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// $Id$
#if !defined (ACE_MALLOC_CPP)
#define ACE_MALLOC_CPP
#define ACE_BUILD_DLL
#include "ace/Malloc.h"
#include "ace/Object_Manager.h"
#if !defined (__ACE_INLINE__)
#include "ace/Malloc.i"
#endif /* __ACE_INLINE__ */
#include "ace/Synch_T.h"
ACE_RCSID(ace, Malloc, "$Id$")
// Process-wide ACE_Allocator.
ACE_Allocator *ACE_Allocator::allocator_ = 0;
// Controls whether the Allocator is deleted when we shut down (we can
// only delete it safely if we created it!) This is no longer used;
// see ACE_Allocator::instance (void).
int ACE_Allocator::delete_allocator_ = 0;
void
ACE_Malloc_Header::dump (void) const
{
ACE_TRACE ("ACE_Malloc_Header::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("\nnext_block = %x"), (ACE_Malloc_Header *) this->next_block_));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("\nsize = %d\n"), this->size_));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
void
ACE_Control_Block::dump (void) const
{
ACE_TRACE ("ACE_Control_Block::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
((ACE_Name_Node *) this->name_head_)->dump ();
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("freep_ = %x"), (ACE_Malloc_Header *) this->freep_));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
ACE_Name_Node::ACE_Name_Node (void)
{
ACE_TRACE ("ACE_Name_Node::ACE_Name_Node");
}
ACE_Name_Node::ACE_Name_Node (const char *name,
char *name_ptr,
char *pointer,
ACE_Name_Node *next)
: name_ (name_ptr),
pointer_ (pointer),
next_ (next)
{
ACE_TRACE ("ACE_Name_Node::ACE_Name_Node");
char *n = this->name_;
ACE_OS::strcpy (n, name);
}
ACE_Name_Node::ACE_Name_Node (const ACE_Name_Node &)
{
ACE_TRACE ("ACE_Name_Node::ACE_Name_Node");
ACE_ASSERT (!"not implemented!");
}
const char *
ACE_Name_Node::name (void) const
{
const char *c = this->name_;
return c;
}
void
ACE_Name_Node::name (const char *)
{
ACE_ASSERT (!"not implemented yet");
}
ACE_Malloc_Header (void)
: next_block_ (0),
size_ (0)
{
}
void
ACE_Name_Node::dump (void) const
{
ACE_TRACE ("ACE_Name_Node");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT("pointer = %x"), (const char *) this->pointer_));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT("\nnext_ = %x"), (ACE_Name_Node *) this->next_));
ACE_DEBUG ((LM_DEBUG,
ASYS_TEXT("\nname_ = (%x, %s)"),
(const char *) this->name_,
(const char *) this->name_));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT("\n")));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
ACE_Allocator *
ACE_Allocator::instance (void)
{
// ACE_TRACE ("ACE_Allocator::instance");
if (ACE_Allocator::allocator_ == 0)
{
// Perform Double-Checked Locking Optimization.
ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon,
*ACE_Static_Object_Lock::instance (), 0));
if (ACE_Allocator::allocator_ == 0)
{
// Have a seat. We want to avoid ever having to delete the
// ACE_Allocator instance, to avoid shutdown order
// dependencies. ACE_New_Allocator never needs to be
// destroyed: its destructor is empty and its instance
// doesn't have any state. Therefore, sizeof
// ACE_New_Allocator is equal to sizeof void *. It's
// instance just contains a pointer to its virtual function
// table.
//
// So, we allocate space for the ACE_New_Allocator instance
// in the data segment. Because its size is the same as
// that of a pointer, we allocate it as a pointer so that it
// doesn't get constructed statically. We never bother to
// destroy it.
static void *allocator_instance = 0;
// Check this critical assumption. We put it in a variable
// first to avoid stupid compiler warnings that the
// condition may always be true/false.
# if !defined (ACE_NDEBUG)
int assertion = (sizeof allocator_instance ==
sizeof (ACE_New_Allocator));
ACE_ASSERT (assertion);
# endif /* !ACE_NDEBUG */
// Initialize the allocator_instance by using a placement
// new. The ACE_NEW_RETURN below doesn't actually allocate
// a new instance. It just initializes it in place.
