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|
// Map_Manager.cpp
// $Id$
#if !defined (ACE_MAP_MANAGER_C)
#define ACE_MAP_MANAGER_C
#define ACE_BUILD_DLL
#include "ace/Synch.h"
#include "ace/Malloc.h"
#include "ace/Service_Config.h"
#include "ace/Map_Manager.h"
#if !defined (__ACE_INLINE__)
#include "ace/Map_Manager.i"
#endif /* __ACE_INLINE__ */
ACE_ALLOC_HOOK_DEFINE(ACE_Map_Entry)
template <class EXT_ID, class INT_ID>
ACE_Map_Entry<EXT_ID, INT_ID>::~ACE_Map_Entry (void)
{
// No-op just to keep some compilers happy...
}
template <class EXT_ID, class INT_ID> void
ACE_Map_Entry<EXT_ID, INT_ID>::dump (void) const
{
ACE_TRACE ("ACE_Map_Entry<EXT_ID, INT_ID>::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, "is_free_ = %d", this->is_free_));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
ACE_ALLOC_HOOK_DEFINE(ACE_Map_Manager)
template <class EXT_ID, class INT_ID, class ACE_LOCK> void
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::dump (void) const
{
ACE_TRACE ("ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, "total_size_ = %d", this->total_size_));
ACE_DEBUG ((LM_DEBUG, "\ncur_size_ = %d", this->cur_size_));
this->allocator_->dump ();
this->lock_.dump ();
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
template <class EXT_ID, class INT_ID, class ACE_LOCK>
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::ACE_Map_Manager (size_t size,
ACE_Allocator *alloc)
: search_structure_ (0),
allocator_ (0),
total_size_ (0),
cur_size_ (0)
{
ACE_TRACE ("ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::ACE_Map_Manager");
if (this->open (size, alloc) == -1)
ACE_ERROR ((LM_ERROR, "ACE_Map_Manager\n"));
}
template <class EXT_ID, class INT_ID, class ACE_LOCK>
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::ACE_Map_Manager (ACE_Allocator *alloc)
: search_structure_ (0),
allocator_ (0),
total_size_ (0),
cur_size_ (0)
{
ACE_TRACE ("ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::ACE_Map_Manager");
if (this->open (ACE_DEFAULT_MAP_SIZE, alloc) == -1)
ACE_ERROR ((LM_ERROR, "ACE_Map_Manager\n"));
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::close_i (void)
{
ACE_TRACE ("ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::close_i");
this->free_search_structure ();
return 0;
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::close (void)
{
ACE_TRACE ("ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::close");
ACE_WRITE_GUARD_RETURN (ACE_LOCK, ace_mon, this->lock_, -1);
return this->close_i ();
}
template <class EXT_ID, class INT_ID, class ACE_LOCK>
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::~ACE_Map_Manager (void)
{
ACE_TRACE ("ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::~ACE_Map_Manager");
this->close ();
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::resize_i (size_t size)
{
ACE_TRACE ("ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::resize_i");
// If we need to grow buffer, then remove the existing buffer.
void *ptr;
ACE_ALLOCATOR_RETURN (ptr,
this->allocator_->malloc (size * sizeof (ACE_Map_Entry<EXT_ID, INT_ID>)),
-1);
size_t i;
ACE_Map_Entry<EXT_ID, INT_ID> *temp = (ACE_Map_Entry<EXT_ID, INT_ID> *) ptr;
// Copy over the currently active elements.
for (i = 0; i < this->cur_size_; i++)
{
temp[i] = this->search_structure_[i]; // Structure assignment.
}
this->total_size_ = size;
// Mark the newly allocated elements as being "free".
for (i = this->cur_size_; i < this->total_size_; i++)
{
// Call the constructor for each element in the array.
new (&(temp[i])) ACE_Map_Entry<EXT_ID, INT_ID>;
temp[i].is_free_ = 1;
}
this->free_search_structure ();
this->search_structure_ = temp;
return 0;
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> void
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::free_search_structure (void)
{
if (this->search_structure_ != 0)
{
for (size_t i = 0; i < this->total_size_; i++)
// Explicitly call the destructor.
