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// $Id$
#ifndef ACE_MAP_MANAGER_C
#define ACE_MAP_MANAGER_C
#define ACE_BUILD_DLL
#include "ace/Malloc.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Service_Config.h"
#include "ace/Map_Manager.h"
#if !defined (__ACE_INLINE__)
#include "ace/Map_Manager.i"
#endif /* __ACE_INLINE__ */
ACE_RCSID(ace, Map_Manager, "$Id$")
ACE_ALLOC_HOOK_DEFINE(ACE_Map_Entry)
ACE_ALLOC_HOOK_DEFINE(ACE_Map_Manager)
ACE_ALLOC_HOOK_DEFINE(ACE_Map_Iterator_Base)
ACE_ALLOC_HOOK_DEFINE(ACE_Map_Iterator)
ACE_ALLOC_HOOK_DEFINE(ACE_Map_Reverse_Iterator)
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::open (size_t size,
ACE_Allocator *alloc)
{
ACE_WRITE_GUARD_RETURN (ACE_LOCK, ace_mon, this->lock_, -1);
// Close old map (if any).
this->close_i ();
// Use the user specified allocator or the default singleton one.
if (alloc == 0)
alloc = ACE_Allocator::instance ();
this->allocator_ = alloc;
// This assertion is here to help track a situation that shouldn't
// happen.
ACE_ASSERT (size != 0);
// Resize from 0 to <size>. Note that this will also set up the
// circular free list.
return this->resize_i (size);
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::close_i (void)
{
// Free entries.
this->free_search_structure ();
// Reset sizes.
this->total_size_ = 0;
this->cur_size_ = 0;
// Reset circular free list.
this->free_list_.next (this->free_list_id ());
this->free_list_.prev (this->free_list_id ());
// Reset circular occupied list.
this->occupied_list_.next (this->occupied_list_id ());
this->occupied_list_.prev (this->occupied_list_id ());
return 0;
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::bind_i (const EXT_ID &ext_id,
const INT_ID &int_id)
{
// Try to find the key.
size_t index = 0;
int result = this->find_and_return_index (ext_id,
index);
if (result == 0)
{
// We found the key. Nothing to change.
return 1;
}
else
{
// We didn't find the key.
return this->shared_bind (ext_id,
int_id);
}
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::next_free (size_t &free_slot)
{
// Find an empty slot.
free_slot = this->free_list_.next ();
// Make sure we haven't run out of free slots.
if (free_slot != this->free_list_id ())
{
return 0;
}
else
{
// Resize the map.
int result = this->resize_i (this->new_size ());
// Check for errors.
if (result == 0)
{
// New free slot.
free_slot = this->free_list_.next ();
}
return result;
}
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> void
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::shared_move (size_t index,
ACE_Map_Entry<EXT_ID, INT_ID> ¤t_list,
size_t current_list_id,
ACE_Map_Entry<EXT_ID, INT_ID> &new_list,
size_t new_list_id)
{
// Grab the entry.
ENTRY &entry = this->search_structure_[index];
//
// Remove from current list.
//
// Fix the entry before us.
size_t current_list_prev = entry.prev ();
if (current_list_prev == current_list_id)
{
current_list.next (entry.next ());
}
else
{
this->search_structure_[current_list_prev].next (entry.next ());
}
// Fix the entry after us.
size_t current_list_next = entry.next ();
if (current_list_next == current_list_id)
{
current_list.prev (entry.prev ());
}
else
{
this->search_structure_[current_list_next].prev (entry.prev ());
}
//
// Add to new list.
//
// Fix us.
size_t new_list_next = new_list.next ();
entry.next (new_list_next);
entry.prev (new_list_id);
// Fix entry before us.
new_list.next (index);
// Fix entry after us.
if (new_list_next == new_list_id)
{
new_list.prev (index);
}
else
{
this->search_structure_[new_list_next].prev (index);
}
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::shared_bind (const EXT_ID &ext_id,
const INT_ID &int_id)
{
// This function assumes that the find() has already been done, and
// therefore, simply adds to the map.
