1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
|
/* -*- C++ -*- */
//=============================================================================
/**
* @file Message_Queue_T.h
*
* $Id$
*
* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_MESSAGE_QUEUE_T_H
#define ACE_MESSAGE_QUEUE_T_H
#include /**/ "ace/pre.h"
#include "ace/Message_Queue.h"
#include "ace/Synch_Traits.h"
#include "ace/Guard_T.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
#if defined (VXWORKS)
class ACE_Message_Queue_Vx;
#endif /* defined (VXWORKS) */
#if defined (ACE_WIN32) && (ACE_HAS_WINNT4 != 0)
class ACE_Message_Queue_NT;
#endif /* ACE_WIN32 && ACE_HAS_WINNT4 != 0 */
/**
* @class ACE_Message_Queue
*
* @brief A message queueing facility with parameterized synchronization
* capability. ACE_Message_Queue is modeled after the queueing facilities
* in System V STREAMs.
*
* ACE_Message_Queue is the primary queueing facility for
* messages in the ACE framework. It's one template argument parameterizes
* the queue's synchronization. The argument specifies a synchronization
* strategy. The two main strategies available for ACE_SYNCH_DECL are:
* -# ACE_MT_SYNCH: all operations are thread-safe
* -# ACE_NULL_SYNCH: no synchronization and no locking overhead
*
* All data passing through ACE_Message_Queue is in the form of
* ACE_Message_Block objects. @sa ACE_Message_Block.
*/
template <ACE_SYNCH_DECL>
class ACE_Message_Queue : public ACE_Message_Queue_Base
{
public:
friend class ACE_Message_Queue_Iterator<ACE_SYNCH_USE>;
friend class ACE_Message_Queue_Reverse_Iterator<ACE_SYNCH_USE>;
// = Traits
typedef ACE_Message_Queue_Iterator<ACE_SYNCH_USE>
ITERATOR;
typedef ACE_Message_Queue_Reverse_Iterator<ACE_SYNCH_USE>
REVERSE_ITERATOR;
// = Initialization and termination methods.
//@{
/**
* Initialize an ACE_Message_Queue.
*
* @param hwm High water mark. Determines how many bytes can be stored in a
* queue before it's considered full. Supplier threads must block
* until the queue is no longer full.
* @param lwm Low water mark. Determines how many bytes must be in the queue
* before supplier threads are allowed to enqueue additional
* data. By default, the @a hwm equals @a lwm, which means
* that suppliers will be able to enqueue new messages as soon as
* a consumer removes any message from the queue. Making the low
* water mark smaller than the high water mark forces consumers to
* drain more messages from the queue before suppliers can enqueue
* new messages, which can minimize the "silly window syndrome."
* @param ns Notification strategy. Pointer to an object conforming to the
* ACE_Notification_Strategy interface. If set, the object's
* notify(void) method will be called each time data is added to
* this ACE_Message_Queue. @see ACE_Reactor_Notification_Strategy.
*/
ACE_Message_Queue (size_t hwm = ACE_Message_Queue_Base::DEFAULT_HWM,
size_t lwm = ACE_Message_Queue_Base::DEFAULT_LWM,
ACE_Notification_Strategy *ns = 0);
virtual int open (size_t hwm = ACE_Message_Queue_Base::DEFAULT_HWM,
size_t lwm = ACE_Message_Queue_Base::DEFAULT_LWM,
ACE_Notification_Strategy *ns = 0);
//@}
/// Releases all resources from the message queue and marks it deactivated.
/// @sa flush().
///
/// @retval The number of messages released from the queue; -1 on error.
virtual int close (void);
/// Releases all resources from the message queue and marks it deactivated.
virtual ~ACE_Message_Queue (void);
/// Releases all resources from the message queue but does not mark it
/// deactivated.
/// @sa close().
/**
* This method holds the queue lock during this operation.
*
* @return The number of messages flushed; -1 on error.
*/
virtual int flush (void);
/// Release all resources from the message queue but do not mark it
/// as deactivated.
/**
* @pre The caller must be holding the queue lock before calling this
* method.
*
* @return The number of messages flushed.
*/
virtual int flush_i (void);
/** @name Enqueue and dequeue methods
*
* The enqueue and dequeue methods accept a timeout value passed as
* an ACE_Time_Value *. In all cases, if the timeout pointer is 0,
* the caller will block until action is possible. If the timeout pointer
* is non-zero, the call will wait (if needed, subject to water mark
* settings) until the absolute time specified in the referenced
* ACE_Time_Value object is reached. If the time is reached before the
* desired action is possible, the method will return -1 with errno set
* to @c EWOULDBLOCK. Regardless of the timeout setting, however,
* these methods will also fail and return -1 when the queue is closed,
* deactivated, pulsed, or when a signal occurs.
*
* See C++NPv2 Section 6.2 and APG Section 12.3 for a fuller treatment of
* ACE_Message_Queue, enqueueing, dequeueing, and how these operations are
* affected by queue state transitions.
*/
//@{
/**
* Retrieve a pointer to the first ACE_Message_Block in the queue
* without removing it.
*
* @note Because the block whose pointer is returned is still on the queue,
* another thread may dequeue the referenced block at any time,
* including before the calling thread examines the peeked-at block.
* Be very careful with this method in multithreaded queueing
* situations.
*
* @param first_item Reference to an ACE_Message_Block * that will
* point to the first block on the queue. The block
* remains on the queue until this or another thread
* dequeues it.
* @param timeout The absolute time the caller will wait until
* for a block to be queued.
*
* @retval >0 The number of ACE_Message_Blocks on the queue.
* @retval -1 On failure. errno holds the reason. Common errno values are:
* - EWOULDBLOCK: the timeout elapsed
* - ESHUTDOWN: the queue was deactivated or pulsed
*/
virtual int peek_dequeue_head (ACE_Message_Block *&first_item,
ACE_Time_Value *timeout = 0);
/**
* Enqueue an ACE_Message_Block into the queue in accordance with
* the ACE_Message_Block's priority (0 is lowest priority). FIFO
* order is maintained when messages of the same priority are
* inserted consecutively.
