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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Message_Queue.h
//
// = AUTHOR
// Doug Schmidt
//
// ============================================================================
#if !defined (ACE_MESSAGE_QUEUE_H)
#define ACE_MESSAGE_QUEUE_H
#include "ace/Message_Block.h"
#include "ace/IO_Cntl_Msg.h"
// Forward decls.
class ACE_Notification_Strategy;
template <ACE_SYNCH_DECL> class ACE_Message_Queue_Iterator;
template <ACE_SYNCH_DECL> class ACE_Message_Queue_Reverse_Iterator;
template <ACE_SYNCH_DECL>
class ACE_Message_Queue
// = TITLE
// A threaded message queueing facility, modeled after the
// queueing facilities in System V STREAMs.
//
// = DESCRIPTION
// An <ACE_Message_Queue> is the central queueing facility for
// messages in the ASX framework. If <ACE_SYNCH_DECL> is
// ACE_MT_SYNCH then all operations are thread-safe. Otherwise,
// if it's <ACE_NULL_SYNCH> then there's no locking overhead.
{
friend class ACE_Message_Queue_Iterator<ACE_SYNCH_USE>;
friend class ACE_Message_Queue_Reverse_Iterator<ACE_SYNCH_USE>;
public:
// = Traits
typedef ACE_Message_Queue_Iterator<ACE_SYNCH_USE> ITERATOR;
typedef ACE_Message_Queue_Reverse_Iterator<ACE_SYNCH_USE> REVERSE_ITERATOR;
// = Default high and low water marks.
enum
{
DEFAULT_LWM = 0,
// Default low watermark.
DEFAULT_HWM = 16 * 1024,
// Default high watermark (16 K).
WAS_ACTIVE = 1,
// Message queue was active before activate() or deactivate().
WAS_INACTIVE = 2
// Message queue was inactive before activate() or deactivate().
};
// = Initialization and termination methods.
ACE_Message_Queue (size_t hwm = DEFAULT_HWM,
size_t lwm = DEFAULT_LWM,
ACE_Notification_Strategy * = 0);
// Create a message queue with all the defaults.
virtual int open (size_t hwm = DEFAULT_HWM,
size_t lwm = DEFAULT_LWM,
ACE_Notification_Strategy * = 0);
// Create a message queue with all the defaults.
virtual int close (void);
// Close down the message queue and release all resources.
virtual ~ACE_Message_Queue (void);
// Close down the message queue and release all resources.
// = Enqueue and dequeue methods.
// For all the following routines if <timeout> == 0, the caller will
// block until action is possible, else will wait until the absolute
// time specified in *<timeout> elapses). These calls will return,
// however, when queue is closed, deactivated, when a signal occurs,
// or if the time specified in timeout elapses, (in which case errno
// = EWOULDBLOCK).
virtual int peek_dequeue_head (ACE_Message_Block *&first_item,
ACE_Time_Value *tv = 0);
// Retrieve the first <ACE_Message_Block> without removing it.
// Returns -1 on failure, else the number of items still on the
// queue.
virtual int enqueue_prio (ACE_Message_Block *new_item,
ACE_Time_Value *timeout = 0);
// Enqueue an <ACE_Message_Block *> into the <Message_Queue> in
// accordance with its <msg_priority> (0 is lowest priority). FIFO
// order is maintained when messages of the same priority are
// inserted consecutively. Returns -1 on failure, else the number
// of items still on the queue.
virtual int enqueue (ACE_Message_Block *new_item, ACE_Time_Value *timeout = 0);
// This is an alias for <enqueue_prio>. It's only here for
// backwards compatibility and will go away in a subsequent release.
// Please use <enqueue_prio> instead.
virtual int enqueue_tail (ACE_Message_Block *new_item, ACE_Time_Value *timeout = 0);
// Enqueue an <ACE_Message_Block *> at the end of the queue.
// Returns -1 on failure, else the number of items still on the
// queue.
virtual int enqueue_head (ACE_Message_Block *new_item, ACE_Time_Value *timeout = 0);
// Enqueue an <ACE_Message_Block *> at the head of the queue.