// Find an empty slot.
size_t index = 0;
int result = this->next_free (index);
if (result == 0)
{
// Copy key and value.
this->search_structure_[index].int_id_ = int_id;
this->search_structure_[index].ext_id_ = ext_id;
// Move from free list to occupied list
this->move_from_free_list_to_occupied_list (index);
// Update the current size.
++this->cur_size_;
}
return result;
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::rebind_i (const EXT_ID &ext_id,
const INT_ID &int_id,
EXT_ID &old_ext_id,
INT_ID &old_int_id)
{
// First try to find the key.
size_t index = 0;
int result = this->find_and_return_index (ext_id,
index);
if (result == 0)
{
// We found it, so make copies of the old entries and rebind
// current entries.
ENTRY &ss = this->search_structure_[index];
old_ext_id = ss.ext_id_;
old_int_id = ss.int_id_;
ss.ext_id_ = ext_id;
ss.int_id_ = int_id;
// Sync changed entry.
this->allocator_->sync (&ss, sizeof ss);
return 1;
}
else
{
// We didn't find it, so let's add it.
return this->shared_bind (ext_id,
int_id);
}
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::rebind_i (const EXT_ID &ext_id,
const INT_ID &int_id,
INT_ID &old_int_id)
{
// First try to find the key.
size_t index = 0;
int result = this->find_and_return_index (ext_id,
index);
if (result == 0)
{
// We found it, so make copies of the old entries and rebind
// current entries.
ENTRY &ss = this->search_structure_[index];
old_int_id = ss.int_id_;
ss.ext_id_ = ext_id;
ss.int_id_ = int_id;
// Sync changed entry.
this->allocator_->sync (&ss, sizeof ss);
return 1;
}
else
{
// We didn't find it, so let's add it.
return this->shared_bind (ext_id,
int_id);
}
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::rebind_i (const EXT_ID &ext_id,
const INT_ID &int_id)
{
// First try to find the key.
size_t index = 0;
int result = this->find_and_return_index (ext_id,
index);
if (result == 0)
{
// We found it, so rebind current entries.
ENTRY &ss = this->search_structure_[index];
ss.ext_id_ = ext_id;
ss.int_id_ = int_id;
// Sync changed entry.
this->allocator_->sync (&ss, sizeof ss);
return 1;
}
else
{
// We didn't find it, so let's add it.
return this->shared_bind (ext_id,
int_id);
}
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::trybind_i (const EXT_ID &ext_id,
INT_ID &int_id)
{
// Try to find the key.
size_t index = 0;
int result = this->find_and_return_index (ext_id,
index);
if (result == 0)
{
// Key was found. Make a copy of value, but *don't* update
// anything in the map!
int_id = this->search_structure_[index].int_id_;
return 1;
}
else
{
// We didn't find it, so let's bind it!
return this->bind_i (ext_id,
int_id);
}
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::find_and_return_index (const EXT_ID &ext_id,
size_t &index)
{
// Go through the entire occupied list looking for the key.
for (size_t i = this->occupied_list_.next ();
i != this->occupied_list_id ();
i = this->search_structure_[i].next ())
{
if (this->equal (this->search_structure_[i].ext_id_,
ext_id))
{
// If found, return index.
index = i;
return 0;
}
}
// Key was not found.
return -1;
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::find_i (const EXT_ID &ext_id,
INT_ID &int_id)
{
// Try to find the key.
size_t index = 0;
int result = this->find_and_return_index (ext_id,
index);
if (result == 0)
{
// Key was found. Make a copy of value.
int_id = this->search_structure_[index].int_id_;
}
return result;
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::unbind_and_return_index (const EXT_ID &ext_id,
size_t &index)
{
// Try to find the key.
int result = this->find_and_return_index (ext_id,
index);
if (result == 0)
{
// Move from occupied list to free list
this->move_from_occupied_list_to_free_list (index);
// Update the current size.
--this->cur_size_;
}
return result;
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::unbind_i (const EXT_ID &ext_id,
INT_ID &int_id)
{
// Unbind the entry.
size_t index = 0;
int result = this->unbind_and_return_index (ext_id,
index);
if (result == 0)
{
// If found, copy the value.
int_id = this->search_structure_[index].int_id_;
}
return result;
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::resize_i (size_t new_size)
{
size_t i;
ENTRY *temp = 0;
// Allocate new memory.
