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|
// Message_Queue.cpp
// $Id$
#if !defined (ACE_MESSAGE_QUEUE_C)
#define ACE_MESSAGE_QUEUE_C
#define ACE_BUILD_DLL
#include "ace/Message_Queue.h"
#if !defined (__ACE_INLINE__)
#include "ace/Message_Queue.i"
#endif /* __ACE_INLINE__ */
ACE_ALLOC_HOOK_DEFINE(ACE_Message_Queue)
template <ACE_SYNCH_DECL>
ACE_Message_Queue_Iterator<ACE_SYNCH_USE>::ACE_Message_Queue_Iterator (ACE_Message_Queue <ACE_SYNCH_USE> &q)
: queue_ (q),
curr_ (q.head_)
{
}
template <ACE_SYNCH_DECL> int
ACE_Message_Queue_Iterator<ACE_SYNCH_USE>::next (ACE_Message_Block *&entry)
{
ACE_Read_Guard<ACE_SYNCH_MUTEX_T> m (this->queue_.lock_);
if (this->curr_ != 0)
{
entry = this->curr_;
return 1;
}
else
return 0;
}
template <ACE_SYNCH_DECL> int
ACE_Message_Queue_Iterator<ACE_SYNCH_USE>::done (void) const
{
ACE_Read_Guard<ACE_SYNCH_MUTEX_T> m (this->queue_.lock_);
return this->curr_ == 0;
}
template <ACE_SYNCH_DECL> int
ACE_Message_Queue_Iterator<ACE_SYNCH_USE>::advance (void)
{
ACE_Read_Guard<ACE_SYNCH_MUTEX_T> m (this->queue_.lock_);
this->curr_ = this->curr_->next ();
return this->curr_ != 0;
}
template <ACE_SYNCH_DECL> void
ACE_Message_Queue_Iterator<ACE_SYNCH_USE>::dump (void) const
{
}
ACE_ALLOC_HOOK_DEFINE(ACE_Message_Queue_Iterator)
template <ACE_SYNCH_DECL>
ACE_Message_Queue_Reverse_Iterator<ACE_SYNCH_USE>::ACE_Message_Queue_Reverse_Iterator (ACE_Message_Queue <ACE_SYNCH_USE> &queue)
: queue_ (queue),
curr_ (queue_.tail_)
{
}
template <ACE_SYNCH_DECL> int
ACE_Message_Queue_Reverse_Iterator<ACE_SYNCH_USE>::next (ACE_Message_Block *&entry)
{
ACE_Read_Guard<ACE_SYNCH_MUTEX_T> m (this->queue_.lock_);
if (this->curr_ != 0)
{
entry = this->curr_;
return 1;
}
else
return 0;
}
template <ACE_SYNCH_DECL> int
ACE_Message_Queue_Reverse_Iterator<ACE_SYNCH_USE>::done (void) const
{
ACE_Read_Guard<ACE_SYNCH_MUTEX_T> m (this->queue_.lock_);
return this->curr_ == 0;
}
template <ACE_SYNCH_DECL> int
ACE_Message_Queue_Reverse_Iterator<ACE_SYNCH_USE>::advance (void)
{
ACE_Read_Guard<ACE_SYNCH_MUTEX_T> m (this->queue_.lock_);
this->curr_ = this->curr_->prev ();
return this->curr_ != 0;
}
template <ACE_SYNCH_DECL> void
ACE_Message_Queue_Reverse_Iterator<ACE_SYNCH_USE>::dump (void) const
{
}
template <ACE_SYNCH_DECL> void
ACE_Message_Queue<ACE_SYNCH_USE>::dump (void) const
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG,
"deactivated = %d\n"
"low_water_mark = %d\n"
"high_water_mark = %d\n"
"cur_bytes = %d\n"
"cur_count = %d\n"
"head_ = %u\n"
"tail_ = %u\n",
this->deactivated_,
this->low_water_mark_,
this->high_water_mark_,
this->cur_bytes_,
this->cur_count_,
this->head_,
this->tail_));
ACE_DEBUG ((LM_DEBUG,"not_full_cond: \n"));
not_full_cond_.dump ();
ACE_DEBUG ((LM_DEBUG,"not_empty_cond: \n"));
not_empty_cond_.dump ();
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
template <ACE_SYNCH_DECL>
