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// $Id$
#if !defined (ACE_MESSAGE_BLOCK_T_C)
#define ACE_MESSAGE_BLOCK_T_C
ACE_RCSID(ace, Message_Block_T, "$Id$")
#include "ace/Malloc_Base.h" /* Need ACE_Allocator */
#if !defined (__ACE_INLINE__)
#include "ace/Message_Block_T.inl"
#endif /* __ACE_INLINE__ */
#include "ace/os_include/os_errno.h"
template<class L>
ACE_Locked_Data_Block<L>::~ACE_Locked_Data_Block (void)
{
}
template<class ACE_LOCK> ACE_Data_Block *
ACE_Locked_Data_Block<ACE_LOCK>::clone_nocopy (ACE_Message_Block::Message_Flags mask) const
{
ACE_TRACE ("ACE_Locked_Data_Block::clone_nocopy");
// You always want to clear this one to prevent memory leaks but you
// might add some others later.
const ACE_Message_Block::Message_Flags always_clear =
ACE_Message_Block::DONT_DELETE;
ACE_Locked_Data_Block<ACE_LOCK> *nb;
ACE_NEW_MALLOC_RETURN (nb,
static_cast<ACE_Locked_Data_Block<ACE_LOCK>*> (
this->data_block_allocator ()->malloc (sizeof (ACE_Locked_Data_Block<ACE_LOCK>))),
ACE_Locked_Data_Block<ACE_LOCK> (this->size (),
this->msg_type (),
0,
this->allocator_strategy (),
this->flags (),
this->data_block_allocator ()),
0);
// Set new flags minus the mask...
nb->clr_flags (mask | always_clear);
return nb;
}
#endif /* ACE_MESSAGE_BLOCK_T_C */
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