*
* @param new_item Pointer to an ACE_Message_Block that will be
* added to the queue. The block's @c msg_priority()
* method will be called to obtain the queueing priority.
* @param timeout The absolute time the caller will wait until
* for the block to be queued.
*
* @retval >0 The number of ACE_Message_Blocks on the queue after adding
* the specified block.
* @retval -1 On failure. errno holds the reason. Common errno values are:
* - EWOULDBLOCK: the timeout elapsed
* - ESHUTDOWN: the queue was deactivated or pulsed
*/
virtual int enqueue_prio (ACE_Message_Block *new_item,
ACE_Time_Value *timeout = 0);
/**
* Enqueue an ACE_Message_Block into the queue in accordance with the
* block's deadline time. FIFO order is maintained when messages of
* the same deadline time are inserted consecutively.
*
* @param new_item Pointer to an ACE_Message_Block that will be
* added to the queue. The block's @c msg_deadline_time()
* method will be called to obtain the relative queueing
* position.
* @param timeout The absolute time the caller will wait until
* for the block to be queued.
*
* @retval >0 The number of ACE_Message_Blocks on the queue after adding
* the specified block.
* @retval -1 On failure. errno holds the reason. Common errno values are:
* - EWOULDBLOCK: the timeout elapsed
* - ESHUTDOWN: the queue was deactivated or pulsed
*/
virtual int enqueue_deadline (ACE_Message_Block *new_item,
ACE_Time_Value *timeout = 0);
/**
* @deprecated This is an alias for enqueue_prio(). It's only here for
* backwards compatibility and will go away in a subsequent release.
* Please use enqueue_prio() instead.
*/
virtual int enqueue (ACE_Message_Block *new_item,
ACE_Time_Value *timeout = 0);
/**
* Enqueue one or more ACE_Message_Block objects at the tail of the queue.
* If the @a new_item @c next() pointer is non-zero, it is assumed to be the
* start of a series of ACE_Message_Block objects connected via their
* @c next() pointers. The series of blocks will be added to the queue in
* the same order they are passed in as.
*
* @param new_item Pointer to an ACE_Message_Block that will be
* added to the queue. If the block's @c next() pointer
* is non-zero, all blocks chained from the @c next()
* pointer are enqueued as well.
* @param timeout The absolute time the caller will wait until
* for the block to be queued.
*
* @retval >0 The number of ACE_Message_Blocks on the queue after adding
* the specified block(s).
* @retval -1 On failure. errno holds the reason. Common errno values are:
* - EWOULDBLOCK: the timeout elapsed
* - ESHUTDOWN: the queue was deactivated or pulsed
*/
virtual int enqueue_tail (ACE_Message_Block *new_item,
ACE_Time_Value *timeout = 0);
/**
* Enqueue one or more ACE_Message_Block objects at the head of the queue.
* If the @a new_item @c next() pointer is non-zero, it is assumed to be the
* start of a series of ACE_Message_Block objects connected via their
* @c next() pointers. The series of blocks will be added to the queue in
* the same order they are passed in as.
*
* @param new_item Pointer to an ACE_Message_Block that will be
* added to the queue. If the block's @c next() pointer
* is non-zero, all blocks chained from the @c next()
* pointer are enqueued as well.
* @param timeout The absolute time the caller will wait until
* for the block to be queued.
*
* @retval >0 The number of ACE_Message_Blocks on the queue after adding
* the specified block(s).
* @retval -1 On failure. errno holds the reason. Common errno values are:
* - EWOULDBLOCK: the timeout elapsed
* - ESHUTDOWN: the queue was deactivated or pulsed
*/
virtual int enqueue_head (ACE_Message_Block *new_item,
ACE_Time_Value *timeout = 0);
/// This method is an alias for the dequeue_head() method.
virtual int dequeue (ACE_Message_Block *&first_item,
ACE_Time_Value *timeout = 0);
/**
* Dequeue the ACE_Message_Block at the head of the queue and return
* a pointer to the dequeued block.
*
* @param first_item Reference to an ACE_Message_Block * that will
* be set to the address of the dequeued block.
* @param timeout The absolute time the caller will wait until
* for a block to be dequeued.
*
* @retval >=0 The number of ACE_Message_Blocks remaining in the queue.
* @retval -1 On failure. errno holds the reason. Common errno values are:
* - EWOULDBLOCK: the timeout elapsed
* - ESHUTDOWN: the queue was deactivated or pulsed
*/
virtual int dequeue_head (ACE_Message_Block *&first_item,
ACE_Time_Value *timeout = 0);
/**
* Dequeue the ACE_Message_Block that has the lowest priority (preserves
* FIFO order for messages with the same priority) and return a pointer
* to the dequeued block.
*
* @param first_item Reference to an ACE_Message_Block * that will
* be set to the address of the dequeued block.
* @param timeout The absolute time the caller will wait until
* for a block to be dequeued.
*
* @retval >=0 The number of ACE_Message_Blocks remaining in the queue.
* @retval -1 On failure. errno holds the reason. Common errno values are:
* - EWOULDBLOCK: the timeout elapsed
* - ESHUTDOWN: the queue was deactivated or pulsed
*/
virtual int dequeue_prio (ACE_Message_Block *&first_item,
ACE_Time_Value *timeout = 0);
/**
* Dequeue the ACE_Message_Block at the tail of the queue and return
* a pointer to the dequeued block.
*
* @param dequeued Reference to an ACE_Message_Block * that will
* be set to the address of the dequeued block.
* @param timeout The absolute time the caller will wait until
* for a block to be dequeued.
*
* @retval >=0 The number of ACE_Message_Blocks remaining in the queue.
