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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Malloc.h
//
// = AUTHOR
// Doug Schmidt and Irfan Pyarali
//
// ============================================================================
#ifndef ACE_MALLOC_H
#include "ace/pre.h"
#define ACE_MALLOC_H
#include "ace/ACE.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Malloc_Base.h"
#if (ACE_HAS_POSITION_INDEPENDENT_POINTERS == 1)
#include "ace/Based_Pointer_T.h"
#endif /* ACE_HAS_POSITION_INDEPENDENT_POINTERS == 1 */
#if defined (ACE_HAS_MALLOC_STATS)
#include "ace/Synch_T.h"
#if defined (ACE_HAS_THREADS)
#define ACE_PROCESS_MUTEX ACE_Process_Mutex
#else
#include "ace/SV_Semaphore_Simple.h"
#define ACE_PROCESS_MUTEX ACE_SV_Semaphore_Simple
#endif /* ACE_HAS_THREADS */
typedef ACE_Atomic_Op<ACE_PROCESS_MUTEX, int> ACE_INT;
struct ACE_Export ACE_Malloc_Stats
// TITLE
// This keeps stats on the usage of the memory manager.
{
ACE_Malloc_Stats (void);
void dump (void) const;
ACE_INT nchunks_;
// Coarse-grained unit of allocation.
ACE_INT nblocks_;
// Fine-grained unit of allocation.
ACE_INT ninuse_;
// Number of blocks in use
};
#define ACE_MALLOC_STATS(X) X
#else
#define ACE_MALLOC_STATS(X)
#endif /* ACE_HAS_MALLOC_STATS */
#if !defined (ACE_MALLOC_PADDING)
// ACE_MALLOC_PADDING allows you to insure that allocated regions are
// at least <ACE_MALLOC_PADDING> bytes long. It is especially useful
// when you want areas to be at least a page long, or 32K long, or
// something like that. It doesn't guarantee alignment to an address
// multiple, like 8-byte data alignment, etc. The allocated area's
// padding to your selected size is done with an added array of long[]
// and your compiler will decide how to align things in memory.
#define ACE_MALLOC_PADDING 1
#endif /* ACE_MALLOC_PADDING */
#if !defined (ACE_MALLOC_ALIGN)
// Align the malloc header size to a multiple of a double.
#define ACE_MALLOC_ALIGN (sizeof (double))
#endif /* ACE_MALLOC_ALIGN */
// ACE_MALLOC_HEADER_SIZE is the normalized malloc header size.
#define ACE_MALLOC_HEADER_SIZE (ACE_MALLOC_PADDING % ACE_MALLOC_ALIGN == 0 \
? ACE_MALLOC_PADDING \
: (((ACE_MALLOC_PADDING / ACE_MALLOC_ALIGN) + 1) \
* ACE_MALLOC_ALIGN))
class ACE_Export ACE_Control_Block
{
// = TITLE
// This information is stored in memory allocated by the <Memory_Pool>.
//
// = DESCRIPTION
// This class defines the "old" control block class for use in
// ACE_Malloc_T. This control block implementation is
// considerable more efficient than the "position independent"
// one below (ACE_PI_Control_Block) but if you are going to use
// it to construct a ACE_Malloc_T and access the memory from
// several different processes, you must "map" the underlying
// memory pool to the same address.
public:
class ACE_Export ACE_Malloc_Header
{
// = TITLE
// This is the control block header. It's used by <ACE_Malloc>
// to keep track of each chunk of data when it's in the free
// list or in use.
public:
ACE_Malloc_Header (void);
ACE_Malloc_Header *next_block_;
// Points to next block if on free list.
static void init_ptr (ACE_Malloc_Header **ptr,
ACE_Malloc_Header *init,
void *base_addr);
// Initialize a malloc header pointer.
size_t size_;
// Size of this header control block.
#if defined (ACE_MALLOC_PADDING_SIZE) && (ACE_MALLOC_PADDING_SIZE == 0)
// No padding required.
#else
# if !defined (ACE_MALLOC_PADDING_SIZE)
# define ACE_MALLOC_PADDING_SIZE ((int) (ACE_MALLOC_HEADER_SIZE - \
(sizeof (ACE_Malloc_Header*) + sizeof (size_t)))\
/ (int) sizeof (long))
# endif /* !ACE_MALLOC_PADDING_SIZE */
long padding_[ACE_MALLOC_PADDING_SIZE < 1 ? 1 : ACE_MALLOC_PADDING_SIZE];
#endif /* ACE_MALLOC_PADDING_SIZE && ACE_MALLOC_PADDING_SIZE == 0 */
void dump (void) const;
// Dump the state of the object.