ACE_Message_Queue<ACE_SYNCH_USE>::ACE_Message_Queue (size_t hwm,
size_t lwm,
ACE_Notification_Strategy *ns)
#if defined (ACE_HAS_OPTIMIZED_MESSAGE_QUEUE)
: not_empty_cond_ (0),
not_full_cond_ (0),
enqueue_waiters_ (0),
dequeue_waiters_ (0)
#else
: not_empty_cond_ (this->lock_),
not_full_cond_ (this->lock_)
#endif /* ACE_HAS_OPTIMIZED_MESSAGE_QUEUE */
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::ACE_Message_Queue");
if (this->open (hwm, lwm, ns) == -1)
ACE_ERROR ((LM_ERROR, ASYS_TEXT ("open")));
}
template <ACE_SYNCH_DECL>
ACE_Message_Queue<ACE_SYNCH_USE>::~ACE_Message_Queue (void)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::~ACE_Message_Queue");
if (this->head_ != 0 && this->close () == -1)
ACE_ERROR ((LM_ERROR, ASYS_TEXT ("close")));
}
// Don't bother locking since if someone calls this function more than
// once for the same queue, we're in bigger trouble than just
// concurrency control!
template <ACE_SYNCH_DECL> int
ACE_Message_Queue<ACE_SYNCH_USE>::open (size_t hwm,
size_t lwm,
ACE_Notification_Strategy *ns)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::open");
this->high_water_mark_ = hwm;
this->low_water_mark_ = lwm;
this->deactivated_ = 0;
this->cur_bytes_ = 0;
this->cur_count_ = 0;
this->tail_ = 0;
this->head_ = 0;
this->notification_strategy_ = ns;
return 0;
}
// Implementation of the public deactivate() method
// (assumes locks are held).
template <ACE_SYNCH_DECL> int
ACE_Message_Queue<ACE_SYNCH_USE>::deactivate_i (void)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::deactivate_i");
int current_status =
this->deactivated_ ? WAS_INACTIVE : WAS_ACTIVE;
// Wakeup all waiters.
#if !defined (ACE_HAS_OPTIMIZED_MESSAGE_QUEUE)
this->not_empty_cond_.broadcast ();
this->not_full_cond_.broadcast ();
#endif /* ACE_HAS_OPTIMIZED_MESSAGE_QUEUE */
this->deactivated_ = 1;
return current_status;
}
template <ACE_SYNCH_DECL> int
ACE_Message_Queue<ACE_SYNCH_USE>::activate_i (void)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::activate_i");
int current_status =
this->deactivated_ ? WAS_INACTIVE : WAS_ACTIVE;
this->deactivated_ = 0;
return current_status;
}
// Clean up the queue if we have not already done so!
template <ACE_SYNCH_DECL> int
ACE_Message_Queue<ACE_SYNCH_USE>::close (void)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::close");
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX_T, ace_mon, this->lock_, -1);
int res = this->deactivate_i ();
// Free up the remaining message on the list
for (this->tail_ = 0; this->head_ != 0; )
{
this->cur_count_--;
ACE_Message_Block *temp;
// Decrement all the counts.
for (temp = this->head_;
temp != 0;
temp = temp->cont ())
this->cur_bytes_ -= temp->size ();
temp = this->head_;
this->head_ = this->head_->next ();
// Make sure to use <release> rather than <delete> since this is
// reference counted.