* @retval -1 On failure. errno holds the reason. Common errno values are:
* - EWOULDBLOCK: the timeout elapsed
* - ESHUTDOWN: the queue was deactivated or pulsed
*/
virtual int dequeue_tail (ACE_Message_Block *&dequeued,
ACE_Time_Value *timeout = 0);
/**
* Dequeue the ACE_Message_Block with the earliest deadline time and return
* a pointer to the dequeued block.
*
* @param dequeued Reference to an ACE_Message_Block * that will
* be set to the address of the dequeued block.
* @param timeout The absolute time the caller will wait until
* for a block to be dequeued.
*
* @retval >=0 The number of ACE_Message_Blocks remaining in the queue.
* @retval -1 On failure. errno holds the reason. Common errno values are:
* - EWOULDBLOCK: the timeout elapsed
* - ESHUTDOWN: the queue was deactivated or pulsed
*/
virtual int dequeue_deadline (ACE_Message_Block *&dequeued,
ACE_Time_Value *timeout = 0);
//@}
// = Check if queue is full/empty.
/// True if queue is full, else false.
virtual int is_full (void);
/// True if queue is empty, else false.
virtual int is_empty (void);
/** @name Queue statistics methods
*/
//@{
/**
* Number of total bytes on the queue, i.e., sum of the message
* block sizes.
*/
virtual size_t message_bytes (void);
/**
* Number of total length on the queue, i.e., sum of the message
* block lengths.
*/
virtual size_t message_length (void);
/**
* Number of total messages on the queue.
*/
virtual size_t message_count (void);
// = Manual changes to these stats (used when queued message blocks
// change size or lengths).
/**
* New value of the number of total bytes on the queue, i.e., sum of
* the message block sizes.
*/
virtual void message_bytes (size_t new_size);
/**
* New value of the number of total length on the queue, i.e., sum
* of the message block lengths.
*/
virtual void message_length (size_t new_length);
//@}
/** @name Water mark (flow control) methods
*/
//@{
/**
* Get high watermark.
*/
virtual size_t high_water_mark (void);
/**
* Set the high watermark, which determines how many bytes can be
* stored in a queue before it's considered "full."
*/
virtual void high_water_mark (size_t hwm);
/**
* Get low watermark.
*/
virtual size_t low_water_mark (void);
/**
* Set the low watermark, which determines how many bytes must be in
* the queue before supplier threads are allowed to enqueue
* additional ACE_Message_Blocks.
*/
virtual void low_water_mark (size_t lwm);
//@}
/** @name Activation and queue state methods
* See C++NPv2 Section 6.2 and APG Section 12.3 for a fuller treatment of
* queue states and transitions and how the transitions affect message
* enqueueing and dequeueing operations.
*/
//@{
/**
* Deactivate the queue and wakeup all threads waiting on the queue
* so they can continue. No messages are removed from the queue,
* however. Any other operations called until the queue is
* activated again will immediately return -1 with <errno> ==
* ESHUTDOWN. Returns WAS_INACTIVE if queue was inactive before the
* call and WAS_ACTIVE if queue was active before the call.
*/
virtual int deactivate (void);
/**
* Reactivate the queue so that threads can enqueue and dequeue
* messages again. Returns the state of the queue before the call.
*/
virtual int activate (void);
/**
* Pulse the queue to wake up any waiting threads. Changes the
* queue state to PULSED; future enqueue/dequeue operations proceed
* as in ACTIVATED state.
*
* @return The queue's state before this call.
*/
virtual int pulse (void);
/// Returns the current state of the queue, which can be one of
/// ACTIVATED, DEACTIVATED, or PULSED.
virtual int state (void);
/// Returns true if the state of the queue is <DEACTIVATED>,
/// but false if the queue's is <ACTIVATED> or <PULSED>.
virtual int deactivated (void);
//@}
/** @name Notification strategy methods
*/
//@{
/**
* This hook is automatically invoked by <enqueue_head>,
* <enqueue_tail>, and <enqueue_prio> when a new item is inserted
* into the queue. Subclasses can override this method to perform
* specific notification strategies (e.g., signaling events for a
* <WFMO_Reactor>, notifying a <Reactor>, etc.). In a
* multi-threaded application with concurrent consumers, there is no
* guarantee that the queue will be still be non-empty by the time
* the notification occurs.
*/
virtual int notify (void);
/// Get the notification strategy for the <Message_Queue>
virtual ACE_Notification_Strategy *notification_strategy (void);
/// Set the notification strategy for the <Message_Queue>
virtual void notification_strategy (ACE_Notification_Strategy *s);
//@}
/// Returns a reference to the lock used by the ACE_Message_Queue.
virtual ACE_SYNCH_MUTEX_T &lock (void);
/// Dump the state of an object.
virtual void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
protected:
// = Routines that actually do the enqueueing and dequeueing.
// These routines assume that locks are held by the corresponding
// public methods. Since they are virtual, you can change the
// queueing mechanism by subclassing from ACE_Message_Queue.
/// Enqueue an <ACE_Message_Block *> in accordance with its priority.
virtual int enqueue_i (ACE_Message_Block *new_item);
/// Enqueue an <ACE_Message_Block *> in accordance with its deadline time.
virtual int enqueue_deadline_i (ACE_Message_Block *new_item);
/// Enqueue an <ACE_Message_Block *> at the end of the queue.
virtual int enqueue_tail_i (ACE_Message_Block *new_item);
/// Enqueue an <ACE_Message_Block *> at the head of the queue.
virtual int enqueue_head_i (ACE_Message_Block *new_item);
/// Dequeue and return the <ACE_Message_Block *> at the head of the
/// queue.
virtual int dequeue_head_i (ACE_Message_Block *&first_item);
/// Dequeue and return the <ACE_Message_Block *> with the lowest
/// priority.
virtual int dequeue_prio_i (ACE_Message_Block *&dequeued);
/// Dequeue and return the <ACE_Message_Block *> at the tail of the
/// queue.
virtual int dequeue_tail_i (ACE_Message_Block *&first_item);
/// Dequeue and return the <ACE_Message_Block *> with the lowest
/// deadline time.
virtual int dequeue_deadline_i (ACE_Message_Block *&first_item);
// = Check the boundary conditions (assumes locks are held).