};
class ACE_Export ACE_Name_Node
{
// = TITLE
// This class supports "named memory regions" within <ACE_Malloc>.
//
// = DESCRIPTION
// Internally, the named memory regions are stored as a
// doubly-linked list within the <Memory_Pool>. This makes
// it easy to iterate over the items in the list in both FIFO
// and LIFO order.
public:
// = Initialization methods.
ACE_Name_Node (const char *name,
char *name_ptr,
char *pointer,
ACE_Name_Node *head);
// Constructor.
ACE_Name_Node (const ACE_Name_Node &);
// Copy constructor.
ACE_Name_Node (void);
// Constructor.
~ACE_Name_Node (void);
// Constructor.
static void init_ptr (ACE_Name_Node **ptr,
ACE_Name_Node *init,
void *base_addr);
// Initialize a name node pointer.
const char *name (void) const;
// Return a pointer to the name of this node.
void name (const char *);
// Assign a name;
char *name_;
// Name of the Node.
char *pointer_;
// Pointer to the contents.
ACE_Name_Node *next_;
// Pointer to the next node in the doubly-linked list.
ACE_Name_Node *prev_;
// Pointer to the previous node in the doubly-linked list.
void dump (void) const;
// Dump the state of the object.
};
static void print_alignment_info (void);
// Print out a bunch of size info for debugging.
ACE_Name_Node *name_head_;
// Head of the linked list of Name Nodes.
ACE_Malloc_Header *freep_;
// Current head of the freelist.
char lock_name_[MAXNAMELEN];
// Name of lock thats ensures mutual exclusion.
#if defined (ACE_HAS_MALLOC_STATS)
// Keep statistics about ACE_Malloc state and performance.
ACE_Malloc_Stats malloc_stats_;
#define ACE_CONTROL_BLOCK_SIZE ((int)(sizeof (ACE_Name_Node*) \
+ sizeof (ACE_Malloc_Header*) \
+ MAXNAMELEN \
+ sizeof (ACE_Malloc_Stats)))
#else
#define ACE_CONTROL_BLOCK_SIZE ((int)(sizeof (ACE_Name_Node*) \
+ sizeof (ACE_Malloc_Header*) \
+ MAXNAMELEN))
#endif /* ACE_HAS_MALLOC_STATS */
// Notice the casting to int for <sizeof> otherwise unsigned int
// arithmetic is used and some awful things may happen.
#if defined (ACE_CONTROL_BLOCK_ALIGN_LONGS) && (ACE_CONTROL_BLOCK_ALIGN_LONGS == 0)
// No padding required in control block.
#else
# if !defined (ACE_CONTROL_BLOCK_ALIGN_LONGS)
# define ACE_CONTROL_BLOCK_ALIGN_LONGS \
((ACE_CONTROL_BLOCK_SIZE % ACE_MALLOC_ALIGN != 0 \
? ACE_MALLOC_ALIGN - (ACE_CONTROL_BLOCK_SIZE % ACE_MALLOC_ALIGN) \
: ACE_MALLOC_ALIGN) / int (sizeof (long)))
# endif /* !ACE_CONTROL_BLOCK_ALIGN_LONGS */
long align_[ACE_CONTROL_BLOCK_ALIGN_LONGS < 1 ? 1 : ACE_CONTROL_BLOCK_ALIGN_LONGS];
// Force alignment.
#endif /* ACE_CONTROL_BLOCK_ALIGN_LONGS && ACE_CONTROL_BLOCK_ALIGN_LONGS == 0 */
ACE_Malloc_Header base_;
// Dummy node used to anchor the freelist. This needs to come last...
void dump (void) const;
// Dump the state of the object.
};
#if (ACE_HAS_POSITION_INDEPENDENT_POINTERS == 1)
// prepare for position independent malloc
class ACE_Export ACE_PI_Control_Block
{
// = TITLE
// This information is stored in memory allocated by the <Memory_Pool>.
//
// = DESCRIPTION
// This class implements the control block structure that can be
// used in a "position indepent" fashion, i.e., you don't need to
// "map" the underlying memory pool to the same address in
// processes sharing the memory. The tradoff of this flexibility
// is more expensive malloc/free operations.
public:
class ACE_Malloc_Header;
class ACE_Name_Node;
typedef ACE_Based_Pointer<ACE_Malloc_Header> MALLOC_HEADER_PTR;
typedef ACE_Based_Pointer<ACE_Name_Node> NAME_NODE_PTR;
typedef ACE_Based_Pointer_Basic<char> CHAR_PTR;
class ACE_Export ACE_Malloc_Header
{
// = TITLE
// This is the control block header. It's used by <ACE_Malloc>
// to keep track of each chunk of data when it's in the free
// list or in use.
public:
ACE_Malloc_Header (void);
MALLOC_HEADER_PTR next_block_;
// Points to next block if on free list.
static void init_ptr (MALLOC_HEADER_PTR *ptr,
ACE_Malloc_Header *init,
void *base_addr);
// Initialize a malloc header pointer.
size_t size_;
// Size of this header control block.
