1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
|
/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Message_Queue.h
//
// = AUTHOR
// Doug Schmidt
//
// ============================================================================
#if !defined (ACE_MESSAGE_QUEUE_H)
#define ACE_MESSAGE_QUEUE_H
#include "ace/Message_Block.h"
#include "ace/IO_Cntl_Msg.h"
// Forward decls.
class ACE_Notification_Strategy;
template <ACE_SYNCH_DECL> class ACE_Message_Queue_Iterator;
template <ACE_SYNCH_DECL> class ACE_Message_Queue_Reverse_Iterator;
class ACE_Export ACE_Message_Queue_Base
{
// = TITLE
// Workaround HP/C++ compiler bug with enums in templates.
//
// = DESCRIPTION
// The ever lamest HP/C++ compiler seems to fail if enums are
// defined inside a template, hence we have to move them into a
// base class.
public:
// = Default high and low water marks.
enum
{
DEFAULT_LWM = 0,
// Default low watermark.
DEFAULT_HWM = 16 * 1024,
// Default high watermark (16 K).
WAS_ACTIVE = 1,
// Message queue was active before activate() or deactivate().
WAS_INACTIVE = 2
// Message queue was inactive before activate() or deactivate().
};
};
template <ACE_SYNCH_DECL>
class ACE_Message_Queue : public ACE_Message_Queue_Base
{
// = TITLE
// A threaded message queueing facility, modeled after the
// queueing facilities in System V STREAMs.
//
// = DESCRIPTION
// An <ACE_Message_Queue> is the central queueing facility for
// messages in the ASX framework. If <ACE_SYNCH_DECL> is
// ACE_MT_SYNCH then all operations are thread-safe. Otherwise,
// if it's <ACE_NULL_SYNCH> then there's no locking overhead.
public:
friend class ACE_Message_Queue_Iterator<ACE_SYNCH_USE>;
friend class ACE_Message_Queue_Reverse_Iterator<ACE_SYNCH_USE>;
// = Traits
typedef ACE_Message_Queue_Iterator<ACE_SYNCH_USE> ITERATOR;
typedef ACE_Message_Queue_Reverse_Iterator<ACE_SYNCH_USE> REVERSE_ITERATOR;
// = Initialization and termination methods.
ACE_Message_Queue (size_t hwm = DEFAULT_HWM,
size_t lwm = DEFAULT_LWM,
ACE_Notification_Strategy * = 0);
// Create a message queue with all the defaults.
virtual int open (size_t hwm = DEFAULT_HWM,
size_t lwm = DEFAULT_LWM,
ACE_Notification_Strategy * = 0);
// Create a message queue with all the defaults.
virtual int close (void);
// Close down the message queue and release all resources.
virtual ~ACE_Message_Queue (void);
// Close down the message queue and release all resources.
// = Enqueue and dequeue methods.
// For all the following routines if <timeout> == 0, the caller will
// block until action is possible, else will wait until the absolute
// time specified in *<timeout> elapses). These calls will return,
// however, when queue is closed, deactivated, when a signal occurs,
// or if the time specified in timeout elapses, (in which case errno
// = EWOULDBLOCK).
virtual int peek_dequeue_head (ACE_Message_Block *&first_item,
ACE_Time_Value *tv = 0);
// Retrieve the first <ACE_Message_Block> without removing it.
// Returns -1 on failure, else the number of items still on the
// queue.
virtual int enqueue_prio (ACE_Message_Block *new_item,
ACE_Time_Value *timeout = 0);
// Enqueue an <ACE_Message_Block *> into the <Message_Queue> in
// accordance with its <msg_priority> (0 is lowest priority). FIFO
// order is maintained when messages of the same priority are
// inserted consecutively. Returns -1 on failure, else the number
// of items still on the queue.
virtual int enqueue (ACE_Message_Block *new_item, ACE_Time_Value *timeout = 0);
// This is an alias for <enqueue_prio>. It's only here for
// backwards compatibility and will go away in a subsequent release.
// Please use <enqueue_prio> instead.
virtual int enqueue_tail (ACE_Message_Block *new_item, ACE_Time_Value *timeout = 0);
// Enqueue an <ACE_Message_Block *> at the end of the queue.