/// True if queue is full, else false.
virtual int is_full_i (void);
/// True if queue is empty, else false.
virtual int is_empty_i (void);
// = Implementation of the public <activate> and <deactivate> methods.
// These methods assume locks are held.
/**
* Notifies all waiting threads that the queue has been deactivated
* so they can wakeup and continue other processing.
* No messages are removed from the queue.
*
* @param pulse If 0, the queue's state is changed to DEACTIVATED
* and any other operations called until the queue is
* reactivated will immediately return -1 with
* errno == ESHUTDOWN.
* If not zero, only the waiting threads are notified and
* the queue's state changes to PULSED.
*
* @return The state of the queue before the call.
*/
virtual int deactivate_i (int pulse = 0);
/// Activate the queue.
virtual int activate_i (void);
// = Helper methods to factor out common #ifdef code.
/// Wait for the queue to become non-full.
virtual int wait_not_full_cond (ACE_Guard<ACE_SYNCH_MUTEX_T> &mon,
ACE_Time_Value *timeout);
/// Wait for the queue to become non-empty.
virtual int wait_not_empty_cond (ACE_Guard<ACE_SYNCH_MUTEX_T> &mon,
ACE_Time_Value *timeout);
/// Inform any threads waiting to enqueue that they can procede.
virtual int signal_enqueue_waiters (void);
/// Inform any threads waiting to dequeue that they can procede.
virtual int signal_dequeue_waiters (void);
/// Pointer to head of ACE_Message_Block list.
ACE_Message_Block *head_;
/// Pointer to tail of ACE_Message_Block list.
ACE_Message_Block *tail_;
/// Lowest number before unblocking occurs.
size_t low_water_mark_;
/// Greatest number of bytes before blocking.
size_t high_water_mark_;
/// Current number of bytes in the queue.
size_t cur_bytes_;
/// Current length of messages in the queue.
size_t cur_length_;
/// Current number of messages in the queue.
size_t cur_count_;
/// The notification strategy used when a new message is enqueued.
ACE_Notification_Strategy *notification_strategy_;
// = Synchronization primitives for controlling concurrent access.
/// Protect queue from concurrent access.
ACE_SYNCH_MUTEX_T lock_;
/// Used to make threads sleep until the queue is no longer empty.
ACE_SYNCH_CONDITION_T not_empty_cond_;
/// Used to make threads sleep until the queue is no longer full.
ACE_SYNCH_CONDITION_T not_full_cond_;
private:
// = Disallow these operations.
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Message_Queue<ACE_SYNCH_USE> &))
ACE_UNIMPLEMENTED_FUNC (ACE_Message_Queue (const ACE_Message_Queue<ACE_SYNCH_USE> &))
};
// This typedef is used to get around a compiler bug in g++/vxworks.
typedef ACE_Message_Queue<ACE_SYNCH> ACE_DEFAULT_MESSAGE_QUEUE_TYPE;
/**
* @class ACE_Message_Queue_Iterator
*
* @brief Iterator for the ACE_Message_Queue.
*/
template <ACE_SYNCH_DECL>
class ACE_Message_Queue_Iterator
{
public:
// = Initialization method.
ACE_Message_Queue_Iterator (ACE_Message_Queue <ACE_SYNCH_USE> &queue);
// = Iteration methods.
/// Pass back the <entry> that hasn't been seen in the queue.
/// Returns 0 when all items have been seen, else 1.
int next (ACE_Message_Block *&entry);
/// Returns 1 when all items have been seen, else 0.
int done (void) const;
/// Move forward by one element in the queue. Returns 0 when all the
/// items in the set have been seen, else 1.
int advance (void);
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
/// Message_Queue we are iterating over.
ACE_Message_Queue <ACE_SYNCH_USE> &queue_;
/// Keeps track of how far we've advanced...
ACE_Message_Block *curr_;
};
/**
* @class ACE_Message_Queue_Reverse_Iterator
*
* @brief Reverse Iterator for the ACE_Message_Queue.
*/
template <ACE_SYNCH_DECL>
class ACE_Message_Queue_Reverse_Iterator
{
public:
// = Initialization method.
ACE_Message_Queue_Reverse_Iterator (ACE_Message_Queue <ACE_SYNCH_USE> &queue);
// = Iteration methods.
/// Pass back the <entry> that hasn't been seen in the queue.
/// Returns 0 when all items have been seen, else 1.
int next (ACE_Message_Block *&entry);
/// Returns 1 when all items have been seen, else 0.
int done (void) const;
/// Move forward by one element in the queue. Returns 0 when all the
/// items in the set have been seen, else 1.
int advance (void);
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
/// Message_Queue we are iterating over.
ACE_Message_Queue <ACE_SYNCH_USE> &queue_;
/// Keeps track of how far we've advanced...
ACE_Message_Block *curr_;
};
/**
* @class ACE_Dynamic_Message_Queue
*
* @brief A derived class which adapts the ACE_Message_Queue
* class in order to maintain dynamic priorities for enqueued
* <ACE_Message_Blocks> and manage the queue order according
* to these dynamic priorities.
*
* The messages in the queue are managed so as to preserve
* a logical ordering with minimal overhead per enqueue and
* dequeue operation. For this reason, the actual order of
* messages in the linked list of the queue may differ from
* their priority order. As time passes, a message may change
* from pending status to late status, and eventually to beyond
* late status. To minimize reordering overhead under this
* design force, three separate boundaries are maintained
* within the linked list of messages. Messages are dequeued
* preferentially from the head of the pending portion, then
* the head of the late portion, and finally from the head
* of the beyond late portion. In this way, only the boundaries
* need to be maintained (which can be done efficiently, as
* aging messages maintain the same linked list order as they
* progress from one status to the next), with no reordering
* of the messages themselves, while providing correct priority
* ordered dequeueing semantics.