// Returns -1 on failure, else the number of items still on the
// queue.
virtual int dequeue_head (ACE_Message_Block *&first_item, ACE_Time_Value *timeout = 0);
// Dequeue and return the <ACE_Message_Block *> at the head of the
// queue. Returns -1 on failure, else the number of items still on
// the queue.
// = Check if queue is full/empty.
virtual int is_full (void);
// True if queue is full, else false.
virtual int is_empty (void);
// True if queue is empty, else false.
// = Queue statistic methods.
virtual size_t message_bytes (void);
// Number of total bytes on the queue.
virtual size_t message_count (void);
// Number of total messages on the queue.
// = Flow control routines
virtual size_t high_water_mark (void);
// Get high watermark.
virtual void high_water_mark (size_t hwm);
// Set high watermark.
virtual size_t low_water_mark (void);
// Get low watermark.
virtual void low_water_mark (size_t lwm);
// Set low watermark.
// = Activation control methods.
virtual int deactivate (void);
// Deactivate the queue and wakeup all threads waiting on the queue
// so they can continue. No messages are removed from the queue,
// however. Any other operations called until the queue is
// activated again will immediately return -1 with <errno> ==
// ESHUTDOWN. Returns WAS_INACTIVE if queue was inactive before the
// call and WAS_ACTIVE if queue was active before the call.
virtual int activate (void);
// Reactivate the queue so that threads can enqueue and dequeue
// messages again. Returns WAS_INACTIVE if queue was inactive
// before the call and WAS_ACTIVE if queue was active before the
// call.
virtual int deactivated (void);
// Returns true if <deactivated_> is enabled.
// = Notification hook.
virtual int notify (void);
// This hook is automatically invoked by <enqueue_head>,
// <enqueue_tail>, and <enqueue_prio> when a new item is inserted
// into the queue. Subclasses can override this method to perform
// specific notification strategies (e.g., signaling events for a
// <WFMO_Reactor>, notifying a <Reactor>, etc.). In a
// multi-threaded application with concurrent consumers, there is no
// guarantee that the queue will be still be non-empty by the time
// the notification occurs.
// = Get/set the notification strategy for the <Message_Queue>
virtual ACE_Notification_Strategy *notification_strategy (void);
virtual void notification_strategy (ACE_Notification_Strategy *s);
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
// = Routines that actually do the enqueueing and dequeueing.
// These routines assume that locks are held by the corresponding
// public methods. Since they are virtual, you can change the
// queueing mechanism by subclassing from <ACE_Message_Queue>.
virtual int enqueue_i (ACE_Message_Block *new_item);
// Enqueue an <ACE_Message_Block *> in accordance with its priority.
virtual int enqueue_tail_i (ACE_Message_Block *new_item);
// Enqueue an <ACE_Message_Block *> at the end of the queue.
virtual int enqueue_head_i (ACE_Message_Block *new_item);
// Enqueue an <ACE_Message_Block *> at the head of the queue.
virtual int dequeue_head_i (ACE_Message_Block *&first_item);
// Dequeue and return the <ACE_Message_Block *> at the head of the
// queue.
// = Check the boundary conditions (assumes locks are held).
virtual int is_full_i (void);
// True if queue is full, else false.
virtual int is_empty_i (void);
// True if queue is empty, else false.
// = Implementation of the public activate() and deactivate() methods above (assumes locks are held).
virtual int deactivate_i (void);
// Deactivate the queue.
virtual int activate_i (void);
// Activate the queue.
// = Helper methods to factor out common #ifdef code.
virtual int wait_not_full_cond (ACE_Guard<ACE_SYNCH_MUTEX_T> &mon,
ACE_Time_Value *tv);
// Wait for the queue to become non-full.
virtual int wait_not_empty_cond (ACE_Guard<ACE_SYNCH_MUTEX_T> &mon,
ACE_Time_Value *tv);
// Wait for the queue to become non-empty.
virtual int signal_enqueue_waiters (void);
// Inform any threads waiting to enqueue that they can procede.
virtual int signal_dequeue_waiters (void);
// Inform any threads waiting to dequeue that they can procede.