{
ACE_Map_Entry<EXT_ID, INT_ID> &ss = this->search_structure_[i];
ss.ACE_Map_Entry<EXT_ID, INT_ID>::~ACE_Map_Entry ();
}
// Actually free the memory.
this->allocator_->free (this->search_structure_);
this->search_structure_ = 0;
}
}
// Create a new search_structure of size SIZE.
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::open (size_t size,
ACE_Allocator *alloc)
{
ACE_TRACE ("ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::open");
ACE_WRITE_GUARD_RETURN (ACE_LOCK, ace_mon, this->lock_, -1);
if (alloc == 0)
alloc = ACE_Allocator::instance ();
this->allocator_ = alloc;
// If we need to grow buffer, then remove the existing buffer.
if (this->total_size_ < size)
return this->resize_i (size);
else
return 0;
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::shared_find (const EXT_ID &ext_id,
int &first_free)
{
// See if the entry is already there, keeping track of the first
// free slot.
for (size_t i = 0; i < this->cur_size_; i++)
{
ACE_Map_Entry<EXT_ID, INT_ID> &ss = this->search_structure_[i];
if (ss.is_free_ == 0)
{
if (ss.ext_id_ == ext_id)
return i;
}
else if (first_free == -1)
first_free = int (i);
}
errno = ENOENT;
return -1;
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::equal (const EXT_ID &id1,
const EXT_ID &id2)
{
return id1 == id2;
}
// Find the <int_id> corresponding to the <ext_id>.
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::shared_find (const EXT_ID &ext_id)
{
ACE_TRACE ("ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::shared_find");
for (size_t i = 0; i < this->cur_size_; i++)
{
const ACE_Map_Entry<EXT_ID, INT_ID> &ss
= this->search_structure_[i];
if (ss.is_free_ == 0 && this->equal (ss.ext_id_, ext_id))
// We found it!
return i;
}
// not found
errno = ENOENT;
return -1;
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::shared_bind (const EXT_ID &ext_id,
const INT_ID &int_id,
int first_free)
{
if (first_free > -1)
{
// We found a free spot, let's reuse it.
ACE_Map_Entry<EXT_ID, INT_ID> &ss = this->search_structure_[first_free];
ss.ext_id_ = ext_id;
ss.int_id_ = int_id;
ss.is_free_ = 0;
this->allocator_->sync ((void *) &this->search_structure_[first_free], sizeof ss);
return 0;
}
// Check if we have reached total_size_
else if (this->cur_size_ == this->total_size_)
// We are out of room so grow the map
if (this->resize_i (this->total_size_ + ACE_DEFAULT_MAP_SIZE) == -1)
return -1;
// Insert at the end of the active portion.
ACE_Map_Entry<EXT_ID, INT_ID> &ss = this->search_structure_[this->cur_size_];
ss.int_id_ = int_id;
ss.ext_id_ = ext_id;
ss.is_free_ = 0;
this->allocator_->sync ((void *) &this->search_structure_[this->cur_size_], sizeof ss);
this->cur_size_++;
this->allocator_->sync ((void *) &this->cur_size_, sizeof this->cur_size_);
return 0;
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::trybind_i (const EXT_ID &ext_id,
INT_ID &int_id)
{
ACE_TRACE ("ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::trybind_i");
int first_free = -1;
int index = this->shared_find (ext_id, first_free);
if (index >= 0)
{
// There was already something there, so make a copy, but
// *don't* update anything in the map!
int_id = this->search_structure_[index].int_id_;
return 1;
}
else
// We didn't find it, so let's bind it!
return this->shared_bind (ext_id, int_id, first_free);
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::trybind (const EXT_ID &ext_id,
INT_ID &int_id)
{
ACE_TRACE ("ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::trybind");
ACE_WRITE_GUARD_RETURN (ACE_LOCK, ace_mon, this->lock_, -1);
return this->trybind_i (ext_id, int_id);
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::find_i (const EXT_ID &ext_id)
{
ACE_TRACE ("ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::find_i");
return this->shared_find (ext_id);
}
// Find the INT_ID corresponding to the EXT_ID.
