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// Malloc_T.cpp
// $Id$

#if !defined (ACE_MALLOC_T_C)
#define ACE_MALLOC_T_C

#define ACE_BUILD_DLL
#include "ace/Malloc_T.h"

#if !defined (__ACE_INLINE__)
#include "ace/Malloc_T.i"
#endif /* __ACE_INLINE__ */

ACE_ALLOC_HOOK_DEFINE(ACE_Malloc)

template <class MALLOC>
ACE_Allocator_Adapter<MALLOC>::ACE_Allocator_Adapter (LPCTSTR pool_name)
  : allocator_ (pool_name)
{ 
  ACE_TRACE ("ACE_Allocator_Adapter<MALLOC>::ACE_Allocator_Adapter");
}

template <class MALLOC>
ACE_Allocator_Adapter<MALLOC>::~ACE_Allocator_Adapter (void)
{ 
  ACE_TRACE ("ACE_Allocator_Adapter<MALLOC>::~ACE_Allocator_Adapter");
}

template <class MALLOC> void
ACE_Allocator_Adapter<MALLOC>::dump (void) const
{
  ACE_TRACE ("ACE_Malloc<MALLOC>::dump");
  this->allocator_.dump ();
}

template <ACE_MEM_POOL_1, class LOCK> void
ACE_Malloc<ACE_MEM_POOL_2, LOCK>::dump (void) const
{
  ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, LOCK>::dump");

  ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
  this->memory_pool_.dump ();
  ACE_DEBUG ((LM_DEBUG, "cb_ptr_ = %x", this->cb_ptr_));
  ACE_DEBUG ((LM_DEBUG, "\n"));
#if defined (ACE_MALLOC_STATS)
  this->malloc_stats_.dump ();
#endif /* ACE_MALLOC_STATS */
  ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}

#if defined (ACE_MALLOC_STATS)

template <ACE_MEM_POOL_1, class LOCK> void
ACE_Malloc<ACE_MEM_POOL_2, LOCK>::print_stats (void)
{
  ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, LOCK>::print_stats");
  ACE_GUARD (LOCK, ace_mon, this->lock_);

  this->cb_ptr_->malloc_stats_.print ();
  ACE_DEBUG ((LM_DEBUG, "(%P|%t) contents of freelist:\n"));

  for (ACE_Malloc_Header *currp = this->cb_ptr_->freep_->s_.next_block_; 
       ; 
       currp = currp->s_.next_block_)
    {
      ACE_DEBUG ((LM_DEBUG, 
		  "(%P|%t) ptr = %u, ACE_Malloc_Header units = %d, byte units = %d\n", 
		  currp, currp->s_.size_, 
		  currp->s_.size_ * sizeof (ACE_Malloc_Header)));
      if (currp == this->cb_ptr_->freep_)
	break;
    }
}
#endif /* ACE_MALLOC_STATS */

// Put block AP in the free list (locked version). 

template<ACE_MEM_POOL_1, class LOCK> void
ACE_Malloc<ACE_MEM_POOL_2, LOCK>::free (void *ap)
{
  ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, LOCK>::free");
  ACE_GUARD (LOCK, ace_mon, this->lock_);

  this->shared_free (ap);
}

// This function is called by the ACE_Malloc constructor to initialize
// the memory pool.  The first time in it allocates room for the
// control block (as well as a chunk of memory, depending on
// rounding...).  Depending on the type of <MEM_POOL> (i.e., shared
// vs. local) subsequent calls from other processes will only
// initialize the control block pointer.