#if defined (ACE_PI_MALLOC_PADDING_SIZE) && (ACE_PI_MALLOC_PADDING_SIZE == 0)
// No padding required for PI_Malloc_Header.
#else
# if !defined (ACE_PI_MALLOC_PADDING_SIZE)
# define ACE_PI_MALLOC_PADDING_SIZE ((int) (ACE_MALLOC_HEADER_SIZE - \
(sizeof (MALLOC_HEADER_PTR) + sizeof (size_t)))\
/ (int) sizeof (long))
# endif /* !ACE_PI_MALLOC_PADDING_SIZE */
long padding_[ACE_PI_MALLOC_PADDING_SIZE < 1 ? 1 : ACE_PI_MALLOC_PADDING_SIZE];
#endif /* ACE_PI_MALLOC_PADDING_SIZE && ACE_PI_MALLOC_PADDING_SIZE == 0 */
void dump (void) const;
// Dump the state of the object.
private:
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Malloc_Header &))
};
class ACE_Export ACE_Name_Node
{
// = TITLE
// This class supports "named memory regions" within <ACE_Malloc>.
//
// = DESCRIPTION
// Internally, the named memory regions are stored as a
// doubly-linked list within the <Memory_Pool>. This makes
// it easy to iterate over the items in the list in both FIFO
// and LIFO order.
public:
// = Initialization methods.
ACE_Name_Node (const char *name,
char *name_ptr,
char *pointer,
ACE_Name_Node *head);
// Constructor.
ACE_Name_Node (const ACE_Name_Node &);
// Copy constructor.
ACE_Name_Node (void);
// Constructor.
~ACE_Name_Node (void);
// Constructor.
static void init_ptr (NAME_NODE_PTR *ptr,
ACE_Name_Node *init,
void *base_addr);
// Initialize a name node pointer.
const char *name (void) const;
// Return a pointer to the name of this node.
void name (const char *);
// Assign a name;
CHAR_PTR name_;
// Name of the Node.
CHAR_PTR pointer_;
// Pointer to the contents.
NAME_NODE_PTR next_;
// Pointer to the next node in the doubly-linked list.
NAME_NODE_PTR prev_;
// Pointer to the previous node in the doubly-linked list.
void dump (void) const;
// Dump the state of the object.
private:
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Name_Node &))
};
static void print_alignment_info (void);
// Print out a bunch of size info for debugging.
NAME_NODE_PTR name_head_;
// Head of the linked list of Name Nodes.
MALLOC_HEADER_PTR freep_;
// Current head of the freelist.
char lock_name_[MAXNAMELEN];
// Name of lock thats ensures mutual exclusion.
#if defined (ACE_HAS_MALLOC_STATS)
// Keep statistics about ACE_Malloc state and performance.
ACE_Malloc_Stats malloc_stats_;
#define ACE_PI_CONTROL_BLOCK_SIZE ((int)(sizeof (NAME_NODE_PTR) \
+ sizeof (MALLOC_HEADER_PTR) \
+ MAXNAMELEN \
+ sizeof (ACE_Malloc_Stats)))
#else
#define ACE_PI_CONTROL_BLOCK_SIZE ((int)(sizeof (NAME_NODE_PTR) \
+ sizeof (MALLOC_HEADER_PTR) \
+ MAXNAMELEN))
#endif /* ACE_HAS_MALLOC_STATS */
#if defined (ACE_PI_CONTROL_BLOCK_ALIGN_LONGS) && (ACE_PI_CONTROL_BLOCK_ALIGN_LONGS == 0)
// No padding required for PI_Control_Block.
#else
# if !defined (ACE_PI_CONTROL_BLOCK_ALIGN_LONGS)
// Notice the casting to int for <sizeof> otherwise unsigned int
// arithmetic is used and some awful things may happen.
# define ACE_PI_CONTROL_BLOCK_ALIGN_LONGS \
((ACE_PI_CONTROL_BLOCK_SIZE % ACE_MALLOC_ALIGN != 0 \
? ACE_MALLOC_ALIGN - (ACE_PI_CONTROL_BLOCK_SIZE % ACE_MALLOC_ALIGN) \
: ACE_MALLOC_ALIGN) / int (sizeof (long)))
# endif /* !ACE_PI_CONTROL_BLOCK_ALIGN_LONGS */
long align_[ACE_PI_CONTROL_BLOCK_ALIGN_LONGS < 1 ? 1 : ACE_PI_CONTROL_BLOCK_ALIGN_LONGS];
// Force alignment.
