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// $Id$

#if !defined (ACE_MESSAGE_BLOCK_T_C)
#define ACE_MESSAGE_BLOCK_T_C

#define ACE_BUILD_DLL
#include "ace/Message_Block_T.h"

ACE_RCSID(ace, Message_Block_T, "$Id$")

#if !defined (__ACE_INLINE__)
#include "ace/Message_Block_T.i"
#endif /* __ACE_INLINE__ */

template<class ACE_LOCK>
ACE_Locked_Data_Block<ACE_LOCK>::~ACE_Locked_Data_Block (void)
{
}

template<class L> ACE_Data_Block *
ACE_Locked_Data_Block<L>::clone (ACE_Message_Block::Message_Flags mask) const
{
  ACE_TRACE ("ACE_Data_Block::clone");

  // You always want to clear this one to prevent memory leaks but you
  // might add some others later.
  const ACE_Message_Block::Message_Flags always_clear =
    ACE_Message_Block::DONT_DELETE;

  ACE_Locked_Data_Block<L> *nb;

  ACE_NEW_MALLOC_RETURN (nb,
                         ACE_static_cast(ACE_Locked_Data_Block<L>*,
                                         this->data_block_allocator ()->malloc (sizeof (ACE_Locked_Data_Block<L>))),
                         ACE_Locked_Data_Block<L> (this->size (),
                                                   this->msg_type (),
                                                   0,
                                                   this->allocator_strategy (),
                                                   this->flags (),
                                                   this->data_block_allocator ()),
                         0);

  // Copy all of the payload memory into the new object.
  ACE_OS::memcpy (nb->base (), this->base (), this->size ());

  // Set new flags minus the mask...
  nb->clr_flags (mask | always_clear);
  return nb;
}

#endif /* ACE_MESSAGE_BLOCK_T_C */