template <ACE_MEM_POOL_1, class LOCK> int
ACE_Malloc<ACE_MEM_POOL_2, LOCK>::open (void)
{
  ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, LOCK>::open");
  ACE_GUARD_RETURN (LOCK, ace_mon, this->lock_, -1);

  size_t rounded_bytes = 0;
  int first_time = 0;

  this->cb_ptr_ = (ACE_Control_Block *) 
    this->memory_pool_.init_acquire (sizeof *this->cb_ptr_,
				     rounded_bytes,
				     first_time);
  if (this->cb_ptr_ == 0)
    ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) %p\n", "init_acquire failed"), -1);
  else if (first_time)
    {
      // ACE_DEBUG ((LM_DEBUG, "(%P|%t) first time in, control block = %u\n", this->cb_ptr_));

#if defined (ACE_MALLOC_STATS)
      // Call the constructor on the LOCK, using the placement
      // operator!
      new ((void *) &this->cb_ptr_->malloc_stats_) ACE_Malloc_Stats;
#endif /* ACE_MALLOC_STATS */

      // Initialize the freelist pointer to point to the dummy
      // ACE_Malloc_Header.
      this->cb_ptr_->freep_ = &this->cb_ptr_->base_;

      // Initialize the dummy ACE_Malloc_Header to point to itself.
      this->cb_ptr_->freep_->s_.size_ = 0;
      this->cb_ptr_->freep_->s_.next_block_ = this->cb_ptr_->freep_;

      // initialize the name list to 0
      this->cb_ptr_->name_head_ = 0;


      if (rounded_bytes > (sizeof *this->cb_ptr_ + sizeof (ACE_Malloc_Header)))
	{
	  // If we've got any extra space at the end of the control
	  // block, then skip past the dummy ACE_Malloc_Header to
	  // point at the first free block.
	  ACE_Malloc_Header *p = this->cb_ptr_->freep_ + 1;
	  p->s_.size_ = (rounded_bytes - sizeof *this->cb_ptr_) 
	    / sizeof (ACE_Malloc_Header);

	  AMS (++this->cb_ptr_->malloc_stats_.nchunks_);
	  AMS (++this->cb_ptr_->malloc_stats_.nblocks_);
	  AMS (++this->cb_ptr_->malloc_stats_.ninuse_);

	  // Insert the newly allocated chunk of memory into the free
	  // list.
	  this->shared_free ((void *) (p + 1));
	}
    }
  return 0;
}

template <ACE_MEM_POOL_1, class LOCK> 
ACE_Malloc<ACE_MEM_POOL_2, LOCK>::ACE_Malloc (LPCTSTR pool_name)
  : memory_pool_ (pool_name),
    lock_ (pool_name == 0 ? 0 : ACE::basename (pool_name, 
					       ACE_DIRECTORY_SEPARATOR_CHAR))
{
  ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, LOCK>::ACE_Malloc");
  this->open ();
}

template <ACE_MEM_POOL_1, class LOCK>
ACE_Malloc<ACE_MEM_POOL_2, LOCK>::ACE_Malloc (LPCTSTR pool_name,
					      LPCTSTR lock_name, 
					      const ACE_MEM_POOL_OPTIONS *options)
  : memory_pool_ (pool_name, options),
    lock_ (lock_name != 0 ? lock_name : ACE::basename (pool_name, 
						       ACE_DIRECTORY_SEPARATOR_CHAR))
{
  ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, LOCK>::ACE_Malloc");
  this->open ();
}

#if !defined (ACE_HAS_TEMPLATE_TYPEDEFS)
template <ACE_MEM_POOL_1, class LOCK>
ACE_Malloc<ACE_MEM_POOL_2, LOCK>::ACE_Malloc (LPCTSTR pool_name,
					      LPCTSTR lock_name, 
					      const void *options)
  : memory_pool_ (pool_name, (const ACE_MEM_POOL_OPTIONS *) options),
    lock_ (lock_name)
{
  ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, LOCK>::ACE_Malloc");
  this->open ();
}
#endif /* ACE_HAS_TEMPLATE_TYPEDEFS */


template <ACE_MEM_POOL_1, class LOCK> 
ACE_Malloc<ACE_MEM_POOL_2, LOCK>::~ACE_Malloc (void)
{
  ACE_TRACE ("ACE_Malloc<MEM_POOL>::~ACE_Malloc<MEM_POOL>");
}