* Head and tail enqueue methods inherited from ACE_Message_Queue
* are made private to prevent out-of-order messages from confusing
* management of the various portions of the queue. Messages in
* the pending portion of the queue whose priority becomes late
* (according to the specific dynamic strategy) advance into
* the late portion of the queue. Messages in the late portion
* of the queue whose priority becomes later than can be represented
* advance to the beyond_late portion of the queue. These behaviors
* support a limited schedule overrun, with pending messages prioritized
* ahead of late messages, and late messages ahead of beyond late
* messages. These behaviors can be modified in derived classes by
* providing alternative definitions for the appropriate virtual methods.
* When filled with messages, the queue's linked list should look like:
* H T
* | |
* B - B - B - B - L - L - L - P - P - P - P - P
* | | | | | |
* BH BT LH LT PH PT
* Where the symbols are as follows:
* H = Head of the entire list
* T = Tail of the entire list
* B = Beyond late message
* BH = Beyond late messages Head
* BT = Beyond late messages Tail
* L = Late message
* LH = Late messages Head
* LT = Late messages Tail
* P = Pending message
* PH = Pending messages Head
* PT = Pending messages Tail
* Caveat: the virtual methods enqueue_tail, enqueue_head,
* and peek_dequeue_head have semantics for the static
* message queues that cannot be guaranteed for dynamic
* message queues. The peek_dequeue_head method just
* calls the base class method, while the two enqueue
* methods call the priority enqueue method. The
* order of messages in the dynamic queue is a function
* of message deadlines and how long they are in the
* queues. You can manipulate these in some cases to
* ensure the correct semantics, but that is not a
* very stable or portable approach (discouraged).
*/
template <ACE_SYNCH_DECL>
class ACE_Dynamic_Message_Queue : public ACE_Message_Queue<ACE_SYNCH_USE>
{
public:
// = Initialization and termination methods.
ACE_Dynamic_Message_Queue (ACE_Dynamic_Message_Strategy & message_strategy,
size_t hwm = ACE_Message_Queue_Base::DEFAULT_HWM,
size_t lwm = ACE_Message_Queue_Base::DEFAULT_LWM,
ACE_Notification_Strategy * = 0);
/// Close down the message queue and release all resources.
virtual ~ACE_Dynamic_Message_Queue (void);
/**
* Detach all messages with status given in the passed flags from
* the queue and return them by setting passed head and tail pointers
* to the linked list they comprise. This method is intended primarily
* as a means of periodically harvesting messages that have missed
* their deadlines, but is available in its most general form. All
* messages are returned in priority order, from head to tail, as of
* the time this method was called.
*/
virtual int remove_messages (ACE_Message_Block *&list_head,
ACE_Message_Block *&list_tail,
u_int status_flags);
/**
* Dequeue and return the <ACE_Message_Block *> at the head of the
* queue. Returns -1 on failure, else the number of items still on
* the queue.
*/
virtual int dequeue_head (ACE_Message_Block *&first_item,
ACE_Time_Value *timeout = 0);
/// Dump the state of the queue.
virtual void dump (void) const;
/**
* Just call priority enqueue method: tail enqueue semantics for dynamic
* message queues are unstable: the message may or may not be where
* it was placed after the queue is refreshed prior to the next
* enqueue or dequeue operation.
*/
virtual int enqueue_tail (ACE_Message_Block *new_item,
ACE_Time_Value *timeout = 0);
/**
* Just call priority enqueue method: head enqueue semantics for dynamic
* message queues are unstable: the message may or may not be where
* it was placed after the queue is refreshed prior to the next
* enqueue or dequeue operation.
*/
virtual int enqueue_head (ACE_Message_Block *new_item,
ACE_Time_Value *timeout = 0);
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
protected:
/**
* Enqueue an <ACE_Message_Block *> in accordance with its priority.
* priority may be *dynamic* or *static* or a combination or *both*
* It calls the priority evaluation function passed into the Dynamic
* Message Queue constructor to update the priorities of all
* enqueued messages.
*/
virtual int enqueue_i (ACE_Message_Block *new_item);
/// Enqueue a message in priority order within a given priority status sublist
virtual int sublist_enqueue_i (ACE_Message_Block *new_item,
const ACE_Time_Value ¤t_time,
ACE_Message_Block *&sublist_head,
ACE_Message_Block *&sublist_tail,
ACE_Dynamic_Message_Strategy::Priority_Status status);
/**
* Dequeue and return the <ACE_Message_Block *> at the head of the
* logical queue. Attempts first to dequeue from the pending
* portion of the queue, or if that is empty from the late portion,
* or if that is empty from the beyond late portion, or if that is
* empty just sets the passed pointer to zero and returns -1.
*/
virtual int dequeue_head_i (ACE_Message_Block *&first_item);
/// Refresh the queue using the strategy
/// specific priority status function.
virtual int refresh_queue (const ACE_Time_Value & current_time);
/// Refresh the pending queue using the strategy
/// specific priority status function.
virtual int refresh_pending_queue (const ACE_Time_Value & current_time);
/// Refresh the late queue using the strategy
/// specific priority status function.
virtual int refresh_late_queue (const ACE_Time_Value & current_time);
/// Pointer to head of the pending messages
ACE_Message_Block *pending_head_;
/// Pointer to tail of the pending messages
ACE_Message_Block *pending_tail_;
/// Pointer to head of the late messages
ACE_Message_Block *late_head_;
/// Pointer to tail of the late messages
ACE_Message_Block *late_tail_;
/// Pointer to head of the beyond late messages
ACE_Message_Block *beyond_late_head_;
/// Pointer to tail of the beyond late messages
ACE_Message_Block *beyond_late_tail_;
/// Pointer to a dynamic priority evaluation function.
