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// $Id$
#define ACE_BUILD_DLL
#include "ace/Msg_WFMO_Reactor.h"
ACE_RCSID(ace, Msg_WFMO_Reactor, "$Id$")
#if defined (ACE_WIN32)
#if !defined (__ACE_INLINE__)
#include "ace/Msg_WFMO_Reactor.i"
#endif /* __ACE_INLINE__ */
ACE_Msg_WFMO_Reactor::ACE_Msg_WFMO_Reactor (ACE_Sig_Handler *sh,
ACE_Timer_Queue *tq)
: ACE_WFMO_Reactor (sh, tq)
{
}
ACE_Msg_WFMO_Reactor::ACE_Msg_WFMO_Reactor (size_t size,
int unused,
ACE_Sig_Handler *sh,
ACE_Timer_Queue *tq)
: ACE_WFMO_Reactor (size, unused, sh, tq)
{
}
ACE_Msg_WFMO_Reactor::~ACE_Msg_WFMO_Reactor (void)
{
}
int
ACE_Msg_WFMO_Reactor::wait_for_multiple_events (int timeout,
int alertable)
{
// Wait for any of handles_ to be active, or until timeout expires.
// If <alertable> is enabled allow asynchronous completion of
// ReadFile and WriteFile operations. QS_ALLINPUT allows
// <MsgWaitForMultipleObjectsEx> to wait for any message is in the
// queue.
#if (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0))
return ::MsgWaitForMultipleObjectsEx (this->handler_rep_.max_handlep1 (),
this->handler_rep_.handles (),
timeout,
QS_ALLINPUT,
alertable);
#else
ACE_UNUSED_ARG (alertable);
return ::MsgWaitForMultipleObjects (this->handler_rep_.max_handlep1 (),
this->handler_rep_.handles (),
FALSE,
timeout,
QS_ALLINPUT);
#endif /* (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) */
}
int
ACE_Msg_WFMO_Reactor::dispatch_window_messages (void)
{
int number_of_messages = 0;
MSG msg;
// Process all pending message from this thread's message queue
while (::PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
{
::TranslateMessage (&msg);
if (msg.message == WM_QUIT)
{
// Should inform the main thread
::PostQuitMessage (msg.wParam);
return -1;
}
::DispatchMessage (&msg);
number_of_messages++;
}
return number_of_messages;
}
DWORD
ACE_Msg_WFMO_Reactor::poll_remaining_handles (size_t slot)
{
return ::MsgWaitForMultipleObjects (this->handler_rep_.max_handlep1 () - slot,
this->handler_rep_.handles () + slot,
FALSE,
0,
QS_ALLINPUT);
}
#endif /* ACE_WIN32 */
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