// Clean up the resources allocated by ACE_Malloc.

template <ACE_MEM_POOL_1, class LOCK> int
ACE_Malloc<ACE_MEM_POOL_2, LOCK>::remove (void)
{
  ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, LOCK>::remove");
  // ACE_DEBUG ((LM_DEBUG, "(%P|%t) destroying ACE_Malloc\n"));
  int result = 0;

#if defined (ACE_MALLOC_STATS)
  this->print_stats (); 
#endif /* ACE_MALLOC_STATS */  

  // Remove the LOCK.
  this->lock_.remove ();

  // Give the memory pool a chance to release its resources.
  result = this->memory_pool_.release ();

  return result;
}

// General-purpose memory allocator.  Assumes caller holds the locks.

template <ACE_MEM_POOL_1, class LOCK> void *
ACE_Malloc<ACE_MEM_POOL_2, LOCK>::shared_malloc (size_t nbytes)
{
  ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, LOCK>::shared_malloc");

  // Round up request to a multiple of the ACE_Malloc_Header size.
  size_t nunits = (nbytes + sizeof (ACE_Malloc_Header) - 1) 
    / sizeof (ACE_Malloc_Header) + 1;

  // Begin the search starting at the place in the freelist 
  // where the last block was found. 
  ACE_Malloc_Header *prevp = this->cb_ptr_->freep_;
  ACE_Malloc_Header *currp = prevp->s_.next_block_;
  
  // Search the freelist to locate a block of the appropriate size.

  for (int i = 0; ; i++, prevp = currp, currp = currp->s_.next_block_)
    {
      if (currp->s_.size_ >= nunits) // Big enough
	{
	  AMS (++this->cb_ptr_->malloc_stats_.ninuse_);
	  if (currp->s_.size_ == nunits) 
	    // Exact size, just update the pointers.
	    prevp->s_.next_block_ = currp->s_.next_block_;
	  else 
	    {
	      // Remaining chunk is larger than requested block, so
	      // allocate at tail end.
	      AMS (++this->cb_ptr_->malloc_stats_.nblocks_);
	      currp->s_.size_ -= nunits;
	      currp += currp->s_.size_;
	      currp->s_.size_ = nunits;
	    }
	  this->cb_ptr_->freep_ = prevp;
	  // Skip over the ACE_Malloc_Header when returning pointer.
	  return (void *) (currp + 1); 
	}
      else if (currp == this->cb_ptr_->freep_) 
	{
          // We've wrapped around freelist without finding a block.
          // Therefore, we need to ask the memory pool for a new chunk
          // of bytes.

	  size_t chunk_bytes = 0;

	  if ((currp = (ACE_Malloc_Header *) 
	       this->memory_pool_.acquire (nunits * sizeof (ACE_Malloc_Header), 
					   chunk_bytes)) != 0)
	    {
	      AMS (++this->cb_ptr_->malloc_stats_.nblocks_);
	      AMS (++this->cb_ptr_->malloc_stats_.nchunks_);
	      AMS (++this->cb_ptr_->malloc_stats_.ninuse_);

	      // Compute the chunk size in ACE_Malloc_Header units.
	      currp->s_.size_ = chunk_bytes / sizeof (ACE_Malloc_Header);

	      // Insert the new chunk into the freelist.
	      this->shared_free ((void *) (currp + 1));
	      currp = this->cb_ptr_->freep_;
	    }
	  else
	    ACE_ERROR_RETURN ((LM_ERROR, "(%P|%t) %p\n", "malloc"), 0);
	}
    }
}

// General-purpose memory allocator.

template <ACE_MEM_POOL_1, class LOCK> void *
ACE_Malloc<ACE_MEM_POOL_2, LOCK>::malloc (size_t nbytes)
{
  ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, LOCK>::malloc");
  ACE_GUARD_RETURN (LOCK, ace_mon, this->lock_, 0);

  return this->shared_malloc (nbytes);
}

// General-purpose memory allocator.