temp->release ();
}
return res;
}
template <ACE_SYNCH_DECL> int
ACE_Message_Queue<ACE_SYNCH_USE>::signal_enqueue_waiters (void)
{
#if !defined (ACE_HAS_OPTIMIZED_MESSAGE_QUEUE)
if (this->not_full_cond_.signal () != 0)
return -1;
#else
if (this->enqueue_waiters_ > 0)
{
--this->enqueue_waiters_;
return this->not_full_cond_.release ();
}
#endif /* ACE_HAS_OPTIMIZED_MESSAGE_QUEUE */
return 0;
}
template <ACE_SYNCH_DECL> int
ACE_Message_Queue<ACE_SYNCH_USE>::signal_dequeue_waiters (void)
{
#if !defined (ACE_HAS_OPTIMIZED_MESSAGE_QUEUE)
// Tell any blocked threads that the queue has a new item!
if (this->not_empty_cond_.signal () != 0)
return -1;
#else
if (this->dequeue_waiters_ > 0)
{
--this->dequeue_waiters_;
return this->not_empty_cond_.release ();
}
#endif /* ACE_HAS_OPTIMIZED_MESSAGE_QUEUE */
return 0;
}
// Actually put the node at the end (no locking so must be called with
// locks held).
template <ACE_SYNCH_DECL> int
ACE_Message_Queue<ACE_SYNCH_USE>::enqueue_tail_i (ACE_Message_Block *new_item)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::enqueue_tail_i");
if (new_item == 0)
return -1;
// List was empty, so build a new one.
if (this->tail_ == 0)
{
this->head_ = new_item;
this->tail_ = new_item;
new_item->next (0);
new_item->prev (0);
}
// Link at the end.
else
{
new_item->next (0);
this->tail_->next (new_item);
new_item->prev (this->tail_);
this->tail_ = new_item;
}
// Make sure to count *all* the bytes in a composite message!!!
for (ACE_Message_Block *temp = new_item;
temp != 0;
temp = temp->cont ())
this->cur_bytes_ += temp->size ();
this->cur_count_++;
if (this->signal_dequeue_waiters () == -1)
return -1;
else
return this->cur_count_;
}
// Actually put the node at the head (no locking)
template <ACE_SYNCH_DECL> int
ACE_Message_Queue<ACE_SYNCH_USE>::enqueue_head_i (ACE_Message_Block *new_item)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::enqueue_head_i");
if (new_item == 0)
return -1;
new_item->prev (0);
new_item->next (this->head_);
if (this->head_ != 0)
this->head_->prev (new_item);
else
this->tail_ = new_item;
this->head_ = new_item;
// Make sure to count *all* the bytes in a composite message!!!
for (ACE_Message_Block *temp = new_item;
temp != 0;
temp = temp->cont ())
this->cur_bytes_ += temp->size ();
this->cur_count_++;
if (this->signal_dequeue_waiters () == -1)
return -1;
else
return this->cur_count_;
}
// Actually put the node at its proper position relative to its
// priority.
template <ACE_SYNCH_DECL> int
ACE_Message_Queue<ACE_SYNCH_USE>::enqueue_i (ACE_Message_Block *new_item)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::enqueue_i");
if (new_item == 0)
return -1;
if (this->head_ == 0)
// Check for simple case of an empty queue, where all we need to
// do is insert <new_item> into the head.
return this->enqueue_head_i (new_item);
else
{
ACE_Message_Block *temp;
// Figure out where the new item goes relative to its priority.
// We start looking from the highest priority to the lowest
// priority.
for (temp = this->tail_;
temp != 0;
temp = temp->prev ())
if (temp->msg_priority () >= new_item->msg_priority ())
// Break out when we've located an item that has higher
// priority that <new_item>.
break;
if (temp == 0)
// Check for simple case of inserting at the head of the queue,
// where all we need to do is insert <new_item> before the
// current head.
return this->enqueue_head_i (new_item);
else if (temp->next () == 0)
// Check for simple case of inserting at the end of the
// queue, where all we need to do is insert <new_item> after
// the current tail.
