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/* -*- C++ -*- */
// $Id$

// ============================================================================
//
// = LIBRARY
//    ace
//
// = FILENAME
//    Message_Queue.h
//
// = AUTHOR
//    Doug Schmidt
//
// ============================================================================

#if !defined (ACE_MESSAGE_QUEUE_H)
#define ACE_MESSAGE_QUEUE_H

#include "ace/Message_Block.h"
#include "ace/IO_Cntl_Msg.h"

// Forward decls.
class ACE_Notification_Strategy;
template <ACE_SYNCH_DECL> class ACE_Message_Queue_Iterator;
template <ACE_SYNCH_DECL> class ACE_Message_Queue_Reverse_Iterator;

template <ACE_SYNCH_DECL>
class ACE_Message_Queue
{
  // = TITLE
  //     A threaded message queueing facility, modeled after the
  //     queueing facilities in System V STREAMs.
  //
  // = DESCRIPTION
  //     An <ACE_Message_Queue> is the central queueing facility for
  //     messages in the ASX framework.  If <ACE_SYNCH_DECL> is
  //     ACE_MT_SYNCH then all operations are thread-safe.  Otherwise,
  //     if it's <ACE_NULL_SYNCH> then there's no locking overhead.
public:
  friend class ACE_Message_Queue_Iterator<ACE_SYNCH_USE>;
  friend class ACE_Message_Queue_Reverse_Iterator<ACE_SYNCH_USE>;

  // = Traits
  typedef ACE_Message_Queue_Iterator<ACE_SYNCH_USE> ITERATOR;
  typedef ACE_Message_Queue_Reverse_Iterator<ACE_SYNCH_USE> REVERSE_ITERATOR;

  // = Default high and low water marks.
  enum
  {
    DEFAULT_LWM = 0,
    // Default low watermark.
    DEFAULT_HWM = 16 * 1024,
    // Default high watermark (16 K).
    WAS_ACTIVE   = 1,
    // Message queue was active before activate() or deactivate().
    WAS_INACTIVE = 2
    // Message queue was inactive before activate() or deactivate().
  };

  // = Initialization and termination methods.
  ACE_Message_Queue (size_t hwm = DEFAULT_HWM,
		     size_t lwm = DEFAULT_LWM,
		     ACE_Notification_Strategy * = 0);

  // Create a message queue with all the defaults.
  virtual int open (size_t hwm = DEFAULT_HWM,
                    size_t lwm = DEFAULT_LWM,
                    ACE_Notification_Strategy * = 0);
  // Create a message queue with all the defaults.

  virtual int close (void);
  // Close down the message queue and release all resources.

  virtual ~ACE_Message_Queue (void);
  // Close down the message queue and release all resources.

  // = Enqueue and dequeue methods.

  // For all the following routines if <timeout> == 0, the caller will
  // block until action is possible, else will wait until the absolute
  // time specified in *<timeout> elapses).  These calls will return,
  // however, when queue is closed, deactivated, when a signal occurs,
  // or if the time specified in timeout elapses, (in which case errno
  // = EWOULDBLOCK).

  virtual int peek_dequeue_head (ACE_Message_Block *&first_item,
                                 ACE_Time_Value *tv = 0);
  // Retrieve the first <ACE_Message_Block> without removing it.
  // Returns -1 on failure, else the number of items still on the
  // queue.

  virtual int enqueue_prio (ACE_Message_Block *new_item,
                            ACE_Time_Value *timeout = 0);
  // Enqueue an <ACE_Message_Block *> into the <Message_Queue> in
  // accordance with its <msg_priority> (0 is lowest priority).  FIFO
  // order is maintained when messages of the same priority are
  // inserted consecutively.  Returns -1 on failure, else the number
  // of items still on the queue.

  virtual int enqueue (ACE_Message_Block *new_item, ACE_Time_Value *timeout = 0);
  // This is an alias for <enqueue_prio>.  It's only here for
  // backwards compatibility and will go away in a subsequent release.
  // Please use <enqueue_prio> instead.

  virtual int enqueue_tail (ACE_Message_Block *new_item, ACE_Time_Value *timeout = 0);
  // Enqueue an <ACE_Message_Block *> at the end of the queue.
  // Returns -1 on failure, else the number of items still on the
  // queue.

  virtual int enqueue_head (ACE_Message_Block *new_item, ACE_Time_Value *timeout = 0);
  // Enqueue an <ACE_Message_Block *> at the head of the queue.
  // Returns -1 on failure, else the number of items still on the
  // queue.

  virtual int dequeue_head (ACE_Message_Block *&first_item, ACE_Time_Value *timeout = 0);
  // Dequeue and return the <ACE_Message_Block *> at the head of the
  // queue.  Returns -1 on failure, else the number of items still on
  // the queue.