ACE_NEW_RETURN (ACE_Allocator::allocator_,
(&allocator_instance) ACE_New_Allocator,
0);
// If we ever need to cast the address of
// allocator_instance, then expand the ACE_NEW_RETURN above
// as follows . . .
//
// ACE_Allocator::allocator_ =
// (ACE_New_Allocator *)
// new (&allocator_instance) ACE_New_Allocator;
}
}
return ACE_Allocator::allocator_;
}
ACE_Allocator *
ACE_Allocator::instance (ACE_Allocator *r)
{
ACE_TRACE ("ACE_Allocator::instance");
ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon,
*ACE_Static_Object_Lock::instance (), 0));
ACE_Allocator *t = ACE_Allocator::allocator_;
// We can't safely delete it since we don't know who created it!
ACE_Allocator::delete_allocator_ = 0;
ACE_Allocator::allocator_ = r;
return t;
}
void
ACE_Allocator::close_singleton (void)
{
ACE_TRACE ("ACE_Allocator::close_singleton");
ACE_MT (ACE_GUARD (ACE_Recursive_Thread_Mutex, ace_mon,
*ACE_Static_Object_Lock::instance ()));
if (ACE_Allocator::delete_allocator_)
{
// This should never be executed.... See the
// ACE_Allocator::instance (void) method for an explanation.
delete ACE_Allocator::allocator_;
ACE_Allocator::allocator_ = 0;
ACE_Allocator::delete_allocator_ = 0;
}
}
ACE_Allocator::~ACE_Allocator (void)
{
ACE_TRACE ("ACE_Allocator::~ACE_Allocator");
}
ACE_Allocator::ACE_Allocator (void)
{
ACE_TRACE ("ACE_Allocator::ACE_Allocator");
}
void
ACE_Static_Allocator_Base::dump (void) const
{
ACE_TRACE ("ACE_Static_Base_Allocator::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("\noffset_ = %d"), this->offset_));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("\nsize_ = %d\n"), this->size_));
ACE_HEX_DUMP ((LM_DEBUG, this->buffer_, this->size_));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("\n")));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
#if defined (ACE_HAS_MALLOC_STATS)
ACE_Malloc_Stats::ACE_Malloc_Stats (void)
: nblocks_ (0),
nchunks_ (0),
ninuse_ (0)
{
ACE_TRACE ("ACE_Malloc_Stats::ACE_Malloc_Stats");
}
void
ACE_Malloc_Stats::dump (void) const
{
ACE_TRACE ("ACE_Malloc_Stats::print");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
int nblocks = this->nblocks_.value ();
int ninuse = this->ninuse_.value ();
int nchunks = this->nchunks_.value ();
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT("nblocks = %d"), nblocks));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT("\nninuse = %d"), ninuse));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT("\nnchunks = %d"), nchunks));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT("\n")));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
template class ACE_Atomic_Op<ACE_PROCESS_MUTEX, int>;
#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
#pragma instantiate ACE_Atomic_Op<ACE_PROCESS_MUTEX, int>
#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */
#endif /* ACE_HAS_MALLOC_STATS */
#if defined (ACE_HAS_POSITION_INDEPENDENT_MALLOC)
#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
template class ACE_Based_Pointer_Basic<ACE_Malloc_Header>;
template class ACE_Based_Pointer_Basic<ACE_Name_Node>;
template class ACE_Based_Pointer_Basic<char>;
template class ACE_Based_Pointer<ACE_Malloc_Header>;
template class ACE_Based_Pointer<ACE_Name_Node>;
#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
#pragma instantiate ACE_Based_Pointer_Basic<ACE_Malloc_Header>
#pragma instantiate ACE_Based_Pointer_Basic<ACE_Name_Node>
#pragma instantiate ACE_Based_Pointer_Basic<char>
#pragma instantiate ACE_Based_Pointer<ACE_Malloc_Header>
#pragma instantiate ACE_Based_Pointer<ACE_Name_Node>
#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */
#endif /* ACE_HAS_POSITION_INDEPENDENT_MALLOC */
#endif /* ACE_MALLOC_CPP */
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