return this->enqueue_tail_i (new_item);
else
{
// Insert the message right before the item of equal or
// higher priority. This ensures that FIFO order is
// maintained when messages of the same priority are
// inserted consecutively.
new_item->prev (temp);
new_item->next (temp->next ());
temp->next ()->prev (new_item);
temp->next (new_item);
}
}
// Make sure to count *all* the bytes in a composite message!!!
for (ACE_Message_Block *temp = new_item;
temp != 0;
temp = temp->cont ())
this->cur_bytes_ += temp->size ();
this->cur_count_++;
if (this->signal_dequeue_waiters () == -1)
return -1;
else
return this->cur_count_;
}
// Actually get the first ACE_Message_Block (no locking, so must be
// called with locks held). This method assumes that the queue has at
// least one item in it when it is called.
template <ACE_SYNCH_DECL> int
ACE_Message_Queue<ACE_SYNCH_USE>::dequeue_head_i (ACE_Message_Block *&first_item)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::dequeue_head_i");
first_item = this->head_;
this->head_ = this->head_->next ();
if (this->head_ == 0)
this->tail_ = 0;
else
// The prev pointer of the first message block has to point to
// NULL...
this->head_->prev (0);
// Make sure to subtract off all of the bytes associated with this
// message.
for (ACE_Message_Block *temp = first_item;
temp != 0;
temp = temp->cont ())
this->cur_bytes_ -= temp->size ();
this->cur_count_--;
if (this->signal_enqueue_waiters () == -1)
return -1;
else
return this->cur_count_;
}
// Take a look at the first item without removing it.
template <ACE_SYNCH_DECL> int
ACE_Message_Queue<ACE_SYNCH_USE>::peek_dequeue_head (ACE_Message_Block *&first_item,
ACE_Time_Value *tv)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::peek_dequeue_head");
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX_T, ace_mon, this->lock_, -1);
if (this->deactivated_)
{
errno = ESHUTDOWN;
return -1;
}
// Wait for at least one item to become available.
if (this->wait_not_empty_cond (ace_mon, tv) == -1)
return -1;
first_item = this->head_;
return this->cur_count_;
}
template <ACE_SYNCH_DECL> int
ACE_Message_Queue<ACE_SYNCH_USE>::wait_not_full_cond (ACE_Guard<ACE_SYNCH_MUTEX_T> &mon,
ACE_Time_Value *tv)
{
int result = 0;
#if defined (ACE_HAS_OPTIMIZED_MESSAGE_QUEUE)
while (this->is_full_i () && result != -1)
{
++this->enqueue_waiters_;
// @@ Need to add sanity checks for failure...
mon.release ();
if (tv == 0)
result = this->not_full_cond_.acquire ();
else
result = this->not_full_cond_.acquire (*tv);
mon.acquire ();
}
#else
ACE_UNUSED_ARG (mon);
// Wait while the queue is full.
while (this->is_full_i ())
{
if (this->not_full_cond_.wait (tv) == -1)
{
if (errno == ETIME)
errno = EWOULDBLOCK;
result = -1;
break;
}
if (this->deactivated_)
{
errno = ESHUTDOWN;
result = -1;
break;
}
}
#endif /* ACE_HAS_OPTIMIZED_MESSAGE_QUEUE */
return result;
}
template <ACE_SYNCH_DECL> int
ACE_Message_Queue<ACE_SYNCH_USE>::wait_not_empty_cond (ACE_Guard<ACE_SYNCH_MUTEX_T> &mon,
ACE_Time_Value *tv)
{
int result = 0;
#if defined (ACE_HAS_OPTIMIZED_MESSAGE_QUEUE)
while (this->is_empty_i () && result != -1)
{
++this->dequeue_waiters_;
// @@ Need to add sanity checks for failure...
mon.release ();
if (tv == 0)
result = this->not_empty_cond_.acquire ();
else
{
result = this->not_empty_cond_.acquire (*tv);
if (result == -1 && errno == ETIME)
errno = EWOULDBLOCK;
}
mon.acquire ();
}
#else
ACE_UNUSED_ARG (mon);
// Wait while the queue is empty.