ACE_Dynamic_Message_Strategy &message_strategy_;
private:
// = Disallow public access to these operations.
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Dynamic_Message_Queue<ACE_SYNCH_USE> &))
ACE_UNIMPLEMENTED_FUNC (ACE_Dynamic_Message_Queue (const ACE_Dynamic_Message_Queue<ACE_SYNCH_USE> &))
// provide definitions for these (just call base class method),
// but make them private so they're not accessible outside the class
/// Private method to hide public base class method: just calls base class method
virtual int peek_dequeue_head (ACE_Message_Block *&first_item,
ACE_Time_Value *timeout = 0);
};
/**
* @class ACE_Message_Queue_Factory
*
* @brief ACE_Message_Queue_Factory is a static factory class template which
* provides a separate factory method for each of the major kinds of
* priority based message dispatching: static, earliest deadline first
* (EDF), and minimum laxity first (MLF).
*
* The ACE_Dynamic_Message_Queue class assumes responsibility for
* releasing the resources of the strategy with which it was
* constructed: the user of a message queue constructed by
* any of these factory methods is only responsible for
* ensuring destruction of the message queue itself.
*/
template <ACE_SYNCH_DECL>
class ACE_Message_Queue_Factory
{
public:
/// Factory method for a statically prioritized ACE_Message_Queue
static ACE_Message_Queue<ACE_SYNCH_USE> *
create_static_message_queue (size_t hwm = ACE_Message_Queue_Base::DEFAULT_HWM,
size_t lwm = ACE_Message_Queue_Base::DEFAULT_LWM,
ACE_Notification_Strategy * = 0);
/// Factory method for a dynamically prioritized (by time to deadline) ACE_Dynamic_Message_Queue
static ACE_Dynamic_Message_Queue<ACE_SYNCH_USE> *
create_deadline_message_queue (size_t hwm = ACE_Message_Queue_Base::DEFAULT_HWM,
size_t lwm = ACE_Message_Queue_Base::DEFAULT_LWM,
ACE_Notification_Strategy * = 0,
u_long static_bit_field_mask = 0x3FFUL, // 2^(10) - 1
u_long static_bit_field_shift = 10, // 10 low order bits
u_long dynamic_priority_max = 0x3FFFFFUL, // 2^(22)-1
u_long dynamic_priority_offset = 0x200000UL); // 2^(22-1)
/// Factory method for a dynamically prioritized (by laxity) ACE_Dynamic_Message_Queue
static ACE_Dynamic_Message_Queue<ACE_SYNCH_USE> *
create_laxity_message_queue (size_t hwm = ACE_Message_Queue_Base::DEFAULT_HWM,
size_t lwm = ACE_Message_Queue_Base::DEFAULT_LWM,
ACE_Notification_Strategy * = 0,
u_long static_bit_field_mask = 0x3FFUL, // 2^(10) - 1
u_long static_bit_field_shift = 10, // 10 low order bits
u_long dynamic_priority_max = 0x3FFFFFUL, // 2^(22)-1
u_long dynamic_priority_offset = 0x200000UL); // 2^(22-1)
#if defined (VXWORKS)
/// Factory method for a wrapped VxWorks message queue
static ACE_Message_Queue_Vx *
create_Vx_message_queue (size_t max_messages, size_t max_message_length,
ACE_Notification_Strategy *ns = 0);
#endif /* defined (VXWORKS) */
#if defined (ACE_WIN32) && (ACE_HAS_WINNT4 != 0)
/// Factory method for a NT message queue.
static ACE_Message_Queue_NT *
create_NT_message_queue (size_t max_threads);
#endif /* ACE_WIN32 && ACE_HAS_WINNT4 != 0 */
};
/**
* @class ACE_Message_Queue_Ex
*
* @brief A threaded message queueing facility, modeled after the
* queueing facilities in System V STREAMs.
*
* An <ACE_Message_Queue_Ex> is a strongly-typed version of the
* ACE_Message_Queue. If
* <ACE_SYNCH_DECL> is <ACE_MT_SYNCH> then all operations are
* thread-safe. Otherwise, if it's <ACE_NULL_SYNCH> then there's no
* locking overhead.
*/
template <class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL>
class ACE_Message_Queue_Ex
{
public:
// = Default priority value.
enum
{
DEFAULT_PRIORITY = 0
};
#if 0
// @@ Iterators are not implemented yet...
friend class ACE_Message_Queue_Iterator<ACE_SYNCH_USE>;
friend class ACE_Message_Queue_Reverse_Iterator<ACE_SYNCH_USE>;
// = Traits
typedef ACE_Message_Queue_Iterator<ACE_SYNCH_USE>
ITERATOR;
typedef ACE_Message_Queue_Reverse_Iterator<ACE_SYNCH_USE>
REVERSE_ITERATOR;
#endif /* 0 */
// = Initialization and termination methods.
/**
* Initialize an ACE_Message_Queue. The <high_water_mark>
* determines how many bytes can be stored in a queue before it's
* considered "full." Supplier threads must block until the queue
* is no longer full. The <low_water_mark> determines how many
* bytes must be in the queue before supplier threads are allowed to
* enqueue additional ACE_Message_Blocks. By default, the
* <high_water_mark> equals the <low_water_mark>, which means that
* suppliers will be able to enqueue new messages as soon as a
* consumer removes any message from the queue. Making the
* <low_water_mark> smaller than the <high_water_mark> forces
* consumers to drain more messages from the queue before suppliers
* can enqueue new messages, which can minimize the "silly window
* syndrome."
