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// $Id$
#if !defined (ACE_MESSAGE_BLOCK_T_C)
#define ACE_MESSAGE_BLOCK_T_C
#define ACE_BUILD_DLL
#include "ace/Message_Block_T.h"
ACE_RCSID(ace, Message_Block_T, "$Id$")
#if !defined (__ACE_INLINE__)
#include "ace/Message_Block_T.i"
#endif /* __ACE_INLINE__ */
template<class ACE_LOCK>
ACE_Locked_Data_Block<ACE_LOCK>::~ACE_Locked_Data_Block (void)
{
}
template<class L> ACE_Data_Block *
ACE_Locked_Data_Block<L>::clone (ACE_Message_Block::Message_Flags mask) const
{
ACE_TRACE ("ACE_Data_Block::clone");
// You always want to clear this one to prevent memory leaks but you
// might add some others later.
const ACE_Message_Block::Message_Flags always_clear =
ACE_Message_Block::DONT_DELETE;
ACE_Locked_Data_Block<L> *nb;
ACE_NEW_MALLOC_RETURN (nb,
ACE_static_cast(ACE_Locked_Data_Block<L>*,
this->data_block_allocator ()->malloc (sizeof (ACE_Locked_Data_Block<L>))),
ACE_Locked_Data_Block<L> (this->size (),
this->msg_type (),
0,
this->allocator_strategy (),
this->flags (),
this->data_block_allocator ()),
0);
// Copy all of the payload memory into the new object.
ACE_OS::memcpy (nb->base (), this->base (), this->size ());
// Set new flags minus the mask...
nb->clr_flags (mask | always_clear);
return nb;
}
#endif /* ACE_MESSAGE_BLOCK_T_C */
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