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// -*- C++ -*-
//=============================================================================
/**
* @file Log_Msg_UNIX_Syslog.h
*
* $Id$
*
* @author Jerry D. De Master <jdemaster@rite-solutions.com>
*/
//=============================================================================
#ifndef ACE_LOG_MSG_UNIX_SYSLOG_H
#define ACE_LOG_MSG_UNIX_SYSLOG_H
#include "ace/pre.h"
#include "ace/config-all.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if !defined (ACE_WIN32) && !defined (ACE_LACKS_UNIX_SYSLOG)
#include "ace/Log_Msg_Backend.h"
/**
* @class ACE_Log_Msg_UNIX_Syslog
*
* @brief Implements an ACE_Log_Msg_Backend that logs messages to a UNIX
* system's syslog facility.
*/
class ACE_Export ACE_Log_Msg_UNIX_Syslog : public ACE_Log_Msg_Backend
{
public:
/// Constructor
ACE_Log_Msg_UNIX_Syslog (void);
/// Destructor
virtual ~ACE_Log_Msg_UNIX_Syslog (void);
/// Open a new event log.
/**
* Initialize the event logging facility.
* @param logger_key The name of the calling program. This name is
* used as the @arg ident in the syslog entries. If
* it is 0 (no name), the application name as
* returned from ACE_Log_Msg::program_name() is used.
*/
virtual int open (const ACE_TCHAR *logger_key);
/// Reset the backend.
virtual int reset (void);
/// Close the backend completely.
virtual int close (void);
/// This is called when we want to log a message.
virtual int log (ACE_Log_Record &log_record);
private:
/// Convert an ACE_Log_Priority value to the corresponding syslog priority.
int convert_log_priority (int lm_priority);
/// Convert an ACE_Log_Priority mask to the corresponding syslog mask value.
int convert_log_mask (int lm_mask);
};
#endif /* !ACE_WIN32 && !ACE_HAS_WINCE */
#include "ace/post.h"
#endif /* ACE_LOG_MSG_UNIX_SYSLOG_H */
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