*/
ACE_Message_Queue_Ex (size_t high_water_mark = ACE_Message_Queue_Base::DEFAULT_HWM,
size_t low_water_mark = ACE_Message_Queue_Base::DEFAULT_LWM,
ACE_Notification_Strategy * = 0);
/**
* Initialize an ACE_Message_Queue. The <high_water_mark>
* determines how many bytes can be stored in a queue before it's
* considered "full." Supplier threads must block until the queue
* is no longer full. The <low_water_mark> determines how many
* bytes must be in the queue before supplier threads are allowed to
* enqueue additional ACE_Message_Blocks. By default, the
* <high_water_mark> equals the <low_water_mark>, which means that
* suppliers will be able to enqueue new messages as soon as a
* consumer removes any message from the queue. Making the
* <low_water_mark> smaller than the <high_water_mark> forces
* consumers to drain more messages from the queue before suppliers
* can enqueue new messages, which can minimize the "silly window
* syndrome."
*/
virtual int open (size_t hwm = ACE_Message_Queue_Base::DEFAULT_HWM,
size_t lwm = ACE_Message_Queue_Base::DEFAULT_LWM,
ACE_Notification_Strategy * = 0);
/// Close down the message queue and release all resources.
virtual int close (void);
/// Close down the message queue and release all resources.
virtual ~ACE_Message_Queue_Ex (void);
/// Release all resources from the message queue but do not mark it as deactivated.
/// This method holds the queue lock during this operation. Returns the number of
/// messages flushed.
virtual int flush (void);
/// Release all resources from the message queue but do not mark it as
/// deactivated. This method does not hold the queue lock during this
/// operation, i.e., it assume the lock is held externally.
/// Returns the number of messages flushed.
virtual int flush_i (void);
// = Enqueue and dequeue methods.
// For the following enqueue and dequeue methods if <timeout> == 0,
// the caller will block until action is possible, else will wait
// until the absolute time specified in *<timeout> elapses). These
// calls will return, however, when queue is closed, deactivated,
// when a signal occurs, or if the time specified in timeout
// elapses, (in which case errno = EWOULDBLOCK).
/**
* Retrieve the first <ACE_MESSAGE_TYPE> without removing it. Note
* that <timeout> uses <{absolute}> time rather than <{relative}>
* time. If the <timeout> elapses without receiving a message -1 is
* returned and <errno> is set to <EWOULDBLOCK>. If the queue is
* deactivated -1 is returned and <errno> is set to <ESHUTDOWN>.
* Otherwise, returns -1 on failure, else the number of items still
* on the queue.
*/
virtual int peek_dequeue_head (ACE_MESSAGE_TYPE *&first_item,
ACE_Time_Value *timeout = 0);
/**
* Enqueue an <ACE_MESSAGE_TYPE *> into the <Message_Queue> in
* accordance with its <msg_priority> (0 is lowest priority). FIFO
* order is maintained when messages of the same priority are
* inserted consecutively. Note that <timeout> uses <{absolute}>
* time rather than <{relative}> time. If the <timeout> elapses
* without receiving a message -1 is returned and <errno> is set to
* <EWOULDBLOCK>. If the queue is deactivated -1 is returned and
* <errno> is set to <ESHUTDOWN>. Otherwise, returns -1 on failure,
* else the number of items still on the queue.
*/
virtual int enqueue_prio (ACE_MESSAGE_TYPE *new_item,
ACE_Time_Value *timeout = 0);
/**
* Enqueue an <ACE_MESSAGE_TYPE *> into the <Message_Queue> in
* accordance with its <msg_deadline_time>. FIFO
* order is maintained when messages of the same deadline time are
* inserted consecutively. Note that <timeout> uses <{absolute}>
* time rather than <{relative}> time. If the <timeout> elapses
* without receiving a message -1 is returned and <errno> is set to
* <EWOULDBLOCK>. If the queue is deactivated -1 is returned and
* <errno> is set to <ESHUTDOWN>. Otherwise, returns -1 on failure,
* else the number of items still on the queue.
*/
virtual int enqueue_deadline (ACE_MESSAGE_TYPE *new_item,
ACE_Time_Value *timeout = 0);
/**
* This is an alias for <enqueue_prio>. It's only here for
* backwards compatibility and will go away in a subsequent release.
* Please use <enqueue_prio> instead. Note that <timeout> uses
* <{absolute}> time rather than <{relative}> time.
*/
virtual int enqueue (ACE_MESSAGE_TYPE *new_item,
ACE_Time_Value *timeout = 0);
/**
* Enqueue an <ACE_MESSAGE_TYPE *> at the end of the queue. Note
* that <timeout> uses <{absolute}> time rather than <{relative}>
* time. If the <timeout> elapses without receiving a message -1 is
* returned and <errno> is set to <EWOULDBLOCK>. If the queue is
* deactivated -1 is returned and <errno> is set to <ESHUTDOWN>.
* Otherwise, returns -1 on failure, else the number of items still
* on the queue.
*/
virtual int enqueue_tail (ACE_MESSAGE_TYPE *new_item,
ACE_Time_Value *timeout = 0);
/**
* Enqueue an <ACE_MESSAGE_TYPE *> at the head of the queue. Note
* that <timeout> uses <{absolute}> time rather than <{relative}>
* time. If the <timeout> elapses without receiving a message -1 is
* returned and <errno> is set to <EWOULDBLOCK>. If the queue is
* deactivated -1 is returned and <errno> is set to <ESHUTDOWN>.
* Otherwise, returns -1 on failure, else the number of items still
* on the queue.
*/
virtual int enqueue_head (ACE_MESSAGE_TYPE *new_item,
ACE_Time_Value *timeout = 0);
/// This method is an alias for the following <dequeue_head> method.
virtual int dequeue (ACE_MESSAGE_TYPE *&first_item,
ACE_Time_Value *timeout = 0);
// This method is an alias for the following <dequeue_head> method.
/**
* Dequeue and return the <ACE_MESSAGE_TYPE *> at the head of the
* queue. Note that <timeout> uses <{absolute}> time rather than
* <{relative}> time. If the <timeout> elapses without receiving a
* message -1 is returned and <errno> is set to <EWOULDBLOCK>. If
* the queue is deactivated -1 is returned and <errno> is set to
* <ESHUTDOWN>. Otherwise, returns -1 on failure, else the number
* of items still on the queue.