// Returns -1 on failure, else the number of items still on the
// queue.
virtual int enqueue_head (ACE_Message_Block *new_item, ACE_Time_Value *timeout = 0);
// Enqueue an <ACE_Message_Block *> at the head of the queue.
// Returns -1 on failure, else the number of items still on the
// queue.
virtual int dequeue_head (ACE_Message_Block *&first_item, ACE_Time_Value *timeout = 0);
// Dequeue and return the <ACE_Message_Block *> at the head of the
// queue. Returns -1 on failure, else the number of items still on
// the queue.
// = Check if queue is full/empty.
virtual int is_full (void);
// True if queue is full, else false.
virtual int is_empty (void);
// True if queue is empty, else false.
// = Queue statistic methods.
virtual size_t message_bytes (void);
// Number of total bytes on the queue.
virtual size_t message_count (void);
// Number of total messages on the queue.
// = Flow control routines
virtual size_t high_water_mark (void);
// Get high watermark.
virtual void high_water_mark (size_t hwm);
// Set high watermark.
virtual size_t low_water_mark (void);
// Get low watermark.
virtual void low_water_mark (size_t lwm);
// Set low watermark.
// = Activation control methods.
virtual int deactivate (void);
// Deactivate the queue and wakeup all threads waiting on the queue
// so they can continue. No messages are removed from the queue,
// however. Any other operations called until the queue is
// activated again will immediately return -1 with <errno> ==
// ESHUTDOWN. Returns WAS_INACTIVE if queue was inactive before the
// call and WAS_ACTIVE if queue was active before the call.
virtual int activate (void);
// Reactivate the queue so that threads can enqueue and dequeue
// messages again. Returns WAS_INACTIVE if queue was inactive
// before the call and WAS_ACTIVE if queue was active before the
// call.
virtual int deactivated (void);
// Returns true if <deactivated_> is enabled.
// = Notification hook.
virtual int notify (void);
// This hook is automatically invoked by <enqueue_head>,
// <enqueue_tail>, and <enqueue_prio> when a new item is inserted
// into the queue. Subclasses can override this method to perform
// specific notification strategies (e.g., signaling events for a
// <WFMO_Reactor>, notifying a <Reactor>, etc.). In a
// multi-threaded application with concurrent consumers, there is no
// guarantee that the queue will be still be non-empty by the time
// the notification occurs.
// = Get/set the notification strategy for the <Message_Queue>
virtual ACE_Notification_Strategy *notification_strategy (void);
virtual void notification_strategy (ACE_Notification_Strategy *s);
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
// = Routines that actually do the enqueueing and dequeueing.
// These routines assume that locks are held by the corresponding
// public methods. Since they are virtual, you can change the
// queueing mechanism by subclassing from <ACE_Message_Queue>.
virtual int enqueue_i (ACE_Message_Block *new_item);
// Enqueue an <ACE_Message_Block *> in accordance with its priority.
virtual int enqueue_tail_i (ACE_Message_Block *new_item);
// Enqueue an <ACE_Message_Block *> at the end of the queue.
virtual int enqueue_head_i (ACE_Message_Block *new_item);
// Enqueue an <ACE_Message_Block *> at the head of the queue.
virtual int dequeue_head_i (ACE_Message_Block *&first_item);
// Dequeue and return the <ACE_Message_Block *> at the head of the
// queue.
// = Check the boundary conditions (assumes locks are held).
virtual int is_full_i (void);
// True if queue is full, else false.
virtual int is_empty_i (void);
// True if queue is empty, else false.
// = Implementation of the public activate() and deactivate() methods above (assumes locks are held).
virtual int deactivate_i (void);
// Deactivate the queue.
virtual int activate_i (void);
// Activate the queue.
// = Helper methods to factor out common #ifdef code.
virtual int wait_not_full_cond (ACE_Guard<ACE_SYNCH_MUTEX_T> &mon,
ACE_Time_Value *tv);
// Wait for the queue to become non-full.
virtual int wait_not_empty_cond (ACE_Guard<ACE_SYNCH_MUTEX_T> &mon,
ACE_Time_Value *tv);
// Wait for the queue to become non-empty.
virtual int signal_enqueue_waiters (void);
// Inform any threads waiting to enqueue that they can procede.
virtual int signal_dequeue_waiters (void);
// Inform any threads waiting to dequeue that they can procede.
