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/* -*- C++ -*- */
// $Id$

// ============================================================================
//
// = LIBRARY
//    ace
//
// = FILENAME
//    Managed_Object.h
//
// = AUTHORS
//    David L. Levine
//
// ============================================================================

#ifndef ACE_MANAGED_OBJECT_H
#define ACE_MANAGED_OBJECT_H

#include "ace/OS.h"

#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */

#include "ace/Object_Manager.h"

template <class TYPE>
class ACE_Cleanup_Adapter : public ACE_Cleanup
{
  // = TITLE
  //     Adapter for ACE_Cleanup objects that allows them to be readily
  //     managed by the ACE_Object_Manager.
  //
  // = DESCRIPTION
  //     This template class adapts an object of any type to be an
  //     ACE_Cleanup object.  The object can then be destroyed
  //     type-safely by the ACE_Object_Manager.  This class is
  //     typically used to replace a cast; but, it's a bit cleaner and
  //     allows insertion of, say, run-time type identification
  //     internally if desired.
public:
  ACE_Cleanup_Adapter (void);
  // Default constructor.

  virtual ~ACE_Cleanup_Adapter (void);
  // Virtual destructor, needed by some compilers for vtable placement.

  TYPE &object (void);
  // Accessor for contained object.

private:
  TYPE object_;
  // Contained object.
};

template <class TYPE>
class ACE_Managed_Object
{
  // = TITLE
  //     Wrapper for interface to allocate an object managed by the
  //     ACE_Object_Manager.
  //
  // = DESCRIPTION
  //     This template class wraps an interface that is used to
  //     allocate and access an object that is managed by the
  //     ACE_Object_Manager.  Because static template member functions
  //     are not supported by some compilers, it is a separate
  //     (template) class.
  //
  //     This interface is typically used to replace a static object
  //     with one that is dynamically allocated.  It helps to avoid
  //     problems with order of static object
  //     construction/destruction.  Managed objects won't be allocated
  //     until needed, but should be allocated when first needed.  And
  //     they are destroyed in the reverse order of construction.
  //
  //     get_preallocated_object () accesses a "preallocated" object,
  //     i.e., one that is identified by a value in the
  //     ACE_Object_Manager:: Preallocated_Object enum.  These objects
  //     are used internally by the ACE library.
  //
  //     Hooks are provided for the application to preallocate objects
  //     via the same mechanism.
  //     ACE_APPLICATION_PREALLOCATED_OBJECT_DECLARATIONS can be used
  //     to define enum values;
  //     ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS can be used
  //     to define the corresponding objects.  The format of the ACE
  //     internal library definitions should be followed.  And
  //     similarly, ACE_APPLICATION_PREALLOCATED_ARRAY_DECLARATIONS
  //     and ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS can be
  //     used to preallocate arrays.
  //
  //     By default, preallocation uses dynamic allocation.  The
  //     preallocated objects and arrays are allocated off the heap in
  //     the ACE_Object_Manager constructor.  To statically place the
  //     preallocated objects in program global data instead of on the
  //     heap, #define ACE_HAS_STATIC_PREALLOCATION prior to building
  //     the ACE library.
public:
  static TYPE *get_preallocated_object (ACE_Object_Manager::Preallocated_Object id)
  {
    // The preallocated objects are in a separate, "read-only" array so
    // that this function doesn't need a lock.  Also, because it is
    // intended _only_ for use with hard-code values, it performs no
    // range checking on "id".

    // Cast the return type of the the object pointer based
    // on the type of the function template parameter.
    return &((ACE_Cleanup_Adapter<TYPE> *)
             ACE_Object_Manager::preallocated_object[id])->object ();
  }
  // Get the preallocated object identified by "id".  Returns a
  // pointer to the object.  Beware: no error indication is provided,
  // because it can _only_ be used for accessing preallocated objects.
  // Note: the function definition is inlined here so that it compiles
  // on AIX 4.1 w/xlC v. 3.01.

  static TYPE *get_preallocated_array (ACE_Object_Manager::Preallocated_Array id)
  {
    // The preallocated array are in a separate, "read-only" array so
    // that this function doesn't need a lock.  Also, because it is
    // intended _only_ for use with hard-code values, it performs no
    // range checking on "id".

    // Cast the return type of the the object pointer based
    // on the type of the function template parameter.
    return &((ACE_Cleanup_Adapter<TYPE> *)
             ACE_Object_Manager::preallocated_array[id])->object ();
  }
  // Get the preallocated array identified by "id".  Returns a
  // pointer to the array.  Beware: no error indication is provided,
  // because it can _only_ be used for accessing preallocated arrays.
  // Note: the function definition is inlined here so that it compiles
  // on AIX 4.1 w/xlC v. 3.01.

private:
  // Disallow instantiation of this class.
  ACE_UNIMPLEMENTED_FUNC (ACE_Managed_Object ())
  ACE_UNIMPLEMENTED_FUNC (ACE_Managed_Object (const ACE_Managed_Object<TYPE> &))
  ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Managed_Object<TYPE> &))

  friend class this_prevents_compiler_warning_about_only_private_constructors;
};

#if defined (__ACE_INLINE__)
#include "ace/Managed_Object.i"
#endif /* __ACE_INLINE__ */

#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Managed_Object.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */

#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Managed_Object.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */

#endif /* ACE_MANAGED_OBJECT_H */