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::find (const EXT_ID &ext_id)
{
ACE_TRACE ("ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::find");
ACE_READ_GUARD_RETURN (ACE_LOCK, ace_mon, this->lock_, -1);
return this->find_i (ext_id);
}
// Unbind (remove) the EXT_ID from the map and return it via an out
// parameter. Note that this method does *not* free up the INT_ID
// structure. Thus, if there is dynamic memory associated with this,
// the caller is responsible for freeing this memory.
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::unbind_i (const EXT_ID &ext_id,
INT_ID &int_id)
{
ACE_TRACE ("ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::unbind_i");
ssize_t index = this->shared_unbind (ext_id);
if (index == -1)
return -1;
else
{
int_id = this->search_structure_[index].int_id_;
return 0;
}
}
// Associate <ext_id> with <int_id>. If <ext_id> is already in the
// map then the <Map_Entry> is not changed. Returns 0 if a new
// entry is bound successfully, returns 1 if an attempt is made to
// bind an existing entry, and returns -1 if failures occur.
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::bind_i (const EXT_ID &ext_id,
const INT_ID &int_id)
{
ACE_TRACE ("ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::bind_i");
int first_free = -1;
// We need to save errno since <shared_find> may set errno to
// ENOENT.
int error = errno;
int index = this->shared_find (ext_id, first_free);
if (index >= 0)
// It was already bound, so return 1.
return 1;
else
{
// Restore errno.
errno = error;
// We didn't find it, so let's bind it!
return this->shared_bind (ext_id, int_id, first_free);
}
}
// Associate <ext_id> with <int_id>. If <ext_id> is not in the
// map then behaves just like <bind>. Otherwise, store the old
// values of <ext_id> and <int_id> into the "out" parameters and
// rebind the new parameters. This is very useful if you need to
// have an atomic way of updating <Map_Entries> and you also need
// full control over memory allocation. Returns 0 if a new entry is
// bound successfully, returns 1 if an existing entry was rebound,
// and returns -1 if failures occur.
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::rebind_i (const EXT_ID &ext_id,
const INT_ID &int_id,
EXT_ID &old_ext_id,
INT_ID &old_int_id)
{
ACE_TRACE ("ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::rebind_i");
int first_free = -1;
int index = this->shared_find (ext_id, first_free);
if (index >= 0)
{
// We found it, so make copies of the old entries and rebind
// current entries.
ACE_Map_Entry<EXT_ID, INT_ID> &ss = this->search_structure_[index];
old_ext_id = ss.ext_id_;
old_int_id = ss.int_id_;
ss.ext_id_ = ext_id;
ss.int_id_ = int_id;
this->allocator_->sync ((void *) &this->search_structure_[index], sizeof ss);
return 1;
}
else
// We didn't find it, so let's bind it!
return this->shared_bind (ext_id, int_id, first_free);
}
// Find the INT_ID corresponding to the EXT_ID.
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::find_i (const EXT_ID &ext_id,
INT_ID &int_id)
{
ACE_TRACE ("ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::find_i");
int index = this->shared_find (ext_id);
if (index == -1)
// Didn't find it.
return -1;
else
{
// Found it, so assign a copy.
int_id = this->search_structure_[index].int_id_;
return index;
}
}
// Unbind (remove) the EXT_ID from the map. Keeps track of where
// the EXT_ID was found so that this->unbind (EXT_ID, INT_ID)
// can return it to the caller.
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::shared_unbind (const EXT_ID &ext_id)
{
ACE_TRACE ("ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::shared_unbind");
for (size_t i = 0; i < this->cur_size_; i++)
{
ACE_Map_Entry<EXT_ID, INT_ID> &ss = this->search_structure_[i];
if (ss.is_free_ == 0 && this->equal (ss.ext_id_, ext_id))
{
size_t index = i;
// Mark this entry as being free.
ss.is_free_ = 1;
this->allocator_->sync ((void *) &ss.is_free_,
sizeof ss.is_free_);
// If we just unbound the highest active entry, then we need
// to figure out where the next highest active entry is.