template <ACE_MEM_POOL_1, class LOCK> void *
ACE_Malloc<ACE_MEM_POOL_2, LOCK>::calloc (size_t nbytes, 
					  char initial_value)
{
  ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, LOCK>::calloc");
  void *ptr = this->malloc (nbytes);

  if (ptr != 0)
    ACE_OS::memset (ptr, initial_value, nbytes);

  return ptr;
}

// Put block AP in the free list (must be called with locks held!)

template <ACE_MEM_POOL_1, class LOCK> void
ACE_Malloc<ACE_MEM_POOL_2, LOCK>::shared_free (void *ap)
{
  ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, LOCK>::shared_free");

  if (ap == 0)
    return;

  ACE_Malloc_Header *blockp; // Points to the block ACE_Malloc_Header.
  ACE_Malloc_Header *currp;

  // Adjust AP to point to the block ACE_Malloc_Header
  blockp = (ACE_Malloc_Header *) ap - 1; 

  // Search until we find the location where the blocks belongs.  Note
  // that addresses are kept in sorted order.

  for (currp = this->cb_ptr_->freep_; 
       blockp <= currp || blockp >= currp->s_.next_block_;
       currp = currp->s_.next_block_)
    {
      if (currp >= currp->s_.next_block_ 
	  && (blockp > currp || blockp < currp->s_.next_block_)) 
	// Freed block at the start or the end of the memory pool
	break; 
    }

  // Join to upper neighbor
  if (blockp + blockp->s_.size_ == currp->s_.next_block_) 
    {
      AMS (--this->cb_ptr_->malloc_stats_.nblocks_);
      blockp->s_.size_ += currp->s_.next_block_->s_.size_;
      blockp->s_.next_block_ = currp->s_.next_block_->s_.next_block_;
    }
  else
    blockp->s_.next_block_ = currp->s_.next_block_;

  if (currp + currp->s_.size_ == blockp) // Join to lower neighbor
    {
      AMS (--this->cb_ptr_->malloc_stats_.nblocks_);
      currp->s_.size_ += blockp->s_.size_;
      currp->s_.next_block_ = blockp->s_.next_block_;
    }
  else
    currp->s_.next_block_ = blockp;

  AMS (--this->cb_ptr_->malloc_stats_.ninuse_);
  this->cb_ptr_->freep_ = currp;
}

// No locks held here, caller must acquire/release lock.

template <ACE_MEM_POOL_1, class LOCK> ACE_Name_Node *
ACE_Malloc<ACE_MEM_POOL_2, LOCK>::shared_find (const char *name)
{
  ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, LOCK>::shared_find");

  for (ACE_Name_Node *node = this->cb_ptr_->name_head_; 
       node != 0; 
       node = node->next_)
    if (ACE_OS::strcmp (node->name_, name) == 0)
      return node;

  return 0;
}

template <ACE_MEM_POOL_1, class LOCK> int
ACE_Malloc<ACE_MEM_POOL_2, LOCK>::shared_bind (const char *name, 
					       void *pointer)
{
  // Combine the two allocations into one to avoid overhead...
  ACE_Name_Node *new_node = (ACE_Name_Node *) 
    this->shared_malloc (sizeof (ACE_Name_Node) + ACE_OS::strlen (name) + 1);

  if (new_node == 0)
    return -1;
  
  // This is a sleezy trick ;-)
  new_node->name_ = (char *) (new_node + 1);
    