  // = Check if queue is full/empty.
  virtual int is_full (void);
  // True if queue is full, else false.
  virtual int is_empty (void);
  // True if queue is empty, else false.

  // = Queue statistic methods.
  virtual size_t message_bytes (void);
  // Number of total bytes on the queue.
  virtual size_t message_count (void);
  // Number of total messages on the queue.

  // = Flow control routines
  virtual size_t high_water_mark (void);
  // Get high watermark.
  virtual void high_water_mark (size_t hwm);
  // Set high watermark.
  virtual size_t low_water_mark (void);
  // Get low watermark.
  virtual void low_water_mark (size_t lwm);
  // Set low watermark.

  // = Activation control methods.

  virtual int deactivate (void);
  // Deactivate the queue and wakeup all threads waiting on the queue
  // so they can continue.  No messages are removed from the queue,
  // however.  Any other operations called until the queue is
  // activated again will immediately return -1 with <errno> ==
  // ESHUTDOWN.  Returns WAS_INACTIVE if queue was inactive before the
  // call and WAS_ACTIVE if queue was active before the call.

  virtual int activate (void);
  // Reactivate the queue so that threads can enqueue and dequeue
  // messages again.  Returns WAS_INACTIVE if queue was inactive
  // before the call and WAS_ACTIVE if queue was active before the
  // call.

  virtual int deactivated (void);
  // Returns true if <deactivated_> is enabled.

  // = Notification hook.

  virtual int notify (void);
  // This hook is automatically invoked by <enqueue_head>,
  // <enqueue_tail>, and <enqueue_prio> when a new item is inserted
  // into the queue.  Subclasses can override this method to perform
  // specific notification strategies (e.g., signaling events for a
  // <WFMO_Reactor>, notifying a <Reactor>, etc.).  In a
  // multi-threaded application with concurrent consumers, there is no
  // guarantee that the queue will be still be non-empty by the time
  // the notification occurs.

  // = Get/set the notification strategy for the <Message_Queue>
  virtual ACE_Notification_Strategy *notification_strategy (void);
  virtual void notification_strategy (ACE_Notification_Strategy *s);

  void dump (void) const;
  // Dump the state of an object.

  ACE_ALLOC_HOOK_DECLARE;
  // Declare the dynamic allocation hooks.

protected:
  // = Routines that actually do the enqueueing and dequeueing.
  // These routines assume that locks are held by the corresponding
  // public methods.  Since they are virtual, you can change the
  // queueing mechanism by subclassing from <ACE_Message_Queue>.

  virtual int enqueue_i (ACE_Message_Block *new_item);
  // Enqueue an <ACE_Message_Block *> in accordance with its priority.

  virtual int enqueue_tail_i (ACE_Message_Block *new_item);
  // Enqueue an <ACE_Message_Block *> at the end of the queue.

  virtual int enqueue_head_i (ACE_Message_Block *new_item);
  // Enqueue an <ACE_Message_Block *> at the head of the queue.

  virtual int dequeue_head_i (ACE_Message_Block *&first_item);
  // Dequeue and return the <ACE_Message_Block *> at the head of the
  // queue.

  // = Check the boundary conditions (assumes locks are held).
  virtual int is_full_i (void);
  // True if queue is full, else false.
  virtual int is_empty_i (void);
  // True if queue is empty, else false.

  // = Implementation of the public activate() and deactivate() methods above (assumes locks are held).
  virtual int deactivate_i (void);
  // Deactivate the queue.
  virtual int activate_i (void);
  // Activate the queue.

  // = Helper methods to factor out common #ifdef code.
  virtual int wait_not_full_cond (ACE_Guard<ACE_SYNCH_MUTEX_T> &mon,
                                  ACE_Time_Value *tv);
  // Wait for the queue to become non-full.

  virtual int wait_not_empty_cond (ACE_Guard<ACE_SYNCH_MUTEX_T> &mon,
                                   ACE_Time_Value *tv);
  // Wait for the queue to become non-empty.

  virtual int signal_enqueue_waiters (void);
  // Inform any threads waiting to enqueue that they can procede.

  virtual int signal_dequeue_waiters (void);
  // Inform any threads waiting to dequeue that they can procede.