ACE_Message_Block *head_;
// Pointer to head of ACE_Message_Block list.
ACE_Message_Block *tail_;
// Pointer to tail of ACE_Message_Block list.
size_t low_water_mark_;
// Lowest number before unblocking occurs.
size_t high_water_mark_;
// Greatest number of bytes before blocking.
size_t cur_bytes_;
// Current number of bytes in the queue.
size_t cur_count_;
// Current number of messages in the queue.
int deactivated_;
// Indicates that the queue is inactive.
ACE_Notification_Strategy *notification_strategy_;
// The notification strategy used when a new message is enqueued.
// = Synchronization primitives for controlling concurrent access.
ACE_SYNCH_MUTEX_T lock_;
// Protect queue from concurrent access.
#if defined (ACE_HAS_OPTIMIZED_MESSAGE_QUEUE)
ACE_SYNCH_SEMAPHORE_T not_empty_cond_;
// Used to make threads sleep until the queue is no longer empty.
ACE_SYNCH_SEMAPHORE_T not_full_cond_;
// Used to make threads sleep until the queue is no longer full.
size_t dequeue_waiters_;
// Number of threads waiting to dequeue a <Message_Block>.
size_t enqueue_waiters_;
// Number of threads waiting to enqueue a <Message_Block>.
#else
ACE_SYNCH_CONDITION_T not_empty_cond_;
// Used to make threads sleep until the queue is no longer empty.
ACE_SYNCH_CONDITION_T not_full_cond_;
// Used to make threads sleep until the queue is no longer full.
#endif /* ACE_HAS_OPTIMIZED_MESSAGE_QUEUE */
private:
// = Disallow these operations.
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Message_Queue<ACE_SYNCH_USE> &))
ACE_UNIMPLEMENTED_FUNC (ACE_Message_Queue (const ACE_Message_Queue<ACE_SYNCH_USE> &))
};
template <ACE_SYNCH_DECL>
class ACE_Message_Queue_Iterator
{
// = TITLE
// Iterator for the <ACE_Message_Queue>.
public:
// = Initialization method.
ACE_Message_Queue_Iterator (ACE_Message_Queue <ACE_SYNCH_USE> &queue);
// = Iteration methods.
int next (ACE_Message_Block *&entry);
// Pass back the <entry> that hasn't been seen in the queue.
// Returns 0 when all items have been seen, else 1.
int done (void) const;
// Returns 1 when all items have been seen, else 0.
int advance (void);
// Move forward by one element in the queue. Returns 0 when all the
// items in the set have been seen, else 1.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
ACE_Message_Queue <ACE_SYNCH_USE> &queue_;
// Message_Queue we are iterating over.
ACE_Message_Block *curr_;
// Keeps track of how far we've advanced...
};
template <ACE_SYNCH_DECL>
class ACE_Message_Queue_Reverse_Iterator
{
// = TITLE
// Reverse Iterator for the <ACE_Message_Queue>.
public:
// = Initialization method.
ACE_Message_Queue_Reverse_Iterator (ACE_Message_Queue <ACE_SYNCH_USE> &queue);
// = Iteration methods.
int next (ACE_Message_Block *&entry);
// Pass back the <entry> that hasn't been seen in the queue.
// Returns 0 when all items have been seen, else 1.
int done (void) const;
// Returns 1 when all items have been seen, else 0.
int advance (void);
// Move forward by one element in the queue. Returns 0 when all the
// items in the set have been seen, else 1.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
ACE_Message_Queue <ACE_SYNCH_USE> &queue_;
// Message_Queue we are iterating over.
ACE_Message_Block *curr_;
// Keeps track of how far we've advanced...
};
// This must go here to avoid problems with circular includes.
#include "ace/Strategies.h"
#if defined (__ACE_INLINE__)
#include "ace/Message_Queue.i"
#endif /* __ACE_INLINE__ */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Message_Queue.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Message_Queue.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#endif /* ACE_MESSAGE_QUEUE_H */
|