  // Insert new node at the head of the list.  Note that (new_node) is
  // *not* a cast!
  ACE_NEW_RETURN (this->cb_ptr_->name_head_,
		  (new_node) ACE_Name_Node (name, pointer, 
					    this->cb_ptr_->name_head_),
		  -1);
  return 0;
}

template <ACE_MEM_POOL_1, class LOCK> int
ACE_Malloc<ACE_MEM_POOL_2, LOCK>::trybind (const char *name, 
				     void *&pointer)
{
  ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, LOCK>::trybind");
  ACE_WRITE_GUARD_RETURN (LOCK, ace_mon, this->lock_, -1);

  ACE_Name_Node *node = this->shared_find (name);
  if (node == 0)
    // Didn't find it, so insert it.
    return this->shared_bind (name, pointer);
  else
    {
      // Found it, so return a copy of the current entry.
      pointer = node->pointer_;
      return 1;
    }
}

template <ACE_MEM_POOL_1, class LOCK> int
ACE_Malloc<ACE_MEM_POOL_2, LOCK>::bind (const char *name, 
					void *pointer,
					int duplicates)
{
  ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, LOCK>::bind");
  ACE_WRITE_GUARD_RETURN (LOCK, ace_mon, this->lock_, -1);

  if (duplicates == 0 && this->shared_find (name) != 0)
    // If we're not allowing duplicates, then if the name is already
    // present, return 1.
    return 1;
  else
    // If we get this far, either we're allowing duplicates or we didn't
    // find the name yet.

    return this->shared_bind (name, pointer);
}

template <ACE_MEM_POOL_1, class LOCK> int
ACE_Malloc<ACE_MEM_POOL_2, LOCK>::find (const char *name, void *&pointer)
{
  ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, LOCK>::find");

  ACE_READ_GUARD_RETURN (LOCK, ace_mon, this->lock_, -1);

  ACE_Name_Node *node = this->shared_find (name);

  if (node == 0)
    return -1;
  else
    {
      pointer = node->pointer_;
      return 0;
    }
}

// Returns a count of the number of available chunks that can hold
// <size> byte allocations.  Function can be used to determine if you
// have reached a water mark. This implies a fixed amount of allocated 
// memory.
//
// @param size - the chunk size of that you would like a count of
// @return function returns the number of chunks of the given size 
//          that would fit in the currently allocated memory

template <ACE_MEM_POOL_1, class LOCK> ssize_t
ACE_Malloc<ACE_MEM_POOL_2, LOCK>::avail_chunks (size_t size) const
{
  ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, LOCK>::avail_chunks");

  ACE_READ_GUARD_RETURN (LOCK, ace_mon, (LOCK &) this->lock_, -1);

  size_t count = 0;
  // Avoid dividing by 0...
  size = size == 0 ? 1 : size;
    
  for (ACE_Malloc_Header *currp = this->cb_ptr_->freep_->s_.next_block_; 
       currp != this->cb_ptr_->freep_;
       currp = currp->s_.next_block_)
    // calculate how many will fit in this block.
    if (currp->s_.size_ * sizeof (ACE_Malloc_Header) >= size)
      count += currp->s_.size_ * sizeof (ACE_Malloc_Header) / size; 

  return count;
}

template <ACE_MEM_POOL_1, class LOCK> int
ACE_Malloc<ACE_MEM_POOL_2, LOCK>::find (const char *name)
{
  ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, LOCK>::find");

  ACE_READ_GUARD_RETURN (LOCK, ace_mon, this->lock_, -1);
  return this->shared_find (name) == 0 ? -1 : 0;
}

template <ACE_MEM_POOL_1, class LOCK> int
ACE_Malloc<ACE_MEM_POOL_2, LOCK>::unbind (const char *name, void *&pointer)
{
  ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, LOCK>::unbind");

  ACE_WRITE_GUARD_RETURN (LOCK, ace_mon, this->lock_, -1);
  ACE_Name_Node *prev = 0;
  
  for (ACE_Name_Node *curr = this->cb_ptr_->name_head_; 
       curr != 0;
       curr = curr->next_)
    {
      if (ACE_OS::strcmp (curr->name_, name) == 0)
	{
	  pointer = curr->pointer_;

	  if (prev == 0)
	    this->cb_ptr_->name_head_ = curr->next_;
	  else
	    prev->next_ = curr->next_;

