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/* -*- C++ -*- */
// $Id$
// Message_Queue.i
template <ACE_SYNCH_DECL> ACE_INLINE ACE_Notification_Strategy *
ACE_Message_Queue<ACE_SYNCH_USE>::notification_strategy (void)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::notification_strategy");
return this->notification_strategy_;
}
template <ACE_SYNCH_DECL> ACE_INLINE void
ACE_Message_Queue<ACE_SYNCH_USE>::notification_strategy (ACE_Notification_Strategy *s)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::notification_strategy");
this->notification_strategy_ = s;
}
// Check if queue is empty (does not hold locks).
template <ACE_SYNCH_DECL> ACE_INLINE int
ACE_Message_Queue<ACE_SYNCH_USE>::is_empty_i (void)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::is_empty_i");
return this->cur_bytes_ <= 0 && this->cur_count_ <= 0;
}
// Check if queue is full (does not hold locks).
template <ACE_SYNCH_DECL> ACE_INLINE int
ACE_Message_Queue<ACE_SYNCH_USE>::is_full_i (void)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::is_full_i");
return this->cur_bytes_ > this->high_water_mark_;
}
// Check if queue is empty (holds locks).
template <ACE_SYNCH_DECL> ACE_INLINE int
ACE_Message_Queue<ACE_SYNCH_USE>::is_empty (void)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::is_empty");
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX_T, ace_mon, this->lock_, -1);
return this->is_empty_i ();
}
// Check if queue is full (holds locks).
template <ACE_SYNCH_DECL> ACE_INLINE int
ACE_Message_Queue<ACE_SYNCH_USE>::is_full (void)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::is_full");
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX_T, ace_mon, this->lock_, -1);
return this->is_full_i ();
}
template <ACE_SYNCH_DECL> ACE_INLINE size_t
ACE_Message_Queue<ACE_SYNCH_USE>::high_water_mark (void)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::high_water_mark");
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX_T, ace_mon, this->lock_, 0);
return this->high_water_mark_;
}
template <ACE_SYNCH_DECL> ACE_INLINE void
ACE_Message_Queue<ACE_SYNCH_USE>::high_water_mark (size_t hwm)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::high_water_mark");
ACE_GUARD (ACE_SYNCH_MUTEX_T, ace_mon, this->lock_);
this->high_water_mark_ = hwm;
}
template <ACE_SYNCH_DECL> ACE_INLINE size_t
ACE_Message_Queue<ACE_SYNCH_USE>::low_water_mark (void)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::low_water_mark");
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX_T, ace_mon, this->lock_, 0);
return this->low_water_mark_;
}
template <ACE_SYNCH_DECL> ACE_INLINE void
ACE_Message_Queue<ACE_SYNCH_USE>::low_water_mark (size_t lwm)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::low_water_mark");
ACE_GUARD (ACE_SYNCH_MUTEX_T, ace_mon, this->lock_);
this->low_water_mark_ = lwm;
}
// Return the current number of bytes in the queue.
template <ACE_SYNCH_DECL> ACE_INLINE size_t
ACE_Message_Queue<ACE_SYNCH_USE>::message_bytes (void)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::message_bytes");
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX_T, ace_mon, this->lock_, 0);
return this->cur_bytes_;
}
// Return the current number of messages in the queue.
template <ACE_SYNCH_DECL> ACE_INLINE size_t
ACE_Message_Queue<ACE_SYNCH_USE>::message_count (void)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::message_count");
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX_T, ace_mon, this->lock_, 0);
return this->cur_count_;
}
template <ACE_SYNCH_DECL> ACE_INLINE int
ACE_Message_Queue<ACE_SYNCH_USE>::activate (void)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::activate");
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX_T, ace_mon, this->lock_, -1);
return this->activate_i ();
}
template <ACE_SYNCH_DECL> ACE_INLINE int
ACE_Message_Queue<ACE_SYNCH_USE>::deactivate (void)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::deactivate");
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX_T, ace_mon, this->lock_, -1);
return this->deactivate_i ();
}
template <ACE_SYNCH_DECL> ACE_INLINE int
ACE_Message_Queue<ACE_SYNCH_USE>::deactivated (void)
{
ACE_TRACE ("ACE_Message_Queue<ACE_SYNCH_USE>::deactivated");
return this->deactivated_;
}
ACE_ALLOC_HOOK_DEFINE(ACE_Message_Queue_Reverse_Iterator)
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