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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Malloc.h
//
// = AUTHOR
// Doug Schmidt and Irfan Pyarali
//
// ============================================================================
#if !defined (ACE_MALLOC_H)
#define ACE_MALLOC_H
#include "ace/ACE.h"
#include "ace/Malloc_Base.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if defined (ACE_HAS_MALLOC_STATS)
#include "ace/Synch_T.h"
#if defined (ACE_HAS_THREADS)
#define ACE_PROCESS_MUTEX ACE_Process_Mutex
#else
#include "ace/SV_Semaphore_Simple.h"
#define ACE_PROCESS_MUTEX ACE_SV_Semaphore_Simple
#endif /* ACE_HAS_THREADS */
typedef ACE_Atomic_Op<ACE_PROCESS_MUTEX, int> ACE_INT;
struct ACE_Export ACE_Malloc_Stats
// TITLE
// This keeps stats on the usage of the memory manager.
{
ACE_Malloc_Stats (void);
void dump (void) const;
ACE_INT nchunks_;
// Coarse-grained unit of allocation.
ACE_INT nblocks_;
// Fine-grained unit of allocation.
ACE_INT ninuse_;
// Number of blocks in use
};
#define AMS(X) X
#else
#define AMS(X)
#endif /* ACE_HAS_MALLOC_STATS */
// ACE_MALLOC_ALIGN allows you to insure that allocated regions are at
// least <ACE_MALLOC_ALIGN> bytes long. It is especially useful when
// you want areas to be at least a page long, or 32K long, or
// something like that. It doesn't guarantee alignment to an address
// multiple, like 8-byte data alignment, etc. The allocated area's
// padding to your selected size is done with an added array of long[]
// and your compiler will decide how to align things in memory.
//
// The default ACE_MALLOC_ALIGN is 'long', which will probably add a
// long of padding - it doesn't have any real affect. If you want to
// use this feature, define ACE_MALLOC_ALIGN in your config.h file and
// use a signed integer number of bytes you want. For example:
// #define ACE_MALLOC_ALIGN ((int)4096)
#if !defined (ACE_MALLOC_ALIGN)
#define ACE_MALLOC_ALIGN ((int)(sizeof (long)))
#endif /* ACE_MALLOC_ALIGN */
union ACE_Export ACE_Malloc_Header
{
// TITLE
// This is a block header.
struct ACE_Malloc_Control_Block
{
ACE_Malloc_Header *next_block_;
// Points to next block if on free list.
size_t size_;
// Size of this block.
} s_;
long align_[ACE_MALLOC_ALIGN/sizeof (long)];
// Force alignment.
};
class ACE_Export ACE_Name_Node
{
// = TITLE
// This is stored as a linked list within the Memory_Pool
// to allow "named memory chunks."
public:
// = Initialization methods.
ACE_Name_Node (const char *name, void *, ACE_Name_Node *);
ACE_Name_Node (void);
~ACE_Name_Node (void);
char *name_;
// Name of the Node.
void *pointer_;
// Pointer to the contents.
ACE_Name_Node *next_;
// Pointer to the next node in the chain.
void dump (void) const;
// Dump the state of the object.
};
class ACE_Export ACE_Control_Block
{
// = TITLE
// This information is stored in memory allocated by the MEMORY_POOL.
//
// = DESCRIPTION
// This class should be local to class ACE_Malloc, but cfront and
// G++ don't like nested classes in templates...
public:
ACE_Name_Node *name_head_;
// Head of the linked list of Name Nodes.
ACE_Malloc_Header *freep_;
// Current head of the freelist.
char lock_name_[MAXNAMELEN];
// Name of lock thats ensures mutual exclusion.
#if defined (ACE_HAS_MALLOC_STATS)
// Keep statistics about ACE_Malloc state and performance.
ACE_Malloc_Stats malloc_stats_;
#define ACE_CONTROL_BLOCK_SIZE ((int)(sizeof (ACE_Name_Node *) \
+ sizeof (ACE_Malloc_Header *) \
+ MAXNAMELEN \
+ sizeof (ACE_Malloc_Stats)))
#else
#define ACE_CONTROL_BLOCK_SIZE ((int)(sizeof(ACE_Name_Node *) \
+ sizeof (ACE_Malloc_Header *) \
+ MAXNAMELEN))
#endif /* ACE_HAS_MALLOC_STATS */
// Notice the casting to int for sizeof() otherwise unsigned int
// arithmetic is used and some awful things may happen.