if (i + 1 == this->cur_size_)
{
while (i > 0 && this->search_structure_[--i].is_free_)
continue;
if (i == 0 && this->search_structure_[i].is_free_)
this->cur_size_ = 0;
else
this->cur_size_ = i + 1;
this->allocator_->sync ((void *) &this->cur_size_,
sizeof this->cur_size_);
}
return index;
}
}
errno = ENOENT;
return -1;
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::unbind (const EXT_ID &ext_id,
INT_ID &int_id)
{
ACE_TRACE ("ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::unbind");
ACE_WRITE_GUARD_RETURN (ACE_LOCK, ace_mon, this->lock_, -1);
return this->unbind_i (ext_id, int_id);
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::bind (const EXT_ID &ext_id,
const INT_ID &int_id)
{
ACE_TRACE ("ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::bind");
ACE_WRITE_GUARD_RETURN (ACE_LOCK, ace_mon, this->lock_, -1);
return this->bind_i (ext_id, int_id);
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::rebind (const EXT_ID &ext_id,
const INT_ID &int_id,
EXT_ID &old_ext_id,
INT_ID &old_int_id)
{
ACE_TRACE ("ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::rebind");
ACE_WRITE_GUARD_RETURN (ACE_LOCK, ace_mon, this->lock_, -1);
return this->rebind_i (ext_id, int_id, old_ext_id, old_int_id);
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::find (const EXT_ID &ext_id,
INT_ID &int_id)
{
ACE_TRACE ("ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::find");
ACE_READ_GUARD_RETURN (ACE_LOCK, ace_mon, this->lock_, -1);
return this->find_i (ext_id, int_id);
}
// Unbind (remove) the EXT_ID from the map. Don't return the INT_ID
// to the caller (this is useful for collections where the INT_IDs are
// *not* dynamically allocated...)
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::unbind_i (const EXT_ID &ext_id)
{
ACE_TRACE ("ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::unbind_i");
return this->shared_unbind (ext_id) == -1 ? -1 : 0;
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::unbind (const EXT_ID &ext_id)
{
ACE_TRACE ("ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::unbind");
ACE_WRITE_GUARD_RETURN (ACE_LOCK, ace_mon, this->lock_, -1);
return this->unbind_i (ext_id) == -1 ? -1 : 0;
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> size_t
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::current_size (void)
{
ACE_TRACE ("ACE_Map_Manager::current_size");
ACE_WRITE_GUARD_RETURN (ACE_LOCK, ace_mon, this->lock_,
ACE_static_cast(size_t, -1));
return this->cur_size_;
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> size_t
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::total_size (void)
{
ACE_TRACE ("ACE_Map_Manager::total_size");
ACE_WRITE_GUARD_RETURN (ACE_LOCK, ace_mon, this->lock_,
ACE_static_cast(size_t, -1));
return this->total_size_;
}
ACE_ALLOC_HOOK_DEFINE(ACE_Map_Iterator)
template <class EXT_ID, class INT_ID, class ACE_LOCK> void
ACE_Map_Iterator<EXT_ID, INT_ID, ACE_LOCK>::dump (void) const
{
ACE_TRACE ("ACE_Map_Iterator<EXT_ID, INT_ID, ACE_LOCK>::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, "next_ = %d", this->next_));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
template <class EXT_ID, class INT_ID, class ACE_LOCK>
ACE_Map_Iterator<EXT_ID, INT_ID, ACE_LOCK>::ACE_Map_Iterator (ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK> &mm)
: map_man_ (mm),
next_ (-1)
{
ACE_TRACE ("ACE_Map_Iterator<EXT_ID, INT_ID, ACE_LOCK>::ACE_Map_Iterator");
if (this->map_man_.search_structure_ != 0)
this->advance ();
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Iterator<EXT_ID, INT_ID, ACE_LOCK>::next (ACE_Map_Entry<EXT_ID, INT_ID> *&mm)
{
ACE_TRACE ("ACE_Map_Iterator<EXT_ID, INT_ID, ACE_LOCK>::next");
ACE_READ_GUARD_RETURN (ACE_LOCK, ace_mon, this->map_man_.lock_, -1);
if (this->map_man_.search_structure_ != 0
// Note that this->next_ is never negative at this point...
