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/* -*- C++ -*- */
// $Id$
// Local_Tokens_T.i
template <class TYPE> ACE_INLINE void
ACE_Token_Name<TYPE>::operator= (const ACE_Token_Name<TYPE> &rhs)
{
ACE_TRACE ("ACE_Token_Name<TYPE>::operator=");
if (&rhs == this)
return;
else
{
this->type (rhs.type ());
this->name (rhs.name ());
}
}
template <class TYPE> ACE_INLINE int
ACE_Token_Name<TYPE>::operator== (const ACE_Token_Name<TYPE> &rhs) const
{
ACE_TRACE ("ACE_Token_Name<TYPE>::operator==");
// the name and type must be the same
return (ACE_OS::strcmp (this->token_name_, rhs.name ()) == 0
&& rhs.type () == type_);
}
template <class TYPE> ACE_INLINE const char*
ACE_Token_Name<TYPE>::name (void) const
{
ACE_TRACE ("ACE_Token_Name<TYPE>::name");
return this->token_name_;
}
template <class TYPE> ACE_INLINE void
ACE_Token_Name<TYPE>::name (const char *new_name)
{
ACE_TRACE ("ACE_Token_Name<TYPE>::name");
if (new_name == 0)
return;
int n = ACE_OS::strlen (new_name) + 1;
if (n > ACE_MAXTOKENNAMELEN)
n = ACE_MAXTOKENNAMELEN;
ACE_OS::strncpy (this->token_name_, (char *) new_name, n);
}
template <class TYPE> ACE_INLINE TYPE
ACE_Token_Name<TYPE>::type (void) const
{
ACE_TRACE ("ACE_Token_Name<TYPE>::type");
return this->type_;
}
template <class TYPE> ACE_INLINE void
ACE_Token_Name<TYPE>::type (TYPE type)
{
ACE_TRACE ("ACE_Token_Name<TYPE>::type");
this->type_ = type;
}
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