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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Map_Manager.h
//
// = AUTHOR
// Doug Schmidt
//
// ============================================================================
#if !defined (ACE_MAP_MANAGER_H)
#define ACE_MAP_MANAGER_H
#include "ace/ACE.h"
// Forward declaration.
class ACE_Allocator;
template <class EXT_ID, class INT_ID>
struct ACE_Map_Entry
// = TITLE
// An entry in the Map.
{
EXT_ID ext_id_;
// Key used to look up an entry.
INT_ID int_id_;
// The contents of the entry itself.
int is_free_;
// Keeps track whether entry is free or not.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
// Forward decl.
template <class EXT_ID, class INT_ID, class LOCK>
class ACE_Map_Iterator;
// Forward decl.
template <class EXT_ID, class INT_ID, class LOCK>
class ACE_Map_Reverse_Iterator;
template <class EXT_ID, class INT_ID, class LOCK>
class ACE_Map_Manager
// = TITLE
// Define a map abstraction (useful for managing connections and
// sessions).
//
// = DESCRIPTION
// This implementation of a map uses an array. It should
// be enhanced to use a hash table...
// This class uses an ACE_Allocator to allocate memory
// The user can make this a persistant class by providing an
// ACE_Allocator with a persistable memory pool
{
friend class ACE_Map_Iterator<EXT_ID, INT_ID, LOCK>;
friend class ACE_Map_Reverse_Iterator<EXT_ID, INT_ID, LOCK>;
public:
// = Traits.
typedef ACE_Map_Entry<EXT_ID, INT_ID> ENTRY;
typedef ACE_Map_Iterator<EXT_ID, INT_ID, LOCK> ITERATOR;
typedef ACE_Map_Reverse_Iterator<EXT_ID, INT_ID, LOCK> REVERSE_ITERATOR;
enum {DEFAULT_SIZE = ACE_DEFAULT_MAP_SIZE};
// = Initialization and termination methods.
ACE_Map_Manager (ACE_Allocator *allocator = 0);
// Initialize a <Map_Manager> with the <DEFAULT_SIZE>.
ACE_Map_Manager (size_t size,
ACE_Allocator *allocator = 0);
// Initialize a <Map_Manager> with <size> entries.
int open (size_t length = DEFAULT_SIZE,
ACE_Allocator *allocator = 0);
// Initialize a <Map_Manager> with size <length>.
int close (void);
// Close down a <Map_Manager> and release dynamically allocated
// resources.
~ACE_Map_Manager (void);
// Close down a <Map_Manager> and release dynamically allocated
// resources.
int trybind (const EXT_ID &ext_id,
INT_ID &int_id);
// Associate <ext_id> with <int_id> if and only if <ext_id> is not
// in the map. If <ext_id> is already in the map then the <int_id>
// parameter is overwritten with the existing value in the map
// Returns 0 if a new entry is bound successfully, returns 1 if an
// attempt is made to bind an existing entry, and returns -1 if
// failures occur.
int bind (const EXT_ID &ext_id,
const INT_ID &int_id);
// Associate <ext_id> with <int_id>. If <ext_id> is already in the
// map then the <Map_Entry> is not changed. Returns 0 if a new
// entry is bound successfully, returns 1 if an attempt is made to
// bind an existing entry, and returns -1 if failures occur.
int rebind (const EXT_ID &ext_id,
const INT_ID &int_id,
EXT_ID &old_ext_id,
INT_ID &old_int_id);
// Associate <ext_id> with <int_id>. If <ext_id> is not in the
// map then behaves just like <bind>. Otherwise, store the old
// values of <ext_id> and <int_id> into the "out" parameters and
// rebind the new parameters. This is very useful if you need to
// have an atomic way of updating <Map_Entries> and you also need
// full control over memory allocation. Returns 0 if a new entry is
// bound successfully, returns 1 if an existing entry was rebound,
// and returns -1 if failures occur.
int find (const EXT_ID &ext_id, INT_ID &int_id);
// Locate <ext_id> and pass out parameter via <int_id>. If found,
// return 0, returns -1 if failure occurs.
int find (const EXT_ID &ext_id);
// Returns 0 if the <ext_id> is in the mapping, otherwise -1.
int unbind (const EXT_ID &ext_id);
// Unbind (remove) the <ext_id> from the map. Don't return the
// <int_id> to the caller (this is useful for collections where the
// <int_id>s are *not* dynamically allocated...)
int unbind (const EXT_ID &ext_id, INT_ID &int_id);
// Break any association of <ext_id>. Returns the value of <int_id> in
// case the caller needs to deallocate memory.
size_t current_size (void);
// Return the current size of the map.
size_t total_size (void);
// Return the total size of the map.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
ACE_Map_Entry<EXT_ID, INT_ID> *search_structure_;
// Implementation of the Map (should use hashing instead of
// array...).