&& ACE_static_cast(size_t, this->next_) < this->map_man_.cur_size_)
{
mm = &this->map_man_.search_structure_[this->next_];
return 1;
}
else
return 0;
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Iterator<EXT_ID, INT_ID, ACE_LOCK>::done (void) const
{
ACE_TRACE ("ACE_Map_Iterator<EXT_ID, INT_ID, ACE_LOCK>::done");
ACE_READ_GUARD_RETURN (ACE_LOCK, ace_mon, this->map_man_.lock_, -1);
return this->map_man_.search_structure_ == 0
// Note that this->next_ is never negative at this point...
|| ACE_static_cast(size_t, this->next_) >= this->map_man_.cur_size_;
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Iterator<EXT_ID, INT_ID, ACE_LOCK>::advance (void)
{
ACE_TRACE ("ACE_Map_Iterator<EXT_ID, INT_ID, ACE_LOCK>::advance");
ACE_READ_GUARD_RETURN (ACE_LOCK, ace_mon, this->map_man_.lock_, -1);
for (++this->next_;
ACE_static_cast(size_t, this->next_) < this->map_man_.cur_size_
&& this->map_man_.search_structure_[this->next_].is_free_;
this->next_++)
continue;
return ACE_static_cast(size_t, this->next_) < this->map_man_.cur_size_;
}
ACE_ALLOC_HOOK_DEFINE(ACE_Map_Reverse_Iterator)
template <class EXT_ID, class INT_ID, class ACE_LOCK> void
ACE_Map_Reverse_Iterator<EXT_ID, INT_ID, ACE_LOCK>::dump (void) const
{
ACE_TRACE ("ACE_Map_Reverse_Iterator<EXT_ID, INT_ID, ACE_LOCK>::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, "next_ = %d", this->next_));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
template <class EXT_ID, class INT_ID, class ACE_LOCK>
ACE_Map_Reverse_Iterator<EXT_ID, INT_ID, ACE_LOCK>::ACE_Map_Reverse_Iterator (ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK> &mm)
: map_man_ (mm),
next_ (this->map_man_.cur_size_)
{
ACE_TRACE ("ACE_Map_Reverse_Iterator<EXT_ID, INT_ID, ACE_LOCK>::ACE_Map_Reverse_Iterator");
if (this->map_man_.search_structure_ != 0)
this->advance ();
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Reverse_Iterator<EXT_ID, INT_ID, ACE_LOCK>::next (ACE_Map_Entry<EXT_ID, INT_ID> *&mm)
{
ACE_TRACE ("ACE_Map_Reverse_Iterator<EXT_ID, INT_ID, ACE_LOCK>::next");
ACE_READ_GUARD_RETURN (ACE_LOCK, ace_mon, this->map_man_.lock_, -1);
if (this->map_man_.search_structure_ != 0 && this->next_ >= 0)
{
mm = &this->map_man_.search_structure_[this->next_];
return 1;
}
else
return 0;
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Reverse_Iterator<EXT_ID, INT_ID, ACE_LOCK>::done (void) const
{
ACE_TRACE ("ACE_Map_Reverse_Iterator<EXT_ID, INT_ID, ACE_LOCK>::done");
ACE_READ_GUARD_RETURN (ACE_LOCK, ace_mon, this->map_man_.lock_, -1);
return this->map_man_.search_structure_ == 0 || this->next_ < 0;
}
template <class EXT_ID, class INT_ID, class ACE_LOCK> int
ACE_Map_Reverse_Iterator<EXT_ID, INT_ID, ACE_LOCK>::advance (void)
{
ACE_TRACE ("ACE_Map_Reverse_Iterator<EXT_ID, INT_ID, ACE_LOCK>::advance");
ACE_READ_GUARD_RETURN (ACE_LOCK, ace_mon, this->map_man_.lock_, -1);
for (--this->next_;
this->next_ >= 0
&& this->map_man_.search_structure_[this->next_].is_free_;
this->next_--)
continue;
return this->next_ >= 0;
}
#endif /* ACE_MAP_MANAGER_C */
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