*/
virtual int dequeue_head (ACE_MESSAGE_TYPE *&first_item,
ACE_Time_Value *timeout = 0);
/**
* Dequeue and return the <ACE_MESSAGE_TYPE *> that has the lowest
* priority. Note that <timeout> uses <{absolute}> time rather than
* <{relative}> time. If the <timeout> elapses without receiving a
* message -1 is returned and <errno> is set to <EWOULDBLOCK>. If
* the queue is deactivated -1 is returned and <errno> is set to
* <ESHUTDOWN>. Otherwise, returns -1 on failure, else the number
* of items still on the queue.
*/
virtual int dequeue_prio (ACE_MESSAGE_TYPE *&dequeued,
ACE_Time_Value *timeout = 0);
/**
* Dequeue and return the <ACE_MESSAGE_TYPE *> at the tail of the
* queue. Note that <timeout> uses <{absolute}> time rather than
* <{relative}> time. If the <timeout> elapses without receiving a
* message -1 is returned and <errno> is set to <EWOULDBLOCK>. If
* the queue is deactivated -1 is returned and <errno> is set to
* <ESHUTDOWN>. Otherwise, returns -1 on failure, else the number
* of items still on the queue.
*/
virtual int dequeue_tail (ACE_MESSAGE_TYPE *&dequeued,
ACE_Time_Value *timeout = 0);
/**
* Dequeue and return the <ACE_MESSAGE_TYPE *> with the lowest
* deadline time. Note that <timeout> uses <{absolute}> time rather than
* <{relative}> time. If the <timeout> elapses without receiving a
* message -1 is returned and <errno> is set to <EWOULDBLOCK>. If
* the queue is deactivated -1 is returned and <errno> is set to
* <ESHUTDOWN>. Otherwise, returns -1 on failure, else the number
* of items still on the queue.
*/
virtual int dequeue_deadline (ACE_MESSAGE_TYPE *&dequeued,
ACE_Time_Value *timeout = 0);
// = Check if queue is full/empty.
/// True if queue is full, else false.
virtual int is_full (void);
/// True if queue is empty, else false.
virtual int is_empty (void);
// = Queue statistic methods.
/**
* Number of total bytes on the queue, i.e., sum of the message
* block sizes.
*/
virtual size_t message_bytes (void);
/**
* Number of total length on the queue, i.e., sum of the message
* block lengths.
*/
virtual size_t message_length (void);
/**
* Number of total messages on the queue.
*/
virtual size_t message_count (void);
// = Manual changes to these stats (used when queued message blocks
// change size or lengths).
/**
* New value of the number of total bytes on the queue, i.e., sum of
* the message block sizes.
*/
virtual void message_bytes (size_t new_size);
/**
* New value of the number of total length on the queue, i.e., sum
* of the message block lengths.
*/
virtual void message_length (size_t new_length);
// = Flow control methods.
/**
* Get high watermark.
*/
virtual size_t high_water_mark (void);
/**
* Set the high watermark, which determines how many bytes can be
* stored in a queue before it's considered "full."
*/
virtual void high_water_mark (size_t hwm);
/**
* Get low watermark.
*/
virtual size_t low_water_mark (void);
/**
* Set the low watermark, which determines how many bytes must be in
* the queue before supplier threads are allowed to enqueue
* additional <ACE_MESSAGE_TYPE>s.
*/
virtual void low_water_mark (size_t lwm);
// = Activation control methods.
/**
* Deactivate the queue and wakeup all threads waiting on the queue
* so they can continue. No messages are removed from the queue,
* however. Any other operations called until the queue is
* activated again will immediately return -1 with <errno> ==
* ESHUTDOWN. Returns WAS_INACTIVE if queue was inactive before the
* call and WAS_ACTIVE if queue was active before the call.
*/
virtual int deactivate (void);
/**
* Reactivate the queue so that threads can enqueue and dequeue
* messages again. Returns the state of the queue before the call.
*/
virtual int activate (void);
/**
* Pulse the queue to wake up any waiting threads. Changes the
* queue state to PULSED; future enqueue/dequeue operations proceed
* as in ACTIVATED state.
*
* @retval The queue's state before this call.
*/
virtual int pulse (void);
/// Returns the current state of the queue, which can be one of
/// ACTIVATED, DEACTIVATED, or PULSED.
virtual int state (void);
/// Returns true if the state of the queue is DEACTIVATED,
/// but false if the queue's state is ACTIVATED or PULSED.
virtual int deactivated (void);
// = Notification hook.
/**
* This hook is automatically invoked by <enqueue_head>,
* <enqueue_tail>, and <enqueue_prio> when a new item is inserted
* into the queue. Subclasses can override this method to perform
* specific notification strategies (e.g., signaling events for a
* <WFMO_Reactor>, notifying a <Reactor>, etc.). In a
* multi-threaded application with concurrent consumers, there is no
* guarantee that the queue will be still be non-empty by the time
* the notification occurs.
*/
virtual int notify (void);
/// Get the notification strategy for the <Message_Queue>
virtual ACE_Notification_Strategy *notification_strategy (void);
/// Set the notification strategy for the <Message_Queue>
virtual void notification_strategy (ACE_Notification_Strategy *s);
/// Returns a reference to the lock used by the <ACE_Message_Queue_Ex>.
virtual ACE_SYNCH_MUTEX_T &lock (void);
/// Dump the state of an object.
virtual void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
protected:
/// Implement this via an ACE_Message_Queue.
ACE_Message_Queue<ACE_SYNCH_USE> queue_;
};
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Message_Queue_T.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Message_Queue_T.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#include /**/ "ace/post.h"
#endif /* ACE_MESSAGE_QUEUE_T_H */
|