while (this->is_empty_i ())
{
if (this->not_empty_cond_.wait (tv) == -1)
{
if (errno == ETIME)
errno = EWOULDBLOCK;
result = -1;
break;
}
if (this->deactivated_)
{
errno = ESHUTDOWN;
result = -1;
break;
}
}
#endif /* ACE_HAS_OPTIMIZED_MESSAGE_QUEUE */
return result;
}
// Block indefinitely waiting for an item to arrive, does not ignore
// alerts (e.g., signals).
template <ACE_SYNCH_DECL> int
ACE_Message_Queue<ACE_SYNCH_USE>::enqueue_head (ACE_Message_Block *new_item,
ACE_Time_Value *tv)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::enqueue_head");
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX_T, ace_mon, this->lock_, -1);
if (this->deactivated_)
{
errno = ESHUTDOWN;
return -1;
}
if (this->wait_not_full_cond (ace_mon, tv) == -1)
return -1;
int queue_count = this->enqueue_head_i (new_item);
if (queue_count == -1)
return -1;
else
{
this->notify ();
return queue_count;
}
}
// Enqueue an <ACE_Message_Block *> into the <Message_Queue> in
// accordance with its <msg_priority> (0 is lowest priority). Returns
// -1 on failure, else the number of items still on the queue.
template <ACE_SYNCH_DECL> int
ACE_Message_Queue<ACE_SYNCH_USE>::enqueue_prio (ACE_Message_Block *new_item,
ACE_Time_Value *tv)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::enqueue_prio");
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX_T, ace_mon, this->lock_, -1);
if (this->deactivated_)
{
errno = ESHUTDOWN;
return -1;
}
if (this->wait_not_full_cond (ace_mon, tv) == -1)
return -1;
int queue_count = this->enqueue_i (new_item);
if (queue_count == -1)
return -1;
else
{
this->notify ();
return queue_count;
}
}
template <ACE_SYNCH_DECL> int
ACE_Message_Queue<ACE_SYNCH_USE>::enqueue (ACE_Message_Block *new_item,
ACE_Time_Value *tv)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::enqueue");
return this->enqueue_prio (new_item, tv);
}
// Block indefinitely waiting for an item to arrive,
// does not ignore alerts (e.g., signals).
template <ACE_SYNCH_DECL> int
ACE_Message_Queue<ACE_SYNCH_USE>::enqueue_tail (ACE_Message_Block *new_item,
ACE_Time_Value *tv)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::enqueue_tail");
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX_T, ace_mon, this->lock_, -1);
if (this->deactivated_)
{
errno = ESHUTDOWN;
return -1;
}
if (this->wait_not_full_cond (ace_mon, tv) == -1)
return -1;
int queue_count = this->enqueue_tail_i (new_item);
if (queue_count == -1)
return -1;
else
{
this->notify ();
return queue_count;
}
}
// Remove an item from the front of the queue. If TV == 0 block
// indefinitely (or until an alert occurs). Otherwise, block for upto
// the amount of time specified by TV.
template <ACE_SYNCH_DECL> int
ACE_Message_Queue<ACE_SYNCH_USE>::dequeue_head (ACE_Message_Block *&first_item,
ACE_Time_Value *tv)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::dequeue_head");
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX_T, ace_mon, this->lock_, -1);
if (this->deactivated_)
{
errno = ESHUTDOWN;
return -1;
}
if (this->wait_not_empty_cond (ace_mon, tv) == -1)
return -1;
return this->dequeue_head_i (first_item);
}
template <ACE_SYNCH_DECL> int
ACE_Message_Queue<ACE_SYNCH_USE>::notify (void)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::notify");
// By default, don't do anything.
if (this->notification_strategy_ == 0)
return 0;
else
return this->notification_strategy_->notify ();
}
#endif /* ACE_MESSAGE_QUEUE_C */
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