	  // This will free up both the node and the name due to our
	  // sleezy trick in bind()!
	  this->shared_free (curr);
	  return 0;
	}
      prev = curr;
    }

  // Didn't find it, so fail.
  return -1;
}

template <ACE_MEM_POOL_1, class LOCK> int
ACE_Malloc<ACE_MEM_POOL_2, LOCK>::unbind (const char *name)
{
  ACE_TRACE ("ACE_Malloc<ACE_MEM_POOL_2, LOCK>::unbind");
  void *temp = 0;
  return this->unbind (name, temp);
}


template <ACE_MEM_POOL_1, class LOCK> void
ACE_Malloc_Iterator<ACE_MEM_POOL_2, LOCK>::dump (void) const
{
  ACE_TRACE ("ACE_Malloc_Iterator<ACE_MEM_POOL_2, LOCK>::dump");

  ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
  this->curr_->dump ();
  this->guard_.dump ();
  ACE_DEBUG ((LM_DEBUG, "name_ = %s", this->name_));
  ACE_DEBUG ((LM_DEBUG, "\n"));
  ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}

template <ACE_MEM_POOL_1, class LOCK> 
ACE_Malloc_Iterator<ACE_MEM_POOL_2, LOCK>::ACE_Malloc_Iterator (ACE_Malloc<ACE_MEM_POOL_2, LOCK> &malloc, 
								const char *name)
  : malloc_ (malloc), 
    curr_ (0),
    guard_ (malloc_.lock_),
    name_ (name != 0 ? ACE_OS::strdup (name) : 0)
{
  ACE_TRACE ("ACE_Malloc_Iterator<ACE_MEM_POOL_2, LOCK>::ACE_Malloc_Iterator");
  // Cheap trick to make code simple.
  ACE_Name_Node temp;
  this->curr_ = &temp;
  this->curr_->next_ = malloc_.cb_ptr_->name_head_;

  this->advance();
}

template <ACE_MEM_POOL_1, class LOCK> 
ACE_Malloc_Iterator<ACE_MEM_POOL_2, LOCK>::~ACE_Malloc_Iterator (void)
{
  ACE_OS::free ((void *) this->name_);
}

template <ACE_MEM_POOL_1, class LOCK> int
ACE_Malloc_Iterator<ACE_MEM_POOL_2, LOCK>::next (void *&next_entry, 
						 char *&name)
{
  ACE_TRACE ("ACE_Malloc_Iterator<ACE_MEM_POOL_2, LOCK>::next");
 
  if (curr_ != 0)
    {
      next_entry = curr_->pointer_;
      name = curr_->name_;
      return 1;
    }
  else
    return 0;
}

template <ACE_MEM_POOL_1, class LOCK> int 
ACE_Malloc_Iterator<ACE_MEM_POOL_2, LOCK>::next (void *&next_entry) 
{
  ACE_TRACE ("ACE_Malloc_Iterator<ACE_MEM_POOL_2, LOCK>::next");

  if (curr_ != 0)
    {
      next_entry = curr_->pointer_;
      return 1;
    }
  else
    return 0;
}

template <ACE_MEM_POOL_1, class LOCK> int
ACE_Malloc_Iterator<ACE_MEM_POOL_2, LOCK>::advance (void) 
{
  ACE_TRACE ("ACE_Malloc_Iterator<ACE_MEM_POOL_2, LOCK>::advance");

  this->curr_ = this->curr_->next_;

  if (this->name_ == 0)
    return 1;

  for (;
       this->curr_ != 0 &&
       ACE_OS::strcmp (this->name_, this->curr_->name_) != 0;
       this->curr_ = this->curr_->next_)
    continue;
  return 1;
}
       
#endif /* ACE_MALLOC_T_C */