_Options & /* options */ =
ACE_Synch_Options::defaults) { return 0; }
// Acquire.
virtual int renew (int /* requeue_position */ = -1,
ACE_Synch_Options & /* options */ =
ACE_Synch_Options::defaults) { return 0; }
// Renew.
virtual int tryacquire (void (* /* sleep_hook */)(void *) = 0) { return 0; }
// Try acquire.
virtual int release (ACE_Synch_Options & /* options */ =
ACE_Synch_Options::defaults) { return 0; }
// Release.
virtual int remove (ACE_Synch_Options & /* options */ =
ACE_Synch_Options::defaults) { return 0; }
// Remove.
virtual ACE_Token_Proxy *clone (void) const { return new ACE_Null_Token; }
// Return a dynamically allocated clone of the derived class.
void dump (void) const;
// Dump the state of the class.
virtual ACE_Tokens *create_token (const char *) { return 0; }
// Do not allow the Token Manager to create us.
};
// 9..
class ACE_Export ACE_Local_Mutex : public ACE_Token_Proxy
// = TITLE
// Class that acquires, renews, and releases a synchronization
// token local to the process.
//
// = DESCRIPTION
// This class is a more general-purpose synchronization mechanism
// than SunOS 5.x mutexes. For example, it implements "recursive
// mutex" semantics, where a thread that owns the token can
// reacquire it without deadlocking. In addition, threads that
// are blocked awaiting the token are serviced in strict FIFO
// order as other threads release the token (SunOS 5.x mutexes
// don't strictly enforce an acquisition order). Lastly,
// ACE_Local_Mutex performs deadlock detection on acquire calls.
//
// = Synchronization operations.
// The interfaces for acquire, tryacquire, renew, release,
// etc. are defined in ACE_Token_Proxy. The semantics for
// ACE_Local_Mutex are that of a mutex.
{
public:
ACE_Local_Mutex (const char *token_name = 0,
int ignore_deadlock = 0,
int debug = 0);
// <token_name> uniquely id's the token.
// <ignore_deadlock> will allow deadlock to occur (useful for
// testing). <debug> prints a bunch of messages.
void dump (void) const;
// Dump the state of the class.
virtual ACE_Token_Proxy *clone (void) const;
// Return deep copy.
protected:
virtual ACE_Tokens *create_token (const char *name);
// Return a new ACE_Local_Mutex.
};
// *.
class ACE_Export ACE_Local_RLock : public ACE_Token_Proxy
// = TITLE
// Class that acquires, renews, and releases a readers lock that
// is local to the process.
//
// = DESCRIPTION
// This class implements the reader interface to canonical
// readers/writer locks. Multiple readers can hold the lock
// simultaneously when no writers have the lock. Alternatively,
// when a writer holds the lock, no other participants (readers or
// writers) may hold the lock. This class is a more
// general-purpose synchronization mechanism than SunOS 5.x RLocks.
// For example, it implements "recursive RLock" semantics, where a
// thread that owns the token can reacquire it without deadlocking.
// In addition, threads that are blocked awaiting the token are
// serviced in strict FIFO order as other threads release the token
// (SunOS 5.x RLockes don't strictly enforce an acquisition
// order).
//
// = Synchronization operations.
// The interfaces for acquire, tryacquire, renew, release, etc. are
// defined in ACE_Token_Proxy. The semantics for ACE_Local_RLock
// are that of a readers/writers lock. Acquire for this class
// implies a reader acquisition. That is, multiple clients may
// acquire a lock for read only.
{
public:
// = Initialization and termination.
ACE_Local_RLock (const char *token_name = 0,
int ignore_deadlock = 0,
int debug = 0);
// <token_name> uniquely id's the token.
// <ignore_deadlock> will allow deadlock to occur (useful for
// testing). <debug> prints a bunch of messages.
void dump (void) const;
// Dump the state of the class.
virtual int type (void) const;
// Returns ACE_RW_Token::RLOCK.
virtual ACE_Token_Proxy *clone (void) const;
// Return deep copy.
protected:
virtual ACE_Tokens *create_token (const char *name);
// Return a new ACE_Local_Mutex.
};
// *.
class ACE_Export ACE_Local_WLock : public ACE_Token_Proxy
// = TITLE
// Class that acquires, renews, and releases a writer lock that
// is local to the process.
//
// = DESCRIPTION
// This class implements the writer interface to canonical
// readers/writer locks. Multiple readers can hold the lock
// simultaneously when no writers have the lock. Alternatively,
// when a writer holds the lock, no other participants (readers or
// writers) may hold the lock. This class is a more
// general-purpose synchronization mechanism than SunOS 5.x WLock.
// For example, it implements "recursive WLock" semantics, where a
// thread that owns the token can reacquire it without deadlocking.
// In addition, threads that are blocked awaiting the token are
// serviced in strict FIFO order as other threads release the token
// (SunOS 5.x WLocks don't strictly enforce an acquisition order).
//
// = Synchronization operations.
// The interfaces for acquire, tryacquire, renew, release,
// etc. are defined in ACE_Token_Proxy. The semantics for
// ACE_Local_WLock are that of a readers/writers lock. Acquire
// for this class implies a writer acquisition. That is, only one
// client may hold the lock for writing.
{
public:
// = Initialization and termination.
ACE_Local_WLock (const char *token_name = 0,
int ignore_deadlock = 0,
int debug = 0);
// <token_name> uniquely id's the token.
// <ignore_deadlock> will allow deadlock to occur (useful for
// testing). <debug> prints a bunch of messages.
void dump (void) const;
// Dump the state of the class.
virtual int type (void) const;
// Returns ACE_RW_Token::WLOCK.
virtual ACE_Token_Proxy *clone (void) const;
// Return deep copy.
protected:
ACE_Tokens *create_token (const char *name);
// Return a new ACE_Local_Mutex.
};
#if defined (__ACE_INLINE__)
#include "ace/Local_Tokens.i"
#endif /* __ACE_INLINE__ */
#endif /* ACE_LOCAL_MUTEX_H */
|