#endif /* ACE_PI_CONTROL_BLOCK_ALIGN_LONGS && ACE_PI_CONTROL_BLOCK_ALIGN_LONGS == 0 */
ACE_Malloc_Header base_;
// Dummy node used to anchor the freelist. This needs to come last...
void dump (void) const;
// Dump the state of the object.
private:
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Control_Block &))
};
#endif /* ACE_HAS_POSITION_INDEPENDENT_POINTERS == 1 */
class ACE_Export ACE_New_Allocator : public ACE_Allocator
{
// = TITLE
// Defines a class that provided a simple implementation of
// memory allocation.
//
// = DESCRIPTION
// This class uses the new/delete operators to allocate and free
// up memory. Please note that the only methods that are
// supported are malloc and free. All other methods are no-ops.
// If you require this functionality, please use:
// ACE_Allocator_Adapter <ACE_Malloc <ACE_LOCAL_MEMORY_POOL,
// MUTEX> > This will allow you to use the added functionality
// of bind/find/etc. while using the new/delete operators.
public:
virtual void *malloc (size_t nbytes);
virtual void *calloc (size_t nbytes, char initial_value = '\0');
virtual void free (void *ptr);
virtual int remove (void);
virtual int bind (const char *name, void *pointer, int duplicates = 0);
virtual int trybind (const char *name, void *&pointer);
virtual int find (const char *name, void *&pointer);
virtual int find (const char *name);
virtual int unbind (const char *name);
virtual int unbind (const char *name, void *&pointer);
virtual int sync (ssize_t len = -1, int flags = MS_SYNC);
virtual int sync (void *addr, size_t len, int flags = MS_SYNC);
virtual int protect (ssize_t len = -1, int prot = PROT_RDWR);
virtual int protect (void *addr, size_t len, int prot = PROT_RDWR);
#if defined (ACE_HAS_MALLOC_STATS)
virtual void print_stats (void) const;
#endif /* ACE_HAS_MALLOC_STATS */
virtual void dump (void) const;
private:
// DO NOT ADD ANY STATE (DATA MEMBERS) TO THIS CLASS!!!! See the
// <ACE_Allocator::instance> implementation for explanation.
};
class ACE_Export ACE_Static_Allocator_Base : public ACE_Allocator
{
// = TITLE
// Defines a class that provided a highly optimized memory
// management scheme for allocating memory statically.
//
// = DESCRIPTION
// This class manages a fixed-size <POOL_SIZE> of memory. Every
// time <malloc>/<calloc> is called, it simply moves an internal
// index forward and returns a pointer to the requested chunk.
// All memory is allocated statically (typically via the
// <ACE_Static_Allocator> template) and <free> is a no-op. This
// behavior is useful for use-cases where all the memory
// allocation needs are known in advance and no deletions ever
// occur.
public:
ACE_Static_Allocator_Base (char *buffer, size_t size);
virtual void *malloc (size_t nbytes);
virtual void *calloc (size_t nbytes, char initial_value = '\0');
virtual void free (void *ptr);
virtual int remove (void);
virtual int bind (const char *name, void *pointer, int duplicates = 0);
virtual int trybind (const char *name, void *&pointer);
virtual int find (const char *name, void *&pointer);
virtual int find (const char *name);
virtual int unbind (const char *name);
virtual int unbind (const char *name, void *&pointer);
virtual int sync (ssize_t len = -1, int flags = MS_SYNC);
virtual int sync (void *addr, size_t len, int flags = MS_SYNC);
virtual int protect (ssize_t len = -1, int prot = PROT_RDWR);
virtual int protect (void *addr, size_t len, int prot = PROT_RDWR);
#if defined (ACE_HAS_MALLOC_STATS)
virtual void print_stats (void) const;
#endif /* ACE_HAS_MALLOC_STATS */
virtual void dump (void) const;
protected:
ACE_Static_Allocator_Base (void);
// Don't allow direct instantiations of this class.
char *buffer_;
// Pointer to the buffer.
size_t size_;
// Size of the buffer.
size_t offset_;
// Pointer to the current offset in the <buffer_>.
};
#if defined (__ACE_INLINE__)
#include "ace/Malloc.i"
#endif /* __ACE_INLINE__ */
// Include the ACE_Malloc templates and ACE_Memory_Pool classes at this point.
#include "ace/Malloc_T.h"
#include "ace/Memory_Pool.h"
#include "ace/post.h"
#endif /* ACE_MALLOC_H */
|