#define ACE_CONTROL_BLOCK_ALIGN_LONGS ((ACE_CONTROL_BLOCK_SIZE % ACE_MALLOC_ALIGN != 0 \
? ACE_MALLOC_ALIGN - (ACE_CONTROL_BLOCK_SIZE) \
: ACE_MALLOC_ALIGN) / int(sizeof(long)))
long align_[ACE_CONTROL_BLOCK_ALIGN_LONGS < 1 ? 1 : ACE_CONTROL_BLOCK_ALIGN_LONGS];
ACE_Malloc_Header base_;
// Dummy node used to anchor the freelist.
void dump (void) const;
// Dump the state of the object.
};
class ACE_Export ACE_New_Allocator : public ACE_Allocator
{
// = TITLE
// Defines a class that provided a simple implementation of
// memory allocation.
//
// = DESCRIPTION
// This class uses the new/delete operators to allocate and free
// up memory. Please note that the only methods that are
// supported are malloc and free. All other methods are no-ops.
// If you require this functionality, please use:
// ACE_Allocator_Adapter <ACE_Malloc <ACE_LOCAL_MEMORY_POOL, MUTEX>>
// This will allow you to use the added functionality of
// bind/find/etc. while using the new/delete operators.
public:
virtual void *malloc (size_t nbytes);
virtual void *calloc (size_t nbytes, char initial_value = '\0');
virtual void free (void *ptr);
virtual int remove (void);
virtual int bind (const char *name, void *pointer, int duplicates = 0);
virtual int trybind (const char *name, void *&pointer);
virtual int find (const char *name, void *&pointer);
virtual int find (const char *name);
virtual int unbind (const char *name);
virtual int unbind (const char *name, void *&pointer);
virtual int sync (ssize_t len = -1, int flags = MS_SYNC);
virtual int sync (void *addr, size_t len, int flags = MS_SYNC);
virtual int protect (ssize_t len = -1, int prot = PROT_RDWR);
virtual int protect (void *addr, size_t len, int prot = PROT_RDWR);
#if defined (ACE_HAS_MALLOC_STATS)
virtual void print_stats (void) const;
#endif /* ACE_HAS_MALLOC_STATS */
virtual void dump (void) const;
private:
// DO NOT ADD ANY STATE (DATA MEMBERS) TO THIS CLASS!!!!
// See the ACE_Allocator::instance () implementation for explanation.
};
class ACE_Export ACE_Static_Allocator_Base : public ACE_Allocator
{
// = TITLE
// Defines a class that provided a highly optimized memory
// management scheme for allocating memory statically.
//
// = DESCRIPTION
// This class manages a fixed-size <POOL_SIZE> of memory. Every
// time <malloc>/<calloc> is called, it simply moves an internal
// index forward and returns a pointer to the requested chunk.
// All memory is allocated statically (typically via the
// <ACE_Static_Allocator> template) and <free> is a no-op. This
// behavior is useful for use-cases where all the memory
// allocation needs are known in advance and no deletions ever
// occur.
public:
ACE_Static_Allocator_Base (char *buffer, size_t size);
virtual void *malloc (size_t nbytes);
virtual void *calloc (size_t nbytes, char initial_value = '\0');
virtual void free (void *ptr);
virtual int remove (void);
virtual int bind (const char *name, void *pointer, int duplicates = 0);
virtual int trybind (const char *name, void *&pointer);
virtual int find (const char *name, void *&pointer);
virtual int find (const char *name);
virtual int unbind (const char *name);
virtual int unbind (const char *name, void *&pointer);
virtual int sync (ssize_t len = -1, int flags = MS_SYNC);
virtual int sync (void *addr, size_t len, int flags = MS_SYNC);
virtual int protect (ssize_t len = -1, int prot = PROT_RDWR);
virtual int protect (void *addr, size_t len, int prot = PROT_RDWR);
#if defined (ACE_HAS_MALLOC_STATS)
virtual void print_stats (void) const;
#endif /* ACE_HAS_MALLOC_STATS */
virtual void dump (void) const;
protected:
ACE_Static_Allocator_Base (void);
// Don't allow direct instantiations of this class.
char *buffer_;
// Pointer to the buffer.
size_t size_;
// Size of the buffer.
size_t offset_;
// Pointer to the current offset in the <buffer_>.
};
#if defined (__ACE_INLINE__)
#include "ace/Malloc.i"
#endif /* __ACE_INLINE__ */
// Include the ACE_Malloc templates and ACE_Memory_Pool classes at this point.
#include "ace/Malloc_T.h"
#include "ace/Memory_Pool.h"
#endif /* ACE_MALLOC_H */
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