// = The following methods do the actual work.
// These methods assume that the locks are held by the private
// methods.
int bind_i (const EXT_ID &ext_id, const INT_ID &int_id);
// Performs the binding of <ext_id> to <int_id>. Must be
// called with locks held.
int rebind_i (const EXT_ID &ext_id, const INT_ID &int_id,
EXT_ID &old_ext_id, INT_ID &old_int_id);
// Performs a rebinding of <ext_it> to <int_id>. Must be called
// with locks held.
int find_i (const EXT_ID &ext_id, INT_ID &int_id);
// Performs a find of <int_id> using <ext_id> as the key. Must be
// called with locks held.
int find_i (const EXT_ID &ext_id);
// Performs a find using <ext_id> as the key. Must be called with
// locks held.
int unbind_i (const EXT_ID &ext_id, INT_ID &int_id);
// Performs an unbind of <int_id> using <ext_id> as the key. Must
// be called with locks held.
int unbind_i (const EXT_ID &ext_id);
// Performs an unbind using <ext_id> as the key. Must be called
// with locks held.
int trybind_i (const EXT_ID &ext_id, INT_ID &int_id);
// Performs a conditional bind of <int_id> using <ext_id> as the
// key. Must be called with locks held.
int resize_i (size_t size);
// Resize the map. Must be called with locks held.
int close_i (void);
// Close down a <Map_Manager>. Must be called with
// locks held.
ACE_Allocator *allocator_;
// Pointer to a memory allocator.
LOCK lock_;
// Synchronization variable for the MT_SAFE <ACE_Map_Manager>.
private:
int shared_find (const EXT_ID &ext_id, int &first_free);
// Locate an entry, keeping track of the first free slot. Must be
// called with locks held.
int shared_find (const EXT_ID &ext_id);
// Locate an entry. Must be called with locks held.
int shared_bind (const EXT_ID &ext_id, const INT_ID &int_id, int first_free);
// Bind an entry. Must be called with locks held.
int shared_unbind (const EXT_ID &ext_id);
// Unbind (remove) the <ext_id> from the map. Keeps track of where
// the <ext_id> was found so that this->unbind (<ext_id>, <int_id>)
// can return it to the caller. Must be called with locks held.
size_t total_size_;
// Total number of elements in this->search_structure_.
size_t cur_size_;
// Index of highest active elementin this->search_structure_.
};
template <class EXT_ID, class INT_ID, class LOCK>
class ACE_Map_Iterator
// = TITLE
// Iterator for the ACE_Map_Manager.
//
// = DESCRIPTION
{
public:
// = Initialization method.
ACE_Map_Iterator (ACE_Map_Manager <EXT_ID, INT_ID, LOCK> &mm);
// = Iteration methods.
int next (ACE_Map_Entry<EXT_ID, INT_ID> *&next_entry);
// Pass back the next <entry> that hasn't been seen in the Set.
// Returns 0 when all items have been seen, else 1.
int advance (void);
// Move forward by one element in the set.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
ACE_Map_Manager <EXT_ID, INT_ID, LOCK> &map_man_;
// Map we are iterating over.
ssize_t next_;
// Keeps track of how far we've advanced...
};
template <class EXT_ID, class INT_ID, class LOCK>
class ACE_Map_Reverse_Iterator
// = TITLE
// Reverse Iterator for the ACE_Map_Manager.
//
// = DESCRIPTION
{
public:
// = Initialization method.
ACE_Map_Reverse_Iterator (ACE_Map_Manager <EXT_ID, INT_ID, LOCK> &mm);
// = Iteration methods.
int next (ACE_Map_Entry<EXT_ID, INT_ID> *&next_entry);
// Pass back the <entry> that hasn't been seen in the Set.
// Returns 0 when all items have been seen, else 1.
int advance (void);
// Move forward by one element in the set.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
ACE_Map_Manager <EXT_ID, INT_ID, LOCK> &map_man_;
// Map we are iterating over.
ssize_t next_;
// Keeps track of how far we've advanced...
};
#if defined (__ACE_INLINE__)
#include "ace/Map_Manager.i"
#endif /* __ACE_INLINE__ */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Map_Manager.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Map_Manager.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#endif /* ACE_MAP_MANAGER_H */
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