  ACE_Message_Block *head_;
  // Pointer to head of ACE_Message_Block list.

  ACE_Message_Block *tail_;
  // Pointer to tail of ACE_Message_Block list.

  size_t low_water_mark_;
  // Lowest number before unblocking occurs.

  size_t high_water_mark_;
  // Greatest number of bytes before blocking.

  size_t cur_bytes_;
  // Current number of bytes in the queue.

  size_t cur_count_;
  // Current number of messages in the queue.

  int deactivated_;
  // Indicates that the queue is inactive.

  ACE_Notification_Strategy *notification_strategy_;
  // The notification strategy used when a new message is enqueued.

  // = Synchronization primitives for controlling concurrent access.
  ACE_SYNCH_MUTEX_T lock_;
  // Protect queue from concurrent access.

#if defined (ACE_HAS_OPTIMIZED_MESSAGE_QUEUE)
  ACE_SYNCH_SEMAPHORE_T not_empty_cond_;
  // Used to make threads sleep until the queue is no longer empty.

  ACE_SYNCH_SEMAPHORE_T not_full_cond_;
  // Used to make threads sleep until the queue is no longer full.

  size_t dequeue_waiters_;
  // Number of threads waiting to dequeue a <Message_Block>.

  size_t enqueue_waiters_;
  // Number of threads waiting to enqueue a <Message_Block>.
#else
  ACE_SYNCH_CONDITION_T not_empty_cond_;
  // Used to make threads sleep until the queue is no longer empty.

  ACE_SYNCH_CONDITION_T not_full_cond_;
  // Used to make threads sleep until the queue is no longer full.
#endif /* ACE_HAS_OPTIMIZED_MESSAGE_QUEUE */

private:

  // = Disallow these operations.
  ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Message_Queue<ACE_SYNCH_USE> &))
  ACE_UNIMPLEMENTED_FUNC (ACE_Message_Queue (const ACE_Message_Queue<ACE_SYNCH_USE> &))
};

template <ACE_SYNCH_DECL>
class ACE_Message_Queue_Iterator
{
  // = TITLE
  //     Iterator for the <ACE_Message_Queue>.
public:
  // = Initialization method.
  ACE_Message_Queue_Iterator (ACE_Message_Queue <ACE_SYNCH_USE> &queue);

  // = Iteration methods.
  int next (ACE_Message_Block *&entry);
  // Pass back the <entry> that hasn't been seen in the queue.
  // Returns 0 when all items have been seen, else 1.

  int done (void) const;
  // Returns 1 when all items have been seen, else 0.

  int advance (void);
  // Move forward by one element in the queue.  Returns 0 when all the
  // items in the set have been seen, else 1.

  void dump (void) const;
  // Dump the state of an object.

  ACE_ALLOC_HOOK_DECLARE;
  // Declare the dynamic allocation hooks.

private:
  ACE_Message_Queue <ACE_SYNCH_USE> &queue_;
  // Message_Queue we are iterating over.

  ACE_Message_Block *curr_;
  // Keeps track of how far we've advanced...
};

template <ACE_SYNCH_DECL>
class ACE_Message_Queue_Reverse_Iterator
{
  // = TITLE
  //     Reverse Iterator for the <ACE_Message_Queue>.
public:
  // = Initialization method.
  ACE_Message_Queue_Reverse_Iterator (ACE_Message_Queue <ACE_SYNCH_USE> &queue);

  // = Iteration methods.
  int next (ACE_Message_Block *&entry);
  // Pass back the <entry> that hasn't been seen in the queue.
  // Returns 0 when all items have been seen, else 1.

  int done (void) const;
  // Returns 1 when all items have been seen, else 0.

  int advance (void);
  // Move forward by one element in the queue.  Returns 0 when all the
  // items in the set have been seen, else 1.

  void dump (void) const;
  // Dump the state of an object.

  ACE_ALLOC_HOOK_DECLARE;
  // Declare the dynamic allocation hooks.

private:
  ACE_Message_Queue <ACE_SYNCH_USE> &queue_;
  // Message_Queue we are iterating over.

  ACE_Message_Block *curr_;
  // Keeps track of how far we've advanced...
};

// This must go here to avoid problems with circular includes.
#include "ace/Strategies.h"

#if defined (__ACE_INLINE__)
#include "ace/Message_Queue.i"
#endif /* __ACE_INLINE__ */

#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Message_Queue.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */

#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Message_Queue.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */

#endif /* ACE_MESSAGE_QUEUE_H */