ACE_Message_Block *head_;
// Pointer to head of ACE_Message_Block list.
ACE_Message_Block *tail_;
// Pointer to tail of ACE_Message_Block list.
size_t low_water_mark_;
// Lowest number before unblocking occurs.
size_t high_water_mark_;
// Greatest number of bytes before blocking.
size_t cur_bytes_;
// Current number of bytes in the queue.
size_t cur_count_;
// Current number of messages in the queue.
int deactivated_;
// Indicates that the queue is inactive.
ACE_Notification_Strategy *notification_strategy_;
// The notification strategy used when a new message is enqueued.
// = Synchronization primitives for controlling concurrent access.
ACE_SYNCH_MUTEX_T lock_;
// Protect queue from concurrent access.
#if defined (ACE_HAS_OPTIMIZED_MESSAGE_QUEUE)
ACE_SYNCH_SEMAPHORE_T not_empty_cond_;
// Used to make threads sleep until the queue is no longer empty.
ACE_SYNCH_SEMAPHORE_T not_full_cond_;
// Used to make threads sleep until the queue is no longer full.
size_t dequeue_waiters_;
// Number of threads waiting to dequeue a <Message_Block>.
size_t enqueue_waiters_;
// Number of threads waiting to enqueue a <Message_Block>.
#else
ACE_SYNCH_CONDITION_T not_empty_cond_;
// Used to make threads sleep until the queue is no longer empty.
ACE_SYNCH_CONDITION_T not_full_cond_;
// Used to make threads sleep until the queue is no longer full.
#endif /* ACE_HAS_OPTIMIZED_MESSAGE_QUEUE */
private:
// = Disallow these operations.
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Message_Queue<ACE_SYNCH_USE> &));
ACE_UNIMPLEMENTED_FUNC (ACE_Message_Queue (const ACE_Message_Queue<ACE_SYNCH_USE> &));
};
template <ACE_SYNCH_DECL>
class ACE_Message_Queue_Iterator
// = TITLE
// Iterator for the <ACE_Message_Queue>.
{
public:
// = Initialization method.
ACE_Message_Queue_Iterator (ACE_Message_Queue <ACE_SYNCH_USE> &queue);
// = Iteration methods.
int next (ACE_Message_Block *&entry);
// Pass back the <entry> that hasn't been seen in the queue.
// Returns 0 when all items have been seen, else 1.
int done (void) const;
// Returns 1 when all items have been seen, else 0.
int advance (void);
// Move forward by one element in the queue. Returns 0 when all the
// items in the set have been seen, else 1.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
ACE_Message_Queue <ACE_SYNCH_USE> &queue_;
// Message_Queue we are iterating over.
ACE_Message_Block *curr_;
// Keeps track of how far we've advanced...
};
template <ACE_SYNCH_DECL>
class ACE_Message_Queue_Reverse_Iterator
// = TITLE
// Reverse Iterator for the <ACE_Message_Queue>.
{
public:
// = Initialization method.
ACE_Message_Queue_Reverse_Iterator (ACE_Message_Queue <ACE_SYNCH_USE> &queue);
// = Iteration methods.
int next (ACE_Message_Block *&entry);
// Pass back the <entry> that hasn't been seen in the queue.
// Returns 0 when all items have been seen, else 1.
int done (void) const;
// Returns 1 when all items have been seen, else 0.
int advance (void);
// Move forward by one element in the queue. Returns 0 when all the
// items in the set have been seen, else 1.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
ACE_Message_Queue <ACE_SYNCH_USE> &queue_;
// Message_Queue we are iterating over.
ACE_Message_Block *curr_;
// Keeps track of how far we've advanced...
};
// This must go here to avoid problems with circular includes.
#include "ace/Strategies.h"
#if defined (__ACE_INLINE__)
#include "ace/Message_Queue.i"
#endif /* __ACE_INLINE__ */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Message_Queue.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Message_Queue.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#endif /* ACE_MESSAGE_QUEUE_H */
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