ACE_ALLOCATOR_RETURN (temp,
(ENTRY *) this->allocator_->malloc (new_size * sizeof (ENTRY)),
-1);
// Copy over the occupied entires.
for (i = this->occupied_list_.next ();
i != this->occupied_list_id ();
i = this->search_structure_[i].next ())
{
// Copy constructor.
new (&(temp[i])) ENTRY (this->search_structure_[i]);
}
// Copy over the free entires.
for (i = this->free_list_.next ();
i != this->free_list_id ();
i = this->search_structure_[i].next ())
{
// Copy constructor.
new (&(temp[i])) ENTRY (this->search_structure_[i]);
}
// Construct the new elements.
for (i = this->total_size_; i < new_size; i++)
{
// Call the constructor for each element in the array. Note
// that this requires a default constructor for <EXT_ID> and
// <INT_ID>.
new (&(temp[i])) ENTRY;
temp[i].next (i + 1);
temp[i].prev (i - 1);
}
// Add new entries to the free list.
this->free_list_.next (this->total_size_);
this->free_list_.prev (new_size - 1);
temp[new_size - 1].next (this->free_list_id ());
temp[this->total_size_].prev (this->free_list_id ());
// Remove/free old elements, update the new totoal size.
this->free_search_structure ();
this->total_size_ = new_size;
// Start using new elements.
this->search_structure_ = temp;
return 0;
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> size_t
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::new_size (void)
{
// Calculate the new size.
size_t current_size = this->total_size_;
if (current_size < MAX_EXPONENTIAL)
{
// Exponentially increase if we haven't reached MAX_EXPONENTIAL.
current_size *= 2;
}
else
{
// Linear increase if we have reached MAX_EXPONENTIAL.
current_size += LINEAR_INCREASE;
}
// This should be the new size.
return current_size;
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> void
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::free_search_structure (void)
{
// Free up the structure.
if (this->search_structure_ != 0)
{
for (size_t i = 0; i < this->total_size_; i++)
// Explicitly call the destructor.
{
ENTRY *ss = &this->search_structure_[i];
// The "if" second argument results in a no-op instead of
// deallocation.
ACE_DES_FREE_TEMPLATE2 (ss, ACE_NOOP,
ACE_Map_Entry, EXT_ID, INT_ID);
}
// Actually free the memory.
this->allocator_->free (this->search_structure_);
this->search_structure_ = 0;
}
}
template <class EXT_ID, class INT_ID> void
ACE_Map_Entry<EXT_ID, INT_ID>::dump (void) const
{
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("next_ = %d"), this->next_));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("prev_ = %d"), this->prev_));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> void
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::dump (void) const
{
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("total_size_ = %d"), this->total_size_));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("\ncur_size_ = %d"), this->cur_size_));
this->allocator_->dump ();
this->lock_.dump ();
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> void
ACE_Map_Iterator_Base<EXT_ID, INT_ID, ACE_LOCK>::dump_i (void) const
{
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("next_ = %d"), this->next_));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
template <class EXT_ID, class INT_ID, class ACE_LOCK>
ACE_Map_Entry<EXT_ID, INT_ID>&
ACE_Map_Iterator_Base<EXT_ID, INT_ID, ACE_LOCK>::operator* (void) const
{
// @@ This function should be inlined. We moved it here to avoid
// a compiler bug in SunCC 4.2. Once we know the correct patch to fix
// the compiler problem, it should be moved back to .i file again.
ACE_Map_Entry<EXT_ID, INT_ID> *retv = 0;
int result = this->next (retv);
ACE_ASSERT (result != 0);
ACE_UNUSED_ARG (result);
return *retv;
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> void
ACE_Map_Iterator<EXT_ID, INT_ID, ACE_LOCK>::dump (void) const
{
this->dump_i ();
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> void
ACE_Map_Reverse_Iterator<EXT_ID, INT_ID, ACE_LOCK>::dump (void) const
{
this->dump_i ();
}
#endif /* ACE_MAP_MANAGER_C */
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